Throwing Kena in there is just....Sekiro and Kena ask more of you in average combat encounter( I don't even need to bring up the like's Devil may cry and Ninja Gaiden.)
That tommib poster has a great insight was that the scale is the game - overwhelming and intimidating.Why do you need an empty traversable landmass with nothing in it to feel epic?
Doing nothing is boring - that's not why you play games. What's epic about doing nothing while going to a place where you can do something?
You don't need to actually be able to walk everywhere for a feeling of scale. 99.99% of games only allow you to go to certain spots within any place - the rest of that place is alluded to and that's more than enough to give a sense of scale.
Quit and Continue is the pause.That's a multiplayer game.
Elden Ring is a single player game with opt-in multiplayer content.
There's exactly 0 technical problem in implementing it like "do not allow players to be invaded while paused, do not allow players to pause while being invaded". It's not rocket science...
It's not like it's fun for the invader, either, to invade someone who's just AFK.
For all the arbitrary moaning and derisive reductionism this does, there are snippets of truth in there. I've been a fan since Demon's Souls, and this time round it seems like they leaned too heavily into obscurity. I don't get the impression that the devs know the full story like they did in previous games, too much is impossible to figure out and that seems more of a mistake than an intentional mystery.Bosses? world assets? combat animations? Caves? Recycle X5 & mix. Winning formula.
Say we send gamers back to caveman-era gaming with no way to pause? Force folks online to garner bits & pieces of the incoherent storytelling? Absolutely brilliant design & nothing wrong there!
Towns? Villages? Inhabitants? Any actual world interaction? Fuck that. Take your braindead one-liner NPCs & enjoy it.
Elden Ring AI: If boss see MC -> attack with janky animations till MC dead. Else -> Nothing. Just roam round damn spot forever like a moron.
Same mediocre FromSoft tech? *Overworld Stuttering Intensifies*
ER's an Iteration. Not an evolution. Same shit Souls have been about, but HEY NOW here's a horse! an open world hub! We added jumping!
Saying that these "major additions" are groundbreaking for open-worlds is subjective, but incorrect imo.
Okay but very flawed game. Lotta what's being hailed here have already been done elsewhere & better.
It's called sense of exploration, discovery and adventure. Also pacing.Why do you need an empty traversable landmass with nothing in it to feel epic?
Doing nothing is boring - that's not why you play games. What's epic about doing nothing while going to a place where you can do something?
You don't need to actually be able to walk everywhere for a feeling of scale. 99.99% of games only allow you to go to certain spots within any place - the rest of that place is alluded to and that's more than enough to give a sense of scale.
Yup. Like clockwork.A year has passed and now the cycle of hate begins, darkness falls and the scrubs are loud once again…
I knew that would trigger some of you. ( That's why I put it in there)Throwing Kena in there is just....
Good response I've never really thought of it like that. I think I lack the patience to do a low level run through.My view: the complexity isn’t in the button presses (a la Nioh) but the punish windows.
For example, two-hit combos branching into three-hitters with little tells, learning the timings to avoid delayed roll-catch hits, finding out which strikes you can jump over, or hyper armour through with an ash of war, where you can jump to avoid AoEs.
If you go in with an OP weapon you’ll miss most of this as you chaotically spam roll and get in enough lucky hits to defeat the boss. This was the defining feature of my first run through.
Godfrey the first Elden Lord will sometimes do a little stab with his axe face-on, a little move I can’t figure out how to avoid. Champion Gundyr did something similar in DS3 but you could roll out of it. Working this out is where the pleasure is.
I prefer complexity in reading animations and recognising patterns to stance-changing, face button combos and build min/maxing. It feels more… emergent and less perscriptive?
Achievement in art and level design w/out any comparison.
I oft find myself thinking of this game out of the blue. And also i see elden ring in everything.
I was getting high with my friends and we started watching drone videos of worlds beautiful vistas. Half of the scenes i was like wait shit, thats exactly like elden ring.
Few examples.
Ephesus - turkey
Elden ring graveyards
Mont saint michel - france
Academy of raya lucaria
Tombs of madain saleh
walking turtle buildin elden ring (brought down)
The point of a game like this is to see and live the world, and you’ll never live that first time again. Planning and speedrunning it is not the way to enjoy the good things the game has to offer. Unfortunately, the unrelenting nature of the game means no run will ever be a pleasure cruise to see the sights and challenge a few interesting bosses. The linear nature of the Souls games makes this approach more feasible (even if it makes some parts even more of a chore, see anything post Anor Londo in DS1).I thought like this until my realisation that the game isn’t designed for 100% runs.
