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Marvel's Spider Man Remastered (PC & Steam Deck) | Review Thread

Draugoth

Gold Member


Game Title: Marvel's Spider-Man

Genre: Action-adventure, third-person, open world

Platforms: PlayStation 4, PlayStation 5, PC

Developer: Insomniac Games, Nixxes

Publisher: Sony Interactive Entertainment

Price: Standard Edition - $59.99 USD

Release Date: August 12, 2022

Review Aggregator:

MetaCritic - 88/100 [PC]



Critic Reviews


TwinFinite - 4.5/5.0
Marvel's Spider-Man continues to be one of the best superhero video games released in the last decade, thanks in no small part to Yuri Lowenthal's committed and passionate performance as Peter Parker, and the overall lighthearted tone that keeps players feeling good over the course of its 20-hour runtime. I wouldn't necessarily recommend that you run out and buy it if you've already played the base game at launch, but if you're looking for an excuse to jump back in and take a crack at all the DLC missions that have released since then, you can't go wrong here.

AttackofTheFanboy - 4.0/5.0
Marvel's Spider-Man Remastered is a blast on PC whether you're a first-timer or you've already played the game on PS4 or PS5. Some performance issues hamper the experience, but the game never reaches an unplayable state.

VGC - 4.0/5.0
This is an excellent PC port with Steam Deck support that elevates to it to a must-own for anyone with Valve's portable. While Sony may never make a PlayStation Vita 2, if its support of the Steam Deck continues as more and more PlayStation exclusives migrate to PC, it'll soon feel like the next-generation Sony handheld many of us have always wanted.

PCMag - 4.0/5.0
Marvel's Spider-Man Remastered is a highly polished action-adventure game that features familiar comic book set pieces, tight gameplay systems, and amazingly detailed New York City-based environments that keep you entertained throughout a lengthy campaign

GodIsaGeek - 9.5/10.0
A fully complete, accessible version of Marvel's Spider-Man Remastered that will run on most systems, is at home on the portable Steam Deck, and feels fresh and brilliant even four years after release.

PcInvasion - 8.5/10.0
With fantastic graphics and, ahem, spectacular gameplay, this is the best Spider-Man game ever. The performance isn't quite what I'd hoped, and some of the contrivances regarding enemy types get on my nerves, but this is a game that every Spidey fan needs to play.

PCGamesN - Recommended

Marvel's Spider-Man doesn't push the boat, but it accomplishes what it sets out to do with such a high level of quality that it's hard not admire its execution. Even after four years of potential challengers behind it, it remains one of the best superhero games that's now even better thanks to the power of the PC.

ConsoleCreatures - Recommended
Marvel's Spider-Man is still a great game and if you've still not picked it up, I highly recommend it. On PlayStation 4, the technical wizardry pales in comparison to what Insomniac cooked up on PlayStation 5. Now, PC players will finally be able to experience one of the best PlayStation exclusives on their rigs and it is without a doubt exciting to see PlayStation get serious about supporting PC. While the game isn't overwhelmingly different on PC, the added settings PC players have come to love to fiddle with will make this a wonderful experience.
 
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It's a fun time. Got the platinum and really enjoyed it.

That said, I couldn't finish Miles Morales when I got it, so I was feeling a bit burned out on the formula by then. Hoping part 2 pushes the boundaries on new content and new gameplay.
 

Kuranghi

Gold Member
It's a fun time. Got the platinum and really enjoyed it.

That said, I couldn't finish Miles Morales when I got it, so I was feeling a bit burned out on the formula by then. Hoping part 2 pushes the boundaries on new content and new gameplay.

Yeah I can't wait, I want it to be like a Arkham City, to Knight level of increase in the quality of everything, just really perfect it.

I 100%'d 2018 myself back when it released and then I redid it and all the DLC with a friend so that definitely helped, we did 2018 and then MM basically back to back but even with him doing most of the playing I couldn't be bothered to do every camp in 2018 again due to repetition and in MM we just both fucked off getting gold on some of the side stuff because it was so rigid and failing was so random it felt like, probably because we both disliked the stealth and barely ever used it so we weren't used to activating it manually when doing those side challenges. If MM had been any longer than it was we might have got bored before even doing most of the side stuff.
 

KyoZz

Gold Member
Great game, my two complaints would be those Mary Jane sections and the way the game really kicks in at around 60/70%.
Also I hope a mod can replace Tom Holland with the old and better face.
 
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Crayon

Member
For such a braindead game, I really liked it. All you really do is swing around and fight but both were done well enough to keep me from getting bored. There's just a few key things that set the fighting apart: Webbing enemies instead of knocking them out, having full access to all your swinging and traversal moves through every fight, and having to choose a direction to dodge instead of the dodge being totally free. And there's enough moves and airtime to give it a little of that dmc freestyling feeling.
 

Pagusas

Elden Member
the new one for exactly 12h until a mod is released to replace him xD
Weird the PC gamer review shows the old model in their video. Can't listen to audio at the moment because im working, but was curious why.

 
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StreetsofBeige

Gold Member
here's a comparison of the RT settings, PS5 VS max PC tho,



glad to see that assets in reflections don't look like PS2 quality anymore on PC
Wow. PC blows away PS5. The PS5 building literally looks like a flat surface with some blurry boxes textured on it. PC has incredible detail from reflections, window sills, actual windows and even that concrete pattern behind his foot that goes vertical.
 

