Varteras
Gold Member
I can agree with this. My only issue with Kadokawa is that with their large presence in anime, it could create a bit of a snag for Sony in some global markets due to their large presence in anime streaming with Crunchyroll and Funimation. Though I think it could also work in Sony's favor, in that other companies with massive streaming platforms have acquired content to have a foot in the market as actual content makers of 1P assets alongside some 3P ones. Disney, for example, is a big example of that.
If Sony could acquire Kadokawa though, that would be a big get and get them a lot of what they need. Take-Two, they can buy shares & make investments into instead. Like you, I think Capcom would fit into their plans for content securement, just unsure if that would be through an acquisition. Probably more along the lines of what they do with Square-Enix today, meanwhile they might look into acquiring Square-Enix itself. Some key investments & shares into CDPR would also be a good idea, and the same with mid-sized publishers like Devolver Digital and Annapurna.
Outside of that acquisition-wise I don't think they would need anything else outside of some teams that could do well for an expanded effort of further 1P software diversification via AA-tier/budgeted content that can tap into legacy IP. Sony's big AAA studios are beyond those games now, but I think Sony could do a better job on 1P AA-type side of software and pair that with tapping into legacy IP, for games that can serve both console and even mobile well. Maybe cut back some of that live-service/GaaS budget and PC porting schedule (at least for the big AAA releases; I think stuff like PS3/PS4 remaster compilations can serve well on console & PC, and also maybe mobile) and put it towards this instead.
One clear thing is, they can't afford to just go forward with things like it's business as usual. In the likelihood this ABK deal goes through, Sony have to make some substantial moves in gaming . They don't need to overdo it, but they have do some.
Kadokawa could potentially be an issue in that regard. Which is one reason I suggested that Sony may instead offer an attractive payout for their controlling stake in FromSoft and make larger commitments to helping Kadokawa expand globally with their other ventures.
I think Sony does fairly well in allowing their studios to do what they want, with the understanding that there are consequences for failure. So if their studios wanted to do some lower budget projects, I don't think there would be much pushback. Sony has bought smaller studios like Bluepoint and Housemarque. Both of whom have done games on the lighter side of budgets. So clearly they see value there. I definitely feel it would be in Sony's interest to kind of pad out their release schedule with more mid-size games. Projects that can be churned out faster than average AAA development schedules. You never know which of those may end up being the next big deal and it would help reduce the impact from one of Sony's big projects not landing.
Sony needs a big buy for the mobile space. I would think, also, a restructuring of their mobile teams is in order. I see little reason to have Lasengle and ForwardWorks remain in Sony Music when you are clearly pushing for SIE to have a full blown mobile arm. Unless there are reasons behind that structure that still make sense now.
They also need a lot more development muscle to fuel their IP growth. I just don't think their current size, in both head and studio count, is going to cut it. Both of those need to grow by 50 to 100% rapidly in the next few years. Existing studios you own trying to soak up talent is a long game. Talent is at a premium right now. For the short to midterm, best to find where the talent is already congregated elsewhere and buy them if you can.