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Forza Horizon 2 |OT| Rock You Like a Huracan

If I love just tooling around and making ridiculous jumps, how good is Storm Island? Half of my fun in this game is just seeing how much air and goofy stuff I can do. Thanks!
 
If I love just tooling around and making ridiculous jumps, how good is Storm Island? Half of my fun in this game is just seeing how much air and goofy stuff I can do. Thanks!

I think you'll absolutely love SI then. The verticality is part of that map's charm, and it's worked into a lot of the tracks as well as all over the open areas.
 
If I go to Tuning -> Setup Manager -> Load Setup with the 2015 Ferrari 458 Speciale, Forza Horizon 2 crashes.

I've never had this problem with any other car I've tried. Anyone else experience this?
 
I love this game, don't play it enough.

When I do, I usually fire up the Huracan Autostrada bucketlist challenge.

So. Fucking. Fast. Amazing.
 
So there's a car pack rumored for July. Maybe the Juke without the Pringles livery is in it? Because the Pringles promotion in the U.K. is up on June 30.
 

willbsn13

Member
So there's a car pack rumored for July. Maybe the Juke without the Pringles livery is in it? Because the Pringles promotion in the U.K. is up on June 30.

That would make a lot of sense.

Also the remaining 360 exclusive cars that have been slowly making there way across to the One version:

1969 Dodge Charger Daytona Hemi
1986 Honda Civic Si
1973 Mazda RX-3

It's cool where getting another car pack and all, but this game desperately needs more stuff to do with those cars. Horizon 1 had a great tail end for me because of the 1000 Club DLC, and something like the 1000 Club would be great for tiding us over until FM6. A map expansion would even better and I would gladly pay for one, but at this point its probably a little late in the game cycle and Horizon 3 is probably their focus at the moment.
 

BADNED

Member
That would make a lot of sense.

Also the remaining 360 exclusive cars that have been slowly making there way across to the One version:

1969 Dodge Charger Daytona Hemi
1986 Honda Civic Si
1973 Mazda RX-3

...
There is no Mazda RX-3 in FH2 on the 360!
 

drotahorror

Member
First game I've played today on my new xb1. Very nice handling and the rumble triggers are sick.

Any must have DLC? Definitely getting Storm Island.
 
Outside of Storm Island, nothing is must-have, but the Porsche DLC is good.

Don't forget to download the free cars. Car packs include one freebie, and I think there's been nine so far.
 
I just started venturing into online play. I'm missing something obvious though. How the hell do I find races with a specific class? I join an online road trip, get to a screen where everyone votes for Hyper cars.

Can I search specifically for B and A classes?

Also, I notice a fair bit of stuttering of opponents cars. I remember it was like this from back when I played pgr3. My connection I assume?
 
FH2 never added a lobby mode unfortunately. Road trips are by vote only. There are online free roams, which give you a bit more control but are tough to fill out online.

As for online performance, FH2 is solid. One of the best online racers performance-wise I've experienced. Might be you if it keeps happening.
 

jesu

Member
Got myself a couple of packs of Pringles today
Phew!Those Xtra kickin' sour cream & onion are HOT!

First to quote me gets a Nissan Juke code
(quote me to see the code!)



ASDA in Clayton-Le-Dale have the promo Pringles if that help anyone.
 
Got myself a couple of packs of Pringles today
Phew!Those Xtra kickin' sour cream & onion are HOT!

First to quote me gets a Nissan Juke code
(quote me to see the code!)



ASDA in Clayton-Le-Dale have the promo Pringles if that help anyone.

YOU ROCK!

Now to make my JukeR!
 
If you don't mind A class races they come up a lot, I like those but not so much the S1 or S2's



Your welcome!
Unfortunately you can't change the paint job on the car btw if that is what you mean.

Goddam it fuckity shit. You are right, that is so goddam stupid.

Sigh
 
Just did the Caterham R500 bucketlist event (2nd list) and it was fking amazing such a fun car to drive and too think it took me almost a year to give it a chance.
 
Just picked up FH2 last night. Any thoughts on when I will need/want to buy the DLC?

If you plan on getting any DLC cars, I'd get those right away. I'd have loved to have the Porsches and my other favorite car pack cars while working my way through the championships.

Storm Island probably isn't needed until you want a change of pace, but some of the vehicles as well as the rally suspensions from that DLC made the cross country races on the mainland easier for some.
 

witness

Member
Getting my Xbox in a week and will buy Horizon 2 with it. So hyped, gonna buy the Porsche expansion and pre-order FM6 and get the 3 free car packs for FH2 with that. Think that's a good place for me to start.
 

