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Mortal Kombat One Officially Announced (Coming September 19)

Sub_Level

wants to fuck an Asian grill.
29544-A53-1-BC8-4-F7-C-910-D-DEB36-E72-AB64.jpg


People were really hungry for some MK. Damn.
 

VN1X

Banned



Some excellent points by Bosman:

- zero combat in this Mortal Kombat trailer
- Literally nothing new in this brand new universe
- Fucking Shang Tsung as pre-order bonus, gtfo

Also that one lousy kick he highlighted doesn't instill me with much hope for a revamped animation system. It looked like the same janky nonsense from past games (that looks straight up amateurish next to some of the Japanese fighting franchises).
 

Kusarigama

Member
Also that one lousy kick he highlighted doesn't instill me with much hope for a revamped animation system. It looked like the same janky nonsense from past games (that looks straight up amateurish next to some of the Japanese fighting franchises).
I would argue that many of the highly key posed animations won't go well with NRS games. Some animations were badly done but other than that NRS games are distinct in their own way. It's a different subset of FGC. And if it weren't for the Sugarpunch design (that channel is amazing btw) videos many of us won't even notice.

But you be you, I am happy that you can go and spread your cheerfulness in the SF6 and Tekken 8 threads. I'll see you there.

The CGI trailer is done by another company, not inhouse at NRS.
 
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flipsake

Neo Member
This is a bit off topic but I've had Mortal Kombat Komplete (2009) on pc when i picked it up in a sale a few years ago but i've never been able to get it to work, never been able to get it to load up. Does anyone else have this problem? Is there a way around it?
 

flipsake

Neo Member
This is a bit off topic but I've had Mortal Kombat Komplete (2009) on pc when i picked it up in a sale a few years ago but i've never been able to get it to work, never been able to get it to load up. Does anyone else have this problem? Is there a way around it?
Never mind, I just tried again and it loaded first time, idk. :messenger_mr_smith_who_are_you_going_to_call:
 

NeonGhost

uses 'M$' - What year is it? Not 2002.
Also that one lousy kick he highlighted doesn't instill me with much hope for a revamped animation system. It looked like the same janky nonsense from past games (that looks straight up amateurish next to some of the Japanese fighting franchises).
It’s a cg trailer
 

01011001

Banned
It’s a cg trailer

which makes it worse.
in a cutscene or trailer the animator has as much time as he wants to make a good looking attack animation.
during gameplay the animation has to fit within a certain frame window.

example, if the balancing demands that a neutral light kick has 5 frames of wind-up time, 3 hit frames and 7 frames of follow-through,
then the person animating that kick has to make it look and feel good with those limitations.

in a trailer such limitations do not exist, so if you make a kick look shitty there, why would anyone expect you'll do a better job with more constraints in place?

while MK11 did improve animation quality over the absolute trainwreck that was MKX, let's see if they finally got all the way there... I kinda doubt it until I see it tho.
 
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Switch version is a native port by Sabre

It can run on those platforms. Bit there software sales will be much lower than Switch software sales at this point.
I don't think I agree with that.

MK on old gen would easily sell more than enough to be financially viable and if a Switch version isn't holding anything back I don't understand the decision.
 
It's not about how powerful hardware is but how many active users are going to purchase the product. Even with fraction of install base of PS5 as compared to PS4, PS5 version outsells PS4 version by almost 7:3 ratio. That gap is only going to widen. And a lot of cutbacks were made on the switch port of MK11 as well. Just imagine what the challenges and cutbacks this will present.
So, you are saying the Switch has more active users who will buy MK than PS4 and Xbox one?

Sorry, I don't agree.
 
PS5 will have been out for nearly 3 years when this comes out; its time to move on. Switch will either be a novelty port like Witcher 3 or a Cloud version; its not really comparable to anything else.
I agree, that's my point.

Why is the Switch being catered to, is my question?
 

VN1X

Banned
It’s a cg trailer
No shit sherlock but often times production houses will incorporate in-engine assets (even down to animations or key art) into their pre-rendered trailers. Hence why seeing that exact same flaccid kick we've seen so many times in previous MK games is rather off putting.

Where do you think all of those finishers/fatalities we saw came from? The company who did the trailer didn't just pull those out of their collective ass lol.
 
