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Studios consider Baldur’s Gate 3 anomaly : “It’s Rockstar-level nonsense for scope”

ChoosableOne

ChoosableAll
It seems that studios wanting to make cheap RPGs with 20-30 people every 2-3 years to cash in on Game Pass money are unhappy. Instead of respecting this genre and looking up to those who invest in it, they consider this high-budget work as abnormal. It seems with these narrow-minded individuals, the RPG genre won't be able to reach a new level; we've been waiting in vain for years. Long live Larian Studios! The RPG genre is in safe hands.
 

Raven77

Member
I loved Bg1 and 2 but watching the recent trailers for this game...wow is it rough looking. I mean holy crap. The animation, facial expressions, graphics etc all feel janky.

But, if they can pull off the living breathing world gameplay we've been hyped up on that stuff won't matter as much I suppose.
 

thuGG_pl

Member
I loved Bg1 and 2 but watching the recent trailers for this game...wow is it rough looking. I mean holy crap. The animation, facial expressions, graphics etc all feel janky.

But, if they can pull off the living breathing world gameplay we've been hyped up on that stuff won't matter as much I suppose.
Da fuck? It's like the best looking game of that type to date. I mean, it's intention is to be an isometric perpective, so what else is better looking for this game type?
 

amigastar

Member
I'm sure i won't play the Dark Urge on my first playthrough. The more you resist doing evil the more later on it will basically roll intimidation checks against you to force you to do it. The more you try to withhold Dark Urge the more it will mess with you. That sounds rather stressful for my first playthrough.
 
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Raven77

Member
Da fuck? It's like the best looking game of that type to date. I mean, it's intention is to be an isometric perpective, so what else is better looking for this game type?

So because every RPG of this type looks like crap it's totally cool that this looks bad too?

Strange take...

The game has bad animations, bad facial expressions, and dated graphics. There is no denying this.

The end.

Kurt Russell Fact GIF
 
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Freeman76

Member
What a load of horseshit.

If someone comes out with something dope it should be celebrated not played down because others dont have the skill to match it.

Thats like saying Ussain Bolt shouldnt have such high accolades because he comes from a country known for fast runners.

Mongs
 

stickkidsam

Member
So because every RPG of this type looks like crap it's totally cool that this looks bad too?

Strange take...

The game has bad animations, bad facial expressions, and dated graphics. There is no denying this.

The end.

Kurt Russell Fact GIF
I deny it.

Your facts are but opinions under the guise of objective truth; lacking frame of reference and steeped in hyperbole.

Nay, this game may not render the glistening titties of a distressed damsel in 4K, but its scenery and encounters are rich in detail. Its characters expressive (some may say unbearably so). Its art style is cohesive. By my balls I say it’s a fine looking game! If ya don’t like it, well then that’s okay too. Get outta here with this “it’s bad and that’s a fact ;D” malarkey, actin’ as if it’s about as pleasing to look at as a fresh undead archer’s left ass cheek.

That’s just downright silly.
 

Raven77

Member
Easily deniable cause it isn't fact

See the latest trailers? Obviously not otherwise you would agree.

Please go watch the running animation of the halfling then come back and grovel for forgiveness. It's literally laugh out loud bad.

Again, I'm very much looking forward to this but anyone who thinks the animations and graphics are great is someone who I would question their judgement and their vision.
 
See the latest trailers? Obviously not otherwise you would agree.

Please go watch the running animation of the halfling then come back and grovel for forgiveness. It's literally laugh out loud bad.

Again, I'm very much looking forward to this but anyone who thinks the animations and graphics are great is someone who I would question their judgement and their vision.
That's the thing, this games animations have to take into account the fact that race, class, height, body type, hair, sex of the character, plus reflect the hundreds of different type of equipment the character might have equipped.
Given those limitation the animations look fine to me, it will never be a game like the Witcher, where the main character is just Geralt.
 

Guilty_AI

Member
Given those limitation the animations look fine to me, it will never be a game like the Witcher, where the main character is just Geralt.
I actually thought the animations were on par with The Witcher 3. Then again both are years and one generation apart.
 

Buggy Loop

Member
So because every RPG of this type looks like crap it's totally cool that this looks bad too?

Strange take...

The game has bad animations, bad facial expressions, and dated graphics. There is no denying this.

The end.

Kurt Russell Fact GIF

the dude your opinion GIF


Every big RPGs, real ones, that have focus on decisions, story and crazy branching stories do not match a game like say, Horizon Forbidden West. Not even Starfield with a lot more budget.

