• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

25 minutes of Final Fantasy XVI Revealed at the State of Play

OCASM

Banned
You guys have very shitty memory of what PS3 games used to look like.
6865live_trigger_%28US%29_XBOX_03%20copy.jpg
Yes, that screenshot represents the pinnacle of PS3 graphics.
 

Larxia

Member
Looks impressive for a 2013 game, but I wouldn't doubt it if these cherry picked images came from the PC version under the best possible circumstances.

This actual PS3 version looks like
RememberMe_2013-06-11_09-22-55-83.jpg
This was taken on PC yes, I took these screenshots.
I have more screenshots here: https://www.flickr.com/photos/137126406@N04/albums/72157690426937485

We have to make something clear though, when I said that some scenes looked like ps3 era, I NEVER said it looked like it was running on a ps3, I clearly stated it looked like something from that era running on PC in high res.
Of course anything running on ps3 looks like shit today at 720p with aliasing festival, so I don't even know what's the point of that ps3 screenshot right here, it seems like you didn't understand what I meant. You could make a modern game look bad if you run it in ps3 conditions too.

We can talk about ps3 era type of assets / lighting, without talking about ps3 rendering output.

That ps3 screenshot doesn't change anything to the fact that my screenshots are from the same game, which came out 10 years ago, during the ps3 / 360 era.
 
Last edited:
Ok so is this the bar for you? As in anything less is generic? I kinda wished you provided an example that's within the same type of setting as FFXVI.
it's a matter of style (& personal preference, of course). i really enjoyed the style of the environments in final fantasy xiv. they were more fanciful, & less 'realistic'. what i've seen of final fantasy xvi so far is much more 'western fantasy rpg' bog standard...

limsa-lominsa-final-fantasy-xiv-31525-1920x1200.jpg

Final-Fantasy-XIV-Lore-Gridania-Concept-Art-e1599605018345.jpg

w0lwh3d6moz71.jpg
 
Combat is looking responsive, maybe fun. Even if it's not RPG style.

One question, how different abilities differ from each other outside dazzling graphical effects? Particle effects are definitely distracting, in what's supposed to be twitch reaction based rpg.

Also too much focus on helping unskilled players. Always a warning sign.
 

Danjin44

The nicest person on this forum
it's a matter of style (& personal preference, of course). i really enjoyed the style of the environments in final fantasy xiv. they were more fanciful, & less 'realistic'. what i've seen of final fantasy xvi so far is much more 'western fantasy rpg' bog standard...
They going for more darker fantasy, its like calling Berserk western comic because it has darker tone.

Have you not played games like Drakengard? Also very dark medieval fantasy, it doesnt make it WRPG.

I think most of you just like throw "generic" at things you dont like without actually knowing the meaning.
 
Last edited:
They going for more darker fantasy, its like calling Berserk western comic because it has darker tone.

Have you not played games like Drakengard? Also very dark medieval fantasy, it doesnt make it WRPG.

I think most of you just like throw "generic" at thing you dont like without actually knowing the meaning.
& i think that you're welcome to your opinion, as am i...

edit: 'Generic refers to the members of a whole class of things — like "tissue," a generic word for any soft, thin piece of paper that's good for wiping runny noses. A generic product, whether it's a tire or donut or drug, is typical of all other products like it. There's nothing distinctive or unique about it'...
 
Last edited:

Danjin44

The nicest person on this forum
& i think that you're welcome to your opinion, as am i...
But you are not even providing any proper argument why its "generic"? Because it less colourful? We have more JRPGs with colourful aesthetics than JRPG with darker tone.

You dont like the aesthetics they going for that fine, but just calling things you dont like "generic" doesn't mean anything.
 
But you are not even providing any proper argument why its "generic"? Because it less colourful? We have more JRPGs with colourful aesthetics than JRPG with darker tone.

You dont like the aesthetics they going for that fine, but just calling things you dont like "generic" doesn't mean anything.
see my edit above. 'nothing distinctive or unique about it'. that's exactly how ffxvi has looked to me from everything i've seen...
 

Danjin44

The nicest person on this forum
see my edit above. 'nothing distinctive or unique about it'. that's exactly how ffxvi has looked to me from everything i've seen...
If that’s your logic then 99% of games are generic because other place already done it. You showed Bloodborne as example of not being “generic” but lot of games, movies comics and anime done H.P lovecraft gothic aesthetics.
 