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Woopah

Member
I don't think I agree with that.

MK on old gen would easily sell more than enough to be financially viable and if a Switch version isn't holding anything back I don't understand the decision.
Given the numbers reported by Sony and Nintendo, its highly likely that there's stronger software sales on Switch than on Xbox One or PS4.

It looks like Neatherealm wants to focus on current gen consoles only. The expected sales of the Switch and PC versions justified hiring an external studio, I guess the expected XBO and PS4 versions didn't.
 

NeonGhost

uses 'M$' - What year is it? Not 2002.
No shit sherlock but often times production houses will incorporate in-engine assets (even down to animations or key art) into their pre-rendered trailers. Hence why seeing that exact same flaccid kick we've seen so many times in previous MK games is rather off putting.

Where do you think all of those finishers/fatalities we saw came from? The company who did the trailer didn't just pull those out of their collective ass lol.
lol wow you really mad didn’t see anything wrong with any of the animations in the trailer
 

VN1X

Banned
lol wow you really mad didn’t see anything wrong with any of the animations in the trailer
"wow u rly mad" Nice rebuttal you got there.

Anyway at the end of the day we all want the same which is a quality Mortal Kombat title. I'll gladly be proven wrong with regards to the rigid animations for the final product.
 

CGNoire

Member
which makes it worse.
in a cutscene or trailer the animator has as much time as he wants to make a good looking attack animation.
during gameplay the animation has to fit within a certain frame window.

example, if the balancing demands that a neutral light kick has 5 frames of wind-up time, 3 hit frames and 7 frames of follow-through,
then the person animating that kick has to make it look and feel good with those limitations.

in a trailer such limitations do not exist, so if you make a kick look shitty there, why would anyone expect you'll do a better job with more constraints in place?

while MK11 did improve animation quality over the absolute trainwreck that was MKX, let's see if they finally got all the way there... I kinda doubt it until I see it tho.
Usually CGI trailers are outsourced. I dont think the animators are the same.
 

CGNoire

Member
No shit sherlock but often times production houses will incorporate in-engine assets (even down to animations or key art) into their pre-rendered trailers. Hence why seeing that exact same flaccid kick we've seen so many times in previous MK games is rather off putting.

Where do you think all of those finishers/fatalities we saw came from? The company who did the trailer didn't just pull those out of their collective ass lol.
I dont know where you grew up or came from but the phrase "No shit sherlock" is usually reserved for people who are either being sarcastic or rude to you to begin with.

Using it in this context as a response to what was an innoculous reply is straight rude.
 
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NeonGhost

uses 'M$' - What year is it? Not 2002.
"wow u rly mad" Nice rebuttal you got there.

Anyway at the end of the day we all want the same which is a quality Mortal Kombat title. I'll gladly be proven wrong with regards to the rigid animations for the final product.
Mean Amazon Prime Video GIF by The Boys
 

Sub_Level

wants to fuck an Asian grill.
I agree, that's my point.

Why is the Switch being catered to, is my question?

Because the publisher has deemed the forecasted Switch sales worth fhe development cost of an outsourced version. Switch players are a more unique market segment compared to PS4 audience which will have more demographic overlap with PS5’s customer base. 100+ million ps4s sold lifetime doesn’t mean 100+ million active players, whereas Switch is still the current active console of its market segment so it really is dozens of millions of players. If even a fraction buy the port, its worth the cost.

Think back to how PSP or even GBA would sometimes get a version of a multiplat console game. Its nothin new.
 
Because the publisher has deemed the forecasted Switch sales worth fhe development cost of an outsourced version. Switch players are a more unique market segment compared to PS4 audience which will have more demographic overlap with PS5’s customer base. 100+ million ps4s sold lifetime doesn’t mean 100+ million active players, whereas Switch is still the current active console of its market segment so it really is dozens of millions of players. If even a fraction buy the port, its worth the cost.

Think back to how PSP or even GBA would sometimes get a version of a multiplat console game. Its nothin new.
I get all that, but the old gen consoles have a huge install base which would easily guarantee a recoup on any expenditure incurred porting them over.

That's why I don't get that argument for the Switch port.

