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VRR support rolling out this week for PS5

Riky

$MSFT
It can give a performance boost if the developer allows it, Dying Light 2 on Series X runs at 60fps, with VRR it runs at 80-120fps, an extra 20-60fps is a performance boost.

Can't agree to something no one's saying in the first place ?

Why y'all keep ignoring the examples (DL2 and Flight Sim) being used which specifically have the ability to unlock frame rate if a VRR display is detected ?

🤡

Exactly, my original quote is there, I specifically stated Dying Light 2.
 

NeonGhost

uses 'M$' - What year is it? Not 2002.
Also horizon forbidden west does not work with VRR even if you enable setting to apply VRR universally to unsupported games. It must have a flag to bypass it. Lame.
The game is solid 30 and 60 so idk what you think vrr is gonna do to that game ?
 

Riky

$MSFT
You can skirt around the issue all you want, but as I and others have pointed out here, VRR doesn't boost performance.

You can't bullshit your way out of that no matter how hard you try.

It does on Dying Light 2 on Series X, which is the example I originally gave.
Without VRR you are capped at 60fps, with VRR you get up to 120fps, it enables the developer to offer that option.
You can not play Dying Light 2 above 60fps on Series X without VRR.
 

adamsapple

Or is it just one of Phil's balls in my throat?
What does unlocking framerates have to do with VRR?

Nothing, Dying Light 2 and Flight Sim just got patches/updates where they unlock frame rate if a VRR display is detected.

I can't say with 100% certainty for DL2 but Flight Sim specifically doesn't unlock frame rate unless a VRR display is detected.





200.gif

VRR doesn't enable the dev to unlock the framerate... the dev just inlocks the framerate.

I even tweeted the Livelock dev asking them to add vsync back on the PS4 several years ago due to the unlocked framerate and tearing it displayed. They said they couldn't because it would be too much of a performance hit... slackers.

Don't need VRR to unlock framerates. Word sentences properly, language has meaning in comprehensive discourse.


He's talking Dying Light 2 there tho, one of the two, three, games which reportedly only unlocks frame rate if a VRR display is detected.
 
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01011001

Banned
So it's working with FreeSync?

it works with Samsung TVs, I wouldn't bet on it working with every freesync display.

my TV was only advertised as Freesync Ultimate, but it might have support for HDMI VRR and simply never advertised it since it released in 2019 and HDMI VRR was basically not used by any device out there.

even the TV settings only ever refer to it as FreeSync
 

Hezekiah

Banned
It does on Dying Light 2 on Series X, which is the example I originally gave.
Without VRR you are capped at 60fps, with VRR you get up to 120fps, it enables the developer to offer that option.
You can not play Dying Light 2 above 60fps on Series X without VRR.
The point is they could do that without VRR ffs.

They used VRR to provide a smoother experience.

VRR doesnt increase frame rates, it just makes the drops less noticeable.
 

DeepEnigma

Gold Member
It does on Dying Light 2 on Series X, which is the example I originally gave.
Without VRR you are capped at 60fps, with VRR you get up to 120fps, it enables the developer to offer that option.
You can not play Dying Light 2 above 60fps on Series X without VRR.
It's called "unlocking the framerate".

You don't need VRR for that, you know this. Just because they decided to do an unorthodox method for allowing you to play with an unlocked framerate, does not make it so.
He's talking Dying Light 2 there tho, one of the two, three, games which reportedly only unlocks frame rate if a VRR display is
No shit.

VRR doesn't "boost performance" just because the dev chose to lock unlocked behind it. If they unblocked it conventionally, the same performance would be had. :pie_eyeroll:
 
Nothing, Dying Light 2 and Flight Sim just got patches/updates where they unlock frame rate if a VRR display is detected.

I can't say with 100% certainty for DL2 but Flight Sim specifically doesn't unlock frame rate unless a VRR display is detected.

Oh that. Seems like it's up to the devs to add that into their games. VRR doesn't increase framerate like overclocking does.

In the case of Ratchet the devs allow the framerate to be unlocked because VRR smooths out the variation in it. However the devs could have allowed the framerate to be unlocked even without VRR being available but that wouldn't be a good experience IMO.
 

Riky

$MSFT
It's called "unlocking the framerate".

You don't need VRR for that, you know this. Just because they decided to do an unorthodox method for allowing you to play with an unlocked framerate, does not make it so.

No shit.

VRR doesn't "boost performance" just because the dev chose to lock unlocked behind it. If they unblocked it conventionally, the same performance would be had. :pie_eyeroll:

But they didn't, read the original quote very carefully, if you don't have VRR you don't go over 60fps, I said in the quote it enables the developer to offer it, not that it in itself boosts it.
The fact is without VRR on that game you are capped at 60fps, fact.

Anyway back on topic.