For me, they nailed the look, it's like a tabletop diaporama and pretty much like the CG views of previous cRPG but even better.

87cls0vvdde71.jpg




k2ir3b72ede71.jpg


p6-gry-02-61685a3353acd.gif


Character faces? Who has anything against them?

28593F8CDE9CC05A6FA12414D4E46362BFEF6EC1


3F364184A6C9E28B5F308D20D1D4F07240A25D90


And as of now, probably the biggest city ever made in an RPG to date
Baldurs-Gate-III_2023_06-11-23_003.jpg

Baldurs-Gate-III_2023_06-11-23_002.jpg



Peoples had the same arguments for Elden Ring honestly and i just don't give a shit, those arguments go out the window. If you're that kind of person that only look at the technical side and not the overall package, well enjoy those cinematic boring 3rd person action open world shitfest of games that drop every years and GTFO.
 
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Raven77

Member
Sounds like you should find another game then. This one isn't for you, it would seem.

Awkward John Krasinski GIF by Saturday Night Live

the dude your opinion GIF


Every big RPGs, real ones, that have focus on decisions, story and crazy branching stories do not match a game like say, Horizon Forbidden West. Not even Starfield with a lot more budget.

For me, they nailed the look, it's like a tabletop diaporama and pretty much like the CG views of previous cRPG but even better.

87cls0vvdde71.jpg




k2ir3b72ede71.jpg


p6-gry-02-61685a3353acd.gif


Character faces? Who has anything against them?

28593F8CDE9CC05A6FA12414D4E46362BFEF6EC1


3F364184A6C9E28B5F308D20D1D4F07240A25D90


And as of now, probably the biggest city ever made in an RPG to date
Baldurs-Gate-III_2023_06-11-23_003.jpg

Baldurs-Gate-III_2023_06-11-23_002.jpg



Peoples had the same arguments for Elden Ring honestly and i just don't give a shit, those arguments go out the window. If you're that kind of person that only look at the technical side and not the overall package, well enjoy those cinematic boring 3rd person action open world shitfest of games that dropping every years and GTFO.

I've already said in this thread that if they can pull off all the other RPG aspects that they're hyping up then none of the technical problems will matter.

I also never said the faces are bad, I said the facial animation, like when they're talking.

The thing that concerns me is that your screenshots look fantastic. The problem is they look 10 times better than any trailer I've seen. So are they bullshots?
 

Renoir

Member


this game will most likely surpass it , especially in rpg mechanics

im guessing its just text endings??
can we go back to making my playthrough worth it with a cinematic movie or 2?
I rather have like 3, 4 endings and have them animated..
But Larian been good with stories. I was weirdly satisfied with the DOS endings.
 

amigastar

Member
the dude your opinion GIF


Every big RPGs, real ones, that have focus on decisions, story and crazy branching stories do not match a game like say, Horizon Forbidden West. Not even Starfield with a lot more budget.

For me, they nailed the look, it's like a tabletop diaporama and pretty much like the CG views of previous cRPG but even better.

87cls0vvdde71.jpg




k2ir3b72ede71.jpg


p6-gry-02-61685a3353acd.gif


Character faces? Who has anything against them?

28593F8CDE9CC05A6FA12414D4E46362BFEF6EC1


3F364184A6C9E28B5F308D20D1D4F07240A25D90


And as of now, probably the biggest city ever made in an RPG to date
Baldurs-Gate-III_2023_06-11-23_003.jpg

Baldurs-Gate-III_2023_06-11-23_002.jpg



Peoples had the same arguments for Elden Ring honestly and i just don't give a shit, those arguments go out the window. If you're that kind of person that only look at the technical side and not the overall package, well enjoy those cinematic boring 3rd person action open world shitfest of games that drop every years and GTFO.
Yo, that Baldurs Gate City looks so fire. Can't wait to get into it.
 

Guilty_AI

Member
im guessing its just text endings??
can we go back to making my playthrough worth it with a cinematic movie or 2?
I rather have like 3, 4 endings and have them animated..
But Larian been good with stories. I was weirdly satisfied with the DOS endings.
We don't know, those 17k endings from what the guy in the video said involve multiple combinations of different variations of the endings and world. Kinda like how The Witcher 3 technically has 36 endings, but actually only has 3.

If i had to make an estimation, BG3 will probably have around 20 'real' endings.
 
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Bethesda did the same shit when the witcher 3 got its praised. Didnt want people to compare, so that they could keep coming out with procedurally generated quests and dumb down the rpg aspects.

