Ramz87
Member
This looks incredible and I’m viewing on my 1080p phone..can’t imagine how it’ll look on my 4K Sony Bravia
This looks incredible and I’m viewing on my 1080p phone..can’t imagine how it’ll look on my 4K Sony Bravia
I have to agree. I am surprised at how freaking gorgeous they got this cross-gen game to look but at the same timeIt didn't changed a bit.
All the eyecandy in this world can't substitute a game made from the ground up on ps5.
Physics, stuff on screen at the same time, level design etc! Are still dictated by 2013 notebook cpu, a 5400rp hard disk and a gpu that was already bad on release 9 years ago, the ps5 version has the exact same physics\distructikn than horizon 1 and you don't have 3x times the numbers of enemies or dinobot on screen during "massive" battles.
If you think that a modern ryzen can't do better than an old ass jaguar then i have bridge to sell...
When people are gonna see horizon 3 exclusive on ps5 all these talks are gonna be an hilarious relic of the past.
Any of you sexy sony bastards got a cool OT name?
Different engines and all that. TLoU2 at 1440p looks great on a 4K screen, but the ND engine has some really heavy post-processing (including AA - and at release, way too much film grain, luckily that can be adjusted now). Whereas Decima seems to have different priorities. I'm not saying either is better.I guess that there are enough improvements to the PS5 version to where it's pretty much current gen maxed out or else there'd be a 1440p 60fps mode with better antialiasing.
Yeah i saw some footage and the water itself looks gorgeous but some interactions between aloy and water are a bit subpar.No wet shader?
No splashing ?
Looks amazing anyway buy not the best best example
Horizon Forbidden ColorsAny of you sexy sony bastards got a cool OT name?
Horizon Forbidden West: Aloy's herb diet
Horizon Forbidden West: Colorless tribes
Horizon Forbidden Westside till we die
Horizon Forbidden West: Scrap metal junkyard
Horizon Forbidden West: SeaWorld
Horizon Forbidden West: Crossgen miracle
Horizon Forbidden jawline
Horizon Forbidden West: VFX art with no tech
Most of these are shitty, I know lol
Horizon Forbidden West: Aloy's herb dietAny of you sexy sony bastards got a cool OT name?
There are wetness shaders being used in the PS5 version according to DF, at least on foliage & Aloy herself I think when there's heavy rain.No wet shader?
No splashing ?
Looks amazing anyway buy not the best best example
Why can’t we criticize the game? The first had plenty of major problems. This looks to continue the trend. I’ll find out once it releases on pc.
Someone at Guerilla really loves their peach fuzz.
Looking more 4k gameplay footage I believe it is the best looking game this new generation until now.
It looks better than R&C that was my previous 1#.
YongYea said it took him 40 hours to beat the game and some side quests, and maybe needed more 10 to 20 hours to finish all the sidequests. So for the story and all side quests should be around 50 to 60 hours. A bit more to get all the colectibles and stuff.Game looks gorgeous. Missed the first one... But I might check this one out. Unless it's a 100 hour game.
Did he get the plat?YongYea said it took him 40 hours to beat the game and some side quests, and maybe needed more 10 to 20 hours to finish all the sidequests. So for the story and all side quests should be around 50 to 60 hours. A bit more to get all the colectibles and stuff.
Stevivorizon forbidden test....Any of you sexy sony bastards got a cool OT name?
Princess peach fuzz lolStevivorizon forbidden test....
Or Horizon Forbiden West there's no mario but Aloy got peach.
Reminds me of the hard decision I had with Forza Horizon 4 on Xbox One X. The visuals were noticeably better at 30fps, game still looked good at 60fps and was soooo smooth. I eventually chose the quality at 30fps cuz that game felt fast enough at 30fps and I just couldn't take the overall downgrade.I always select performance. Except I just watched DF and Gamersyde videos on the TV I'll be playing on.
Quality mode all the way on this one. I can't believe the difference. I also can't believe how good this looks, how much work went into HFW and I haven't seen 1%
I've been good about keeping my hype level in check but I lost control and checked my mailbox because once in a while people get a surprise like that. I was not one of those people today.
Nop, he just beat the story and some sidequests for the review.Did he get the plat?
|OT| I need to Focus(C)Any of you sexy sony bastards got a cool OT name?
The first game had that too, in my thread on the graphics on hzd i was amazed that they had half a dozen different animations for her runningI like how she starts to wade through the water as it gets deeper. Gotta love the developers for adding these small little details. Its these things that add more immersion and believability to the game world.
The same way small details in The Last Of Us 2 like blood soaked bandages, clothing etc add more to the game.
Love it.
Note: your post has triggered a wider thought in this reply, please don't think I'm raging at you directly lol, unless it does turn out to be relevant to what you have been saying in the list few months...I am surprised
It’s gonna be funny when “true next gen” titles start coming out and end up looking worse than Forbidden West.