Jube3

Member
I've been saying this forever, but I finally ported over the Iron Man livery from FM3. It's up for share in Forza Horizon 2 for the Supra :D

19714292256_8522336412_b.jpg
 

Mascot

Member
Damn, those Mk IV Supras do something to me. Such a well-proportioned car, and such a timeless design. There's a local Supra tuning specialist that I cycle past on my normal route to the woods and I always have to stop and admire the beasts on dispay. Highlights included a 1300bhp time attack monster.

That car is definitely a guilty secret of mine.
 

Jube3

Member
I also quickly ported it over to the transit van. Here's a shot of him in the decal editor, I started losing steam as I got down to the stomach and hands area.
19119482704_d0aebab3b4_b.jpg

19554019330_8dd601c44d_b.jpg

19119482574_1f7dd45f57_b.jpg
 
I've been saying this forever, but I finally ported over the Iron Man livery from FM3. It's up for share in Forza Horizon 2 for the Supra :D

19714292256_8522336412_b.jpg

Oh man thats awesome news. I remember using your Iron Man Design Supra for hours of my Forza 3 career mode so seeing it again brings back fond memories.
 

Jube3

Member
Oh man thats awesome news. I remember using your Iron Man Design Supra for hours of my Forza 3 career mode so seeing it again brings back fond memories.

That's so cool to hear, it was definitely a trip down memory lane remaking this. This was the first car I ever live streamed back in the Justin.tv days (at 640x480 lol).

Amazing work. Is it shared? I couldn't find it. If so, I'll second the F&F Supra request.

It is now up on the FNF Supra as well :D
 

Dice

Pokémon Parentage Conspiracy Theorist
I love racing old cars in D and C. I guess I enjoy "reasonably fast" cars or at least without the precision of a wheel and in a game this crazy and random I do. Aside from this, I went into advanced settings and killed the acceleration and deceleration deadzones and it feels better now. I tried to go sim as possible and it seems nice for a normal racing game but there is too much random oncoming traffic in this game to not be able to swerve wildly without worrying too much about it.

But about those D class cars! I put up an upgrade package for the volkswagen van you get from a barn. You have to slow considerably to take harder turns, but the acceleration, launch and speed are pretty good. If your route doesn't have long straights, driving it actually feels closer to a B class. It's pretty hilariously awesome for a van.

I also found an awesome build for the Abarth 595 called "D Class Monster" and it is no joke! The thing fuckin wrecks anything up to 100mph, so you get those twisty rally courses and it's game over. I actually beat an S2 "horizon top racers" with it using a short cut and then some very tense blocking on the long straight ending, but no rewinds! I did it fair and square!
 

Lima

Member
Cru Thik I don't know what your GAF name is but I want to let you know that I love your A800 Ferrari California tune. Handles like a dream.

On a different note anyone wanna do the coop bucket list things with me? I need both the main game and storm island.
 

Dice

Pokémon Parentage Conspiracy Theorist
I played some Extreme Track Toys to do something different. Final race was straight up Rallycross anyway. It seems best to build everything for rally because of this kind of thing. I did a Cult Classics championship and my poor Datsun was literally flipping in the air just from flatly driving over something it made all of us drive over. Had I known we'd be taking the old beaters cross country with some severe lumps and built it with rally suspension, that probably wouldn't have happened. I had no shame in abusing the rewind feature on that one.

Really, this game is a rather addictive little romp, but I'm becoming glad I didn't pay too much for it. Whenever I get something particularly satisfying, it is yet not completely so because I can always recognize what it could be with smart tracks, no random traffic, no forced detours into might-be shortcuts offroad practically blind at night just to keep up. Granted, the whole no-borders sandbox freedom is the point of this, and I do enjoy just driving around with different builds to feel how they are, but for a racing fan it only teases the kind of structure one would want to at least be an option. I guess it makes for great Forza 6 advertising.
 

W.S.

Member
I also quickly ported it over to the transit van. Here's a shot of him in the decal editor, I started losing steam as I got down to the stomach and hands area.
19119482704_d0aebab3b4_b.jpg

19554019330_8dd601c44d_b.jpg

19119482574_1f7dd45f57_b.jpg

I made a Nintendo car.

