MiguelItUp
Member
Quake 1 (especially with Open GL)
Shenmue
DOOM 3
Resident Evil ReMake
Half-Life 2
Metal Gear Solid 2
Silent Hill 2
Shenmue
DOOM 3
Resident Evil ReMake
Half-Life 2
Metal Gear Solid 2
Silent Hill 2
Quake. There was nothing like it or even remotely close.
I don't even like including Crysis mainly because the game was so poorly optimized. The original still struggles to hit 60 fps.
Virtua fighter 3 (1996):
Wind Waker is an interesting one, it was shunned at the reveal, but when people played it they loved the look. Maybe not ahead of its time per se, but an interesting milestone in terms of stylized visuals.
non mod gameplay , for a 2014 game it looks amazing
The Wind Waker to this day still looks amazing.What makes something “ahead” of its time? Is it that it pushes way too many polys and then runs bad or just introduces a new tech never before seen? I ask as it seems like we are mistaking revolutionary stuff vs evolutionary. I’m probably splitting hairs though
I would say a lot of titles on the original XBOX would be most representative of a leap in graphical fidelity that wouldn't be matched for a long while after.
Halo, Forza, Battlefront, Splinter Cell, Ninja Gaiden and Dead or Alive are some that come to mind.
I loved the way it looked too. It raises a good question too, is art style something to consider?The Wind Waker to this day still looks amazing.
There hasn't been a single photorealistic game (Crysis very much included) that hasn't aged like warm milk on a summer day.
Stylized > Realism.
Probably not the most popular choice but Infamous Second Son on OG PS4 felt like true next-gen when it was first released.
I think art style should be considered first and foremost before you even start counting the amount of polygons you can push.I loved the way it looked too. It raises a good question too, is art style something to consider?
Remember me
It used material based shaders a lot, which is a big reason games looked a lot better on PS4/X1 compared to the 360/PS3.
What makes something “ahead” of its time? Is it that it pushes way too many polys and then runs bad or just introduces a new tech never before seen? I ask as it seems like we are mistaking revolutionary stuff vs evolutionary. I’m probably splitting hairs though
Yea, it looked amazing. This was the quintessential PC look, when I thought about PC games... very good textures with lower polys. The poly counts had not caught up yet.And for all the incredibly impressive feats that they each brought to the table, nothing blew me away like seeing Doom 3 in action for the first time:
The lighting, textures and shading were just that far ahead. You needed a monster PC to see it - or a friend with one, like I had - but there was simply nothing else on that level.
Severance: Blade of Darkness accomplished much of the same and without having to use ARB assembly shaders back in 2001, 3 years before Doom 3.And for all the incredibly impressive feats that they each brought to the table, nothing blew me away like seeing Doom 3 in action for the first time:
The lighting, textures and shading were just that far ahead. You needed a monster PC to see it - or a friend with one, like I had - but there was simply nothing else on that level.
That's quite literally not why graphics card couldn't handle it - In fact a Geforce 3 or Radeon 8500 can run that. What .kkrieger does is procedural generation of textures and even music - Instead of having a texture asset, it has something akin to a text file with a description of said texture and how to make it. The result is a vastly smaller executable..kkrieger (2004). That game was so resource intensive that even the best graphics cards of the era couldn't handle it over 15 fps, because of how it was written and optimized for space (it uses ONLY 96 KB).
Ran fine on a Geforce 6150SE IGP and Athlon X2.
Try it. It will make your CPU/GPU scream in pain.
Its also ahead of its release date.Lots of good mentions here. While unfinished, I’d also say that Star Citizen is easily ahead of it’s time already.
Unreal. I was constantly trying to find my jaw somewhere under the desk.
I came here to say this. Glad someone beat me to it.Unreal 1 when you first step outside of the Vortex-Rykers. Dayum!
The Wind Waker to this day still looks amazing.
There hasn't been a single photorealistic game (Crysis very much included) that hasn't aged like warm milk on a summer day.
Stylized > Realism.
Probably been discussed a dozen times but what game was graphically ahead of the competition during it's release. Excluding Crysis of course which is probably THE ultimate game ahead of it's time.
Yes it's an Arcade game but for me personally it is Scud Race. Game released in 1996 during the 32/64-bit era.
Not until the DC/PS2/GC/Xbox era did we see this graphical fidelity.
It really wasn't. The graphics were OK, gunplay sucked and there were multiple games that did exploration better..... uncharted.
For a console game, at that time, it was pretty amazing, come to think it it
I was only talking about the graphics, that's what this thread is about isn't it? The foliage, the flooded city, just a number of moments that showed a real understanding of the ps3 before many other titles.. every subsequent release looked better, this one was just a solid start on a tough platform.. i guess your Indiana Jones thing is about gameplay, my narrative was just about graphics yeahIt really wasn't. The graphics were OK, gunplay sucked and there were multiple games that did exploration better.
Indiana Jones and the Emporers Tomb was better in almost every way (and they aped most of thier game from it)
I disagree. Silent Hill 3 looked just as good if not better. Granted it was just small corridors whereas RE4 had much larger stages and was technically more impressive.Resident Evil 4 was ahead of anything on PS2 and GameCube. The facial animation and detail was almost a whole generation ahead of other games on those consoles.
Cold Fear is another title that looks insane for a PS2 game.
Ultima 6: False Prophet
This opening scene cinematic was mindblowing at the time.
Also....
Have you tried Benchmarksims BMS mod for Falcon 4.0? Unbelievable what they managed to squeeze out for the old falcon.
Probably been discussed a dozen times but what game was graphically ahead of the competition during it's release. Excluding Crysis of course which is probably THE ultimate game ahead of it's time.
Yes it's an Arcade game but for me personally it is Scud Race. Game released in 1996 during the 32/64-bit era.
Not until the DC/PS2/GC/Xbox era did we see this graphical fidelity.