Ok, what's
unapologizingly hard in giving an easy mode to choose?
You don't understand that the mere existence of a choice makes the whole thing feel different.
The fact that you and other people ask and even demand for an easy mode proves exactly that.
That is what the creators of the game wanted and that is what a lot of players want too.
They don't take it. It's not for them. Doesn't affect their gameplay.
You are either ignoring what I wrote or you just don't understand the philosophy of those games.
You do not understand that it's about the feeling of the game world.
No matter how much the gameplay stays the same, the feel of the game world changes the moment you add an option to make the world easier.
It is no longer an "unbeatable" world you try to overcome as the game itself offers you the chance to make it "beatable" by a simple press of a button.
They can still do exactly that.
No, that's exactly what they
can't do.
The game instantly holds punches when it offers you a way to make the world easier.
And what you don't understand in
"later sections available only through playing with a certain level of challenge"?
Easy mode goes directly against that sentence.
Feels like you are not even really reading what I've written.
No, it's because it was a hard challenge they enjoyed to overcome. They will keep doing it exactly the same. Nothing is lost.
Of course you say nothing is lost because you don't understand the philosophy of these games.
what? it doesn't remove anything from your game when you play in the same difficulty level you always played.
The game world feels different when there is an option to do it easier built in the game. The enemies don't feel the same when you know you could do this easier by changing the difficulty setting in the options.
The fact that people desperately want an easy mode only proves that there is a different sense of dread to the enemies when the game offers no easy mode.
I mean, this is so weird that by arguing against this you are only proving this right.
No, it doesn't have anything to do with that. The "sense of challenge" for you is the same when you play the hardest difficulty mode. It doesn't depend in the least what others do.
This shows you don't understand the issue at all. You don't have a clue about the philosophy behind these games, yet you seem to speak on behalf of countless amount of fans of them.
It is not if that's the only mode you like, as hardcore souls fans do.
How many Souls fans do you think would say Doom has the same feeling and sense of dread a Souls game has?
Whether or not you choose the other option, the fact still remains that the difficulty is optional instead of the default minimum difficulty.
They have it. Nobody is subtracting anything from them or the game.
Ok, so as you've seen, this thread has quite a bit of Souls fans (and even a non-fan, me) who do not want the game to have an easy mode. Don't their voices count? They say it would harm their experience, and maybe even the brand. Then there are the game creators who obviously don't seem to want to add an easy mode either. So you, not having a clue about the core philosophy of the games, go and make claims about how your preferred option would be the best for the games and those who feel differently are wrong. You are the one who is advocating for denying a certain experience that a lot of people are vocally loving in these games.
I don't care to "beat" any game in the least. That's not my way of enjoying games. Souls game are not the only games people don't finish. There's plenty of other games people quit for many different reasons.
Then why do you feel the need to have an easy mode for these games?
I personally quit playing Dark Souls II after 10-20 minutes because I very much dislike modern games with god damn stupid dodge buttons and all. I wish I'd be able to love the mechanics of these games because I absolutely love the core idea. But I don't so I don't play them. And I'm perfectly fine with that. I don't feel a need to make any demands for the game a lot of people love the way it is.
Tell me about it. I played Abu Simbel Profanation on a fucking Spectrum.
Ok, I think I love you at least for a tiny bit of time now!
I hadn't heard about this game but googled it and it looks great!
If their right to deny is denied, their denying experience is denied. Poor them.
Another thing you don't get is that these games don't deny anything from anyone.
It's not as if there was an easy mode and then they suddenly took it away by a patch or something.
The game is what it is. It is presented the way it is. Everyone can try playing it. Some like it, some don't. Some can go far in it, some don't. Just because there are people who don't like it or who aren't able to go far in it doesn't mean something is denied from them. No-one has taken anything away from the people who don't like it or aren't good in it.
I mean, there literally is zero denying going on when the game is what it is and nothing has been changed of it. And then again what you are doing is exactly that. You are denying this game's existence in the form it is already presented.
Nobody is asking for that entitlement. You're utterly wrong about the need of "winning" to be able to have fun. It's totally the opposite, some people need to feel like "winners" just by preventing others to enjoy a videogame.
If you think a game being hard and a person wanting it to be hard means that this person is preventing others to enjoy a game, then it's you who's having a problem.
Besides, why do you care if someone boasts with winning this game? Let them boast. I have no issues with someone boasting with solving a Rubik's Cube, which I've been able to only solve maybe one side of it, maybe two at max. Not even if he'd tell to "git gud" with it.
I don't. The games are exactly the same for those people. It's just that they don't want to allow including others in a different way than theirs.
As I and others have said countless of times, you are wrong. And what do you mean by "including"? Including to what? Maybe they are the ones who are demanding inclusivity, whatever on earth that means in this context, because they don't want the others to have the game the way they love to have it.
You write about all this like it's poetry. Like it is a magical experience that shouldn't be besmirched by allowing an easier experience for other people. It's NOT. Nothing you said is valid because cheats, trainers, savegame editors and mods exist, whether devs and purists like them or not. You can use them to make the games just a bit easier or go wild and make them the most absurdly comic mess you want.
So no, you're not preserving any special and untouchable pure soul by denying others. You can't. In fact, it's funny the most hardcore fans doing speedruns, no hit runs and such are the ones "raping" and breaking these games the most. Any of those runs really take all the "soul" out of the games.
But it
is a sort of a magical experience. And again, you don't get it because you don't understand the philosophy.
Cheats and mods have nothing to do with this issue here. Everyone can use whatever cheats they can. We are talking about what the devs should include to the game
by design.
Imagine a writer writing a story to a game or a book or a movie, or whatever. Suddenly a bunch of people who feel the story is not to their liking come and demand the writer to include whatever plot changes they'd prefer the story to have. They say,
"but you could keep the original story, just have the fantasy gay sex scene as an optional thing for those who like that - it doesn't take anything away from anyone". Do you think it wouldn't matter to the writer what "optional" things he would write to the world and the characters he has created? No, the optional thing would now be part of the universe the writer created.
Now, people are free to write whatever fan fiction they want and they are free to edit the story as much as they want, but the writer and the fans should be left alone without any demands for options to the canon. Actually
canon is pretty good to explain the Souls thing too. It kinda is part of the canon that the world and the enemies are the way they are. They have the rules they have. The canonical world has a certain amount of items, the weapons have a certain power, the enemies have certain strength. Easy mode would make a change to that canon. The game's universe would now have this "magic button" that makes the enemies less strong and whatever else. But I guess you don't get the point of this either because, as shown many times in this thread, you don't understand the philosophy behind these games.
You can make your own fan fiction for the Souls games by cheats and mods on your own. Don't demand the devs to do that for you.