It's for the Ford Cobra. Search Game Boy or NES and it should find it.

Here it is doing something. (this was before I fixed my sound issue)

I also had some fun in my Challenger and did some extreme cornering in my Skyline.
Those are pretty neat, good job guys.

I believe I was gifted this car with this Rio design, it's pretty badass:

Screenshot_Original.png
 

Dice

Pokémon Parentage Conspiracy Theorist
Some specific comments on the offroad racing (meaning cross country, not the dirt trails), which might be the worst in genre.

It would basically require you to be absolutely 100% on the racing line to keep things together, and even then there were no guarantees. Deviate at all and you can easily end up massively off course for your next big turn, and due to the astoundingly shitty traction it was super easy to be unable to properly correct your course without massively slowing down, which wasn't really an option since even on the lowest skill settings the other cars were super competitive for some reason (opposite of street races in the rain, where you could do pro skill/no assists/with damage and win by 15 seconds) so you had to keep speed up to max.

Thing is, going off course is super easy because the racing line is buried under all kinds of shit most of the time. And even if you can keep together to the next checkpoint, often being a bit off put you on some odd slope that made your car go waaaay slower than directly over the racing line, which was apparently along the most even path. Ridiculously, I found the best method for keeping your car from losing grip and oversteering (which happens even while just going straight on flat ground sometimes) is rapidly switching between steering left and right, which doesn't make any sense and should fuck you up.

But then even perfect adherence to the racing line was no guarantee. There are plenty of times that you'll just be flatly going straight and a random bump would send your car flipping or blasting wildly off-course, or a certain jump would make particular models of car do a slow half front flip to land on their roof, or bump to barrel roll or rotate. And this overall shitty play means it is only worse when other cars decide to bump into and push you, fucking you both up for no reason. I actually saw tons of CPU cars miss the checkpoints (and not get penalized) and fly off-course and crash into trees and do flips. That shouldn't happen.

One could say that is because it's not really the programmed AI's fault but the humans who modeled their drivatars, but what does that tell you about your offroad gameplay when they never do these things on road unless you intentionally push them around and always do it in offroad? Sure enough, if you play online you can immediately see the difference very clearly. Offroad races are a complete madhouse, and not in a good way. They are just an absurd mess, and sometimes seemingly intentionally sadistic in their design.

For example, one time we were flying downhill through a wheat field with hay bales. A turn was coming up, but because you had to maintain control while avoiding the bales you couldn't really keep track of the minimap, necessary as the wheat hid the driving line. The turn and checkpoint were actually hidden behind a farmhouse and EVERYONE missed it. I was fortunate because I went on the outside and so I saw it well enough to start braking (way too late, naturally). So after basically stopping I was just getting to turn towards it, which would get me to 2nd or 3rd because others passed ahead of the checkpoint, but a guy t-boned me at 180mph. I went flying and was utterly fucked, and guess who the only person below me at the end was? Yeah, him.

Aside from the shitty physics, often barely visible driving line, the need to stay within like a 2 inch deviation from said driving line, tons of random shit to dodge even though you have the least capacity for quick movements, obscured vision of anything from the extreme hill angles and plants, bumps that fuck you over even when you're going perfectly just because of your particular car model (and it's not the spec, I have built all sorts of suspensions/drivetrains/transmissions/tires to test shit) and insane CPU competitors, there is just the general fact there is no track. That is supposed to be an exciting thing, being wild and free, but in the end it actually shits all over the whole concept of racing.

Everything that racing is, that makes it exciting and a sport, basically boils down to momentum, traction, defined turn boundaries, and your reads and choices. When you remove boundaries, yet remove leeway for deviance from a line, sabotage all concept of traction or constants, introduce chaotic random obstacles, and add many visual hindrances to the ability to discern what is required to make informed choices, you have killed racing. If I were doing a review, the shittiness of this side of things and the fact you are forced to do it so often would easily knock off 30% of my score, and I don't plan to get the next Horizon game due to this and various other issues with the open world design.

It's a shame, because there is a ton of good in the game. If it just gave more options and genuinely allowed me to choose what kind of experiences I wanted to partake in, I probably would have ended up a huge fan of it. As it is, I eagerly await Forza 6 so I can experience in perpetuity the kind of fun that this game only made me dream of having while never fully delivering. Aside from needing to offer these options, they just need to overhaul the massive mess that is the offroad. Play other games with offroad and take notes, because they are all better, even some open world action games not committed to racing.
 
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