01011001

Gold Member
Wow. PC blows away PS5. The PS5 building literally looks like a flat surface with some blurry boxes textured on it.

that was the trade-off for the long drawdistane in reflections.
it was the right choice for the game but it doesn't hold up to scrutiny up close.
this is why I always cringe a bit when people say that Insomniac's RT is in some way superior to what other devs do.

the comparison that came up the most at the beginning was with Watch Dogs Legion, which also is an open world game with RT reflections.
Watch Dogs has a way lower draw distance for reflections, but the actual quality of the assets used in reflections is WAY higher than in Spider-Man,
and that was the correct choice for that specific game as well.

in Spider-Man the reflections are there so they look good while swinging through the city, high up, seeing all the skyscrapers that actually belong there being reflected.
in Watch Dogs Legion you are often right in front of a highly reflective surface, with high detail right near you, so that needs to be reflected as accurately as possible to not come across as unfaithful

Spider-Man traded detail for distance
and Watch Dogs traded distance for detail

neither is objectively better than the other, both are superior to the other in ways and worse in others
 
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StreetsofBeige

Gold Member
that was the trade-off for the long drawdistane in reflections.
it was the right choice for the game but it doesn't hold up to scrutiny up close.
this is why I always cringe a bit when people say that Insomniac's RT is in some way superior to what other devs do.

the comparison that came up the most at the beginning was with Watch Dogs Legion, which also is an open world game with RT reflections.
Watch Dogs has a way lower draw distance for reflections, but the actual quality of the assets used in reflections is WAY higher than in Spider-Man,
and that was the correct choice for that specific game as well.

in Spider-Man the reflections are there so they look good while swinging through the city, high up, seeing all the skyscrapers that actually belong there being reflected.
in Watch Dogs Legion you are often right in front of a highly reflective surface, with high detail right near you, so that needs to be reflected as accurately as possible to not come across as unfaithful

Spider-Man traded detail for distance
and Watch Dogs traded distance for detail

neither is objectively better than the other, both are superior to the other in ways and worse in others
Makes sense. No wonder all those old Spidey videos would show him zipping around the city 40 floors high. Looks awesome sky high. Not so great when it's a static photo.
 

01011001

Gold Member
Makes sense. No wonder all those old Spidey videos would show him zipping around the city 40 floors high. Looks awesome sky high. Not so great when it's a static photo.

it gets worse on roof tops... some legit look like N64 graphics in the reflections.
I honestly prefer Spider-Man's solution, but you have to live with these drawbacks
 
here's a comparison of the RT settings, PS5 VS max PC tho,



glad to see that assets in reflections don't look like PS2 quality anymore on PC
Curious how medium RT looks like and can we go as low as on ps5. From benches i found med RT will be the way to go.

Patiently waiting for Alex DF review. [don't care about other guys doing it]
 
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01011001

Gold Member
Curious how medium RT looks like and can we go as low as on ps5. From benches i found med RT will be the way to go.

Sony games had "original" quality settings in the past that mimicked console settings, I wonder how it will be here
more interesting will be if you can change resolution and asset quality of the reflections separately
 
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Sony games had "original" quality settings in the past that mimicked console settings, I wonder how it will be here
more interesting will be if you can change resolution and asset quality of the reflections separately
Yeah WD:L had left over code in files also HZD had original settings.
 

01011001

Gold Member
That's not just "PC", it's running on the 3090, a card which is roughly 3x the power of the PS5. lol

yeah but every cheap RTX card has like 2x the RT performance of the PS5, and that's what's the topic at hand
you can also of course then add DLSS to that and you are having really damn good image quality at a low price.

it also supports Insomniac's up-sampling, but apparently that's worse than DLSS and FSR 2.0
 
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01011001

Gold Member
Eh, not quite

Same engine, but used in entirelly different ways

Ratchet as a full blown PS5 game is stresses the engine much more.

it's not using anything special, and it also is not open world... the more constrained design alone will make it less resource hungry in many scenes compared to Spider-Man
 

DeepEnigma

Gold Member
it's not using anything special, and it also is not open world... the more constrained design alone will make it less resource hungry in many scenes compared to Spider-Man
This you?

You cannot judge how demanding a game is by only looking at it.
exactly.
you could have MagaMan 10 style graphics and simply add The Witcher 2's highest DoF setting for the background layer and it instantly would fry the GPU of all consoles while not looking dramatically demanding at first glance.
great to know that you know the game so well, are you a developer?
I can assure you based on Insomniac's GDC talks about their engine, that R&C is pushing their streaming engine further than what they did with Spider-Man.
 
3x the price too, unironically.

Yes exactly lol

yeah but every cheap RTX card has like 2x the RT performance of the PS5, and that's what's the topic at hand
you can also of course then add DLSS to that and you are having really damn good image quality at a low price.

it also supports Insomniac's up-sampling, but apparently that's worse than DLSS and FSR 2.0

Indeed, the image was from DF's analysis. I think it could have been better if they'd shown a more appropriate GPU in relation to the PS5, like a 3060 Ti with DLSS and it would make for a more interesting comparison.

But I'm complaining over spilled milk so never mind.
 
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