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Media Create Sales: Week 8, 2012 (Feb 20 - Feb 26)

What has more in common with The Last Story and Xenoblade in appeal, Ni No Kuni or WKC? Maybe NNK and TLS/Xenoblade should've traded platforms.
Sony's not too interested in JRPGs (or JP dev in general seemingly), so I doubt that would've been possible. Ninokuni started out on PS3 btw, the DS version was actually started after because Hino thought they would need a wider market for the project.

I doubt a Wii Ninokuni would've done any better though. Maybe a PSP iteration would've been good?
 
Sony's not too interested in JRPGs (or JP dev in general seemingly), so I doubt that would've been possible. Ninokuni started out on PS3 btw, the DS version was actually started after because Hino thought they would need a wider market for the project.

I doubt a Wii Ninokuni would've done any better though. Maybe a PSP iteration would've been good?
Wii version would have had a big chance of outselling the PS3 version.
 

Ratrat

Member
I think Ni no Kuni might have done better if it was released closer to the DS game and had Level 5 not made one of the worst jrpgs this gen on ps3. Or it was just too casual for rpg fans.
 

Takao

Banned
Sony's not too interested in JRPGs (or JP dev in general seemingly), so I doubt that would've been possible. Ninokuni started out on PS3 btw, the DS version was actually started after because Hino thought they would need a wider market for the project.

I doubt a Wii Ninokuni would've done any better though. Maybe a PSP iteration would've been good?

I didn't really think NNK and TLS/Xenoblade ever had the chance of switching platforms given Xenoblade is a first party Nintendo game, haha. I was just talking hypotheticals since I see The Last Story and Xenoblade likely performing better on PS3 than they would have on Wii, with Ni No Kuni's audience actually being on Wii making it possibly performing better than on PS3.
 
I didn't really think NNK and TLS/Xenoblade ever had the chance of switching platforms given Xenoblade is a first party Nintendo game, haha. I was just talking hypotheticals since I see The Last Story and Xenoblade likely performing better on PS3 than they would have on Wii, with Ni No Kuni's audience actually being on Wii making it possibly performing better than on PS3.
I think Ninokuni could've done marginally better on Wii, but not enough to make any real difference. We'd still be looking at sub-200k like the rest of the Wii RPG crowd. Same deal for Inazuma Eleven Strikers had it stayed an RPG (Break).

If we're going that far into what if scenarios though (XBC/TLS on PS3), how do you think FFXIII would've done on Wii? Over 2 million? And what might that have done for the Wii RPG market?
 

Takao

Banned
I think Ninokuni could've done marginally better on Wii, but not enough to make any real difference. We'd still be looking at sub-200k like the rest of the Wii RPG crowd. Same deal for Inazuma Eleven Strikers had it stayed an RPG (Break).

If we're going that far into what if scenarios though (XBC/TLS on PS3), how do you think FFXIII would've done on Wii? Over 2 million? And what might that have done for the Wii RPG market?

If Final Fantasy XIII was the same game on Wii as it was on PS3, I think it could've actually done worse. I don't think the PS3's userbase was holding back the game nearly as much as its quality was, and a part of the game's appeal comes from its visuals, which the Wii wouldn't have been able to push. 2009 (XIII's release year) was also the point where it became clear Wii wasn't going to be succeeding the PS2 in all fronts.

Now if XIII was a better game, and came out earlier for the Wii we would have a different story.
 
Don't the releases of Lord of Apocalypse and Ragnarok Odyssey, followed by their inability to spark large sales for Vita, point towards the latter?

Lord of Apocalypse was bad and it released after even worse PSP gimped version.

However Ragnarok and Gravity Daze both selling above 50k units with unknown factor of digital sales prove that you can be succesfull on PSV when they reached above 10% of PSV owners.
 

Stumpokapow

listen to the mad man
However Ragnarok and Gravity Daze both selling above 50k units with unknown factor of digital sales prove that you can be succesfull on PSV when they reached above 10% of PSV owners.

I don't understand how either of the points here (absolute sales + attach ratio) is a case for stuff being successful.
 

saichi

Member
Lord of Apocalypse was bad and it released after even worse PSP gimped version.

However Ragnarok and Gravity Daze both selling above 50k units with unknown factor of digital sales prove that you can be succesfull on PSV when they reached above 10% of PSV owners.

definitely... for a niche game.
 