Now that cyberpunk got overly lambasted by console players. they feel confident again lol

Made me realize that devs are definately not the competitive jock I am.
I expect when the bar is raised someone is inspired by that, learns from it, and tries to match or exceed it for the next title.

Not this pussy shit lol
 

GHG

Member
im guessing its just text endings??
can we go back to making my playthrough worth it with a cinematic movie or 2?
I rather have like 3, 4 endings and have them animated..
But Larian been good with stories. I was weirdly satisfied with the DOS endings.

Unlikely, there are over 170 hours of cutscenes.
 

brian0057

Banned
You know? The dichotomy of the developer's receptions to this game and Elden Ring compared to Tears of the Kingdom is really fascinating to me.
The first two caused people to go "this is bullshit" while the last one had dev's jaws on the floor. All three are equally ambitious and complex but only one was received with awe and amazement while the others were derided.
Why is that?
 
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Guilty_AI

Member
You know? The dichotomy of the developer's receptions to this game and Elden Ring compared to Tears of the Kingdom is really fascinating to me.
The first two caused people to go "this is bullshit" while the last one had dev's jaws on the floor. All three are equally ambitious and complex but only one was received with awe and amazement while the others were derided.
Why is that?
Probably because BG3 is sort of beating them at their own game.

Then also the fact that, unlike with From and Nintendo who are isolated from the rest of other companies, people working at Larian might very well come work with them one day. Not to mention they're probably afraid of shitting on the DnD IP, especially considering some of these are RPG devs.
 
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StereoVsn

Member
I mean, Obsidian can be considered kind of an underdog.
But the guy that worked on Diablo 4 is a whole new level of clown.
Obsidian has been making RPGs for decades and have plenty of experience. They have the backing of a $2.5 Trillion megacorp. No, they aren't an underdog anymore.

They should SFTU and instead make better games vs Outer Worlds or whatever they are turning Avowed into.
 

StereoVsn

Member
Top of the industry? Indeed not.

Bad and dated? Not even close.
I guess the expectation is to have 175 hours of cutscenes, 17K different ending variations, 200+ hours of gameplay for completionists, but also it must be done at the fidelity of Naughty Dog or Insomniac titles.

Somebody needs to temper their expectations. Game looks really good for the genre.
 
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I guess the expectation is to have 175 hours of cutscenes, 17K different ending variations, 200+ hours of gameplay for completionists, but also it must be done at the fidelity of Naughty Dog or Insomniac titles.

Somebody needs to temper their expectations. Game looks really good for the genre.
So because every RPG of this type looks like crap it's totally cool that this looks bad too?

Strange take...

The game has bad animations, bad facial expressions, and dated graphics. There is no denying this.

The end.

Kurt Russell Fact GIF

This is why developers have started to look at AI for assistance in development. This “either/or” when it comes to choosing what you want a game to excel at, is the larger issue.

Have a robust RPG? Have AI help the creators with character animations, rigging, mouth movements, and camera placement to help things look smoother and more cinematic in your story heavy RPG with plentiful cutscenes and dialogue.

Have a streamlined RPG with great animations and camerawork, but not enough dialogue freedom and branching paths? Have AI help the creators with creating multi-tiered scenarios and outcomes that will lead you to more branching paths.

That way this is less of a “choose one, janky animations or more linearity” scenario and more of a “the game has great, linear game level of animations, and is open ended as well.”
 
I haven't followed the controversy or seen anything about this game. I briefly played one of the older ones but found it overwhelming and didn't enjoy it. However, I was impressed by the possibilities presented in the first two Fallout games, even managing to finish the first game in just 15 minutes.

I also played the reboot of X-Cum, and I was pleasantly surprised by the way they used storytelling to advance the game mechanics.

I mention this because these types of games are not typically within my preferred genre. They are designed to be played multiple times, and sometimes the story feels more like an excuse for players to experiment with the mechanics and systems as the main way of engagement aka "Fun".

When playing mainstream AAA games, they tend to follow certain design trends or conventions that can make them feel samey and more accessible. This is often a result of focus testing, where the goal is to reduce player frustration and keep them engaged. The high costs associated with producing these massive mainstream games can lead publishers and developers to simplify the experience.

My main points are:
  1. If this game is such a massive mainstream success, how much would its insane production values have contributed to that success?
  2. . Even if with these production values, the game fails to resonate with mainstream gamers, then it raises questions about understanding one's audience and their market.
A game like Disaster Report with AAA Budget/Production Values would be able to sell like a AssCreed, The Last of Us or God of War?

Making Grand Theft Auto VI an RTS could justify a 500 USD budget?.
 
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