We dont know
You just said
we do know whats causing the inferior overall performance.
Minutes ago
We dont know
we do know whats causing the inferior overall performance.
My mistake, typo.You just said
Minutes ago
The tweet you posted was comedy gold, considering the game runs like a turd on all consoles and looks like early last gen at the same time. Good shit.
I’m pretty sure you get both the PS4 and PS5 versions, at least when bought on PS Store.I didn't realize Elden Ring is on playstation.... hmmmm purchase choice complicates... i wonder if a ps4 purchase would translate to ps5 one day..
The tweet you posted was comedy gold, considering the game runs like a turd on all consoles and looks like early last gen at the same time. Good shit.
FROM really need an engine upgrade, imagine the next SOUL game, fully nextgen with those same old assets.
Gotta go PS then, despite having a XSS, I can barely tell the graphical difference anyway and I'll certainly be going ps5 one dayI’m pretty sure you get both the PS4 and PS5 versions, at least when bought on PS Store.
Edit:
Don’t mind the swedish, it just says ”Full game”
I'm not sure about that.. Aren't all of the Soulsborne games built on an iteration of the Sony's Phyre divine, anyway?Imagine if this game was using Decima... Sony would almost certainly have been all into that, BUT of course with the small condition that the game couldn't release on Xbox.
I'm not sure about that.. Aren't all of the Soulsborne games built on an iteration of the Sony's Phyre divine, anyway?
I think you're extrapolating a bit wildly but i also noticed spotty foliage collisionso I found this odd. I was originally just listening to the video while checking out the posts here and then I turn to look at the character walking through grass when comparing the xbox versions and like the bushes do not move when he walks or brushes past it. Lol, I again turned back to watch the video after typing and I see the cut scene with all of the trees, dust, and bushes moving except for one bush connected to the wall. Like everything else is moving and whipping about but the leaves of that bush stay absolutely still. I get that this is a trick to get more performance out of the console it is just I was expecting a bit more from a game in 2021.
Now I'm wondering if the audio in the game is any good, like will you hear different sounds when walking on rock or grass or when walking through a bush.
You’re not the first one that had the impression it was an Xbox title, some other poster thought the same thing the other day.I'm shocked to find this is on ps as well because i distinctly remember it being offered as an example of great games coming to xbox, alongside Starfield and such.. is this a recent development?
This makes me feel more peaceful lolYou’re not the first one that had the impression it was an Xbox title, some other poster thought the same thing the other day.
It might be because it was announced on a Xbox E3 showcase, IDK. It had as always been a multiplatform game, and later shifted to PS5/Xbox Series when they were announced.
If it was the E3 2019 i'm pretty sure it was always XB1+PS4+Pc.You’re not the first one that had the impression it was an Xbox title, some other poster thought the same thing the other day.
It might be because it was announced on a Xbox E3 showcase, IDK. It has always been a multiplatform game, and later shifted to PS5/Xbox Series when they were announced.
Grass moving when I walk through it is just basic stuff I look for these days when I see gameplay. I do think I'm not looking at this game the right way. I think the whole open world thing threw me off.I think you're extrapolating a bit wildly but i also noticed spotty foliage collision
I'm not sure about that.. Aren't all of the Soulsborne games built on an iteration of the Sony's Phyre divine, anyway?
Yeah, it has always been a multiplat but sometimes when games get announced/shown on a platform manufacturers showcase it doesn’t specify its a multiplat game coming to all consoles/PC. Sometimes it just says ”Coming to PS4” or ”Coming to Xbox One” despite releasing on both.If it was the E3 2019 i'm pretty sure it was always XB1+PS4+Pc.
No i mean speculating about the nature of their sound effects based on the precedent of their grass animation is wildGrass moving when I walk through it is just basic stuff I look for these days when I see gameplay. I do think I'm not looking at this game the right way. I think the whole open world thing threw me off.
Well I was just barely watching a video and those 2 "broken" things pop out so why would I think they would put enough care to have certain sound effects for where you walk specifically.No i mean speculating about the nature of their sound effects based on the precedent of their grass animation is wild
Just checked the youtube E3 2019 video on Youtube and it just says PS4/XB1/PC:Yeah, it has always been a multiplat but sometimes when games get announced/shown on a platform manufacturers showcase it doesn’t specify its a multiplat game coming to all consoles/PC. Sometimes it just says ”Coming to PS4” or ”Coming to Xbox One” despite releasing on both.
And who are judging these graphics....oh right people who have been playing on 1080p30 for 8 fucking years
What a holier than thou bullshit.
Just checked the youtube E3 2019 video on Youtube and it just says PS4/XB1/PC:
Sony's E3 trailer just says PS4. Weird, didn't know this was allowed:
That makes sense now, so people have just watched the Xbox trailer. Shouldn't be allowed to have edited trailers to confuse people.Same with Xbox official channel:
But how a case like the Tourist stands in this theory with its very basic geometry and texture free graphics? It has the largest difference in favor of PS5 yet. We have other examples like Crash and Tony Hawk with fairly modest geometry and textures. Not excluding the I/O contribution, I would tend to think that the GPU throughput is the main factor here.Once again it is the same pattern: Higher geometrical complexity, and higher amount and resolution of textures, results in more "traffic" (i.e. I/O) which gives the PS5 an advantage over the XSX. Titles that give the XSX an advantage all have lower geometrical complexity and lower amount and resolution of textures such as Hitman. Seems to me that the discussions we had roughly a year ago has more or less been validated - will be very interesting to see the first cross-platform UE5 game
I think the platform manufacturers get tailored trailers for their platforms, probably some sort of agreement between in this case Bandai Namco and the official Xbox/Playstation channels. Its pretty much ”free” marketing for Bandai Namco that they feature their game on their channels and I would imagine part of the deal is wanting a trailer that indirectly doesn’t market their competitors products.That makes sense now, so people have just watched the Xbox trailer. Shouldn't be allowed to have edited trailers to confuse people.
