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Tomb Raider Review Thread!

ironcreed

Banned
Man, people REALLY didn't want this game to be any good. It's DmC all over again...

Yeah, and I loved that game. Pretty sure there will be plenty of fun to take away from here as well, despite some excessive quick time events, etc. I can overlook things like that if there is more to the game on the whole.
 

G-Fex

Member
Her in-game model makes her look somewhat Asian imo.



Except DmC isn't universally great either.

The thing about these two games is that they both can have legitimate good reasons for people not to like them. It doesn't just boil down to hair color or violence.
 
It had been a while since we'd had a review clusterfuck thread. If you don't like the scores, just ignore them. They're only meant to be a summary of what the text says in more detail anyway.
 

Balehead

Member
What the hell, this looks terrible. How did this score so well

I like game trailers new reviewing style

The content of their review doesn't match up with the score at all. A high score when it sounds like they found most things mediocre.
 

Zeth

Member
Yes, here is the list of enhancements exclusive to the PC :
High-end Graphics

Very high resolution textures with up to 16x the amount of data
Detail Tessellation to enhance the detail on many surfaces in the game
Higher quality shadows
High quality bokeh depth of field with near-blur
Tessellation algorithms used to smooth out geometry
Improved cloth, SSAO, quality wetness effects, and post-filter effects.
LOD quality is adjustable for better quality on higher-end machines.

Awesome. Amazon with CAGROCKS discount or GMG/Steam, that is the question.
 

TheNatural

My Member!
I don't really get this comment. Let's go look at Metacritic averages for 2013 games based on the most reviewed version:

Tomb Raider: 87
Devil May Cry: 86
Crysis 3: 79
Metal Gear Rising: 79
Dead Space 3: 78
Aliens: CM: 49

Are there a lot of numbers near 80? Sure, but there are also pretty clear bands of separation here.

Outside of the odd bomb that should have never been released like Aliens, most major release reviews from the major videogame media like Gamespot, IGN, Game Informer consistently get around 8, give or take a degree. I don't think what you listed is much separation at all, especially when so many use 0.5 grades of scale.

Not that I'm bashing the reviewers for not being more strict, but that days of major "bomba" reviews are basically over. Games have advanced to the point where unless they're development hell and greenlighted like Aliens, they're competent on some level. Fundamentally broken games don't get released much anymore.

So that leaves you with very predictable results. The canned 8, 8.5 is commonplace this year, and all throughout last holiday with Assassins Creed, Call of Duty, Madden, etc.

Basically you don't even have to read reviews anymore, you know what they'll get for the most part, you know what genre you like, and they all boil down to "if you're a fan of this genre, you'll like this" and that's basically it.
 
5 QTE prompts for a wolf

tombraiderqtewolf5w1ub9.gif
 
Except DmC isn't universally great either.

Oh of course not, and I'm well aware that not everybody is going to like every game, it's just weird that there's so many people who are convinced all these reviews are corrupt, incorrect, or written by idiots. That might be the case, but I reckon it's something you can only really know after you've played the game yourself - I don't see how people can have such definitive opinions based only on their preconceptions.
 
Yeah but I feel the bands here are starting to get distinct.

We still see titles in the 90's, so there's a larger portion of the scale being used here overall and just making a relatively safe sequel like Dead Space 3 or Crysis 3 really isn't cutting it anymore.

For example, what do you feel made DmC and Tomb Raider resonate with journalists that didn't work for Crysis 3, Dead Space 3, or Rising?
You kind of cherry picked those metacritic scores though. Where you picked the lower score for Metal Gear Rising that was the PS3 version whereas the 360 version is still in the 80s. And only the 360 score for Crysis 3 is bellow 80.

I do agree with that there is now some sort of separation between 8s and 9s that is at least somewhat indicative of quality.

Edit: As for why Rising didn't resonate? Uh the game is kind of ugly, the performance is inconsistent. The combat and game mechanics are obtuse and aren't introduced all too well and require exploration on the part of the player to get the most out of them. It's the opposite of DmC which is pretty, straightforward, approachable.
 

Skilletor

Member
I'm glad, I had faith in this game since I first saw it. So many people seemed so down on it for no good reason.

lol. I'm so tired of reading this. It makes me wonder why anybody should post critical thoughts pertaining to videogames in these threads.

"The haters:" I really don't like the focus on story, the abundance of QTEs, the emphasis on shooting, the magnetic platforming, the apparent linearity shown in PR pieces. The puzzles all appear to be overly simplistic, and solved without much thought at all. It appears that collecting and leveling is there only to add fluff to the single player campaign. Overall, it looks as if the game has gone through a checklist of things AAA titles need to have in order to be successful, and in so doing has lost the focus of what Tomb Raider games have traditionally been.

response: I DON'T UNDERSTAND WHY PEOPLE ARE SO DOWN ON THIS! THEY MUST WANT AN EXACT COPY OF THE 90S TOMB RAIDERS! STOP LIVING IN THE PAST!

GIFGIFGIFGIFGIF
 
Gametrailers review tone is very off from the score(8.5) that they gave. I was expecting like 7-8 from all what the reviewer said during the review.

The criticisms in the GT review (which are echoed, if briefly, in Sterling's likewise praiseworthy review) almost exclusively revolve around problems not with the game's mechanics or visuals, but with ludonarrative dissonance. I don't see how these critiques, however valid, will sour most players on the game, and they could just as easily be leveled towards any AAA, gunplay-heavy action-adventure game with a "humanized" lead character. It does seem to bother the GT reviewer enough to spend a good amount of time articulating it, but calling into question the amount of time spent on what the reviewer didn't like seems irrelevant in light of the nature of the critique.
 

iammeiam

Member
It's the Argo of video games! Well made, designed for maximum appeal, and in ten years almost nobody will remember it because while it does a lot of things well it doesn't do anything special.

