I might be a bit redundant as I have already shared my thoughts in other threads, but here is why :
- these modern handheld consoles are not real handheld consoles
- they are a PC put in a thing that is somehow transportable
- they are not as easy to take with you as previous handhelds such as 3DS, Vita or GBA
- they have active cooling
- they have low battery
- games presentation is not optimized for the small screen
- games are not optimized for the hardware (before, every game on handheld was an exclusive effort getting the most out the hardware)
All of these mean that these consoles are actually shriveled PCs that deliver a super poor experience in terms of actually being handheld and presenting games with maximum visibility and low consumption. The trend started on Vita, with a ton of PC ports of indie games that were never meant to be displayed in a small screen. Many had unreadable text, like Darkest Dungeon for example.
A quick reminder of what a handheld game could look like, because it is as if people have totally forgotten that we once had quality experiences on handhelds, tailored specifically for the small screens.
Here is FF X interface on Switch (top) and Vita (bottom) :
Which one is the most readable ? I think the answer is evident. Even though the Vita has a smaller screen, in the end, the elements are bigger as the screen is better filled and more space is used. This is not a tremendous effort, it is the minimal effort to do on a handheld.
Kirby on Switch vs Kirby on 3DS :
(lower picture is blurry because I scaled it to be the same size as Switch, note that resolution is absolutely not a problem for visibility on handheld)
In the first game, when you bring this picture back to the size of the Switch Lite, Kirby is a bit small.
On 3DS however, it is super easy to see everything.
I didn't pick the worst offenders, by the way.
Displaying something on a handheld is not the same as taking a TV picture, shrinking it down and calling it a day.