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Did you like max Payne 3 and possibilties of 4

MP3 grew on me over time. Initial impressions were mixed.
1 and 2 are legendary but 2 is my favorite.

What is it Max Payne does so fantastic?


1. The game has incredible replay value. Why? Because the game is immediate. Installs, menus, controls, UI, toturials. Everything is kept to a minimum. There are so many games where it is a pain in the ass to even get to the good action bits that you don't even bother replaying it.
It bothered me that MP3 had unskippable cut scenes. You cannot do this. Rockstar completely misunderstanded why people reinstall max payne 1 and 2 frequently to just get some action adrenaline for 5-8 minutes.
It can be so satisfying to just load the game, and run guns blazing, jumping down from a forklift in slowmotion as you violently kill many bad guys in ultra slow motion. Having cut scenes that cannot be skipped was.. It disrespect the players time. And it kills any desire to replay.



2. Max Payne is the good kind of simple. I HATE. I HATE shooters where they try to add layers by depth by adding vehicle sections, Sub-RPG upgrade elements and so on to a game to make it less repetitive.

That is the wrong approach. You adding a shitty vehicle section is not going to make me feel like the game has more breathe.
MP does one thing really well, and that is shooting. All it is has is its bullet time mechanic. Its so simple. But I keep coming back to it because they finetuned it so well. The game is punishing for not using bullet time correctly, and it rewards you for using it for the right times.
The game feels smooth as butter regardless how you're using it. Then it doesn't become a gimmick. Max Paynes DNA is the bullet time.



3. Max Payne doesn't have bullshit puzzles to slow down the player. Developers do this all the time. They have a level and start playtesting, and testers come in and say something arbitary like "game is repetitive, game is boring" and then they start chopping up the game, make the levels convoluted and make these fetch point-A to point-B level designs. But this adds little of value because the exploration and critical thinking in the supposed puzzle solving is an afterthought. It ruins the pacing, and its a cheap tool.
Instead deal with the core-22 seconds of fun as famously dubbed by bungie. You don't need to sodomize your own game world because a player moves through it too quickly, and you want to water down the soup because it'll take less than the value of 60 dollars game to slurp through, but your hands are tied because the budget for the game demands a 60 dollars pricetag and so much of the budget got into high production values like voice acting, mocap and so on, as well as marketing related items.




4. Max Payne 1 and 2 uses clever storytelling techniques to show us less, but making us feel more. If you are a developer and you got the chops to make witcher 3 or metal gear solid level quality cut scenes, then go ahead. But the vast amount of Devs can't do justice to the story they are trying to tell. Its incredible expensive, difficult and time consuming.
Why in the fuck are not more studios doing what MP1 and 2 did? using solid writing, good sound mixing, still images in a comic book format allows for story that is told at a high pace, suitable for the games film noir themes, but there is also shown so little that the player can have his/her own personal interpretation.

The Mona Sax romance story in MP2 is perhaps the classiest romance in gaming. Its not tacky, creepy or cringey, and perhaps its because the game doesn't show you much. The art stills are skillfully done, the script is decent and the sound mixing leave enough to fill out the blanks.
I have so much praise for MP1 and 2s storytelling delivery.
It is not even that MP is a masterfully written game. Max Payne is almost grotesquely and comically caricaturized, and even the delivery is heavy handed. But like Snake in Metal Gear Solid, we buy the character and we like the writing and the over dramatic voice over delivery. We buy the fiction. And its because it all comes together.
There are so many other games where the cut scenes look fucked or I am distracted by bad lip syncing, or fucked up character hair or something like that. Developers should do themselves a favor and explore storytelling mechanics of MP1 and 2 much more closely.
They'd save so much time and money. Money that can be used towards hiring better voice over directors and better script writers.
Imagine if your game had a writer who wrote as good as stephen king or Patrick Rothfuss. It would be a level of storytelling in gaming we cannot perceive today.
´Storytellers are focusing on the wrong things in games. MP1 and MP2 shows you how effective simple storytelling can be.
MP3 was technically impressive, and there where good bits to the story, but I felt I saw a game version of Man on Fire, and nothing wrong with that. Man on Fire is an incredible action movie, and one you need to see if you haven't.
I just felt MP1 and MP2 tapped into something very special.