Yes, this.It baffles me how once again this DF video is full of pixel counts, details you need to zoom in or play the footage in slow-mo to notice, how often it's not quite 2160p etc. and +/- 10 fps difference between consoles, but NOT A SINGLE WORD about the biggest problem that impacts the visual presentation of the game the most - SEVERE foliage and geometry detail pop-in ruining pretty much all large open areas, some of which you can see in multiple shots in this material. Amazing.
I wouldn't put the textures in the same boat. Hard to know how much textures are used in games. Geometry, yes, and we know From Software games use healthy amount of them in their games. Maybe they are using primitive shaders on PS5 cause I am still quite surprised by the big gap between the PS5 version and the Pro version.Once again it is the same pattern: Higher geometrical complexity, and higher amount and resolution of textures, results in more "traffic" (i.e. I/O) which gives the PS5 an advantage over the XSX. Titles that give the XSX an advantage all have lower geometrical complexity and lower amount and resolution of textures such as Hitman. Seems to me that the discussions we had roughly a year ago has more or less been validated - will be very interesting to see the first cross-platform UE5 game
50% faster load? Dafuq, is this the first time this happens to a third party game?
Those aren't comparable. On the GPU side we have 18%-22% differences favoring either console depending on the metric. On the I/O side one console has a much more powerful (x3) decompressor along with helper coprocessors and SRAM which his rival lacks. Not to mention 115% speed differential. Hardware differences between the I/O's are huge.Oh, no, it's not, in fact we've already seen bigger differences, like RE VIII, which has a loading screen on Series X but nothing at all on PS5 (it loads up to 4 tones faster on PS5) . But it's true that we haven't seen this kind of difference as often as I'd expected, TBH. Most PS5 games that load in 1-2 seconds aren't multiplat, so cases like this one seem to be rare . Sometimes even it's Series X the one loading faster, which doesn't make much sense from a technical specs point of view, but well... PS5 performing better and at a higher rez than Series X doesn't make much sense either and here you have it.
It seems wasn't an issue in Tales of Arise. Though I doubt is a cheap effort as you think considered such From engine has never rendered an open world setting until now.The tweet you posted was comedy gold, considering the game runs like a turd on all consoles and looks like early last gen at the same time. Good shit.
Yeah. But its a nanocell.Sorry, you're wrong, even cheap LCD nanocell TV's from LG have vrr.
Same. While I like smart delivery on Xbox, the option of okaying both options and trophy hunting both is a nice option on PS’ side. I’ve done itI've always enjoyed the ability to choose which version to download on PS5. Sometimes it's just fun to compare stuff, other times I like collecting trophies again and it seems performance is yet another reason the way recent releases are going.
Those aren't comparable. On the GPU side we have 18%-22% differences favoring either console depending on the metric. On the I/O side one console has a much more powerful (x3) decompressor along with helper coprocessors and SRAM which his rival lacks. Not to mention 115% speed differential. Hardware differences between the I/O's are huge.
Edit: In summary it makes much more sense for PS5 to outperform XSX in FPS and/or resolution than XSX outperforming PS5 in loading times in light of respective specifications.
Of course, no one denies that. I only wanted to emphasis that your analogy doesn't quite work on logical basis because the I/O side is very far from being the 'mirror image' of the GPU side, there is no symmetry. All good.Yes, I know the specs difference in I/O between those machines, that's why I said we aren't seeing the kind of difference I was expecting. I mean, if we could only see the specs we would say that no game would load faster on Series X, ever. But some games do, so...
It was announced for PS since start.I'm shocked to find this is on ps as well because i distinctly remember it being offered as an example of great games coming to xbox, alongside Starfield and such.. is this a recent development?
It was announced on Xbox show and PS consoles basically at the same time.You’re not the first one that had the impression it was an Xbox title, some other poster thought the same thing the other day.
It might be because it was announced on a Xbox E3 showcase, IDK. It has always been a multiplatform game, and later shifted to PS5/Xbox Series when they were announced.
Each platform should have it own edited trailer because no platform should be forced to do marketing other platform.That makes sense now, so people have just watched the Xbox trailer. Shouldn't be allowed to have edited trailers to confuse people.
Once again it is the same pattern: Higher geometrical complexity, and higher amount and resolution of textures, results in more "traffic" (i.e. I/O) which gives the PS5 an advantage over the XSX. Titles that give the XSX an advantage all have lower geometrical complexity and lower amount and resolution of textures such as Hitman. Seems to me that the discussions we had roughly a year ago has more or less been validated - will be very interesting to see the first cross-platform UE5 game
Once again it is the same pattern: Higher geometrical complexity, and higher amount and resolution of textures, results in more "traffic" (i.e. I/O) which gives the PS5 an advantage over the XSX. Titles that give the XSX an advantage all have lower geometrical complexity and lower amount and resolution of textures such as Hitman. Seems to me that the discussions we had roughly a year ago has more or less been validated - will be very interesting to see the first cross-platform UE5 game
Clutching at straws?Does this game have native current-gen builds or is it just running in BC/enhanced BC on PS5 and Xbox Series consoles?