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Fighting Games Weekly | Dec 30 - Jan 5 | Rest in peace, Nelson "Remix" Reyes

Imm0rt4l

Member
Playing with randoms in ae can be so annoying. Win match by the skin of your teeth, switch character, taunt then leave because the matches are too close. People are seriously afraid of losing.
 
The issue with SCR on TYM is that Injustice has a 64 player cap when it's consistently had bigger turnouts at majors lately. They have a strong following at WNF and the rest of the WC and a lot of people will be traveling. It would seem a 128 player cap would make more sense. Personally I like almost any steps to encourage pre registration and Valle has always been good to the MK community. I wonder if they'd raise the cap to 128 if early preregistration is high. That would be fine.
 

QisTopTier

XisBannedTier
The issue with SCR on TYM is that Injustice has a 64 player cap when it's consistently had bigger turnouts at majors lately. They have a strong following at WNF and the rest of the WC and a lot of people will be traveling. It would seem a 128 player cap would make more sense. Personally I like almost any steps to encourage pre registration and Valle has always been good to the MK community. I wonder if they'd raise the cap to 128 if early preregistration is high. That would be fine.
Pretty sure they said they would raise the caps if there was enough overflow
 

Silky

Banned
The issue with SCR on TYM is that Injustice has a 64 player cap when it's consistently had bigger turnouts at majors lately. They have a strong following at WNF and the rest of the WC and a lot of people will be traveling. It would seem a 128 player cap would make more sense. Personally I like almost any steps to encourage pre registration and Valle has always been good to the MK community. I wonder if they'd raise the cap to 128 if early preregistration is high. That would be fine.

I know Injustice had a pretty high player count at NEC. Somewhere over the in the 80s right
 
They already said caps would be adjusted if they were hit early enough, which is why I considered the TYM thread to be overreacting.

Whether or not I agree that they are underestimating Injustice numbers or overestimating KoF numbers doesn't matter when the caps aren't hard limits, especially so early on. Just tell everyone to register and register early.
 

El Sloth

Banned
I remember they tried to promote Skullgirls too before it came out, but that game traded its American made fighting game status so it could become an honorary anime game.
I'm confused. Are you saying that the game's art style, which has obvious anime influences but is still very much western, no longer makes it an American made fighting game? Or is it because of the way the game plays?
 

The Light

Member
The issue with SCR on TYM is that Injustice has a 64 player cap when it's consistently had bigger turnouts at majors lately. They have a strong following at WNF and the rest of the WC and a lot of people will be traveling. It would seem a 128 player cap would make more sense. Personally I like almost any steps to encourage pre registration and Valle has always been good to the MK community. I wonder if they'd raise the cap to 128 if early preregistration is high. That would be fine.

Agree with this. Actions speak louder than words and hope injustice community surpass that cap in pre-registrations so fast that the flash would be in awe.
 
SCR has that Capcom tax:

SCR Registration (until Feb. 16th): $35 registration fee, plus $10 per game*.
Late Registration (Feb. 17th – Feb. 23rd): $45 registration fee, plus $10 per game*.
On-Site Registration: $55 registration fee, plus $10 per game*.
* $20 for AE / UMVC3
 
I'm confused. Are you saying that the game's art style, which has obvious anime influences but is still very much western, no longer makes it an American made fighting game? Or is it because of the way the game plays?

the playerbase

maybe the Japanese arcade release
 

Silky

Banned
I'm confused. Are you saying that the game's art style, which has obvious anime influences but is still very much western, no longer makes it an American made fighting game? Or is it because of the way the game plays?

Player-base. Otherwise, Skullgirls would've been the first Anime/US hybrid game. A game like skullgirls has the same attraction face value as an anime game would

Fuck I'd call it a Doujin fighter like Melty at this point. It's certainly well recieved in the Doujin fighting game dev community (Specifically the UNiB devs)
 
Player-base. Otherwise, Skullgirls would've been the first Anime/US hybrid game. A game like skullgirls has the same attraction face value as an anime game would

The first?

I don't see how a game with a naked cat-girl and Captain America doesn't win that title.
 

ponpo

( ≖‿≖)
Player-base. Otherwise, Skullgirls would've been the first Anime/US hybrid game. A game like skullgirls has the same attraction face value as an anime game would

Fuck I'd call it a Doujin fighter like Melty at this point. It's certainly well recieved in the Doujin fighting game dev community (Specifically the UNiB devs)

Did you just call UNiB a doujin game.

jerry_i'm_out.gif
 

QisTopTier

XisBannedTier
Player-base. Otherwise, Skullgirls would've been the first Anime/US hybrid game. A game like skullgirls has the same attraction face value as an anime game would
Air Dashes, Combos, and fluid gameplay?

What about the "player-base" makes it anime? Fuck Injustice is super borderline Anime seeing how it jacked shit from BlazBlue. Too bad it's stuck NRS clunky mindset of game design
The first?

I don't see how a game with a naked cat-girl and Captain America doesn't win that title.

You forget people still don't understand that the Vs series of games are "anime" games
 
Injustice fell pretty hard. That EVO injustice finals really sucked the energy out of injustice. That plus the patches made injustice turnout drop hard.

BB:CP did pretty well at NEC. I wonder if it will continue or be like persona where it had huge spikes then huge drop offs.
 

Hitokage

Setec Astronomer
Sorry, companies, if you make your games too nerdy for fighting game nerds, you don't count. You're just another solo/home project.
 

Silky

Banned
What about the "player-base" makes it anime?

