2700 at 3.8 ghz with some jank 2800 MHz memory is no match for console CPUs.
two ccx design, enormous cross ccx latency (140 ns). that kind of latency is practically non existent on consoles due to specific core scheduling they'd use there. on PC you get the full penalty if the game do not care about it (and they have no incentives to care about it, majority of PC gamers have Intel/newer gen AMD CPUs. zen/zen+ CPUs did not see wide adoption in PC gaming space due to how obnoxious their performance WERE back in 2017. the top dog 2700x paired with 3200 mhz ram CONSISTENTLY lost against a puny 6 core 6 thread i5 from 2017 that runs with 2666 mhz rams. zen/zen+ cpus were pathetic, even then, and aged super horridly into this era. you will still get good enough framerates but %1 lows will suffer and you really need to be a patient person or simply have lower standards)
only way to avoid cross ccx latency on PC is not to have a double CCX CPU. They were, to me, experimental CPUs that allowed AMD to have higher yield on first and second gen AMD CPUs. All Intel CPUs are fully monolothic and are no subject to such weird latencies, same goes for Zen 3 and onward.(unless you buy 16+ core parts and run into weird CCD latency issues).
%15-20 lower IPC compared to zen 2 (depends from game to game. some games, only %10. some games it is up to %25. f1 2017 %17, wd legion %15, rainbow six %21 etc.
so PS5's zen 2 cpu running at 3.6 ghz is most likely can match a zen+ cpu running at 4.3 GHz. and he runs the his Zen CPU only at 3.8 ghz.
combine these facts with consoles having lower overhead for CPU bound workloads, his CPU has no business "matching" PS5.
Problematic part, as I said again, zen/zen+ cpus are pos products that most gamers ignored. even a cheap lowly i5 10400f trounces these CPUs.