In Cold Blood
Banned
First off I guess the question should be "can' Sony switch to Direct X and still keep backwards compatibility with previous generations?
Secondly, would it be wise for Sony to look at doing it?
Microsoft has really pushed DX12 to the forefront of PC game development. With the introduction of the GDK they have made it alot easier for developers to make the game on both Xbox and PC at the same time. This integration will mean that the PC and Xbox will be the lead platform instead of PS.
We also saw Microsoft get deep in bed with AMD with the development of RDNA 2 architecture, and I would expect this to continue into the future.
Direct RT, Direct ML, VRS, SF, Direct Storage, Mesh Shaders was done together, while Sony was forced to work their own solutions, giving them less of these features in the PS5.
Nvidai also fully supports DX for those same functions.
If Sony did adopt DX it would help them with hardware support from AMD, help them with making sure any multiports are not second Rate and will help devs with not having to work on a separate Sony solution as well.
I'm sure Sony could have both their own and Direct X APIs in the PS6, and I am sure Microsoft would let them use Direct X.
What think ye?
Secondly, would it be wise for Sony to look at doing it?
Microsoft has really pushed DX12 to the forefront of PC game development. With the introduction of the GDK they have made it alot easier for developers to make the game on both Xbox and PC at the same time. This integration will mean that the PC and Xbox will be the lead platform instead of PS.
We also saw Microsoft get deep in bed with AMD with the development of RDNA 2 architecture, and I would expect this to continue into the future.
Direct RT, Direct ML, VRS, SF, Direct Storage, Mesh Shaders was done together, while Sony was forced to work their own solutions, giving them less of these features in the PS5.
Nvidai also fully supports DX for those same functions.
If Sony did adopt DX it would help them with hardware support from AMD, help them with making sure any multiports are not second Rate and will help devs with not having to work on a separate Sony solution as well.
I'm sure Sony could have both their own and Direct X APIs in the PS6, and I am sure Microsoft would let them use Direct X.
What think ye?
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