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Death Stranding: Gamescom 2019 MAMA, Deadman, Ludens Fan | Character Spotlight Trailers

mortal

Gold Member
The backpack looks out of proportion , I know is a videogame and anythning is possibble but balance and movement would be difficult unless those items weigh nothing.

Its huge and unesthetic

vspdnxcoeh311.gif
Truth is often stranger than fiction. I think Koji Pro drew some inspiration from Sherpas for Death Stranding.
stock-photo-high-tatras-slovakia-october-sherpa-descends-from-the-mountain-hut-1441683218.jpg
stock-photo-nepalese-sherpa-porter-walking-on-glacier-with-trekking-pole-carrying-basket-with-lots-of-mountain-584279032.jpg
stock-photo-nepal-lukla-april-sherpa-porter-carries-boxes-with-food-drinks-and-other-stuff-on-the-1469651390.jpg
stock-photo-tengboche-nepal-november-porter-with-extremely-heavy-load-walks-along-the-path-on-his-1063321703.jpg
stock-photo-annapurna-nepal-porters-carrying-heavy-load-on-his-back-89653375.jpg
630514_alpinistas.jpg
 
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sublimit

Banned
Ok i now swear it.
From now on i'm going to completely ignore anything related to Kojima on the internet for at least one year after all this trolling,ass-kissing and idiocy has finally died out. By then this farce will be long behind us and i will be able to judge what DS really is.

So if you see me posting in another kojima related thread until September 2020 please ban me.
 
Still nothing mind blowing,the game doesn't do anything new,expect a story that nobody will understand ,and the character's movement are bad for a game that is coming out these days.
Who said anything about the gameplay being mindblowing or doing something new? I didn't. I'm just pointing out there's more to do than walking. The gameplay isn't even what I'm mostly interested in with Death Stranding but rather its story, ideas, and visuals.
 
Gotta say, that based on the way the GamesCom footage makes it evident that BT's are basically invaders from "the world of the dead", I'm starting to think that this is an expanded version of the Silent Hills concept.

Consider that:

1. We have a protagonist who's an "ordinary joe", not a soldier or combat specialist.
2. The principle enemies are essentially ghosts, that physically manifest and attack you.
3. The way these ghosts react seems strongly bound to their relationship with the person.
4. There appears to be at least 1 cult, working with the ghosts for their own ends.
5. The game is open-world with the environment shifting into a "dark mode" during severe manifestations.
6. Fighting is possible, but generally avoidance/evasion is the best bet against stronger foes.
7. There's a central mystery about memory, and the loss of a loved one.

What have I just described, Death Stranding or Silent Hill 2/3?

First point: they said is an ordinary Joe, but I personally don't buy it, we saw a picture in which Sam as an army / marine outfit, looks pretty high graded iirc, and he can also use weapons smoothly enough
Looks more than an ordinary joe to me, tbf
 
Huh? Do what to myself? Respond to the topic of the thread? Is there some rule stating that only specific sorts of opinions are allowed?

Also, regarding that thread, I found it very telling that people stopped responding the moment I actually explained my critical observations of the game... :pie_thinking:

It's also interesting that you're singling out my post specifically, when there are numerous other comments in the thread making the exact same observations I am. I would recommend staying on topic.
And I would recommend not sounding like a know-it-all. It's ironic you talk about only certain opinions being allowed when you come into the thread to express specifically how baffled you are that people are excited for something you aren't.
 

Clear

CliffyB's Cock Holster
First point: they said is an ordinary Joe, but I personally don't buy it, we saw a picture in which Sam as an army / marine outfit, looks pretty high graded iirc, and he can also use weapons smoothly enough
Looks more than an ordinary joe to me, tbf

Calling it now: Death Stranding is basically Silent Hill Universe with SF pants on, and overlaid with a social metagame about building a network of contacts and exchanging information and resources between them.