I'd also argue that PS4 and Xbox has just as many people interested in fighting games... perhaps even more than the Switch.
 
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Given the numbers reported by Sony and Nintendo, its highly likely that there's stronger software sales on Switch than on Xbox One or PS4.

It looks like Neatherealm wants to focus on current gen consoles only. The expected sales of the Switch and PC versions justified hiring an external studio, I guess the expected XBO and PS4 versions didn't.
I suppose that must be true, I'm just surprised by it is all.

I guess there's no reason a Switch port has to hold the game back - they did it with Hogwarts Legacy and that current gen and pc versions didn't suffer because of the Switch version.
 

CamHostage

Member
I get all that, but the old gen consoles have a huge install base which would easily guarantee a recoup on any expenditure incurred porting them over.

That's why I don't get that argument for the Switch port.

I'd also argue that PS4 and Xbox has just as many people interested in fighting games... perhaps even more than the Switch.

You're seeing the math as one way, that 160mil PS4/X1s compared to 60mil PS5/XbSeries means that past-gen is just too big enough a number to be ignored.

The real math of a console generation transition, however, is more complicated. Simplistically though, those 60mil current-gen owners are likely already PlayStation or Xbox gamers, so subtract their count from the past-gen owners since there'd be no reason a PS5 owner would buy a PS4 copy of this game. Then, think about the number of people who have dropped off of daily gaming from when they first bought their consoles in the past 10 years; kids who bought a PS4 at 16 are now 26, maybe they have a family or maybe they're deep into a job now, and just don't play anymore. A lot of consoles get mothballed over all that time. And even the people who do still have their PS4s plugged in, are they using them on a regular basis? This being coming up to the third Christmas now of the new-gen consoles being out, wouldn't you consider it weird that these people might be heavy gamers yet have not yet bought the next PlayStation? How many new games a year are these types of players buying?

There's a number of other factors for why old gens die out and when (this transition has been an extraordinarily weird one...) but the most clear thing you should know here is that all new gens work out this way. There's enough business on one side of the transition for a while to keep the old hardware in games for a little while, and then after a while, the party's over. PS4/X1 will hang around for a while still because it's generally more doable than previous gens to port down (and particularly Japanese publishers will support PS4 where possible since that's a tricky market currently and Sony is not leading the territory,) but once you add in costs for port studios and QA and online infrastructure maintenance on games games like this, the math for past-gen does not add up to enough.

Switch meanwhile is all on its own; there's been no transition, and sure there has been a portion of attrition of gamers just as there has been on PS4/X1, but there's also been a lot of new Switches sold in the past few years. Is it enough to pay for Switch's very own customized version of Mortal Kombat? We can't say how that math works out (other than that they're doing just that,) but WB Games has all the data of DLC sales for MK11 on Switch as well as PS4/X1, and they can look at those numbers in 2021,2022, 2023 so far, and they can forecast how much those people will spend on the next game, plus compare the activity numbers of MK11Ultimate on PS5/XbSeries as well as other platforms, and they can make a call for the new MK1 based on accurate analytics we can only generalize. And by their math, a Switch version is a viable product.
 

Tams

Member
I get all that, but the old gen consoles have a huge install base which would easily guarantee a recoup on any expenditure incurred porting them over.

That's why I don't get that argument for the Switch port.

I'd also argue that PS4 and Xbox has just as many people interested in fighting games... perhaps even more than the Switch.
A huge install base... many of whom have moved on, either to a current console/PC or fallen out of the hobby.
 

Woopah

Member
I suppose that must be true, I'm just surprised by it is all.

I guess there's no reason a Switch port has to hold the game back - they did it with Hogwarts Legacy and that current gen and pc versions didn't suffer because of the Switch version.
At this point games are fairly scaleable and there are several studios who specialise in porting games to Switch.

Plus it helps that MK is a side scrolling fighter and not a massive open world game like Elden Ring.
 
Unless they go fully 3d like Tekken , I don't see how much different it will be from 9, 10 and 11...
Street Fighter is never all that different, neither are any of the other 2D fighting games or hell the 3D ones are pretty much the same as their previous incarnations as well. MK doesn't work well in 3D so I hope they never do that again.
 