You can do a fresh play through in like 10 hours if you know what items you want and plan accordingly.
I think the gradual mastery of the world through game knowledge is where the joy of Elden Ring is.
I think we're finally seeing the honeymoon phase end with Elden Ring and people are now able to be critical of its flaws
The point of a game like this is to see and live the world, and you’ll never live that first time again. Planning and speedrunning it is not the way to enjoy the good things the game has to offer. Unfortunately, the unrelenting nature of the game means no run will ever be a pleasure cruise to see the sights and challenge a few interesting bosses. The linear nature of the Souls games makes this approach more feasible (even if it makes some parts even more of a chore, see anything post Anor Londo in DS1).
I’m perfectly happy to never go anywhere near the end-game boss triad of ER ever again in my life, but even if I wanted to do the Ranni quest again I’d have to endure several hours of other stuff that, frankly, nauseated me after finally beating ER. Nothing in the game is so compelling to make me play through it again just for it. I see no joy in making and following a detailed roadmap of steps to do to become ”op” quick in a game like this, unless you’re into speedrunning. There’s just too much stuff to reduce everything to that, but this also means there’s a world of stuff between you and the good bits. And that, in the end, is what makes me and others not wanting to bother with ER altogether again.
Why do you need an empty traversable landmass with nothing in it to feel epic?
Doing nothing is boring - that's not why you play games. What's epic about doing nothing while going to a place where you can do something?
You don't need to actually be able to walk everywhere for a feeling of scale. 99.99% of games only allow you to go to certain spots within any place - the rest of that place is alluded to and that's more than enough to give a sense of scale.
I agree but it’s still one of best games everIt's not even the best FROM game.
Why do you need an empty traversable landmass with nothing in it to feel epic?
Doing nothing is boring - that's not why you play games. What's epic about doing nothing while going to a place where you can do something?
You don't need to actually be able to walk everywhere for a feeling of scale. 99.99% of games only allow you to go to certain spots within any place - the rest of that place is alluded to and that's more than enough to give a sense of scale.
"The Adventures of Cookie & Cream" ("Kuri Kuri Mix" in Japan) takes that title.It's not even the best FROM game.
How tf did you do that? It was difficult enough with two people."The Adventures of Cookie & Cream" ("Kuri Kuri Mix" in Japan) takes that title.
Playing it single player without the extra time cheat was a massive challenge!
You have donkey brains for having 2 as a favourite, but you're right about the speed. ER is in some ways the easiest of the game because of the number of options the game presents, but it's still fast. 1 feels like the most intentional, and because of that it feels like the most fair. If 2 hadn't tried to be an anti-DS1 and fucked up too many parts of the fundamentals, it would have been up there as one of the best, because it didn't try to be Bloodborne.All good aside from bloat and repeated caves with bad rewards. I also don’t like many repeated bosses and too fast bosses combat. It’s just super fast and too frantic.
I think souls games are better. Ds3 with dlc is incredible.
Ds1 is perfect.
Ds2 is my personal fav.
I gotta say tho, I need to replay Elden ring and don’t do everything
Without the extra time cheat I never even beat the first level!How tf did you do that? It was difficult enough with two people.
Differences in individual taste. For me, nothing about how Kena controls and plays feels fluid. It's clunky and decent at best. Where you feel clunkiness in Souls combat, I feel tight, fluid, weighty, and satisfying combat.You have more abilities in Kena that you can fluidly combo.
Shit what a car crash of a first post.Possibly the most overrated game of all time imo.
Its innovation on the Souls formula's exaggerated tbh & it's major flaws somehow escaped actual criticism.
But hey whatever works with you man.
No, that's what the character is doing in the game.I need empty traversable landmasses to... traverse. You are not doing "nothing". You actually travel in it.
It's a video game!That would feel like a video game land, a theme park or Truman's Show world.
I think the word overrated needs to be banned from this forumI really want Bloodborne to come out remastered just so people can finally let go of it… it’s great but SO overrated.
ds2 is easily my fav. (not the best)You have donkey brains for having 2 as a favourite, but you're right about the speed. ER is in some ways the easiest of the game because of the number of options the game presents, but it's still fast. 1 feels like the most intentional, and because of that it feels like the most fair. If 2 hadn't tried to be an anti-DS1 and fucked up too many parts of the fundamentals, it would have been up there as one of the best, because it didn't try to be Bloodborne.