Riky
$MSFT
But your always speculating. Is this a speculation thread also?
All looks like facts to me, some others seem to speculating a lot, also they're using factually wrong information like the memory split.
But your always speculating. Is this a speculation thread also?
Correct me I'm wrong, but the core argument has been that the id software dude wrote two years ago that the memory isn't enough, likely before even trying to work with the XSS. It's not exactly a strong argument considering the dude's output with the XSS version of Doom Eternal and his interviews afterwards.
Actually it is factually incorrect to deny the fact to the existence of 2 different memory pools at different speeds in the Series Xboxes. “Split” is semantics.All looks like facts to me, some others seem to speculating a lot, also they're using factually wrong information like the memory split.
Have you heard of 'minimum requirements'?Based on the Steam PC spec charts most gaming PCs have specs worse than the XSS.
More likeDude before Bethesda acquisition announced - Xbox Series S is problematic
Dude after Bethesda acquisition announced / completed - Xbox Series S is ok.
Are we now pretending the comments once MS started paying his salary are unbiased? Are we now ignoring that other developers have spoken on this?
I'll leave this here for you to check the dates yourself: https://news.microsoft.com/2020/09/...ia-and-its-game-publisher-bethesda-softworks/
Actually it is factually incorrect to deny the fact to the existence of 2 different memory pools at different speeds in the Series Xboxes. “Split” is semantics.
Ironically if it were split in the truest sense like PC architecture it would be better off with no contention on a single bus like there is here.
You don't know the difference between marketing and a presentation for developers, says it all.
More like
Dude before working with XSS (and wishing for 64 GB of RAM in next gen consoles) - XSS is problematic
Dude after working with XSS - XSS seems ok
That's at least the way I see it. Of course he's not unbiased, but he wasn't unbiased before either.
Based on the Steam PC spec charts most gaming PCs have specs worse than the XSS.
Well maybe they need you to present it to them so that they can stop having the issues they say they're having.
Riky - Head of developer relations at Microsoft Game Studios
Experience: Neogaf
He changed his opinion after actually trying to develop for XSS. Before he only saw the numbers on paper, thought that the memory was split and was likely pissed off about it. It's interesting that people put so much validity on the one opinion where he has zero experience with the system, and put no validity on the opinion after actually delivering a product on the system.Dude after being paid by Microsoft - XSS seems ok.
This is what you don't get. Using someone that has an obvious conflict of interest and stating "he changed is opinion" is just rich.
What lesson will that be? It continuing to outsell Xbox 360?
There will be no lesson learned because the system is serving its purpose. Also, Sampler Feedback Streaming exists and will immediately remedy that memory issue when utilized. And lower resolution and lower quality textures is a known solution for Series S's memory problems. The CPU is more than up to the task and there's much more still to draw out of the system.
Don't need to, they've shipped a game since then, 120fps for Doom Eternal and Metro Exodus fully traced, the developers of which then stated that they are very interested in SFS going forward.
Ironically if it were split in the truest sense like PC architecture it would be better off with no contention on a single bus like there is here.
He changed his opinion after actually trying to develop for XSS
I like how the benchmark is now two last gen games.Don't need to, they've shipped a game since then, 120fps for Doom Eternal and Metro Exodus fully traced, the developers of which then stated that they are very interested in SFS going forward.
I also like how people claim XSS will hold next-gen back with zero evidence.I like how the benchmark is now two last gen games.
I know they have but I never did. I do believe games will run on the Series S,I don't think they will run very well even with the usual downgrades.I also like how people claim XSS will hold next-gen back with zero evidence.
I also like how people claim XSS will hold next-gen back with zero evidence.
I answered your question already. You chose to deflect it.Still not answering my question, instead you bring cross-gen in the discussion, which we know will be ditched soon.
Flight simulator is already running on xss.I know they have but I never did. I do believe games will run on the Series S,I don't think they will run very well even with the usual downgrades.
Just like how hfw, a 2022 game is able to run on 2013 base, devs would be able to run games on Xss in the future.
Only if you think being needlessly over defensive cannot be console warring but my comment wasn't about an isolated incident. I said "they are known for their console warring".By definition, if you aren’t pitting one console against the other in bad faith, or working overtime to run down one console, how can it be ‘console warring’?
