I remember they tried to promote Skullgirls too before it came out, but that game traded its American made fighting game status so it could become an honorary anime game.
Thus we discover the source of the Skullgirls curse.
I remember they tried to promote Skullgirls too before it came out, but that game traded its American made fighting game status so it could become an honorary anime game.
This is 100% most likely true.Thus we discover the source of the Skullgirls curse.
The persecution complex is real over there.lol same here. TYM whine about a lot of stupid shit
Pretty sure they said they would raise the caps if there was enough overflowThe issue with SCR on TYM is that Injustice has a 64 player cap when it's consistently had bigger turnouts at majors lately. They have a strong following at WNF and the rest of the WC and a lot of people will be traveling. It would seem a 128 player cap would make more sense. Personally I like almost any steps to encourage pre registration and Valle has always been good to the MK community. I wonder if they'd raise the cap to 128 if early preregistration is high. That would be fine.
The issue with SCR on TYM is that Injustice has a 64 player cap when it's consistently had bigger turnouts at majors lately. They have a strong following at WNF and the rest of the WC and a lot of people will be traveling. It would seem a 128 player cap would make more sense. Personally I like almost any steps to encourage pre registration and Valle has always been good to the MK community. I wonder if they'd raise the cap to 128 if early preregistration is high. That would be fine.
I'm confused. Are you saying that the game's art style, which has obvious anime influences but is still very much western, no longer makes it an American made fighting game? Or is it because of the way the game plays?I remember they tried to promote Skullgirls too before it came out, but that game traded its American made fighting game status so it could become an honorary anime game.
I know Injustice had a pretty high player count at NEC. Somewhere over the in the 80s right
The issue with SCR on TYM is that Injustice has a 64 player cap when it's consistently had bigger turnouts at majors lately. They have a strong following at WNF and the rest of the WC and a lot of people will be traveling. It would seem a 128 player cap would make more sense. Personally I like almost any steps to encourage pre registration and Valle has always been good to the MK community. I wonder if they'd raise the cap to 128 if early preregistration is high. That would be fine.
SCR Registration (until Feb. 16th): $35 registration fee, plus $10 per game*.
Late Registration (Feb. 17th Feb. 23rd): $45 registration fee, plus $10 per game*.
On-Site Registration: $55 registration fee, plus $10 per game*.
* $20 for AE / UMVC3
I'm confused. Are you saying that the game's art style, which has obvious anime influences but is still very much western, no longer makes it an American made fighting game? Or is it because of the way the game plays?
I'm confused. Are you saying that the game's art style, which has obvious anime influences but is still very much western, no longer makes it an American made fighting game? Or is it because of the way the game plays?
Player-base. Otherwise, Skullgirls would've been the first Anime/US hybrid game. A game like skullgirls has the same attraction face value as an anime game would
Player-base. Otherwise, Skullgirls would've been the first Anime/US hybrid game. A game like skullgirls has the same attraction face value as an anime game would
Fuck I'd call it a Doujin fighter like Melty at this point. It's certainly well recieved in the Doujin fighting game dev community (Specifically the UNiB devs)
Air Dashes, Combos, and fluid gameplay?Player-base. Otherwise, Skullgirls would've been the first Anime/US hybrid game. A game like skullgirls has the same attraction face value as an anime game would
The first?
I don't see how a game with a naked cat-girl and Captain America doesn't win that title.
What about the "player-base" makes it anime?
You forget people still don't understand that the Vs series of games are "anime" games
Sorry, companies, if you make your games too nerdy for fighting game nerds, you don't count. You're just another solo project.
You have to pander to the mainstream members of this niche genre.Sorry, companies, if you make your games too nerdy for fighting game nerds, you don't count. You're just another indie developer.