Tl;DR - Max Payne respects the players time. The game is not watered down by trying to artificially extend its length or make it perceived as more deep by adding more layers and gameplay systems on top of it. It is raw, destilled and simple. There is only one mechanic, but that mechanic is done masterfully and incredible satisfying that it trumps so many other games.
Other games; Focus on doing fewer things well. Your weakest link decide the faith of the chain, and we don't need more 3 person shooters full of garbage side gameplay. Does your game really need vehicles? Does it really need cover mechanics? does it really need level upping your character? Does it really need weapon upgrades?
On the surface, you might think that all these features are excellent, but they can detract from the experience, and if they are superficially implemented, then they do more harm than good. Because they keep the raw gameplay from being as good as it could be, and that makes the game less good.
It's not just a less is more, or that this is the case for all games, but just a basic fact that putting your resources into mastering a specific thing is a better outcome than doing 5-6 things mediocre or decently.
Lastly, you dont need a long game. If the natural game of your game is more of a 3-4 hour experience, then aim to make a fantastic 3-4 hour game that actually makes people people want to replay them. And aim for 40 or 50 dollars to take that time differentiation into account.
I am not gonna like your game more or find it more memorable if you piss and shit in your own bath water to make it last for 8-10 hours. You didn't make the game better, you just made the game worse, and in the process wasting my time, increasing the chance that I will never want to replay it, because you had to copy paste assets, do backtracking, engage in thoughtless fed-ex questing, running errands, breadcrum carrot on a stick navigation, grinding and other cheap tools used to artificially extend a game. Stop doing this shit. I mean it.
 

Varg

Banned
I liked it. Good single player gameplay/length. Multiplayer was fun as hell. I hope it comes to Xbox BC soon to get that online community going again . I'll buy it again in a heartbeat
 

KonradLaw

Member
To me the biggest reason why MP3 never felt as good gameplay-wise as MP2 was that damn Euphoria system. In MP3's Max was like a fricking delicate flower. Any contact with obstacle caused him problems. This destroyed the feeling you're watching the ballet of violence that MP2 had.
In Payne 2 your body could hit anything and it didn't matter. It did matter in MP3, which coupled with much denser object placement in enviorement heavily changed how the game felt to me.
 

nynt9

Member
Incredible gameplay, but one of the most frustrating games I've ever played because of how hard it tries not to let you play it. Constant, constant interruptions not just for cutscenes, but just to watch Max walk across a room or open a door or just make a face. I honestly can't think of another game that takes control away from the player more often than Max Payne 3 does.

And they're all unskippable, which makes it a hundred times worse. Constant interruptions are terrible, but at least if you could skip them the game would have incredible replay value. Hell, the game has an Arcade Mode, which you'd think would be exactly that, but it still plays all the cutscenes when you pick that option. It's just baffling. Totally saps my will to just go in and shoot guys for the fun of it, because there's no escaping those cutscenes.

Even when you do get to play, so much of the game is set in narrow corridors with very little room for getting creative, and it feels like half your playtime is made up of railshooting sections anyway. There's a setpiece in a soccer stadium where Max sets up with a sniper rifle, where you're locked into the sniper scope and the game will actually point it at bad guys for you. It'll drag your view over to where the bad guys are spawning, let you shoot them, then take control away from you again to point to the next bad guys. I remember sitting there completely dumbstruck that this was the exciting gameplay that Max Payne 3 had in store for me. I literally had to keep wiggling the mouse to know when I was allowed to play the game again. Like, why not just have the game play itself at that point?

Story, writing and tone-wise, MP3 doesn't stand up to Remedy's games at all. I smiled at the line where Max says he has a "hole in his second favourite drinking arm", but everything else is just noir-by-numbers that shows no real understanding of the character or the world Remedy created.


This is exactly how I feel. I'd love to play it but it just doesn't let me. Most cutscenes have Max doing something you could have totally done in gameplay. Agree with the last paragraph as well. They did a gritty neo-noir story with a character named Max Payne, but it had little in common with Max Payne.
 

Big_Al

Unconfirmed Member
It's an amazing game and one of my favourite third person shooters last gen. I probably like it a bit more than the others but I love Max Payne 1, 2 and 3 a lot. McCaffreys performance was superb in 3 and I really like the story they told for Max, if anything I felt it was the best character arc for the character out of all of the 3 games. It's also by far and away Rockstars best controlling game, so much so that going back to GTA V felt like a bit of a downgrade tbh.