If Final Fantasy XIII was the same game on Wii as it was on PS3, I think it could've actually done worse. I don't think the PS3's userbase was holding back the game nearly as much as its quality was, and a part of the game's appeal comes from its visuals, which the Wii wouldn't have been able to push. 2009 (XIII's release year) was also the point where it became clear Wii wasn't going to be succeeding the PS2 in all fronts.

Now if XIII was a better game, and came out earlier for the Wii we would have a different story.
I think a Wii FFXIII would've had to have been a much different game. It probably would've been cellshaded like the early PS2 version, and as a result of the lower rescource demands likely would've led to a much more open world design too.

I think that game would've cleared 2m with ease though. Wii can sell big mainstream games no problem, even in 2009 we had NSMB showing that.
 

duckroll

Member
And Ninokuni didn't.

How is that relevant again?

Different system
Different ecosystem
Different time period

That was a long time ago. Ninokuni is more a contemporary Level 5 PS3 performance.

I'm not sure why you would dismiss that point so quickly. The WKC games have a lot more in common with Xenoblade and The Last Story compared with Ninokuni. I don't think the majority of consumers judge a game by the developer, but rather what it actually looks and plays like.

White Knight Chronicles 2 came out a month AFTER Xenoblade in Japan, so it's definitely a valid comparison if we're talking about games in the genre across different platforms selling differently. White Knight Chronicles came out, and lots of people didn't like it. But the sequel coming out over a year and a half later still managed to outsell Xenoblade handily.

Xenoblade, The Last Story, and White Knight Chronicles are all first party RPG releases, developed by known RPG developers, featuring a more realistic but still very Japanese art style. They are all also significantly influenced by western RPGs in terms of game design. All three games also came out within the same 7 month period from June 2010 to Jan 2011.

They're totally comparable and any attempt to dismiss it would be unwise imo. It's definitely worth looking at closer.
 

Fafalada

Fafracer forever
michaelius said:
with unknown factor of digital sales
Well we know a few things:
Eg: minimal sales of GravityDaze on PSN are the highest of all Vita games, and 2x higher then the second best minimal sales (HotShots Golf) - or if you prefer - 3x higher then Ragnarok.
Gravity Daze also sold at a a minimum - 7% of retail numbers online. :p
 

Bruno MB

Member
Prediction League March 05 - 11

[3DS] Hatsune Miku and Future Stars: Project Mirai - 112,000
[PS3] Mobile Suit Gundam UC - 45,000
[PS3] Street Fighter X Tekken - 41,000
[3DS] Metal Gear Solid 3: Snake Eater 3D - 24,000
[3DS] Girls RPG: Cinderella Life - 15,000
 

Truth101

Banned
I'm not sure why you would dismiss that point so quickly. The WKC games have a lot more in common with Xenoblade and The Last Story compared with Ninokuni. I don't think the majority of consumers judge a game by the developer, but rather what it actually looks and plays like.

White Knight Chronicles 2 came out a month AFTER Xenoblade in Japan, so it's definitely a valid comparison if we're talking about games in the genre across different platforms selling differently. White Knight Chronicles came out, and lots of people didn't like it. But the sequel coming out over a year and a half later still managed to outsell Xenoblade handily.

Xenoblade, The Last Story, and White Knight Chronicles are all first party RPG releases, developed by known RPG developers, featuring a more realistic but still very Japanese art style. They are all also significantly influenced by western RPGs in terms of game design. All three games also came out within the same 7 month period from June 2010 to Jan 2011.

They're totally comparable and any attempt to dismiss it would be unwise imo. It's definitely worth looking at closer.

It's hard to dismiss a point that didn't exist at the time of my post.

WKC was known to be so janky yet outdid both of these handily.

I see no point being made there.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Prediction League March 05 - 11

[3DS] Hatsune Miku and Future Stars: Project Mirai - 140.354
[PS3] Mobile Suit Gundam UC - 48.905
[PS3] Street Fighter X Tekken - 40.578
[3DS] Metal Gear Solid 3: Snake Eater 3D - 31.249
[3DS] Girls RPG: Cinderella Life - 25.555
 

Truth101

Banned
The point is that one game outsold two other similar games in the same time period. It can be discussed.