That's because the game plays similar to them in match flow and it's well made of course they are going to play it.A lot of my friends, who are primarily anime fighting game players, are really into skullgirls. Just going by personal experience
the playerbase
maybe the Japanese arcade release
Ah, okay, I think I see what you guys are talking about now. Maybe. Seems more than a bit unfair to the devs to call it a non-american game though.Player-base. Otherwise, Skullgirls would've been the first Anime/US hybrid game. A game like skullgirls has the same attraction face value as an anime game would
Fuck I'd call it a Doujin fighter like Melty at this point. It's certainly well recieved in the Doujin fighting game dev community (Specifically the UNiB devs)
That's because the game plays similar to them in match flow and it's well made of course they are going to play it.
Match flow?
...So is Darkstalkers anime?
Ah, okay, I think I see what you guys are talking about now. Maybe. Seems more than a bit unfair to the devs to call it a non-american game though.
The dark secret of fighting games is that it's all anime/manga. Street Fighter's core existence is anime/manga. Super exaggerated moves with names said as they are performed? Anime. Traveling warrior who thinks of nothing but the fight? Give Ryu a tail and he'd be Goku.Haha touché and good memory. But when I meant anime I meant more overly anime designs, something more along the lines of this:
A lot of street fighter artwork is good because it blends really tasteful Japanese art with a dash of anime flavor.
Then you should lower the fee then?
Did you just ask thisMatch flow?
...So is Darkstalkers anime?
everything is anime.
The best way to know Skullgirls is "western" is to be a 90s kid from the US, but your way works too.The best way to know Skullgirls is a western game is that it gets developer support. Regular balance patches and new content? That is not Japan, sir.
The dark secret of fighting games is that it's all anime/manga.
Mortal Kombat = cheesy american lowbudget kungfu moviesso are mortal kombat/injustice/killer instinct/avatar the last air bender anime
Injustice fell pretty hard. That EVO injustice finals really sucked the energy out of injustice. That plus the patches made injustice turnout drop hard.
You looked crazy stressed when you were there. I was surprised you played.Theoretically this is a great idea, but if the event becomes so large that I cannot manage it to my standard, the result wont be to my liking even if I get rich.
Injustice fell pretty hard. That EVO injustice finals really sucked the energy out of injustice. That plus the patches made injustice turnout drop hard.
BB:CP did pretty well at NEC. I wonder if it will continue or be like persona where it had huge spikes then huge drop offs.
i'm just saying that TYM is the competitive discussion hub for 3 out of the 4 competition worthy American made fighting games and Skullgirls is the outlier
maybe when there's more US fighting games made and not popular on TYM, i'll just call them the fatality forum
You looked crazy stressed when you were there. I was surprised you played.
Pretty much.Mortal Kombat = cheesy american lowbudget kungfu movies
Injustice/Killer instinct = American comic influence
Avatar = American with anime inspiration
Ah, my mistake. I didn't pay enough attention to the context of your post. My bad!i'm just saying that TYM is the competitive discussion hub for 3 out of the 4 competition worthy American made fighting games and Skullgirls is the outlier
maybe when there's more US fighting games made and not popular on TYM, i'll just call them the fatality forum
This is the universal standard. Silky is off.I may be off here, but when people talk about "anime" fighting games, to me, they are 100% not talking about the art style. They are talking about the air-dashy chain-comby fighting game style popularized by Guilty Gear.
I may be off here, but when people talk about "anime" fighting games, to me, they are 100% not talking about the art style. They are talking about the air-dashy chain-comby fighting game style popularized by Guilty Gear.
So MVC2 is anime?I may be off here, but when people talk about "anime" fighting games, to me, they are 100% not talking about the art style. They are talking about the air-dashy chain-comby fighting game style popularized by Guilty Gear.
So MVC2 is anime?
I don't know where the its an anime game because of the art style came from.
So MVC2 is anime?
That's the more meaningful classification, but what's the fun there?I may be off here, but when people talk about "anime" fighting games, to me, they are 100% not talking about the art style. They are talking about the air-dashy chain-comby fighting game style popularized by Guilty Gear.
I think the term is kind of dumb. Up there with vagina tax as something that should go away.New people getting super defensive about people calling Marvel an anime game.