As has been said the cutscenes constantly interrupting can be a bit annoying but it doesn't personally bother me THAT much, especially on arcade mode. Still replay it now and again, hell you've put me in the mood with thread to play through all of them again :p

Talking about Remedy it was also a pleasure to play Quantic Break, I love Remedys combat in that game and would put it near up there with MP3.
 
I really liked how the character controlled and the general feel of the gunplay. But it's probably the only game that ever disturbed me from a violence standpoint. I don't know if I was particularly stressed at the time, and maybe that irked me for some reason, but the constant gore and death, plus this very grim depiction of the brasilian underworld, it was very distressing. I don't think I ever read of anyone pointing it out, does anyone felt the same about the game?
 
To me the biggest reason why MP3 never felt as good gameplay-wise as MP2 was that damn Euphoria system.
In MP3's Max was like a fricking delicate flower. Any contact with obstacle caused him problems. This destroyed the feeling you're watching the ballet of violence that MP2 had.
In Payne 2 your body could hit anything and it didn't matter. It did matter in MP3, which coupled with much denser object placement in enviorement heavily changed how the game felt to me.

Right!!
I forgot about this in my ramblings why Max Payne 3 control/game-play failed for a Max Payne game some posts above.
 

Simo

Member
I would love a remaster of all 3 but I don't know if that would work with remedy making the first 2?

Rockstar owns the IP so don't think it wouldn't matter what Remedy thinks considering Rockstar just re-released the first game as a port on PS4 , but I don't think they'd invest the time and money in remasters as it's really not worth it when aside from the first game the sequels sold poorly. FYI Rockstar also contributed to the development of Max Payne 2 since they were acquiring the IP early into it's development.

I'd love a Max Payne 4 though. Max had some unfinished business in New York and Max Payne 3 was the best TPS on last gen for me.
 
Great game

Bad Max Payne game

I'll take Max Payne 1 with the engine of Max Payne 3

.
To me the biggest reason why MP3 never felt as good gameplay-wise as MP2 was that damn Euphoria system. In MP3's Max was like a fricking delicate flower. Any contact with obstacle caused him problems. This destroyed the feeling you're watching the ballet of violence that MP2 had.
In Payne 2 your body could hit anything and it didn't matter. It did matter in MP3, which coupled with much denser object placement in enviorement heavily changed how the game felt to me.

That was always the biggest problem to me too. There was just not enough space.

The idea of the environment affecting the player character's body is brilliant, but the game just makes it all so limiting in practice.
 

SomTervo

Member
There are moments where Quantum Break is almost like Max Payne 3 or 4.

Max Payne 3 was good, but the level design and pacing utterly fucked it. There is a fair amount of gameplay but it's padded out every 30 feet or so with agonising unskippable cutscenes. So flawed.

However, I have very high hopes for 4.

If they keep the mechanics identical, bolt on a slightly better narrative, and improve the level/encounter design and pace tenfold, it would be a masterpiece.

I'd like a Remake of 1 & 2

Fuck. Yeah. A remake of 1 and 2 back-to-back with MP3's engine/mechanics would be... Fucking insane. A masterwork.
 

VAD

Member
MP3 is an excellent game buried burdened by bad decisions.
So what I want for MP4:
- MP3 mechanics
- actually good story
- relatable characters
- less monologues
- less loadings
- Sam Lake

I don't believe it's an impossible task.
 
If they released MP1 and MP2 with the MP3 engine, I would be absolutely ecstatic. And hopefully it would pave the way for a fourth game.
 

Darkspiret

Neo Member
i enjoyed it enough, but as a max payne game i was severely disappointed. the core gunplay was great and max had some good bits of dialog, but thats only half of what a max payne game is.

the atmosphere didnt feel as thick. the story and writing got way too serious with very little cheeky humor. the comic panels were gone in favor of annoying lsd flashing and the games pacing felt really wonky due to the frequency of the cutscenes which made matters worse in that you either couldnt skip them or had to wait for them to play out to a certain amount before you could while the game was loading. (and the game had severe loading issues on my hdd)

the whole game basically played out like -- 1 room of combat, 10second transition(where max is shown looking around or opening a door that you couldnt have done for some reason). 2 rooms of combat, 1minute long cutscene. 1 room of combat, 2 minute cutscene. 5 rooms of combat, 20second transition. 2 rooms of combat, 5 minute cutscene ect. it made the whole thing feel off to me. i also felt the scenarios they put you in were far less interesting. in 2 you had a lot more unique things thrown at you like the funhouse, baseball bat boy escort, dream sequence or playing as mona. here its pretty much one small fight in a corridor after another with very little variation or anything interesting to spice it up.

personally speaking im also not a fan of the realistic movement rockstar puts into there games. max payne was always a more faster arcady shooter type and having to wait for animations to play out doesnt feel right for this series even if it looks nice or is more "realistic". theres something to be said for play-ability.
 

