Slimboy Fat
Member
We've seen a lot of hits on Steam lately. I wonder how much of this is simply because the platform has grown. Console game releases, characterized by AAA, has been slow this generation. I'm sure this factors in.
Is super uranium found randomly like the other specimens?
nope, there found by uranium ball sacks on Suicide (3 per mission) Impossible (5 per mission) and hell dive (6 per mission) but there is always just one silver uranium ball sack with all the drops next to it.
looks like this
Are these marked on the map or standout in any way from a distance so they are easy to find?
So there are three of those structures on suicide with 3 each or just one tower with 3 drops?
Yup, ports of all the first party XBO and Series games plus all the future ones from Xbox Game Studios, Zenimax and ABK day one. Then in exchange they get Helldivers 2 one year after launch. Just that, plus MLB and Bungie stuff.Maybe Phil Spencer should barter.
Make all Xbox exclusives third party and Sony will give you Helldivers 2
Maybe, Phil Spencer should keep his mouth closed. We all know he would have made Minecraft and COD exclusive if he could have. MS always try to play the nice guy when all other options are exhausted.Maybe Phil Spencer should barter.
Make all Xbox exclusives third party and Sony will give you Helldivers 2
That's the PS store. Not sure what country, mine shows shitty Football game 1st and Helldivers 3rd.I hate to be that guy because it is ana amazing success but most players aren't playing those games on Steam anyhow
I see that thank you for pointing that out, thought it was more Steam comparisonsThat's the PS store. Not sure what country, mine shows shitty Football game 1st and Helldivers 3rd.
This is great to see but at the same time many will be pissed to find out the game is unplayable.Well just finished a 3h session. Had lots of fun spreading democracy.
Edit: Looks like both SKUs of the game on Steam were in the top 2 global sellers list some hours ago.
Honestly, I don't think it will have much legs exactly because of this. They got blindsided by the success so I doubt their roadmap has a lot of content ready soon, which is what it would take to retain their players.If they play this correct, it can have reasonable legs. Content is always king and they delivered a robust game a launch worthy of some success unlike Palworld.
Honestly, I don't think it will have much legs exactly because of this. They got blindsided by the success so I doubt their roadmap has a lot of content ready soon, which is what it would take to retain their players.
GAAS customers are very fickle. Sony dropped the ball on that one. It doesn't seem like they had contingency plans in case this game blew past their expectations which is what is happening right now.
What kind of contingency would you have for your small GAAS shooter to suddenly surpass COD numbers on PSN? You don't just throw servers at this to fix it, they need to go into the code and potentially fix tonnes of stuff that might have scaled 10x if pushed, but not 100x.GAAS customers are very fickle. Sony dropped the ball on that one. It doesn't seem like they had contingency plans in case this game blew past their expectations which is what is happening right now.
Yeah, it's kind of weird that after Microsoft announced that some of their games will be getting PlayStation and Switch ports, you see tweets with a huge amount of likes - that 'PS users' are calling for Helldivers to be released on Xbox. Like these:
"I keep seeing PlayStation players on social media begging for Xbox players to be able to play Helldivers 2"
I will agree with you more than not but would like to see some lessons taken and hopefully see this improved and another installment.Honestly, I don't think it will have much legs exactly because of this. They got blindsided by the success so I doubt their roadmap has a lot of content ready soon, which is what it would take to retain their players.
GAAS customers are very fickle. Sony dropped the ball on that one. It doesn't seem like they had contingency plans in case this game blew past their expectations which is what is happening right now.
Palworld is ambitious dude. Way more than that team will ever be able to deliver. I will be highly surprised if they are able to implement all systems bug free that they have put in there. Doubt it will ever hit 1.0.If they play this correct, it can have reasonable legs. Content is always king and they delivered a robust game a launch worthy of some success unlike Palworld.
It’s beating COD and Fortnite on PSN. The #1 game on PSN right now.
Yeah, it's kind of weird that after Microsoft announced that some of their games will be getting PlayStation and Switch ports, you see tweets with a huge amount of likes - that 'PS users' are calling for Helldivers to be released on Xbox. Like these:
"I keep seeing PlayStation players on social media begging for Xbox players to be able to play Helldivers 2"
So I think they will have passed their peak, which I think will be at around 400-450K aprox. and then will have came down at 300K peak per weekend.
Those are some incredibly optimistic projections.
Sure, incredibly optimistic projections....Indeed.
Reading the comments on those tweets, feels weird. Can't even know if they are bots or just people actually joking around following a meme. Apperently it is a tiktok thing? I don't use tiktok.
I saw somewhere, it think it was the discord or a dev on twitter that the devs plan to have content drops every second Thursday of each month. Not sure how realistic that is but will have to wait and see.Honestly, I don't think it will have much legs exactly because of this. They got blindsided by the success so I doubt their roadmap has a lot of content ready soon, which is what it would take to retain their players.
GAAS customers are very fickle. Sony dropped the ball on that one. It doesn't seem like they had contingency plans in case this game blew past their expectations which is what is happening right now.
In a few months, once Arrowhead drops a new enemy(which they are surely sitting on), I wouldn't be surprised if steam CCU double what they are nowI saw somewhere, it think it was the discord or a dev on twitter that the devs plan to have content drops every second Thursday of each month. Not sure how realistic that is but will have to wait and see.
In a few months, once Arrowhead drops a new enemy(which they are surely sitting on), I wouldn't be surprised if steam CCU double what they are now
We've seen a lot of hits on Steam lately. I wonder how much of this is simply because the platform has grown. Console game releases, characterized by AAA, has been slow this generation. I'm sure this factors in.
I don't think they expected a quarter of thatWow this game blew up. 406K concurrent players on Steam and growing.
Bet Sony/Arrowhead didn't expect half of that. Shame about the server issues and capacity.
Sure, incredibly optimistic projections....
Could you say that the hype is massive and growing?Wow this game blew up. 406K concurrent players on Steam and growing.
At this rate yeah. Depends if it keep on going up with word of mouth. Not really paid attention to numbers but looking at gaming outlets, it was around 200K not only a few days ago. Even with PC users having long waiting times and overpopulation/capacity issues.Could you say that the hype is massive and growing?
I think you posted in the wrong thread, this one is about Helldivers 2.Valve are truly kingmakers now…
Has to be a mod (I think)ShaiKhulud1989 Need to update the thread title to 405K+.
Phil sure does know how to sell playstation games none of this would be happening if he didn't port begDamn...