Returnal does support it, the only PS5 game so far that has come up "FIXED" on my LG set as in doesn't support it is Forbidden West.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Gonna be hilarious when someone tests out the PS5 on an old AOC 24G2 and VRR ends up working flawlessly, despite the monitor only having HDMI 1.4.
Lots of "experts" on VRR will be forced to spin furiously.


It's all a learning phase right now lol, officially PS5 doesn't support Freesync, but some people's Samsung TV's with FS are getting VRR and others aren't.

Maybe the people who are getting it got their TVs updated to support HDMI based VRR as well, recently ?
 

NeonGhost

uses 'M$' - What year is it? Not 2002.
It's called "unlocking the framerate".

You don't need VRR for that, you know this. Just because they decided to do an unorthodox method for allowing you to play with an unlocked framerate, does not make it so.

No shit.

VRR doesn't "boost performance" just because the dev chose to lock unlocked behind it. If they unblocked it conventionally, the same performance would be had. :pie_eyeroll:
Yeah idk what he doesn’t understand about this I think Ricky just had a full mental breakdown because of this being on ps5
 

DeepEnigma

Gold Member
But they didn't, read the original quote very carefully, if you don't have VRR you don't go over 60fps, I said in the quote it enables the developer to offer it, not that it in itself boosts it.
The fact is without VRR on that game you are capped at 60fps, fact.
No shit, your other quote wasn't worded properly. It still doesn't enable the dev to unlock it, since they can just unlock it if they like, without VRR. Like many PS4 games that they uncapped the 30fps framerate to reach 60. All without VRR.
 

scydrex

Member
No shit, your other quote wasn't worded properly. It still doesn't enable the dev to unlock it, since they can just unlock it if they like, without VRR. Like many PS4 games that they uncapped the 30fps framerate to reach 60. All without VRR.

Yes but it will feel bad. I prefer locked FPS without VRR.
 

Mr Moose

Member
It seems to be hit and miss.

Weird, officially it doesn't support Freesync, so this looks more like a weird outlier issue if it works on FS.




Yeah doesn't work with mine (EX2710S), there's no option to enable it on the monitor, its apparently "always on" but needs to be turned on in the AMD menu on my PC. Looks like I am fucked until I get a new TV.
 

assurdum

Banned
Ok I'm officially in panic mode. Why I can't find any option in the video setting about VRR?
Never mind I forget to select hdmi VRR support options on Bravia TV.
 
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Riky

$MSFT
GT7 also comes up fixed so doesn't support it, so that's two PS5 games.

The biggest winners seem to be Spiderman and Deathloop so far.
 

SlimySnake

Flashless at the Golden Globes
Just tested a bunch of games on my LG CX. Using the green button to pull up the framerate menu that showed if VRR is enabled or Fixed.

VRR Supported Games:
- Doom Eternal
- Astrobot
- Spiderman remaster
- Cyberpunk 2077
- Uncharted PS5 remaster.
- Final Fantasy 7 PS5 remaster
- Matrix Awakens - However since the framedrops occur below 30, it does not smooth out the framerate while driving.

Not Supported:
- Horizon Forbidden West
- SOTC remake PS4 version
- Crash insane trilogy PS4 version

So no VRR in BC games unfortunately.

The only installed game i couldnt test was returnal because the disc is missing from the box. Damn kids. But it seems everything except for Horizon is supported.
 
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01011001

Banned
Is it one of the supported games? Its smoothe on my xsx with vrr.

yes but only at 120hz, and the PS5 only supports 120hz if the game has 120hz support defined by the developers.

since the game drops often below 48fps, even on PS5, you will get choppy refreshes even with VRR if your TV doesn't go lower than 48hz
 
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Venuspower

Member
It seems to be hit and miss.

It depends on the manufacturer of the monitor. HDMI VRR Specs have been out for ages. One X also has support for it and it came out in like 2017. On the TV side of things Samsung had support for HDMI VRR and FreeSync via HDMI. So there is always a chance.

With monitors since 2017, there is also the possibility that some of them support HDMI VRR natively, even if this was not known before. In the end, it is just another block in the EDID. With the right hardware (HD Fury *cough*) this should be relatively easy to add to monitors that only have support for HDMI Forum VRR.
 

ChiefDada

Gold Member
You can skirt around the issue all you want, but as I and others have pointed out here, VRR doesn't boost performance.

You can't bullshit your way out of that no matter how hard you try.

I think Riky and others have a point here. Without VRR developers wouldn't consider uncapping framerates even though their game may have performance headroom in excess of the locked profiles (30, 40, 60fps). Does it directly improve performance, no. But it allows gamers to realize performance that otherwise would have been artificially blocked with locked modes.
 

SlimySnake

Flashless at the Golden Globes
It's called "unlocking the framerate".