See what I did there, my point was so subtle that you missed it.

Sure, I could have assumed that he was talking about WKC2 and he was comparing the sales of the 3 games based off of what type of RPG they are and what type of user-base they would cater to.

But... He didn't say any of that. So I took that one comment as irrelevant to the data I posted. He did give context to that post later on then, but it was too late by then.
 

duckroll

Member
But... He didn't say any of that. So I took that one comment as irrelevant to the data I posted. He did give context to that post later on then, but it was too late by then.

Who cares? It's not too late because I'm making it a valid discussion. Are you interested in discussing sales or are you interested in arguing over some dumb post made over an hour ago?
 
FF 25th anniversary website

http://www.finalfantasy.jp/ff25th/

For some reason Theatrythm and Final Fantasy Brigade are the only non mainline games on the site.
It must be because these are the only two FF games released this year, for now.

Are we expecting anything else besides these two games and FFX?

S-E doesn't seem to have big plans for these anniversaries. This is all we got from the 20th anniversary:

http://www.square-enix.co.jp/ff20th/

I wonder what are S-E's plans as well.
A collection similar to Mario and Dragon Quest seems too trivial to me; they also made a lot of remakes and portings so it wouldn't be something really new.
 
I'm not sure why you would dismiss that point so quickly. The WKC games have a lot more in common with Xenoblade and The Last Story compared with Ninokuni. I don't think the majority of consumers judge a game by the developer, but rather what it actually looks and plays like.

White Knight Chronicles 2 came out a month AFTER Xenoblade in Japan, so it's definitely a valid comparison if we're talking about games in the genre across different platforms selling differently. White Knight Chronicles came out, and lots of people didn't like it. But the sequel coming out over a year and a half later still managed to outsell Xenoblade handily.

Xenoblade, The Last Story, and White Knight Chronicles are all first party RPG releases, developed by known RPG developers, featuring a more realistic but still very Japanese art style. They are all also significantly influenced by western RPGs in terms of game design. All three games also came out within the same 7 month period from June 2010 to Jan 2011.

They're totally comparable and any attempt to dismiss it would be unwise imo. It's definitely worth looking at closer.
I think you meant WKC2 in your 3rd paragraph. WKC1 came out in 2008.

I'd agree WKC2 makes for a better comparison, and it sold around 100k more than XBC & TLS each did rather than more than both combined like WKC1.


Rounding up the 1st party console RPGs this gen with Famitsu sales from Garaph:

Xbox 360
Blue Dragon (2006) 203,740
Lost Odyssey (2007) 109,517
Kingdom Under Fire: Circle of Doom (2007) 23,936
Too Human (2008) 8,840
Fable II (2008) 56,197
Mass Effect (2009) 27,397
Fable II (PLATINUM) (2009) 6,480
Fable III (2010) 35,660
Mass Effect 2 (2010) 8,427

PlayStation 3
Folklore (2007) 38,305
White Knight Chronicles (2008) 339,690
Demon's Souls (2009) 168,118
White Knight Chronicles EX Edition (2009) 25,530
Demon's Souls (BEST) (2010) 68,524
White Knight Chronicles II (2010) 249,350

Wii
Fire Emblem: Radiant Dawn (2007) 171,924
Super Paper Mario (2007) 505,491
Captain Rainbow (2008) 22,682
Takt of Magic (2009) 17,350
Xenoblade Chronicles (2010) 141,059
The Last Story (2011) 157,359
Pandora's Tower (2011) 33,845
 

Anth0ny

Member
One Piece kicking ass. I approve!

However, I don't approve of the 8200 yen price tag. Yet, people still buy by the truck load. Damn it D:
 
I wonder what are S-E's plans as well.
A collection similar to Mario and Dragon Quest seems too trivial to me; they also made a lot of remakes and portings so it wouldn't be something really new.

I can totally see a cheapo ROM disc/card Anniversary Collection of FF1-2 happening to net a few easy 100ks. I'm not totally sure where though? 3DS might be good since they could include both the FC originals and GBA remakes easy. Or they could go Vita and do the PS1 and PSP versions, although those will be downloadable on Vita anyway. Maybe a PSP Remaster of FF1-2 on PS3 since that's where XIII/XIV went?
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
So it could've sold 150k rather than 650k?