Screaming Meat

Unconfirmed Member
If they released MP1 and MP2 with the MP3 engine, I would be absolutely ecstatic. And hopefully it would pave the way for a fourth game.

There's a mod for Max Payne 2 which attempts that very thing. Not tried it myself but would like to. Don't think my laptop can handle it.
 

Kaizer

Banned
Funny timing on this thread - I just played through Max Payne 3 all the way for the first time yesterday and enjoyed the hell out of it. One of the best 3rd-person shooters I've ever played. It took me a little while to warm up to the controls, but once I did the gameplay is just so smooth and fluid. Using the bullet time to take out like 4 to 5 guys at once makes you feel like a badass and the setting of Sao Paolo was incredible.

I never played Max Payne 2 and only a bit of Max Payne 1, but I really enjoyed the story of MP3 and the visual aesthetic of it all. Max's constant monologues were hilarious but I can easily see why someone would find both his quips and the visual style overbearing.

Would really love to see a Max Payne 4, I know for sure I'll be replaying MP3 several times in the future. It's up there with Vanquish and Binary Domain for my favorite shooting games.
 

Simo

Member

Well, shit.

I wouldn't worry. The majority of the recent Rockstar releases haven't been handled by one single studio and Max Payne 3 was primarily developed with Rockstar Vancouver, Toronto, New England and London doing the bulk of the work. I believe Rockstar London focused more on the multiplayer side.

Rockstar San Diego, North and Leeds also contributed and Rockstar New York handled all the motion capture and audio for the game.
 

Composer

Member
Please god no. Max Payne 3 was NOT MAX PAYNE. If there is a Max Payne 4, please let the original devs handle it. I couldn't even finish Max Payne 3 because of how bad it was, and kept getting worse. Absolutely the worst (story wise) in the series, and doesn't hold a candle to the other 2.
 

Composer

Member
Incredible gameplay, but one of the most frustrating games I've ever played because of how hard it tries not to let you play it. Constant, constant interruptions not just for cutscenes, but just to watch Max walk across a room or open a door or just make a face. I honestly can't think of another game that takes control away from the player more often than Max Payne 3 does.

And they're all unskippable, which makes it a hundred times worse. Constant interruptions are terrible, but at least if you could skip them the game would have incredible replay value. Hell, the game has an Arcade Mode, which you'd think would be exactly that, but it still plays all the cutscenes when you pick that option. It's just baffling. Totally saps my will to just go in and shoot guys for the fun of it, because there's no escaping those cutscenes.

Even when you do get to play, so much of the game is set in narrow corridors with very little room for getting creative, and it feels like half your playtime is made up of railshooting sections anyway. There's a setpiece in a soccer stadium where Max sets up with a sniper rifle, where you're locked into the sniper scope and the game will actually point it at bad guys for you. It'll drag your view over to where the bad guys are spawning, let you shoot them, then take control away from you again to point to the next bad guys. I remember sitting there completely dumbstruck that this was the exciting gameplay that Max Payne 3 had in store for me. I literally had to keep wiggling the mouse to know when I was allowed to play the game again. Like, why not just have the game play itself at that point?

Story, writing and tone-wise, MP3 doesn't stand up to Remedy's games at all. I smiled at the line where Max says he has a "hole in his second favourite drinking arm", but everything else is just noir-by-numbers that shows no real understanding of the character or the world Remedy created.

This is exactly how I feel. I'd love to play it but it just doesn't let me. Most cutscenes have Max doing something you could have totally done in gameplay. Agree with the last paragraph as well. They did a gritty neo-noir story with a character named Max Payne, but it had little in common with Max Payne.

You guys both nailed it.
 

Saven

Banned
I liked it, but it didn't have the charm or wasn't nearly as great as the original game was. Hard to top the original as it's one of the greatest games of all time though. I wish it wasn't so on-rails and didn't keep interrupting you with cutscenes though. That was my biggest complaint about MP3.

