This is a flawed argument.
Game A has 2 weapons with 50 moves each. Game B has 5 weapons with 20 moves each. Both totals 100 moves.
With game A, the point is just to dispatch your enemies. So you find a move set that works per enemy type and stick to it.In game B, there is an added focus on dispatching enemies in style, encouraging you t use multiple weapons and multiple move sets.
Dismissing one because `you have to change weapons`, which you forgot to add happens dynamically on the fly is a disingenuous argument to make. Your ability to switch between those weapons is literally part of the gameplay, creativity or challenge.
I would suggest, that if you don't like something, it may be better and easier to just say... ok, I am out, this isn't for me. No one can argue with that or fault you for that, but when you try and justify said position with baseless meaningless claims, well... posts like these happen.