Now that CC remaster comes to Xbox I hope we won’t see anyone ever again arguing there was no moneyhat for FF7R and it was just Square not seeing any market potential.
If it’s considered viable for Square to port a remake of an obscure PSP game then it’s most likely not Square making the decision to keep 7R exclusive.
Some other people pretty much answered this but, yeah, you can't really assume that FF VII Remake was a moneyhat. It's been shown already that Sony tend to help co-fund and co-develop games of this nature like with SFV on PS4 (and that one was also likely an opportunity MS passed on due to bad priorities that generation).
FF VII Remake was announced in 2015, that's right within the time frame of when MS was making some questionably poor gaming decisions and passing up on some big opportunities as we've come to find out this year. It's more likely that Sony offered to help co-fund and co-develop a FF VII Remake project with Square-Enix and SE said "cool". That could have potentially been MS, but it's not surprising it didn't end up that way. I mean we now know they also passed up on KOTOR Remake and that was a lot more recent.
I also don't get the anger in directing moneyhat outrage to the company getting the moneyhat, or even the company providing the game to be moneyhatted. It's not like other platform holders, MS in this case, lack the money to bid on 3P exclusives. It comes down to a platform holder either seeing or not seeing value in getting that 3P game as a console exclusive, so if you're mad a certain game isn't exclusive to your platform (or on your preferred platform at all), then maybe ask why the company who owns that platform didn't compete enough to acquire the exclusivity rights to that 3P game for you and the rest of the audience for that platform.
True.
I feel if you are Square, you are correct to go this route. They tried with XB, it just moves too little units, so when Sony comes in with money, why say no when you know you'll just sell a small amount on XB anyway?
Putting it on PS first of course will have XB maintain a small JRPG community compared to PS, but look at it like this....they had several titles from FFXV to KH3 to show if a large base on XB would actually buy it DAY 1 and Square got their answer, thus they are ok with the money hat.
I think it makes sense for both Square and Sony and even MS. If such a small base buys it on XB, its not even a massive loss to that base in the first place. They'll play it years later no different, so I think the set up works for 3 companies.
That's a good way to look at it tbh. I think if it were older generations like PS2/Xbox/Gamecube then I could see a publisher like SE probably justifying bringing their games to more platforms Day 1 if install base were somewhat close between them, even amid the extra work in the actual ports (due to exotic custom architecture differences). Of course we didn't see that during 6th gen because PS2 pulled so far ahead in install base that publishers like SE didn't lose much anything keeping their games exclusive to one platform.
Nowadays with budgets being so big and time to make AAA games being so much longer it theoretically makes sense to do Day 1 on multiple platforms, but if you have stuff like a certain platform holder covering a significant portion of dev costs, resources etc. and other platform options have data proving the audience for that type of game isn't really there, then you might ironically get a repeat of some things seen in 6th gen but for different reasons.
Agreed. I always associate FF with PS, so I always buy it there. Although, I almost bought FFX because of autoHDR on Xbox.
TBF, before FF became associated with Sony, it was associated with Nintendo. So it's kind of weird because for some people who've played the series long enough, they might still associate it with both but the Nintendo association is mainly for legacy reasons.
Its just the vocal minority on twitter / forums. I'm sure SE and other Jrpgs publishers have a bunch of data that suggests that releasing their games on the Xbox (without any upfront cash from MS) is just not worth it for them since their audience aren't buying these type of games, hence why we see many games skipping the Xbox platfrom due to the low unit sales.
However, now with the introduction of Gamepass and the financial incentives from Microsoft to put these type of games on the service, we are starting to see some of these games on Xbox on Gamepass years later from their initial release dates. It makes no financial sense for them to put their games on Gamepass day one, contrary to MS claims that Gamepass increases games sales.
So yeah, if you want to play these type of games day one, get a Playstation. No need to port beg and hope that one day you'll play it on your console of choice.
Pretty much; by now it should be obvious what type of consoles you need if you want to guarantee you can play certain games or genre types. If you want the most access to the most JRPGs as soon as possible, get a Switch and PlayStation. If you want all the fighting games, get a PlayStation (& PC). If you want as many WRPGs as possible, get an Xbox (or PC). FPS? Get an Xbox (or PC). Platformers? Get a Switch. VR? Get a PlayStation (and PC). Third-person action-adventure games? Get a PlayStation.
This shouldn't be too crazy to think about by now; each system has certain strengths and weaknesses in certain genres so your best bet is to get as many platforms as possible
Nice to see Sony didn't forget about their legacy and identity. Hopefully Persona 6 will be PS5 exclusive as well.
I guess they're doing a decent job at it, but they could be doing a lot more TBH. Even with the PS1/2/3/PSP stuff, they should hopefully be getting more games up for them sooner rather than later. I hope they can provide English translations for previous Japan-only games, too. Also has it been explained why no PS Vita support? They should also hopefully be looking into native PS3 downloads on PS5 but that could take a while.
There are a lot of smaller IP tied to Sony's legacy that they're still sleeping on. Some games I'd love to see come back like Parappa/UmJammer, Tomba!, Jumping Flash, Puppeteer, Tearaway, Echochrome, even stuff like Jet Moto. Those aren't games that need huge budgets, and I think with their PS+ revamp and what they're doing with games like Stray, could give some hope that they bring back some of those smaller but loved IP in a way where they're viable for Day 1 in something like PS+ Extra or Premium, as well as for digital download or special collector editions for physical (for some of them, where it makes sense).
If they can start doing more of that alongside what they're already doing, then I think they'll be doing their legacy a lot of good service. But at least they are making improvements there.