You forget people still don't understand that the Vs series of games are "anime" games

A lot of my friends, who are primarily anime fighting game players, are really into skullgirls. Just going by personal experience

Sorry, companies, if you make your games too nerdy for fighting game nerds, you don't count. You're just another solo project.

> ->
 

QisTopTier

XisBannedTier
A lot of my friends, who are primarily anime fighting game players, are really into skullgirls. Just going by personal experience
That's because the game plays similar to them in match flow and it's well made of course they are going to play it.
 

El Sloth

Banned
the playerbase

maybe the Japanese arcade release
Player-base. Otherwise, Skullgirls would've been the first Anime/US hybrid game. A game like skullgirls has the same attraction face value as an anime game would

Fuck I'd call it a Doujin fighter like Melty at this point. It's certainly well recieved in the Doujin fighting game dev community (Specifically the UNiB devs)
Ah, okay, I think I see what you guys are talking about now. Maybe. Seems more than a bit unfair to the devs to call it a non-american game though.
 
The best way to know Skullgirls is a western game is that it gets developer support. Regular balance patches and new content? That is not Japan, sir.
 
Ah, okay, I think I see what you guys are talking about now. Maybe. Seems more than a bit unfair to the devs to call it a non-american game though.

i'm just saying that TYM is the competitive discussion hub for 3 out of the 4 competition worthy American made fighting games and Skullgirls is the outlier

maybe when there's more US fighting games made and not popular on TYM, i'll just call them the fatality forum
 

Hitokage

Setec Astronomer
Haha touché and good memory. But when I meant anime I meant more overly anime designs, something more along the lines of this:

351731-_animepaper.net_avatar_standard_anime_kobato_kari_kobato__magic_bubbles__187987_yamaro_preview_076630ac_super.jpg


A lot of street fighter artwork is good because it blends really tasteful Japanese art with a dash of anime flavor.
The dark secret of fighting games is that it's all anime/manga. Street Fighter's core existence is anime/manga. Super exaggerated moves with names said as they are performed? Anime. Traveling warrior who thinks of nothing but the fight? Give Ryu a tail and he'd be Goku.

Styles diverge because it wasn't all the same to begin with.
 
Injustice fell pretty hard. That EVO injustice finals really sucked the energy out of injustice. That plus the patches made injustice turnout drop hard.


Except this isn't the case. The October patch helped tremendously. The Black Adam/Superman era is over. Character variety is at an all time high. NEC had a good turnout and was probably the best IGAU tournament yet. Here in Chicago our weekly consistently has 16 entrants and the top 4 players use Bane, Catwoman, Hawkgirl and Scorpion. IGAU is awesome now. This is only true if we're judging the life of a game based on Next Level.
 

The Light

Member
Injustice fell pretty hard. That EVO injustice finals really sucked the energy out of injustice. That plus the patches made injustice turnout drop hard.

BB:CP did pretty well at NEC. I wonder if it will continue or be like persona where it had huge spikes then huge drop offs.

Disagree. I think injustice is still strong especially coming off NEC finals
Edit: beaten by 16 bit on NEC
 

Keits

Developer
i'm just saying that TYM is the competitive discussion hub for 3 out of the 4 competition worthy American made fighting games and Skullgirls is the outlier

maybe when there's more US fighting games made and not popular on TYM, i'll just call them the fatality forum

I see what you did there and I don't like it.

You looked crazy stressed when you were there. I was surprised you played.

Most of the stress was coming from people acting awful, not from the event itself. Usually I'm calm as can be during those things.

Clearly, Valle's big mistake was announcing that caps exist at all (because again, they don't effect the players and will automatically go up if they are reached during pre reg). Even if you present all the information clearly, people still wont read it. I've made mistakes like these many many times. My registration page is super super clear about when things start and that preferential pool placement doesn't happen, but people still skip reading it and ask every year.
 

El Sloth

Banned
i'm just saying that TYM is the competitive discussion hub for 3 out of the 4 competition worthy American made fighting games and Skullgirls is the outlier

maybe when there's more US fighting games made and not popular on TYM, i'll just call them the fatality forum
Ah, my mistake. I didn't pay enough attention to the context of your post. My bad!
 

Keits

Developer
I may be off here, but when people talk about "anime" fighting games, to me, they are 100% not talking about the art style. They are talking about the air-dashy chain-comby fighting game style popularized by Guilty Gear.
 
I may be off here, but when people talk about "anime" fighting games, to me, they are 100% not talking about the art style. They are talking about the air-dashy chain-comby fighting game style popularized by Guilty Gear.
This is the universal standard. Silky is off.
 

The Light

Member
I may be off here, but when people talk about "anime" fighting games, to me, they are 100% not talking about the art style. They are talking about the air-dashy chain-comby fighting game style popularized by Guilty Gear.

I don't know where the its an anime game because of the art style came from.
 

Dahbomb

Member
I may be off here, but when people talk about "anime" fighting games, to me, they are 100% not talking about the art style. They are talking about the air-dashy chain-comby fighting game style popularized by Guilty Gear.
So MVC2 is anime?
 

Hitokage

Setec Astronomer
Oh yeah, "doujin" means self-published, largely by amateurs but not exclusively. Melty Blood started as a doujin game but followed a more traditional commercial model since the second release.

I may be off here, but when people talk about "anime" fighting games, to me, they are 100% not talking about the art style. They are talking about the air-dashy chain-comby fighting game style popularized by Guilty Gear.
That's the more meaningful classification, but what's the fun there?
 
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