I wouldn't worry, we'll probably see something like One Piece Musou Special on Vita anyway.

I think we could see something on 3DS related to Kaizoku Musou, since One Piece games tend to do pretty well on Nintendo platforms, at least with the last releases.

A 3D Edition, or a Special indeed.
 

test_account

XP-39C²
I think we could see something on 3DS related to Kaizoku Musou, since One Piece games tend to do pretty well on Nintendo platforms, at least with the last releases.

A 3D Edition, or a Special indeed.
Have there been any One Piece games on other platforms than Nintendo since 2005? Besides the recent PS3 game of course.
 
I think we could see something on 3DS related to Kaizoku Musou, since One Piece games tend to do pretty well on Nintendo platforms, at least with the last releases.

A 3D Edition, or a Special indeed.
Yeah, I could see that as well. I think a Wii U port for launch is probably likely too, I'd expect Bandai to pimp this game on as many systems as possible.
 

Hammer24

Banned
Have there been any One Piece games on other platforms than Nintendo since 2005? Besides the recent PS3 game of course.

I think one or two were on PS2.

Edit: I found 2005 Fighting for One Piece PS2, 2005 One Piece: Pirates Carnival GC and PS2, 2006 One Piece Grand Adventure GC and PS2
 

Bruno MB

Member
Have there been any One Piece games on other platforms than Nintendo since 2005? Besides the recent PS3 game of course.

Last entry on a non Nintendo system.

[PS2] ONE PIECE Pirates Carnival (2005-11-23) - 22,918. Released on NGC too.

[Wii] One Piece: Unlimited Adventure (2007-04-26) - 110,802
[DS] One Piece Gear Spirit (2007-08-30) - 67,491
[Wii] One Piece Unlimited Cruise: Episode 1 (2008-09-11) - 128,623
[Wii] One Piece Unlimited Cruise: Episode 2 (2009-02-26) - 115,311
[DS] One Piece Gigant Battle! (2010-09-09) - 332,003
[3DS] One Piece: Unlimited Cruise SP (2011-05-26) - 213,840
[DS] One Piece: Gigant Battle 2 - New World (2011-11-17) - 292,645
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
So, Musou has teamed up with these anime / manga brands so far

Gundam
Hokuto no Ken
One Piece

What's next for the franchise, in your opinion?

Except for the very desired Berserk Musou ( it would also be a good time, with the brand new movies released )... what brands?

Naruto?
Inuyasha?
Digimon?
Pretty Cure?

What's the ranking of the most sold mangas / most viewed anime shows in Japan right now? Excluding obviously OP, Naruto and Bleach ( which already had a Musou-like from Sony itself ) and Saint Seya (from Bandai ).
 

Bruno MB

Member
The Wii UC games each came close to 200k counting the budget releases iirc.

Yep.

[Wii] One Piece Unlimited Cruise: Episode 1 (2008-09-11) - 128,623 + (Minna no Susume Selection) 66,665 = 195,288.
[Wii] One Piece Unlimited Cruise: Episode 2 (2009-02-26) - 115,311 + (Minna no Susume Selection) 62,409 = 177,720.
 

Takao

Banned
Naruto?
Inuyasha?
Digimon?
Pretty Cure?

Naruto already had a Muso clone in Ultimate Ninja Impact for PSP.

I don't know how'd you do the other three as Muso games.

I can see Toriko Muso, though that game will likely be one of the lowest selling.

Scamco could always do a Dragon Ball Muso, but I'd be more likely to burn my money than buy it.
 
So, Musou has teamed up with these anime / manga brands so far

Gundam
Hokuto no Ken
One Piece

What's next for the franchise, in your opinion?

Except for the very desired Berserk Musou ( it would also be a good time, with the brand new movies released )... what brands?

Naruto?
Inuyasha?
Digimon?
Pretty Cure?

What's the ranking of the most sold mangas / most viewed anime shows in Japan right now? Excluding obviously OP, Naruto and Bleach ( which already had a Musou-like from Sony itself ) and Saint Seya (from Bandai ).

Fairy Tail or Toriko would come after those I think.
 

duckroll

Member
I think Berserk Musou is the most likely next step if they want to do something different. But what is more likely would be a sequel to One Piece Musou by next year.
 
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