Jonnyboy117
Member
Meatpuppet said:An IGN review that yields coherent, humorous quotes? With decent spelling?
Time's sure have changed :/
Time's? :lol
Meatpuppet said:An IGN review that yields coherent, humorous quotes? With decent spelling?
Time's sure have changed :/
Red Scarlet said:...didn't you just tell me to play a Might and Magic game last night?!
Offering no illusions of potential, Robocop gets cracking right away in its bid to offend. The opening FMV is an abomination, portraying the supercop himself as some kind of lumbering imbecile who vomits dialogue in tones only lobotomies can provide. Overstated attempts at satire come off as though they were deferred through a child while its immediately apparent that a sub-TV production is about to unfold. Intros and the like do, of course, often serve as offal around an otherwise successful game; here, however, they serve up the prospect of a bitter pill to swallow Robocops fallen, and he aint getting up.
The game proper systematically confirms this in a flood of inadequacies. It may be surprising for some to hear that the characters dawdling pace is not one of them - Halo, remember, offers a perfectly tuned game with an engine locked at 30 frames per second. This isnt the problem; just about everything else is. An early example: while it may be conceivable that Robocops mechanical stride sounds like someone taking continuous photographs of your inner ear, this isnt a particularly pleasant sound over prolonged exposure. It is, in fact, right up there with babies crying and Victoria Beckham.
Despite the two-year-plus development cycle, Robocop is a buggy mess, filled with loads of unbelievably obvious issues that somehow dodged their way through the QA process. The biggest of these issues involves collision detection, which might as well not even exist half the time. Enemies will frequently just waltz right through walls and not think anything of it. Of course, while their gun is sticking through a wall, they have the ability to shoot you, but if you try to shoot back through the wall, your bullets magically bounce right off. Enemies also have an interesting habit of just totally spazzing out at times, depending on how close or in what position you're standing in relation to them. Sometimes moving too far over from their basic firing range will cause their torsos to start spinning around and around like a demon-possessed whirling dervish, and they won't stop spinning until you move that extra inch over to the right. Also, in practically any mission where you have to rescue hostages, if you wander up to a wall on the opposite side of the room where the hostage is positioned, and you press the "rescue" button while facing that wall, you can rescue the hostage without ever having to walk into the room and face any of the bad guys.
Have you ever heard the joke, why did the boy throw the clock out the window? Because he wanted to see time fly. Well here's a good one, why did I throw Warriors of Might and Magic out of the window? Because its utter crap!!! It's as mighty as Mr. Muscle, and about as magical as pulling a rabbit out of a rabbit hutch. It reminds me of one of those English essays you used to get at school where the teacher told you to describe a day out. The teacher always told you to talk about a bad day because you would have more to say. Well sit back, relax, this could be a veeeeeeeery long review. But I'll try and keep it short because I have to go get a psychological examination after this.
This is just an insult to the folks who shelled out 300 dollars for the PlayStation 2. Warriors of Might and Magic should show anyone who creates games for a living, what NOT to do. This games looks like a high resolution PS One game, and nothing more. In fact, I would bet money this version couldve been done on the PS One. Its ugly, plays horribly, which in the end leaves only one conclusion a very bad game.
[...]
Nothing hurts me more than to write a bad review, because I tend to pull my punches. Unfortunately this game deserved every bit of bad word of mouth it gets. This game is fine for the PS One, as it is approaching the end of its life span, but not for the PS2. It shouldve and couldve been much more. Easily, this is 3DOs biggest stinker to date on the PlayStation 2. Hopefully, Heroes of Might and Magic wont disappoint as much. Stay tuned folks!
MrAngryFace said:I finally found a fellow warrior in the sewers. Long minutes of mucking around fighting giant bugs has earned me a BROTHER IN ARMS.
which burst into giant blossoms of urine-colored confetti
Scott said:
btutterrow said:I respect your choices, but the real winner would have chose DARK ANGEL: VAMPIRE APOCALYPSE for the other person. 800 hours of horror/gameplay/horrible gameplay.
Drinky Crow said:I gave the first Shadow Hearts a C-.
johnjohnson said:How much would that be in numbers? I'm not used to the US school marks...
Belfast said:I recorded a video of me playing/dying on the final mission.
Its not a great video or all that funny, but if anyone is interested and has somewhere I can upload it (~23.5mb), you too can experience the pain and tedium!
nm: got it
http://s48.yousendit.com/d.aspx?id=02602CD9J6CUV24DO4DFX6J19L
Attack You said:Oh my god... It's only a minute into the video, and that screaming after every combo makes me want to hit children.