Quite a mouthful, but not actually that complex a sell. I get the feeling that much like MGSV its going to be quite sectional, insofar as there will be a base-building aspect, an open world composed of planned "levels" surrounded by negative space, and some traditional third-person linear sections with heavy cinematics.

I think when Silent Hills was announced people kinda overlooked the pluralization in the title. Now if you start thinking about how you'd blow out Silent Hill type-gameplay into an expanded open-world setting, it starts to look remarkably similar in terms of function to how DS appears to work.
 
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#Phonepunk#

Banned
after all this trolling,ass-kissing and idiocy has finally died out
are you new to Kojima games? this is 4 years after MGSV and people are still convinced they secretly made a whole new game with a brand new story somehow from the same materials and they are keeping it from people.

the madness will never end. best hope is just unplug from social media for a week or so and experience the game yourself.
 
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scalman

Member
Wow ppl taking this so much deep and serious, this not right, that wouldnt be possible. Yes i want to play game because game factor that i would do there things thats not possible in real life for different reasons but mostly i just want to have fun with it. And after those last trailers with gameplay i know i will have that for my taste and more mindfuck scifi stuff in game plz i think it will change some bariers about games as well. I dont see any bad in any action about anything that could be wrong or not tolerated in life. Thats why its game.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Wow ppl taking this so much deep and serious, this not right, that wouldnt be possible. Yes i want to play game because game factor that i would do there things thats not possible in real life for different reasons but mostly i just want to have fun with it. And after those last trailers with gameplay i know i will have that for my taste and more mindfuck scifi stuff in game plz i think it will change some bariers about games as well. I dont see any bad in any action about anything that could be wrong or not tolerated in life. Thats why its game.

It's "ONLY" because it's exclusive on the PS4. Most high profile\exclusive games make the "other" side say some crazy things. It's been happening this way for over a decade sadly.
 
And I would recommend not sounding like a know-it-all. It's ironic you talk about only certain opinions being allowed when you come into the thread to express specifically how baffled you are that people are excited for something you aren't.
Nobody is claiming they're a know-it-all, my good sir.
 
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nowhat

Member
this combination of wtf and wow is kinda brand new
When I was watching the live stream yesterday, my initial reaction to the character reveals was "dude, spoilers!". Initially it seemed they revealed too much of the plot.

Then I watched them again, trying to really figure out what people are saying. And yup, I can confidently say I understand even less about what the game is about. At least there's something definitive about the gameplay now: you have ladders and can deliver packages. You can also shake a fetus and take a piss.

The "wow" is there too, but personally I'm still firmly in the "wtf" camp. Which is good, mind you - there's way too little weird in the AAA space nowadays.
 

xool

Member
So you've got this futuristic world with all this high tech stuff and yet the main character has to carry his gear in big boxes on his back. It looks out of place. Surely in such a world you would have some sort of intelligent suitcase that follows you around.
He does. That was in one of the other trailers.

This is glorious.

So you're saying it feels like a game made by someone who's never played a game before because ladder? You do realise that there's a number of ladders in his invent, right?

Who could have predicted ladder would be so divisive.
 

mortal

Gold Member
The virtual wilderness in this game looks so beautiful. I imagine whenever we boot up the game, we might find Sam and BB taking naps from time to time.





The sound design really lends so much to the experience. The sound of the wind blowing through the valley and of insects buzzing. The sound of BB's adorable cooing or Sam's voice echoing as he shouts out. The sound of running water and stones being displaced when walked over. Even the sounds of Sam's gear and suit shifting as he walks. This is like an ASMR fan's dream lol. Not to mention that beautifully subdued, ambient soundtrack. 3D audio would be a wonderful feature in a game like this. Maybe on a PS5 port?🤞🤞





Locomotion mechanics are pretty cool, More creative use of the PS4 controller is neat to see. When the player is descending back into the valley you can hear BB laughing like it's a fun ride lol.




Hats off to Koji Pro and Guerrilla Games. Decima engine is a beast. I can't wait to see what they create with it for next-gen.

Good Job, man. Good job.

