This actually might result in something interesting, get coalition to share some expertise and the next halo might be a hit.
As if Gears was in great shape...Or have Coalition absorb 343.
As if Gears was in great shape...
Halo Infinite had better reviews than any The Coalition ever made and I doubt we have detailed info of how well either game sold. Gears 5 multiplayer died faster than Halo Infinite's.Got good reviews. Sold relatively well. And I don't know who else at Microsoft knows more about Unreal so....
What is tatanka? Some enlightenment please?
Game Mode by Certain AffinityWhat is tatanka? Some enlightenment please?
So Tatanka in 2023 would mean that they didn't switch engines(or it was always in Unreal Engine). Tatanka being delayed would mean that they did switch engines.Listening to Jez on the XB2 show now. Here's a bunch of notes:
- Guarantees he doesn't think we'll see Ross at Microsoft again, or Activision.
- Implies they didn't part on particularly good terms.
- There IS a family medical emergency, but it wasn't entirely about that.
- Has heard there's a chance she may make her own studio (oh boy...)
- Tatanka's been in development since 2018 or 2019.
- It was being developed on Slipspace.
- Both Infinite and Tatanka were supposed to be connected (progression, Forge etc). Switching engines may screw that up.
- Hasn't been able to lock down the rumors but says it would make sense, but a lot of this is speculation.
- Slipspace has bad dev tools.
- Brings up the lead Slipspace guy leaving, but weirdly no one has acknowledged it, says it's strange and thinks it may be evidence of a switch.
- Thinks if they did change engines they may still be able to connect Infinite and Tatanka.
- Says switching engines would be a massive amount of sunk cost... but MS could eat it.
- And says it may be for the best.
- Tatanka was supposed to be battle royale lite and a game non-Halo fans could access, meant to be a trend chase (sigh...)
- Switching engines would likely delay it severely.
- Tatanka originally was going to launch around Jan 2022 before the pandemic happened.
- Thinks Forge may get monetized (oh boy x2...)
- Weirdly he says he actually got hints Tatanka may have been developed on Unreal from the start, but it's still unclear.
- For The Endless, has no info but thinks it'll be part of Infinite, it being separate would be "an admission of defeat" because Infinite was meant to be an ongoing thing. But it hasn't panned out as they expected, Ross is gone and things are shifting. Could change direction, maybe Ross was preventing it, maybe MS is reconsidering things, have to wait and see.
Chris Chavis is an American retired professional wrestler currently signed to WWE under a legends contract. He is part of the Lumbee tribe. He is best known for his work with the World Wrestling Federation under the ring name Tatanka from 1991 to 1996 and 2005 to 2007What is tatanka? Some enlightenment please?
Certain Affinity is 3rd partyWhy would you switch to an external engine when you could use id Tech?
What is tatanka? Some enlightenment please?
Gotta cum faster than thatXaero Gravity God fucking dammit
Good. Because whatever the fuck engine was used for Halo Infinite the ugliest in the industry.
LMAO.
I literally lol everytime I see this guy, Halo deserves better
Halo Battle Royale in 2027 or even later? Talk about being late.
if tatanka truly has changed engine to unreal, it would be utterly insane given how long its been in dev. would move far beyond the original scope, which was to integrate your progression from halo infinite. dont see how they could do that on separate engines? maybe they can? idk
--- Jez
Im embedded into the Halo Esports community and I know the core issues with the gameplay systems themselves (lag, biggest one is desync, progression system and more) none of them have been fixed atall, maybe switching to Unreal will mean the process of fixing etc will be quicker.
Everything from updates and more to Halo Infinite has been ridiculously slow, 100% its because they are having struggles implementing it on slipspace
I like the move tbh, scrap infinite and just rebuild it on Unreal
On that note, one of 343i's engine guys did a talk at GDC, which went in depth on a single frame in Halo Infinite. He highlighted that Halo 5 moving to 60FPS from the prior 30FPS target required some serious engine-level hacks because Halo's engine was hard-coded for that 30FPS target. They worked to fool parts of the system into running that way. Now, he didn't cover it in the talk, however, as we saw with Halo 5 out in the wild, this appears to have created issues in multiplayer, with some issues related to lag, desync, and missed shots still remaining to this day. It's also a heavy engine - graphically, it doesn't keep pace with other titles of its era because although it targets 60FPS, the corners that had to be cut to achieve that were immense. Call of Duty, for example, leaves it for dead.Unless Slipspace is so bad it can't be salvaged I don't see this happening.
They build the Slipspace engine so I'm sure they can tweak it to better fit their next productions.
Yet crazy things happened so we'll see.
It was number 7 its first month in npd and dropped out of the top 20 in its second, game pass has a lot to do with that obviously. I know you said "relatively well" but I would guess as far as unit sales it was probably the worst selling game in the franchise.Gears 5 got good reviews. Sold relatively well. And I don't know who else at Microsoft knows more about Unreal so....
Since Gears on 360 I played a decent amount, I've dabbled with 4 and 5. Aside from awesome visuals, the games feel the exact same with the same blocky cover to duck under.It was number 7 its first month in npd and dropped out of the top 20 in its second, game pass has a lot to do with that obviously. I know you said "relatively well" but I would guess as far as unit sales it was probably the worst selling game in the franchise.
Not to derail the topic but their idea of "shaking things up" with gears was changing the main character again only this time we play as a female character with zero personality. The gameplay feels exactly the same, there is nothing unique about her. I don't know that the coalition has shown a whole lot either, they certainly aren't making things worse like 343 is but I don't think Gears has really gotten any better under them it's just more of the same. I'm talking only about the campaign though I never play gears MP. I do think 343 should have Halo taken away but not because of a lack of familiarity with Unreal, I'm sure they can bring in people who are familiar with that engine it's the most popular 3rd party engine in the industry.
I thought the end product actually looked pretty good, at least serviceable - but damn was that showcase horrible, particularly this guys modelGood. Because whatever the fuck engine was used for Halo Infinite is the ugliest in the industry.
LMAO.
I literally lol everytime I see this guy, Halo deserves better
Certain Affinity is 3rd party
LOL. What shit art. This is something you probably got 10 years ago.Good. Because whatever the fuck engine was used for Halo Infinite is the ugliest in the industry.
LMAO.
I literally lol everytime I see this guy, Halo deserves better
You got to change it as some point just look at how ugly and jank Halo Infinite is.I am still VERY skeptical of these rumours. You don't just change engine for a franchise that's 20+ years old and have been using that (pretty much) same engine since then. It's a huuge undertaking and if it's true, Halo will probably never feel and play like Halo again.
Not to mention the game launched with repeated 1 dollar gamepass subs.Halo Infinite had better reviews than any The Coalition ever made and I doubt we have detailed info of how well either game sold. Gears 5 multiplayer died faster than Halo Infinite's.