This looks good, no?
You give people top much creditAnd no one would ever mistake those for real people.
She was unusually odd looking for such a beautiful game with so many well realised character models.Yeahhhh that was mediocre even by PS4 standards.
Because soon, OP realized:What's up with OP's dropping a shit post and duecing out.
Because soon, OP realized:
He made the thread with the premisse that "CG like" = photorealism. Which is ridiculous.
Hence the many posts of dicussion after that
There are actually instances in DS, where you can forget for a brief moment that it's not real-life footage.There is a difference between photo realistic (PR) characters models and PR textures in the actual game world.
Death Stranding game world looks incredible, with beautiful foliage, rocks, clothing, vehicles, buildings, water etc...
Then there's the character models of something like the new MW2, which are industry leading.
Something like The Last of Us Remake and the sequel have both incredible game world detail AND character models - which is why it's such a ridiculously good looking game.
Ditto RDR2.
Definitely, it's verging on photo realism.There are actually instances in DS, where you can forget for a brief moment that it's not real-life footage.
I'm thinking some of the incredible scenery involving icelandic volcano rocks and some character moments, like Hardman, Cliff.
Never had any other game fool me like that.
My wife just did, showed her the first person and she thought it was a real person. But she is a non-gamer, I wouldn't be tricked like she would.And no one would ever mistake those for real people.
Game character's facial expressions are still far from reality. They still look like robots.
Don’t agree, the lighting (photon) is very realistic.Still clearly a video game in every shot.
It's going to be 5-7 years minimum before ray tracing is able to be fully enabled with high frame rates.still a long way to go.
raytracing is a big step towards photo realism. i'm not saying cyberpunk is photo realistic but when you turn on psycho rtx and max everything else out you start to get a hint of it.
yesterday i was playing it and i was in an area with a lot of glass and water. that shit blew my mind.
flight simulator is probably the closest but that relies on actual photography and being far away from the textures. the lighting is phenomenal too. i have yet to try it with raytracing.
still many games rely on rasterisation but once we go fully raytracing games will be more realistic. that's not happening any time soon though.
look at Portal RTX. you need a 3080 to play at 1080p and go above 30fps or a 4080 to play at 1080p above 60fps. With DLSS you need a 3070 for 30fps or a 3070 for 60fps.
if you have a 4K display then good luck. a 4090 will get you 26fps. with DLSS only a 4090 can hit 60fps. for 30fps you need a 3090.
I disagree. If you showed me some of these shots without me knowing where they were from, I'd think they were real picturesStill clearly a video game in every shot.
Photorealism = photon>>light & realism>>based on real= a lighting which is reproducing reality.
Don’t agree, the lighting (photon) is very realistic.
https://www.etymonline.com/word/photographerIt's not "photonrealism", it's "photorealism", meaning that it looks like a photograph. Of course the terms "photo" and "photon" are related (they both have to do with light), but you're stretching.
Where is your source ?Yes? Photorealism still doesn't mean just "realistic lighting". It means it looks like a real photo/video. The Matrix demo comes pretty close, especially in the non-playable parts, but the open world section is definitely not photorealistic.
Where is your source ?
What are you smoking? Gimme some of that.What is that stuff suppose to be on his face? The shading looks OD basic compared to the Unreal render. I can still see polys in the character model.
This is child's play compared to what is being done in modern day CGI.
Yep I made my own research, you were totally right about that.photorealism
noun
pho·to·re·al·ism ˌfō-tō-ˈrē-ə-ˌli-zəm
variants or less commonly photo-realism
1
: the quality in art (such as animation or painting) of depicting or seeming to depict real people, objects, etc. with the exactness of a photograph
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Yep I made my own research, you were totally right about that.
About Matrix demo, my shots are from the open world section and they are photorealistic for the most part. You can put them to the test by showing them to people without telling Y’a word about their source. Just check their reaction…
I don’t see polys in this shot. Looks like a shot from a real sci-fi movie to me.What is that stuff suppose to be on his face? The shading looks OD basic compared to the Unreal render. I can still see polys in the character model.
This is child's play compared to what is being done in modern day CGI.
More realistic than many video games, but still video game lighting with tons of light leakage and other inaccuracies.Don’t agree, the lighting (photon) is very realistic.
That’s number 3.What are you smoking? Gimme some of that.
This looks better than the cgi dude from Rogue One. Also let’s compare 10 hour frame render times against 0.033 second frame render times…
And that’s number 4.I don’t see polys in this shot. Looks like a shot from a real sci-fi movie to me.