Klosshufvud

Member
I don't consider it a controversial opinion to claim FFX, FF12, FF13 and 15 presented themselves with more imaginative settings than 16 has thus far. It's obvious they are going for grounded and medieval-looking setting but of course some will be turned off by that given the series' highly imaginative legacy.

I swear every time someone voices the least non-enthusiastic opinion, they get jumped on for having "wrong opinions". Been like that the whole thread here.
 
If that’s your logic then 99% of games are generic because other place already done it. You showed Bloodborne as example of not being “generic” but lot of games, movies comics and anime done H.P lovecraft gothic aesthetics.
dude, it's not my logic. it's the definition of the word 'generic'. look: i personally, see nothing 'distinctive and unique' about ffxvi, & therefore i described it as 'generic'. if you, on the other hand, can see something 'distinctive & unique' about ffxvi, well, i'm happy for you...
 
I just watched it, looks good but something seemed off with the lighting. The characters don't look seated in the environments in a lot of scenes. It's like they are superimposed over a photo. Maybe it was the Youtube stream i dunno but something looks off.
 

Agent_4Seven

Tears of Nintendo

This is effin' amazing! Looks like they had a lot of inspirations from game like Dragon's Dogma, DMC, Bayonetta as well as various other great games and added a ton of mind-blowing stuff on top of that. If I'll be alive to actually buy the game and play it... it could be GOTY / RPG of the year condenter for me, this and Baldur's Gate 3. I can't believe they're finally making GOTY / RPG of the year ciliber FF game in 17 effin' years since XII and without Tetsuya Nomura's BS and involvement.

Now, I can't say that this is trully next-gen game visually cuz it is obvious as day that given such a scale of some of the battles, they just could't go full force with the visuals, their complexity etc. cuz of hardware's limitations and PC verison will look much better (not when it comes to character models though). But do I want to deal with PC BS and pay thousands of $ to even launch the game on PC and still wait hours for shader compilation and deal with other BS? FUCK NO! So PS5 version will be the only and best way to play the game for years to come.
 
Last edited:

emivita

Member
I'm not sure how it works, but can YouTube comments be moderated to be only positive? :pie_confused: Because all I can see from comments in the SoP video is praise.

Btw, the game looks terrific.
 

Perfo

Thirteen flew over the cuckoo's nest
The return of a true FF experience :_
Should be welcomed like god already for the speedy untroubled development after the mess of everything that came after X!
 
Outside of the graphical discussion, I’m just not sure it looks like it’ll be fun for me to play.

I like quite a lot of ARPGs but this isn’t clicking for me, and I’m genuinely concerned about how much the camera jumps around (if what I was was gameplay and not a cinematic).

Environments look okay to me in terms of imagination.
 

Vblad88

Member
I guess I can see the problem with graphics reception for this generation: it is hard to create stylized and "next gen" looking graphics at the same time. So almost everything finish as medieval render from house designing software. Forspoken was alpha, Hogwarts was beta, FFXVI may be a "full release without day one patch", but is still not fully cracked on how to do it well 100%.

Plus I realized I'm probably tired of the formula after Stranger of Paradise so I'll pass on buying the game Day One. Something felt wrong about XVI from the start, and this video has not changed it.
 

OCASM

Banned
I just watched it, looks good but something seemed off with the lighting. The characters don't look seated in the environments in a lot of scenes. It's like they are superimposed over a photo. Maybe it was the Youtube stream i dunno but something looks off.
Yes, they have this very nice soft shadowing system in the forest scenes but it doesn't seem to be used anywhere else for some reason.

I guess I can see the problem with graphics reception for this generation: it is hard to create stylized and "next gen" looking graphics at the same time. So almost everything finish as medieval render from house designing software. Forspoken was alpha, Hogwarts was beta, FFXVI may be a "full release without day one patch", but is still not fully cracked on how to do it well 100%.
This already happened with FFXIII. It used PS2-era techniques for its rendering (at a much higher quality level of course) so it looked dated at release compared to games that used a more advanced rendering paradigm.
 
Last edited:

DenchDeckard

Moderated wildly
I think the lighting looks a little flat in places, like inside buildings. Similar to forspoken, that's my only issue with it being a next gen pnly game. The 4k footage looks great on the enemy designs etc, very flashy combat that I'm hoping feels great to play.