You don't need VRR for that, you know this. Just because they decided to do an unorthodox method for allowing you to play with an unlocked framerate, does not make it so.

No shit.

VRR doesn't "boost performance" just because the dev chose to lock unlocked behind it. If they unblocked it conventionally, the same performance would be had. :pie_eyeroll:
VRR might be allowing them to boost performance because you no longer need Vsync. Vsync is typically a 10-15% hit on performance. I can test this out on PC but back in the day this used to be a bit hit. With PS5 and these new GPUs, vsync probably doesnt cause that big of a performance hit but its possible that they were able to get higher framerates because they no longer need to enable vsync to eliminate tearing thanks to vrr.
 

DeepEnigma

Gold Member
VRR might be allowing them to boost performance because you no longer need Vsync. Vsync is typically a 10-15% hit on performance. I can test this out on PC but back in the day this used to be a bit hit. With PS5 and these new GPUs, vsync probably doesnt cause that big of a performance hit but its possible that they were able to get higher framerates because they no longer need to enable vsync to eliminate tearing thanks to vrr.
You are preaching to the choir.

You can unlock framerate without VRR. Many games have done this and still do this.

VRR just makes for a smoother experience, but performance gains, it does not. It may make them more comfortable/confident in unlocking games for the consumer, but it's not needed.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
It depends on the manufacturer of the monitor. HDMI VRR Specs have been out for ages. One X also has support for it and it came out in like 2017. On the TV side of things Samsung had support for HDMI VRR and FreeSync via HDMI. So there is always a chance.

With monitors since 2017, there is also the possibility that some of them support HDMI VRR natively, even if this was not known before. In the end, it is just another block in the EDID. With the right hardware (HD Fury *cough*) this should be relatively easy to add to monitors that only have support for HDMI Forum VRR.

Good point.

I've got my Xbox connected to a Freesync monitor where it works like a charm, so it would bode well for any future potential PS5 purchase if it also works there for me so I don't have to cough up for a whole new display lol.
 

Riky

$MSFT
Summary of my tests,

Not supported

Forbidden West
GT7
PS4 Games

Supported

Spiderman Remastered (new modes as well)
Deathloop (new mode also)
Deep Rock Galatic
Destiny 2
DIRT 5
Ghostrunner
Godfall
GTA V
Rift Apart
Returnal
Sackboy
Skyrim.
 

HAYA8U5A

Member
Been a bit since I played it so always possible that patches since then had addressed issues but wanted to test out Rider's Republic since it had some of the worst screen tearing and stuff I had seen in a long time. Played for about one hour and no longer experienced any tearing and the game felt much smoother so a big upgrade for that unless as I said a patch had addressed things like that and I just hadn't played in a while.
 

omegasc

Member
Summary of my tests,

Not supported

Forbidden West
GT7
PS4 Games

Supported

Spiderman Remastered (new modes as well)
Deathloop (new mode also)
Deep Rock Galatic
Destiny 2
DIRT 5
Ghostrunner
Godfall
GTA V
Rift Apart
Returnal
Sackboy
Skyrim.
Did not have time to test GT7 yet. Why is is not supported? I mean, what happens? I don't recall it having drops below 48.
 

Fafalada

Fafracer forever
The game is still going to do whatever framerate it can and the system should be coordinating with TV to match framerate.
Making game VRR aware can lead to additional improvements over naive/brute-force.
Also there are things some games do that make VRR less than useful, or not useable at all (the most obvious one being running adaptive or no VSync, but there are worse compatibility landmines out there too) - such games would need patches.
On PC there's less issues to contend with because more things are controllable via settings - and certain class of optimization is not possible due to limited hw-access.
 
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BreakOut

Member
So why do games need a patch for this? I’m not really understanding, is it just so that a game will really take full advantage of it? What does that even mean? Because I understood that VRR is on a hardware level. Of course I don’t know that to be fact, that’s just kind of how I was interpreting it. Maybe it works on everything, but the patching is too implement it better for certain titles? I can understand a patch being made for any insomniac title given the 40 FPS mode, my guess is that VRR probably could use a little programming direction when it comes to a mode that is definitely not a standard yet. But outside of the games that take a stranger option to frame rate why would a patch be needed?
 

DeepEnigma

Gold Member
So why do games need a patch for this? I’m not really understanding, is it just so that a game will really take full advantage of it? What does that even mean? Because I understood that VRR is on a hardware level. Of course I don’t know that to be fact, that’s just kind of how I was interpreting it. Maybe it works on everything, but the patching is too implement it better for certain titles? I can understand a patch being made for any insomniac title given the 40 FPS mode, my guess is that VRR probably could use a little programming direction when it comes to a mode that is definitely not a standard yet. But outside of the games that take a stranger option to frame rate why would a patch be needed?
To remove the vsync.
 
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