 
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Terenty

Member
Hats off to Koji Pro and Guerrilla Games. Decima engine is a beast. I can't wait to see what they create with it for next-gen

Did i watch the same footage as you?? The graphics are really bad in the gameplay segment. Awful draw distance with vegetation literally popping up before your eyes, bad textures in the distance with obvious repeating patterns, flat lightning, very bad animations, especially falling from the cliff and sliding down the hill with ridiculous speed. It looks generation apart from Rdr 2.

And i'm really disappointed Kojima decided to put generic npcs with junky animations in his game, like some low budget rpg.

KojiPro were always pushing technology in their games, this time unfortunately, its not the case at all. I partly blame Decima engine for this, it seems incapable of working with proper physics and lightning leaves a lot to be desired.
 
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xool

Member
The virtual wilderness in this game looks so beautiful
I know. This is iceland i think. Some sort of photogrammetry probably.

But the game is set in USA (see map in one of the trailers) .. Appalachians don't look like this right ?

Here:

nRVllRS.jpg
 
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ROMhack

Member
Good thread but you know what, I think I'm going to ignore everything about this game until I play it. I did that with MGS V and it was kinda weird but exciting because I didn't even know it was a sandbox game until I turned it on - nor that it was underwhelming but that's a whole other story.

Good luck fellas. God bless.

Kojima is a hack.

Kojima is God.
 
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DeepEnigma

Gold Member
I know. This is iceland i think. Some sort of photogrammetry probably.

But the game is set in USA (see map in one of the trailers) .. Appalachians don't look like this right ?

No they do not. But...

There was a cataclysmic event that lead to changes and accelerated organic growth, etc..



5VhNqFQ.jpg


Notice the crater where DC used to be?
 
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Huh? Surely you're not referring to this pic?
lvyb716civ311.jpg


Looks like he's a judge or something.

Yup, should be this, though I swear I saw something else who made me think Sam was in the military
Am I wrong? Mmm I have to search and see if I recall which picture is in my mind
 

mortal

Gold Member
Did i watch the same footage as you?? The graphics are really bad in the gameplay segment. Awful draw distance with vegetation literally popping up before your eyes, awful textures in the distance with obvious repeating patterns, flat lightning, very bad animations, especially falling from the cliff and sliding down the hill with ridiculous speed. It looks generation apart from Rdr 2.

And i'm really disappointed Kojima decided to put generic npcs with junky animations in his game, like some low budget rpg.

KojiPro were always pushing technology in their games, this time unfortunately, its not the case at all. I partly blame Decima engine for this, it seems incapable of working with proper physics and lightning leaves a lot to be desired.
Firstly, this game world looks vast and is being optimized to run on the base PS4. I dont think it's inconceivable that there will be some technical limitations. You seem to be more fixated on all of the flaws and that's your prerogative, you're more then welcome to express your criticism. I've already gone on length about what I admire about the game, I don't know what you even want to hear. Tbh I don't really care, no offense.

Secondly, I don't understand why you and others like you feel compelled to tell those of us looking forward to the game how you just can't possibly fathom how anyone who isn't you can be excited for this game. You and I clearly don't seem to have the same tastes, and personally, I'm fine with that. Maybe you should make peace with that possiblity that the game just isn't up your alley instead of being condescending to people for looking forward to something.
 
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are you new to Kojima games? this is 4 years after MGSV and people are still convinced they secretly made a whole new game with a brand new story somehow from the same materials and they are keeping it from people.

the madness will never end. best hope is just unplug from social media for a week or so and experience the game yourself.

Well, tbf mgsv was presented as an horror First time we saw it, under the name The Phantom Pain
It was so good and convincing, people really tought could have been an horror title or a silent hill
And MGS2 featured a whole new character and a whole unexpected story
 
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mortal

Gold Member
I know. This is iceland i think. Some sort of photogrammetry probably.