Looking forward to seeing more and hearing feedback.

Looks very azuras wrath which I adored. Thinking about it and watching it again I think it's more a me adjusting problem as my brain keeps thinking, this isn't final fantasy....but I'm old lol
 

Kumomeme

Member
it's a matter of style (& personal preference, of course). i really enjoyed the style of the environments in final fantasy xiv. they were more fanciful, & less 'realistic'. what i've seen of final fantasy xvi so far is much more 'western fantasy rpg' bog standard...



w0lwh3d6moz71.jpg
EB4EDaUUwAARwBH
 

Boss Mog

Member
On one hand I want this game to be good and do well, but on the other hand I don't want all future mainline FF games to follow this full action RPG route. I really think FFXII's combat was the perfect combo of real time and turn-based combat.
 
Last edited:

GymWolf

Gold Member
Combat is looking responsive, maybe fun. Even if it's not RPG style.

One question, how different abilities differ from each other outside dazzling graphical effects? Particle effects are definitely distracting, in what's supposed to be twitch reaction based rpg.

Also too much focus on helping unskilled players. Always a warning sign.
I remember when people trolled forspoken for having auto-evade in the accessibility options and i love how people keep the same energy here...

Good times.
 

GenericUser

Member
The game is pretty cinematic from time to time and I like it. The battles between the espers look really great. I just wonder if you can skip all the cutscenes in subsequent playthroughs. They are awesome the first time you see them but you probably want to skip them here and there if you decide to replay the game. I hope the devs have that in mind.
 
Last edited:
I remember when people trolled forspoken for having auto-evade in the accessibility options and i love how people keep the same energy here...

Good times.

Both are same to me.

Sister projects, made by same developers, with similar budget, sensibilities and overall quality.
 

GymWolf

Gold Member
Both are same to me.

Sister projects, made by same developers, with similar budget, sensibilities and overall quality.
No...they are not?!

They have different team, director, engine, writers etc.

I was just noticing how gaf can tear a new one to a game for a reason but when they like another game with the same problem, they ignore it.

In this case is even worse because these are objects you find in the game like loot, not an accessibility option hided into a sub-menu.
 
Last edited:

hyperbertha

Member
I can understand the game not being the best looking because this is using the mmo's engine and this team is known for their writing and visual design more. But I can't for the life of me figure out why they choose dmc as the inspiration for the combat. No matter how many times I see it, it just doesn't do it for me.
 

hyperbertha

Member
People saying the combat looks boring just downright have shit taste in gaming period.

They said it would be Devil May Cry + Final Fantasy and it looks just like that, seamless non-stop combos with a rating system to value the player's creativity in combat mixed with RPG elements like party members, elemental weaknesses and skill trees, it looks fun.
You have shit taste in combat, period.
 

SABRE220

Member
Well that was conflicting...in dark areas the game looks amazing but in well lit especially open areas the visuals shortcomings are on full display...the lighting is so flat...im having forsaken ptsd vibes. Its like a lighting pass is missing and even by ps4 standards the lighting isnt great, a solid gi solution would do so much for this game, the second arguably bigger worry is...it all looks so sterile..everything looks basic like the assets are repeating and had little attention put into individual details, the monuments and characters are great but when you look at everything detail is seriously lacking.

Man I was so hyped looking at the initial trailers with the visuals in the setpiece battles but the visuals overall in the world are dissapointing..
 
It looks more like Devil May Cry. I don't see much Final Fantasy there.
The last Square game I played probably was Secret of Evermore, so no proper knowledge about FF, but if someone told me this is DMC with some complicating stuff added I'd believe it. But games are like cars, becoming more and more similar to one another.
 

fermcr

Member
This looks meh. Way over-hyped!

Think I saw a different video then most people, since I don't understand the excitement.
 
Last edited:
I'm torn on this.

Think ffvii remake part 2 is for me this year. Strange it can look great but a lot ofnthe time it looks really flatly lit and the combat looks ...I dunno.

Hopefully it's great but this looks much worse than hogwarts legacy to me, it looks kinda bland?

Can't put my finger on it.

Is it unreal engine 4?
Thank goodness your opinion don't count
 
Top Bottom