Will pick up on the cheap.
 
For example, what do you feel made DmC and Tomb Raider resonate with journalists that didn't work for Crysis 3, Dead Space 3, or Rising?

That's a good question, I certainly think there's a good discussion in how some AAA have been punished and other are still getting high scores although they kinda follow some of the basic principles of every modern AAA game.

lol. I'm so tired of reading this. It makes me wonder why anybody should post critical thoughts pertaining to videogames in these threads.

"The haters:" I really don't like the focus on story, the abundance of QTEs, the emphasis on shooting, the magnetic platforming, the apparent linearity shown in PR pieces. The puzzles all appear to be overly simplistic, and solved without much thought at all. It appears that collecting and leveling is there only to add fluff to the single player campaign. Overall, it looks as if the game has gone through a checklist of things AAA titles need to have in order to be successful, and in so doing has lost the focus of what Tomb Raider games have traditionally been.

response: I DON'T UNDERSTAND WHY PEOPLE ARE SO DOWN ON THIS! THEY MUST WANT AN EXACT COPY OF THE 90S TOMB RAIDERS! STOP LIVING IN THE PAST!

GIFGIFGIFGIFGIF

Is pretty tiring to be honest. We posted the same things over and over in every TR thread and people still think we just hate the game.

The same happened with DmC, people was posting reasonable concern over the game and people keep saying people hated the game because of the new Dante.
 

GenoZStriker

Neo Member
From the looks of the review the game is still what most expected it to be - combat heavy. I think if you are looking for a solid TPS game with the extra collectibles, occasional puzzles and intense brutal moments, you will enjoy it. Anyone who didn't approve of the new direction, will have to look more into it or stay away.
 

Sephzilla

Member
Her in-game model makes her look somewhat Asian imo.



Except DmC isn't universally great either.

Yeah, DmC has a pretty large amount of issues that I was surprised reviewers glossed over. That's why I'm curious if Tomb Raider be a similar case.
 

sleepykyo

Member
Yeah but I feel the bands here are starting to get distinct.

We still see titles in the 90's, so there's a larger portion of the scale being used here overall and just making a relatively safe sequel like Dead Space 3 or Crysis 3 really isn't cutting it anymore.

For example, what do you feel made DmC and Tomb Raider resonate with journalists that didn't work for Crysis 3, Dead Space 3, or Rising?

Gaming journalists really love seeing companies throw out the existing fan base to appeal to new fan bases ~ boldly reinventing existing franchises?
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
I can't wait to see REAL pics of the PC version.

Don't let me down GameStar.
 
The problem, with, well "problems with the game" in terms of changes to Tomb Raider isn't that they are poorly designed or actually problematic. But since it is called Tomb Raider, people are going to compare what their expectations of a game with that name are against what is presented to them. It's inevitable. When the game doesn't provide the experience they were looking for in terms of what they expect a Tomb Raider game to provide, it becomes "subjectively bad" to them. That's what's happening here. You don't have to agree with their way of approaching the game. The game may be "objectively good" in terms of mechanics, control, camera, etc. But you aren't going to change their expectations, thus their view of the game. They might seem hardheaded, but in retrospect you probably seem the same to them. We're allowed to like different things. Shocker!
 
Looks like the game is reviewing well. I might pick it up for $20 or so but I don't think it'll be worth much more than that for me personally. I can enjoy this style of game from time to time but it's never going to compare to a classic TR style game to me.
 
The problem, with, well "problems with the game" in terms of changes to Tomb Raider isn't that they are poorly designed or actually problematic. But since it is called Tomb Raider, people are going to compare what their expectations of a game with that name are against what is presented to them. It's inevitable. When the game doesn't provide the experience they were looking for in terms of what they expect a Tomb Raider game to provide, it becomes "subjectively bad" to them. That's what's happening here. You don't have to agree with their way of approaching the game. The game may be "objectively good" in terms of mechanics, control, camera, etc. But you aren't going to change their expectations, thus their view of the game. They might seem hardheaded, but in retrospect you probably seem the same to them. We're allowed to like different things. Shocker!

Nailed it.
 

lucius

Member
Dammit now I'm psyched for this. Are there any good pre-order deals for the 360 version?

Only deal I have seen is for Microsoft Store you get 1600 MS points free with the game, Amazon has $5 credit for console versions. I wish Bing Rewards let you get gift codes to MS store, kind of weird they don't. Think I will just go with Amazon and use up some credit codes.
 
It's the Argo of video games! Well made, designed for maximum appeal, and in ten years almost nobody will remember it because while it does a lot of things well it doesn't do anything special.

Will pick up on the cheap.

AAA games are the new Oscar grabs? I could see that.

We need every game to have Bryan Cranston though.
 

Lime

Member
Yeah but I feel the bands here are starting to get distinct.

We still see titles in the 90's, so there's a larger portion of the scale being used here overall and just making a relatively safe sequel like Dead Space 3 or Crysis 3 really isn't cutting it anymore.

For example, what do you feel made DmC and Tomb Raider resonate with journalists that didn't work for Crysis 3, Dead Space 3, or Rising?

I agree that there seems to be trend in the latter half of 2012 and forward in which reviewers were more down upon repetitious AAA sequels than earlier. Unfortunately it is still the upper echelon of the 100-scale that is being used ad nauseum for these titles, so the couple of points are not that significant in this growing trend to be more hard on sequel# 3 in the same AAA franchise. I simply attribute this tendency to be IP fatigue more than a tendency to be more critical.

I'll bet that once the new IPs land in next generation, game reviewers will return to being dazzled by production values and polish and subsequently overlook the non-obvious flaws.
 
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