casablanca
Member
TLOU2
Stardust on the Amiga by Bloodhouse (later they merged with Terramarque into Housemarque)
Definitely the lighting and textures were state of the art but poly counts were pretty bad. Look at his arm, it looks like a wood plank.Chronicles of Riddic: Escape from Butcher Bay. Godddaaaaaammmmnnnnnn this blew me away. This masterpiece was on the OG xbox!
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Are you talking about the PC version?I don't want to browse the 8 bit and 16 bit eras, so, after that, some that come at mind are:
Silent Hill 2. Incredible lighting and shadows, nearly photorealistic textures at times, even some multipass shader effects. High polygon models. Impressive 3d fog (never saw a better one).
For sure, but compared to everything else that was out at the time it blew my damn mind.Definitely the lighting and textures were state of the art but poly counts were pretty bad. Look at his arm, it looks like a wood plank.
I mean in comparison to other games the poly counts were not good but definitely the lighting and textures were ahead of almost everything else.For sure, but compared to everything else that was out at the time it blew my damn mind.
Killzone 2 was so far ahead of its time that the sequel looks worse xDKillzone 2 looked one whole gen ahead, eventhough it was a worse game it put Halo 3 to shame in the graphical aspect, good thing is later they put more effort in making Halo Reach look better.
In my life? Mario 64 has to be a contender for the greater picture.
But my #1 will forever be this:
Killzone 2 From e3 2007.
For those not familiar with PS back then. In 2005 Sony showed off a KZ2 trailer that looked PHENOMENAL. New CEO Jack Tretton mistakenly said at the time in an interview post conference that it was in game footage. This ended up not being true. There are several accounts of what happened, but I believe officially he said later in a separate interview he thought they were referring to Resistance (iirc), and confused the titles.
This was one of many PR hits the ps3 took early in its cycle. People mocked Sony for this, saying it would never be possible.
Guerilla took that personal.
In 2007, news broke that they had finished KZ2 and the graphics would be earth changing. Much skepticism occurred, naturally, culminating to a secret pre-event that was invite only before e3 2007, and didn’t allowed recording.
Now, flash back to message boards at the time. I frequented the official PS boards mainly. The hype was brewing. N4G, a website at the time that was heavily Xbox skewed (in modern gen that has virtually flipped) was flooded with leaks and news. The official PS forums - I remember the official thread getting massive, and finally a grainy sneaky recording came out showing a brief bit of the rag doll mechanics in a Helghast being shot.
Holy. Crap.
E3 2007 was, IMO, the turning point for Sony. Their conference came with massive hype, trailer after trailer and industry speak. Then… the last segment came. “We have one more thing”…
Then the trailer starts… which starts off the same way as the CGI trailer from years earlier. And then what we saw afterwards became a major gear in turning Sony in the direction that has led them back to the forefront today.
That was the first of 2 major “mic drops” from Sony (the no DRM e3 being second) and my favorite e3 of all time. I will never forget the applause at the Sony conference afterwards and how much the talk shifted regarding what the ps3 was capable of following.
Epic.
So yeah, KZ2 is mine. Still my favorite shooter of all time.
If you want stone cold to play another shitty plateformer at Royal Rumble tonight just give me a HELL YEAH
I started replaying shadow fall on the ps5, its stuck at 1080p, but it runs at 60 fps. It still looks really nice!It's more than just a look for me, the sound in Killzone is really great and Second Son had physics in a way, which really made it way more fun. Like jumping 100m to the air and then just strike the earth and shit flying everywhere, it felt really good. Also those were my first games on PS4 and since it was really dry at the beginning, I played them quite a lot.
I mean I was waiting for experience like Second Son basically for whole gen, until CONTROL. So for me last gen was probably one of the worst eras of gaming, because we were promised quite a lot and getting almost nothing from it. Let's say that you saw these games and you were like well maybe not you, but me
Man! I can't wait for what devs can do more if launch games looks and plays like that.
And well... almost NOTHING.
Obviously there were other great gems, like Mad Max, Forza Horizon 2, 3 and etc. Lot of good games, but certainly those two games promised something which we really didn't get. So I hope that my choice makes more sense.
Yeah, this is a good one. Remains undefeated for the 7th generation of consoles.PGR4 on XBOX 360
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Oh man I forgot about this game, I think I got it on PlayStation 3 right before the PS4 came out and because of that never played or finished it really. I just remember playing the very very beginning I should go back to this. Was there any good?Remember me
It used material based shaders a lot, which is a big reason games looked a lot better on PS4/X1 compared to the 360/PS3.
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Right? Game almost passes for an 8th gen game aside from the resolution/fps.Didn't know PGR4 looked that good.
In my life? Mario 64 has to be a contender for the greater picture.
But my #1 will forever be this:
Killzone 2 From e3 2007.
For those not familiar with PS back then. In 2005 Sony showed off a KZ2 trailer that looked PHENOMENAL. New CEO Jack Tretton mistakenly said at the time in an interview post conference that it was in game footage. This ended up not being true. There are several accounts of what happened, but I believe officially he said later in a separate interview he thought they were referring to Resistance (iirc), and confused the titles.
This was one of many PR hits the ps3 took early in its cycle. People mocked Sony for this, saying it would never be possible.
Guerilla took that personal.
In 2007, news broke that they had finished KZ2 and the graphics would be earth changing. Much skepticism occurred, naturally, culminating to a secret pre-event that was invite only before e3 2007, and didn’t allowed recording.
Now, flash back to message boards at the time. I frequented the official PS boards mainly. The hype was brewing. N4G, a website at the time that was heavily Xbox skewed (in modern gen that has virtually flipped) was flooded with leaks and news. The official PS forums - I remember the official thread getting massive, and finally a grainy sneaky recording came out showing a brief bit of the rag doll mechanics in a Helghast being shot.
Holy. Crap.
E3 2007 was, IMO, the turning point for Sony. Their conference came with massive hype, trailer after trailer and industry speak. Then… the last segment came. “We have one more thing”…
Then the trailer starts… which starts off the same way as the CGI trailer from years earlier. And then what we saw afterwards became a major gear in turning Sony in the direction that has led them back to the forefront today.
That was the first of 2 major “mic drops” from Sony (the no DRM e3 being second) and my favorite e3 of all time. I will never forget the applause at the Sony conference afterwards and how much the talk shifted regarding what the ps3 was capable of following.
Epic.
So yeah, KZ2 is mine. Still my favorite shooter of all time.
Facts…looks like a PS5 game tbh…The order 1886 there is no better example.