But I think they are misguided in their views of what makes a "good, modern RPG". BioWare's current view seems to be to make it cinematic as fuck with very simple gameplay (but sometimes fun! Andromeda's combat was good)
Maybe, I think with art, there isn't a proper way to guide anything. If they feel they made a good RPG and some of us disagree, I can't argue it was misguided, it merely means we disagree.
I also disagree with the idea of how cinematic the game is having really anything to do with the gameplay, the original trilogy is very cinematic as well, merely a generational difference, but it maintains that cinematic look nonetheless. The gameplay was solid enough (my favorite of the series) that I don't feel how it looked had any impact on that.
. Which is what Inquisition and Andromeda are. Wide as an ocean, deep as a puddle, all embedded in cinematography.
Sure, but I can't fault the artist for the job of the programmer or something.
Dragon Age 3 is greatly underrated and if that is an example of a bad RPG by Bioware, they must be doing a great job then as that is still better then MOST RPGs imho. Even with how great Dragon Age 3 looks, it still has lots of branching choices, relationship options, classes and all the stuff you come to expect in an RPG. Seeing BG3 actually makes me want to reply Dragon Age 3 later this year lol
I do also hope that with better funding, Obsidian is able to make massive waves with Avowed, I didn't care for the last trailer they showed, but I want to see more of it. Hopefully they see what this team does right with BG3 to apply it to Pillars Of Eternity 3 or something.