It's crazy how little time happened between the original and the remake. It looked like a leap of around 20 years.REmake
Fucking Doom 3 I bought it just to be able to push my Geforce 6800 GT to the limit. I was too chicken shit to actually play the game properly but I was happy to wonder around the station and marvel at the graphics without going to the bit that triggered all the monsters coming in from the hellgate.And for all the incredibly impressive feats that they each brought to the table, nothing blew me away like seeing Doom 3 in action for the first time:
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The lighting, textures and shading were just that far ahead. You needed a monster PC to see it - or a friend with one, like I had - but there was simply nothing else on that level.
Didn't Nvidia released the Marble and a couple of RT tech demo like the Starwars one , and also Epic with the desert UE5 tech demo.Fucking Doom 3 I bought it just to be able to push my Geforce 6800 GT to the limit. I was too chicken shit to actually play the game properly but I was happy to wonder around the station and marvel at the graphics without going to the bit that triggered all the monsters coming in from the hellgate.
Oh the memories. Those were the days where you would go on Guru3D.com to download tech demos. Fucking tech demos, huh. Weird that the GPU makers never make and release tech demos anymore. It's so boring these days.
yes, it was a clever use of prerendered sprites. Technically it was not very different from Super Mario World beside that they used Pre rendered material.As far as goes the fairly inexpensive 16-bit home consoles of the early '90s Donkey Kong Country was jaw dropping when it was unveiled in 1994, so much that many couldn't believe it could run on a stock SNES.
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Still to this day is one of the best ps4 looking titles.Probably not the most popular choice but Infamous Second Son on OG PS4 felt like true next-gen when it was first released.
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I would add that id blew their wad on graphics and gameplay suffered.While Doom 3 is a looker, those aren't great comparisons when you consider the size and scope of the game worlds.
I quite enjoyed remember me, shame it never got added to backwards compatibility programme.Remember me
It used material based shaders a lot, which is a big reason games looked a lot better on PS4/X1 compared to the 360/PS3.
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HL: Alyx is like a glimpse into the future compaired to other VR games right now.
HOD is amazing, but it only shines with the open source reimplementation HODE. The original game on Playstation, Saturn and PC had really downgraded colors (probably because it was gonna be released like 3 or 4 years before), slow framerate and crappy aspect ratio. HODE allows interpolated animations and better aspect ratio + PSX assets on many platforms.I don't know if it has been mentionned yet but Heart of darkness comes to mind.
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Sure it can be better but the fluidity when you had to wiggle out of those shadows was so smooth.It was beyond anything I had seen at that time and for a long time too.HOD is amazing, but it only shines with the open source reimplementation HODE. The original game on Playstation, Saturn and PC had really downgraded colors (probably because it was gonna be released like 3 or 4 years before), slow framerate and crappy aspect ratio. HODE allows interpolated animations and better aspect ratio + PSX assets on many platforms.
What's HODE? Was the game remastered? I can't find anything.HOD is amazing, but it only shines with the open source reimplementation HODE. The original game on Playstation, Saturn and PC had really downgraded colors (probably because it was gonna be released like 3 or 4 years before), slow framerate and crappy aspect ratio. HODE allows interpolated animations and better aspect ratio + PSX assets on many platforms.
Yeah Tomorrow's Children looked awesome, too bad I hated the gameplay because I really loved the artstyle and overall visaul as well as the concept but it was too grindy for me.Tomorrow's Children (voxel cone tracing).
I really hope that this game will come to PS VR 2. I always wanted to try it but nobody I know owns a headset.
Dude, thank you reminding me of this game.World in Conflict.
It's a 3D RTS by the makers of Ground Control from like 2007 or something and to this day it still looks pretty incredible