What? Developers already dropped PS360 in late 2014, the only cross-gen game you got from then on was MGSV.
Those were supposed to be the revolution in the use of memory, basically allowing developers to imagine worlds and systems so complex we couldn't really understand.
Here's my confusion with all this: if these consoles are so powerful then why aren't we seeing cross gen games and "next gen upgrades" with even huge boosts to the graphical settings? I've bought or played almost every AAA game that has a native Ps5/Series X version and aside from 60 fps the settings are still not close to matching PC settings of those games.Try running the matrix demo from an HDD and tell me how it goes... Games were already being developed for previous consoles, this gen literally hasn't started, we just have the hardware for running the game but not the game
Yep, Ratchet and Clank actually uses the PS5 SSD to push its visuals tooYes.
We don’t have many examples yet but for what we have seen you are wrong.
Examples like:
Lumen in the land of Nanite - 8K texture streaming
Matrix Awakens - Streaming highly detailed textures
Ratchet and Clank - Providing a lot of content on screen
PS5 trash like door stop XB Series glorified toothpick
What about pc then?New gen games are dependent on the SSD. It's why Cyberpunk is abandoning the old generation.
A hard drive cannot provide rasterization. It can’t improve visuals. It can load textures faster, that’s it. As long as you have enough ram you can achieve the same result.Yep, Ratchet and Clank actually uses the PS5 SSD to push its visuals too
I think he bought into all the "game changing" hype being thrown around pre launch and expected more than reality delivered.You must not own neither the Xbox series X or Playstation 5 be saying this lol. The load times are night and day vs last gen consoles. What a silly thread to make.
Yes we can.So, before this gen launched, I, among others, was sceptical that new gen was much more powerful than the previous one, but all everyone told me about was the new shinny tech we were getting: SSDs!
Those were supposed to be the revolution in the use of memory, basically allowing developers to imagine worlds and systems so complex we couldn't really understand. I thought it was just fast loads, but my take was mentioned as ignorant, at best.
Cue 2 years laters and... Yeah, I'm still waiting on this tech doing anything substantial. In fact, this entire new gen has been pushing so little boundaries that almost every game is cross gen. I have my series s as game pass machine and it's great, but I sure as hell don't buy on the power of these new consoles, and specially on those special SSD.
All games made so far can run on last gen still, with some simple downgrades, it seems.
Am I wrong? There was any game making use of this technology that i didn't got to see how big is the difference? Is the new gen disappointing for you?
Thats because no one is making next gen games. All the games you've played on your series s are last gen games.
That amount of adequate ram doesn’t exist in today’s technology. Even PC had to downgrade the Lumen demo to be able to run it.None of that requires an ssd. Just adequate ram.
The SSD is used in Ratchet and Clank to transfer data quickly to what you're seeing in front of youA hard drive cannot provide rasterization. It can’t improve visuals. It can load textures faster, that’s it. As long as you have enough ram you can achieve the same result.
When you had games on PS4 like Bloodborne loading for 40 seconds just to respawn you, and now you have Demon's Souls that respawns you in 3-5 seconds, its a game changer.This thread is killing me.
You still have people in here saying "the fast load times are game changing!!!! Its a revoluton!!!"
Its really not that big of a deal - I seriously dont even notice. Could care less.
Bull crap. Prove it. Show me where the engineers that built the engine said that.That amount of adequate ram doesn’t exist in today’s technology. Even PC had to downgrade the Lumen demo to be able to run it.