ShinMaruku
Member
Had some good DOA5u matches. I am ready for 2013 FGC-Gaf
5100 viewers now. Happy New Years to Art!
Had some good DOA5u matches. I am ready for 2013 FGC-Gaf
Watching Art's stream jump from 800 viewers to 5k was a lot of fun. Stream chat had me rolling. Too bad he didn't get in an ad at 5k. That is, assuming those weren't all bots.
Sorry for the late reply. He's a very solid character with low mix up options. His gameplan is to frame trap the shit out of you with his extremely solid normals extremely fast run speed and pressure. If you like easy to do combos that look exaggerated *due to him gaining meter so fast his supers are basically just ex moves* He's a solid pick.
That first round choke against Kioshen!
All I needed to do was chip him out...
BUT YOU HAVE ANOTHER 24 OF '13 LEFT
See, I think it is obvious that the game should be balanced for 1v1. FFA is so chaotic that balance barely matters, especially since items are turned on usually.
I have given her a lot of consideration. She is my kind of character, except that my execution is mid tier at best. As a lefty, hitting complex button inputs consistently is not easy for me. I imagine that part of the reason I play tridashers is it lets my main hand put in a lot of work. Right now my short list of characters to give an honest shot is:
Dhalsim
Sagat
C. Viper
I might end up landing on C. Viper just because she scares me, and I usually end up liking them because I see all their potential, which is what scares me in the first place: we resonate. I am just worried I will mindgame myself into oblivion with her, since a whiffed Seismo scares me so much. I also feel weird about maining a character in SF but not using her in Marvel. I do like her, though.
How do you do those low to the ground Burn Kick crossups?
Would you mind highlighting and detailing what some of these overlooked mechanics are? I'd love to hear about them, but I'm probably not going to be playing this Tom & Jerry fighting game anytime soon.I'm hoping we see developers use unexplored fighting game mechanics and new IPs this gen. Pretty much all of the new IPs we got in the last few years were similar to recent fighting games.
There's a lot of great examples such as Bleach: Dark Souls, Urbans Reigns, Tom & Jerry War of the Whiskers, Onimusha Blade Warriors, Bushido Blade, etc. It's disappointing to see none of these mechanics being acknowledged.
I could see a good amount of those gameplay concepts explode in the current tournament scene (especially for spectators) due to the team aspect.
Anyone on 360 wanna play 1 on 1? I don't like waiting in big lobbies lol
THERE'S STILL ONE DAY LEFT
IT'S HAPPENING TODAY
BELIEVE IN GRACE CHEN
Pardon me let me laugh.THERE'S STILL ONE DAY LEFT
IT'S HAPPENING TODAY
BELIEVE IN GRACE CHEN
THERE'S STILL ONE DAY LEFT
IT'S HAPPENING TODAY
BELIEVE IN GRACE CHEN
THERE'S STILL ONE DAY LEFT
IT'S HAPPENING TODAY
BELIEVE IN GRACE CHEN
@Beats
From what we play in SG, Guile really doesn't fit you at all. Try giving Fei Long a couple of matches. If not then forget Guile has a Flash kick. Try moving around more and explore his normals. Not enough cr.HP coming out of you. Tried to make a point with the Balrog match.
THERE'S STILL ONE DAY LEFT
IT'S HAPPENING TODAY
BELIEVE IN GRACE CHEN
Would you mind highlighting and detailing what some of these overlooked mechanics are? I'd love to hear about them, but I'm probably not going to be playing this Tom & Jerry fighting game anytime soon.
I had to look this up xDThe core combat of Tom & Jerry was fairly simple. You just had a punch, kick, block, and taunt (which filled up the berserk meter) buttons. You could double jump, catch projectiles, drop items, kick them away, and throw opponents. Most of the depth came from using all of those along with the environment and baiting out attacks that had longer recovery. The berserker ability gave you double damage. I never played Powerstone, but some say Tom & Jerry was somewhat similar to that game.
Add me on XBL: Stuffed Tiger
That's all I play.
Man our connection is pretty bad. Canadian Internet sucks lmao
I had to look this up xD
http://www.youtube.com/watch?v=0bUZl_87uaY
I'm hoping we see developers use unexplored fighting game mechanics and new IPs this gen. Pretty much all of the new IPs we got in the last few years were similar to recent fighting games.
There's a lot of great examples such as Bleach: Dark Souls, Urbans Reigns, Tom & Jerry War of the Whiskers, Onimusha Blade Warriors, Bushido Blade, etc. It's disappointing to see none of these mechanics being acknowledged.
I could see a good amount of those gameplay concepts explode in the current tournament scene (especially for spectators) due to the team aspect.
Speaking of neglected fightans!
DISSIDIA TOURNAMENT MATCH
[Purgatory Semi Finals] Dart (Tidus/Cloud) vs DanneD (Tifa) - Matches 1 - 4
Speaking of neglected fightans!
DISSIDIA TOURNAMENT MATCH
[Purgatory Semi Finals] Dart (Tidus/Cloud) vs DanneD (Tifa) - Matches 1 - 4
Advent Childrenlooks like dbz
i don't play final fantasy, what game did they introduce flying in?
There was a game toward the end where I just laughed when you won. I was down to a sliver and got a corner mixup that should have ended the game, but I messed it up. So we were both at a sliver and were flailing around for chip. It was just too funny seeing us both mash around like that since we are both normally collected players.Good Games to Kioshen, Beats and Karst.
Kioshen was wrecking everybody in that lobby lol.
Good Games Karst!
Be glad I don't have a mic, or you would have heard some obscenities during those last few games.
I should really stick with rose. I felt like i couldn't do shit to Oni with any other characters tonight.
at those few decent soul satellite tricks I was able to make work!
*on xbl*Ultradavid is wrecking all of GAF right now.