I did like Max Payne 3 better than Max Payne 2, which I didn't really care for too much and thought that was really bland and getting too cartoony.

So yes I would love to see another Max Payne someday, hopefully a little bit more like the original though.
 

TGO

Hype Train conductor. Works harder than it steams.
Fuck. Yeah. A remake of 1 and 2 back-to-back with MP3's engine/mechanics would be... Fucking insane. A masterwork.
Well I mainly want it because MP1/2 looks shit and handles terrible, 4 way movement is horrible I always end up walking sideways instead of forward.
 

zma1013

Member
it was ok but the cutscenes pretty much halt any momentum it tries to get going. Maybe they could save money and make a cheaper game if they didnt have eleventy billion cutscenes and went back to the comic strip style.
 
There's a mod for Max Payne 2 which attempts that very thing. Not tried it myself but would like to. Don't think my laptop can handle it.

First time seeing this Payne Evolution Mod and it never occurred to me how much I'd rather see that get developed further instead of someone trying to work around Max Payne 3's file fuckery. Heck this mod looks halfway there, but stuff like Max's comical running animation and the difference between Max's new model and the thugs is really off putting. If they could smooth out the animations, improve the enemy models (Surely they could just reuse the ones already in MP3?) and redo the environment assets then I'd throw money at the people behind this mod. Not saying it'd be as easy or as simple as that, but it'd be wonderful if it came to fruition.
 

antitrop

Member
I enjoyed the core gameplay, but the dull pacing caused me to drop it a bit more than halfway through.

I didn't really care about the story in Max Payne 1 or 2, either, but 3 really forced you to care to get to the gameplay and I just couldn't do it.
 
Max Payne died in The Sudden Stop, it was a fitting conclusion for his character.

Reading that with Max Payne narrating it got me more emotional than anything in 3.

https://youtu.be/dPuJzq3oIU8
It's true what they say about the fall and the sudden stop at the end.

I'd lain here in the snow while the lurid chain of scenes that had led me here kept playing in my head, a rerun of my own private snuff movie, a memory of my corpse. Alone at my own wake. Thinking in metaphors again.

The Femme Fatale was gone.

Only a sour taste remained of the kiss that killed me.

This was a late goodbye. Thirteen years after I'd gotten my revenge, it finally caught up with me. It'd been a long time to bear the pain.

My blood painted the snow red - a gruesome slushie - dissolved all the scattered painkillers, and leisurely dripped down to the sewer, mingling with the bile of the city, becoming one with it.

I can see them now, my wife and my baby.

Honey, I'm home.
 

dmshaposv

Member
Fuck unskippable cutscenes.

I hated the story and found Max generally unlikable, but in order to enjoy the solid gameplay I had to endure the shitty cutscenes.

Go back to comic book panels. I want the ability to skip them and jump into action.
 
The gunplay in MP3 is fantastic. The story wasn't terrible, but it did feel a little too heavy handed at times, and the unstoppable cutscenes are a bit of a bummer. Max Payne 3 is a solid game in my book, and I think Rockstar did a fine job carrying on the mantle. I would love to see a part 4 because I feel like they can iron out some of the criticism from the 3rd game and make something even better.
 

Breakage

Member
Is MP3 best played with auto aim on or off? I thought the presentation was slick, but I found the gameplay difficult (I played with auto aim off on X360). I still completed it on the default difficulty, but I just don't get why the gameplay is praised.
 

dex3108

Member
Give Remedy to write story, open levels a bit so you don't hit things in slow mo, use Max Payne 3 gameplay. That would be in short my short recipe for Max Payne 4 :D
 
Absolutely loved Max Payne 3. Would love a fourth.
This. That game stuck with me, long after I was done with it, for both its style and its substance. Just an amazing game.

I have no idea how they'd do it in terms of character and storytelling, but I'd absolutely be down for more. Just with skippable cut-scenes and better replayability next time.
 

xevis

Banned
There have only ever been two Max Payne games. That gore-happy silliness with the bald guy in South America was just a fever dream. It never happened.
 

Dyna

Member
I love Max Payne 3. Now that I think of it, it's probably one of my favourite games from last gen. Not sure I'd want a fourth one, I thought they ended MP3 quite elegantly and it doesn't really need continuation.
 
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