But the game is set in USA (see map in one of the trailers) .. Appalachians don't look like this right ?
That always struck me as odd, as well. I'm not sure wheter it's just creative liberties or if there will be a plot related cause. Either way I'm liking the atmosphere.
 
Didn't they show the location of the cargo drop in the gameplay? They were in West Virginia area I thought. So it was the Appalachians but definitely looked like Iceland.
 
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DeepEnigma

Gold Member
Didn't they show the location of the cargo drop in the gameplay? They were in West Virginia area I thought. So it was the Appalachians but definitely looked like Iceland.

Then the terrain is a side effect of the cataclysmic event that left a crater in that entire DC surrounding state hub. If you notice their patch has a crater in that area (I posted above with some good theory links).
 
Calling it now: Death Stranding is basically Silent Hill Universe with SF pants on, and overlaid with a social metagame about building a network of contacts and exchanging information and resources between them.

Quite a mouthful, but not actually that complex a sell. I get the feeling that much like MGSV its going to be quite sectional, insofar as there will be a base-building aspect, an open world composed of planned "levels" surrounded by negative space, and some traditional third-person linear sections with heavy cinematics.

I think when Silent Hills was announced people kinda overlooked the pluralization in the title. Now if you start thinking about how you'd blow out Silent Hill type-gameplay into an expanded open-world setting, it starts to look remarkably similar in terms of function to how DS appears to work.

I definitely think this is Silent Hills with MGS elements, ok making references about your other operas, but in DS there are too much PT and SH references, is borderline plagium lol
And Kojima loves to escalate with his crazyness
First Joakim Mogren, now a giant april fool
He's totally crazy, guys, he could pull even the most absurd thing

You can easily form a puzzle with Mg survive, PT, silent Hills, and with things not even too far fetched
At least, things more believeable than the various Pythonselkan and YongYea mindfuck videos lol
 
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Lort

Banned
The third video, a “gameplay” clip, opens with protagonist Sam relaxing, before getting up to urinate on the grass,

And this my friend is what Australians call taking the piss.
 

jonnyp

Member
The third video, a “gameplay” clip, opens with protagonist Sam relaxing, before getting up to urinate on the grass,

And this my friend is what Australians call taking the piss.

And "Lort" means shit in my language. If you hate it so much then maybe this isn't the thread for you.
 
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Clear

CliffyB's Cock Holster
Honestly, I feel like what Death Stranding is, has been staring us in the face the whole time.

A few more anecdotal observations to support my Silent Hills derivation theory:

1. The first modification Koji-pro's engineers added to Decima was the dynamic fog feature. In hindsight that screams SH to me as it allows real-time transitions between the "normal" and "dark" worlds in open-world setting.

2. Look at the tone of scenes involving the things we know to be called BT's. The entire third trailer showing the void-out has an overt cosmic-horror vibe to it.

3. Bear in mind the main thing that Kojima has been very specifically gunshy about showing are the BT's in their visible form, they have only been shown in Japanese trailers with their appearance being specifically edited out of the last E3 trailer. He's teased us a lot with them being invisible, just leaving oily-looking handprints, but the larger manifestations have been shown very sparingly.

You take away the monsters from Silent Hill, what are you left with? A "walking simulator" by any chance?

I feel like he's been very carefully distancing us from the realization that psychologica horror is a big part of Death Stranding, so we don't catch on, Rather than an abandoned town with scattered survivors to be found, he's just expanded it to being a deserted continent. Rather than sirens announcing the impending arrival of the darkness, we have the timefall, supernatural rain that fast forwards in time everything it touches.

I'm not saying the SF trappings and social metagame aren't important or relevant, just that if you start to distil what we've been shown down to its basic elements, it seems to me to match up surprisingly closely to the Silent Hill experience. We just don't really connect the dots because its been framed in such a way to minimize the spookyness of it all. Despite the fact that its full of pretty tropey stuff, invisible enemies, creepy dolls, spectral figures, "posessed" humans leaking black goo from their orifices...