Must intervene here, but sorry you’re thinking of gfx features only, not core design where cpu compute or even mass data availability comes into it.Note: your post has triggered a wider thought in this reply, please don't think I'm raging at you directly lol, unless it does turn out to be relevant to what you have been saying in the list few months...
As i see it you shouldn't be, you should have just waited and seen what this game would look like in the hands of GG. You had no place deciding what was going to come out, you or others like you.
This idea that cross gen holds games back is bs. PC games are built to scale down, so too can HFW be, people who complain about cross gen like to say it changes the very bones of the game - not so. It isn't hard* to turn off or replace a few features the ps4 doesn't support, isn't hard to turn down the output resolution, only people who are looking for a way to talk down a game they've decided they're not going to like will have the balls to say they know what cross gen will do to a developer's offering.
*Not hard per se, but regularly done on pc, and certainly within the capabilities of the developers who brought us Killzone 2.
Sorry for a triple post.. i thought this thread was more active
I respect your opinion bro but I still think and believe that crossgen holds games backNote: your post has triggered a wider thought in this reply, please don't think I'm raging at you directly lol, unless it does turn out to be relevant to what you have been saying in the list few months...
As i see it you shouldn't be, you should have just waited and seen what this game would look like in the hands of GG. You had no place deciding what was going to come out, you or others like you.
This idea that cross gen holds games back is bs. PC games are built to scale down, so too can HFW be, people who complain about cross gen like to say it changes the very bones of the game - not so. It isn't hard* to turn off or replace a few features the ps4 doesn't support, isn't hard to turn down the output resolution, only people who are looking for a way to talk down a game they've decided they're not going to like will have the balls to say they know what cross gen will do to a developer's offering.
*Not hard per se, but regularly done on pc, and certainly within the capabilities of the developers who brought us Killzone 2.
Sorry for a triple post.. i thought this thread was more active
Also this tooMust intervene here, but sorry you’re thinking of gfx features only, not core design where cpu compute or even mass data availability comes into it.
We’ve had an entire gen of practically no physics simulation advancement because the console CPU’s where being exhausted pushing draw calls to the GPU and other base fundamental game mechanics - there is nothing left after that. We’ve ended up with beautiful but ultimately static worlds.
There are countless simulation elements that can be leveraged as soon as we get away from trying to fit core gameplay onto Jaguar netbook constraints. Objects in the world can have physical properties not being just window dressing. It’s impractical technically and in business to design a game that does all that, and then turn it off or neuter it for low cpu powered system, hence you design for the baseline and ignore such potential.
Pc has been running those same games throughout the gen. Consider how can a premium pc cpu possibly be flexed running a game that is identical on Xbox One bar the fore mentioned GPU related flourishes but nothing else.
From Sony 1st party? Nah.
3rd party is a little more suspect (*cough* Forspoken).
The reflection on his eyeball is just mind blowing...gameplay model using photomode
This is what I'm saying, though. You here, and others like you elsewhere, have said this, but the upshot is the best looking console game to date is cross gen. So what do we say to that?Must intervene here, but sorry you’re thinking of gfx features only, not core design where cpu compute or even mass data availability comes into it.
We’ve had an entire gen of practically no physics simulation advancement because the console CPU’s where being exhausted pushing draw calls to the GPU and other base fundamental game mechanics - there is nothing left after that. We’ve ended up with beautiful but ultimately static worlds.
There are countless simulation elements that can be leveraged as soon as we get away from trying to fit core gameplay onto Jaguar netbook constraints. Objects in the world can have physical properties not being just window dressing. It’s impractical technically and in business to design a game that does all that, and then turn it off or neuter it for low cpu powered system, hence you design for the baseline and ignore such potential.
Pc has been running those same games throughout the gen. Consider how can a premium pc cpu possibly be flexed running a game that is identical on Xbox One bar the fore mentioned GPU related flourishes but nothing else.
Not something I noticed playing HZ1 as I've not played very much of it but thanks for pointing that out. I love the little details in games.The first game had that too, in my thread on the graphics on hzd i was amazed that they had half a dozen different animations for her running
Sorry for a triple post.. i thought this thread was more active
Bruh Sony are just magicians at this pointgameplay model using photomode
God damn this skin texture
And some people think this gen won't be a big leap from last gen lol
It really looks like skin and those are the best eyes I've ever seen from a gameplay photomode shotGod damn this skin texture
While Naughty Dog is the absolute master, it has come to a point that all PlayStation Studios are capable of setting new benchmarks. We have already seen it in such a short span of time.I agree actually. I was mostly referring to third party titles. Naughty Dog will likely set a new benchmark at some this gen.
Until then though, I think it’s gonna be awhile...longer than people think to see a game as impressive as this.