I don't understand why people bring up the DE patch as if it somehow contradicted the "id software dudes" comment. The id software dev said there isn't enough memory for BVH and low and behold the DE patch had no raytracing or quality mode on XSS. In fact I bet this is why a lot of long time first party devs from MS have dropped previously promised raytracing from their games and XSX isn't getting it now too.Correct me I'm wrong, but the core argument has been that the id software dude wrote two years ago that the memory isn't enough, likely before even trying to work with the XSS. It's not exactly a strong argument considering the dude's output with the XSS version of Doom Eternal and his interviews afterwards.
Devs said that XSS will hold next gen back? Which ones?And we're here splitting hairs and talking in circles around the obvious with people that throw acronyms like if they were candy while not having the slightest grasp of the technology. Hell, most people here that throw said acronyms don't understand how parallelisation of tasks works between different hardware components and then thought they were qualified enough to say things like "smart shift is underclock" (when referring to the PS5 in this case).
Dev statements = Zero evidence
Masters Degree in Xbox Ambassadorship = Evidence
Devs said that XSS will hold next gen back? Which ones?
You think Halo doesn't have raytracing because of XSS? Interesting theory, considering how slow 343 are with literally everything they do. Also you mentioned "a lot" of first party devs, who else promised raytracing and didn't deliver?In fact I bet this is why a lot of long time first party devs from MS have dropped previously promised raytracing from their games and XSX isn't getting it now too.
Looking forward to Fortnite being held back by the Series S. Graphics gonna be wild. They'll also have to cancel all the phone and last gen versions of the game, big sad.
You think Halo doesn't have raytracing because of XSS? Interesting theory, considering how slow 343 are with literally everything they do. Also you mentioned "a lot" of first party devs, who else promised raytracing and didn't deliver?
It would probably still have to be refined a bit more to draw less power,run even cooler before you can stick that thing in a handheld. They'd probably have a better chip for that by then.I always wondered if the series S ‘profile’, could be used to release an Xbox handheld mid-gen. After the steam deck, I’m hoping this still plays out in ‘24-25
Not discredited, just not very convincing. I've yet to see an explanation to why reducing resolution/frame rate/settings isn't enough to scale down a XSX/PS5 targeted game. It's easy to see why it doesn't work with last gen, since scaling down CPU und SSD is hard or even impossible. But GPU/RAM? I don't see it.Another developer easily discredited like Amber Turd
I like how the benchmark is now two last gen games.
And they still have a lot more memory than XSS.Based on the Steam PC spec charts most gaming PCs have specs worse than the XSS.
Xbox One also outsold 360 during the same time period ( 16months ) and it had a more expensive unit then other Xbox’s.
Despite what people think Xbox One and Series S/X have sold roughly the same during the same time peroid, 16 months, 13-14million.
Aaron’s tweet was not news, just cherry picking stats. It would of looked silly if he mentioned, Xbox One also sold this amount but failed to sell close to the 360 total number….
But then again The One X versions of 360 back compat games aren't on Series S are they? Or did they change that?Well we haven't actually had any next gen only ones yet, but both those modes were not possible on the last gen consoles even One X which was the most powerful, so it's a good indication.
Is that why DOOM Eternal doesn't have ray-tracing on XSS?He changed his opinion after actually trying to develop for XSS. Before he only saw the numbers on paper, thought that the memory was split and was likely pissed off about it. It's interesting that people put so much validity on the one opinion where he has zero experience with the system, and put no validity on the opinion after actually delivering a product on the system.
Exactly, it's one of the many things you can do as a dev to scale down XSX games to XSS without compromising the XSX version.Is that why DOOM Eternal doesn't have ray-tracing on XSS?
Memory constraints on the Series S - that's why they had to omit RT from the XSS version.Exactly, it's one of the many things you can do as a dev to scale down XSX games to XSS without compromising the XSX version.
Yeah, RT is quite memory intensive.Memory constraints on the Series S - that's why they had to omit RT from the XSS version.
You heard the terms target platform, lowest common denominator, path of least resistance, time, money, budget?Not discredited, just not very convincing. I've yet to see an explanation to why reducing resolution/frame rate/settings isn't enough to scale down a XSX/PS5 targeted game. It's easy to see why it doesn't work with last gen, since scaling down CPU und SSD is hard or even impossible. But GPU/RAM? I don't see it.
Target platform is PS5/XSX. And those targets can easily be scaled down to run on XSS. It's more work/money, that's why some devs call it a pain, but it won't hold anything back. It's not like XSS is going to be the target platform.You heard the terms target platform, lowest common denominator, path of least resistance, time, money, budget?
The bottleneck is the practicality quotient.