I'm just saying, if you were to describe what we've seen on paper, it'd come off as pretty damn horrific. Which is crazy really when a lot of people seem stuck on the delivery-guy angle, I mean, hello!
 

Terenty

Member
Firstly, this game world looks vast and is being optimized to run on the base PS4. I dont think it's inconceivable that there will be some technical limitations. You seem to be more fixated on all of the flaws and that's your prerogative, you're more then welcome to express your criticism. I've already gone on length about what I admire about the game, I don't know what you even want to hear. Tbh I don't really care, no offense.

Secondly, I don't understand why you and others like you feel compelled to tell those of us looking forward to the game how you just can't possibly fathom how anyone who isn't you can be excited for this game. You and I clearly don't seem to have the same tastes, and personally, I'm fine with that. Maybe you should make peace with that possiblity that the game just isn't up your alley instead of being condescending to people for looking forward to something.

You've confused me with someone else apparently, i wasnt condescending to anybody, in fact i'm planning to buy the game day 1. I merely expressed my disappointment with the graphics and some other elements.
 

DeepEnigma

Gold Member
Honestly, I feel like what Death Stranding is, has been staring us in the face the whole time.

A few more anecdotal observations to support my Silent Hills derivation theory:

1. The first modification Koji-pro's engineers added to Decima was the dynamic fog feature. In hindsight that screams SH to me as it allows real-time transitions between the "normal" and "dark" worlds in open-world setting.

2. Look at the tone of scenes involving the things we know to be called BT's. The entire third trailer showing the void-out has an overt cosmic-horror vibe to it.

3. Bear in mind the main thing that Kojima has been very specifically gunshy about showing are the BT's in their visible form, they have only been shown in Japanese trailers with their appearance being specifically edited out of the last E3 trailer. He's teased us a lot with them being invisible, just leaving oily-looking handprints, but the larger manifestations have been shown very sparingly.

You take away the monsters from Silent Hill, what are you left with? A "walking simulator" by any chance?

I feel like he's been very carefully distancing us from the realization that psychologica horror is a big part of Death Stranding, so we don't catch on, Rather than an abandoned town with scattered survivors to be found, he's just expanded it to being a deserted continent. Rather than sirens announcing the impending arrival of the darkness, we have the timefall, supernatural rain that fast forwards in time everything it touches.

I'm not saying the SF trappings and social metagame aren't important or relevant, just that if you start to distil what we've been shown down to its basic elements, it seems to me to match up surprisingly closely to the Silent Hill experience. We just don't really connect the dots because its been framed in such a way to minimize the spookyness of it all. Despite the fact that its full of pretty tropey stuff, invisible enemies, creepy dolls, spectral figures, "posessed" humans leaking black goo from their orifices...

I'm just saying, if you were to describe what we've seen on paper, it'd come off as pretty damn horrific. Which is crazy really when a lot of people seem stuck on the delivery-guy angle, I mean, hello!

After reading your last few posts, I think you’re onto something here. And I like it, I like it a lot.
 

mortal

Gold Member
You've confused me with someone else apparently, i wasnt condescending to anybody, in fact i'm planning to buy the game day 1. I merely expressed my disappointment with the graphics and some other elements.
If I misrepresented you, then I apologize. It's how you initiated your response, that I take issue with. I've grown really tired of that sentiment as it seems to be a go to with people that have criticisms for the game.
 
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D.Final

Banned
The video trailers are interesting (considering then that the game will probably be based much more on exploration, and history), but honestly from a "gameplay trailer" I expected that there was something more interesting.
(showing a side quest in such a presentation, taking expectations into account, was very disappointing)

Anyone expecting a game like MGS V will be very disappointed at DayOne.
(and there will always be too many players who will always think about that)
 

DeepEnigma

Gold Member
The video trailers are interesting (considering then that the game will probably be based much more on exploration, and history), but honestly from a "gameplay trailer" I expected that there was something more interesting.
(showing a side quest in such a presentation, taking expectations into account, was very disappointing)

Anyone expecting a game like MGS V will be very disappointed at DayOne.
(and there will always be too many players who will always think about that)

I think Kojima is just fucking with us/drip-feeding not so much misdirection, but not showing any of the core “meat and potatoes.” Giving a certain impression.

I think Clear Clear is onto something with this past few posts, as well as the connected strand experience with players around the world.
 
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D.Final

Banned
I think Kojima is just fucking with us/drip-feeding not so much misdirection, but not showing any of the core “meat and potatoes.” Giving a certain impression.

I think Clear Clear is onto something with this past few posts, as well as the connected strand experience with players around the world.

The reasoning made makes sense.

We will need to see the relationship between:

- what Kojima wants to do with his game.

and

- what players (and Kojima and MGS fans) expect from the new Kojima game.

Because the game can also have 99 of Metacritic with the support of all the international videogame press of the world, but will be what those kind of players really want???

In my opinion, beyond those who support the game regardless (and they are many) just because it is made by Kojima and his team, everyone else will not even know how to react.

Because the game in the end will be something that (though it is different from the style of Kojima's games) the people don't want, and so everyone who expected a new "MGS spiritual follow-up" will be disappointed in the extreme.
(and even a little pissed off, probably)
[to the point that the "fans" of MGS, after this blow for them, will crawl from Konami to ask for a new MGS]

For me Death Stranding will, at the very least, be a nice interesting game.
(but not necessarily, and at all costs, a masterpiece regardless)
 
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jonnyp

Member
Lol your a sensitive one arent you...

Im pretty sure i wasnt the only one to read that and sensibly chuckle.

Not sensitive at all. Just don't get the shitposting after such a short video of an unreleased game. Kojima said it was just a teaser and more gameplay would be shown at TGS.
 

DeepEnigma

Gold Member
The reasoning made makes sense.

We will need to see the relationship between:

- what Kojima wants to do with his game.

and

- what players (and Kojima and MGS fans) expect from the new Kojima game.

Because the game can also have 99 of Metacritic with the support of all the international videogame press of the world, but will be what those kind of players really want???

In my opinion, beyond those who support the game regardless (and they are many) just because it is made by Kojima and his team, everyone else will not even know how to react.

Because the game in the end will be something that (though it is different from the style of Kojima's games) the people don't want, and so everyone who expected a new "MGS spiritual follow-up" will be disappointed in the extreme.
(and even a little pissed off, probably)
[to the point that the "fans" of MGS, after this blow for them, will crawl from Konami to ask for a new MGS]

For me Death Stranding will, at the very least, be a nice interesting game.
(but not necessarily, and at all costs, a masterpiece regardless)

Yet people forget Zone of Enders, which was not like his other games, and well praised.

Even the first Castlevania he did on the PS3.

I haven’t played a MGS game really since 4, and I didn’t even beat that one (yet, still think I’m on chapter 2 LOL), MGS2 before that which I did beat when it first came out, along with ZoE. Yet this game has me very intrigued for some reason. The hooks are in, and the great mystery of it all is what the allure is to me.

It wasn’t even on my radar until the release date trailer just before E3.
 
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Keihart

Member
I get that vibe also..I think it’s going to rely on the wtf factor in between missions

Hate to use it again but this does look like a walking simulator wrapped around crazy story

I’ve also said it before that Kojima is not really good at delivering full game experiences.....you will get either half or a quarter of a game that’s great and the rest will feel like an afterthought

Hoping im wrong...really wish we got lou2 instead of this in nov
Looks like a fun and actual walking simulator you know? like, there are mechanics related with walking. Seems to be very survival fucused too, the pee had a meter. No idea how much combat there is, but at least there seems to be a lot of care in making traveling a engaging activity (with lader, ropes, pee management and whatever we haven't seen already)...if the cinematics weren't liying, there seems to be damage to the foots as well, the backpack seems dynamic depending in what you are carring and there were shoes hanging in some parts.
 
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