Mr Branding

Member
I’m feeling the gameplay for this will be a bit different than what we expect. They mentioned both in the faq and the boon short stream that it’s “new” and I’m feeling they’re not just talking about the kameos.
Hopefully we’ll have something by wednesday…
 
Street Fighter is never all that different, neither are any of the other 2D fighting games or hell the 3D ones are pretty much the same as their previous incarnations as well. MK doesn't work well in 3D so I hope they never do that again.
Well they are calling it Mortal Kombat 1 , like a reboot...so what can they do that won't be the exact same thing as 9 ,10 and 11?
 
A huge install base... many of whom have moved on, either to a current console/PC or fallen out of the hobby.
Where are you getting that information?

Millions either still can't get a current gen console, or can't afford one, or simply feel like there's still not enough difference in quality or quantity of software to warrant the jump.

If FIFA and Cod are still porting to old gen then, believe, there's plenty of users left, as E.A and Activision are ruthless about business decisions and would have immediately ceased porting to those systems if the user base was not spending anymore, or had "fallen out of the hobby".

Remember, Resident Evil 4 Remake and Hogwarts Legacy both got last gen versions, as did big hitters like GoW Ragnarok, Horizon Forbidden West, and others.

That's why I'm not sure I completely understand the reason MK isn't.

Again, if it were pc and current gen only I'd get it, but a Switch version without old gen doesn't make sense to me.
 

Tams

Member
Where are you getting that information?

Millions either still can't get a current gen console, or can't afford one, or simply feel like there's still not enough difference in quality or quantity of software to warrant the jump.

If FIFA and Cod are still porting to old gen then, believe, there's plenty of users left, as E.A and Activision are ruthless about business decisions and would have immediately ceased porting to those systems if the user base was not spending anymore, or had "fallen out of the hobby".

Remember, Resident Evil 4 Remake and Hogwarts Legacy both got last gen versions, as did big hitters like GoW Ragnarok, Horizon Forbidden West, and others.

That's why I'm not sure I completely understand the reason MK isn't.

Again, if it were pc and current gen only I'd get it, but a Switch version without old gen doesn't make sense to me.

No one has that information, so the same could be asked of you

But common sense and basic critical thinking will have you come to that conclusion.
 
No one has that information, so the same could be asked of you

But common sense and basic critical thinking will have you come to that conclusion.

Yeah, but you are the one made who the assertion to begin with, so you are contradicting yourself.

There is some proof, by the way, or at least some compelling circumstantial evidence, and I explained it in my comment.

Those AAA publishers who are still porting some of the biggest I.P in gaming to old gen shows you there is still a very healthy player base who are still happy to spend money on software for their PS4 and Xbox One.

If Capcom, Sony , WB, E.A, and Activision, to name a handful, are still committed to porting the biggest games of this year like Resi 4 Remake and Hogwarts Legacy (and their most successful yearly iterations like FIFA and CoD) then I don't see why the publisher of Mortal Kombat would ignore that market.

Now, don't get me wrong, it's time to move on in my eyes, and we need to stop restricting developers by forcing them to develop with old gen in mind...and if there weren't a Switch version I'd believe that was the reason they haven't offered last gen players a version.

Perhaps, you are the one should use that common sense and critical thinking you mentioned.

Oh, and to be clear, I have no dog in this fight as I have a ps5 and a pc.
 
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You're seeing the math as one way, that 160mil PS4/X1s compared to 60mil PS5/XbSeries means that past-gen is just too big enough a number to be ignored.

The real math of a console generation transition, however, is more complicated. Simplistically though, those 60mil current-gen owners are likely already PlayStation or Xbox gamers, so subtract their count from the past-gen owners since there'd be no reason a PS5 owner would buy a PS4 copy of this game. Then, think about the number of people who have dropped off of daily gaming from when they first bought their consoles in the past 10 years; kids who bought a PS4 at 16 are now 26, maybe they have a family or maybe they're deep into a job now, and just don't play anymore. A lot of consoles get mothballed over all that time. And even the people who do still have their PS4s plugged in, are they using them on a regular basis? This being coming up to the third Christmas now of the new-gen consoles being out, wouldn't you consider it weird that these people might be heavy gamers yet have not yet bought the next PlayStation? How many new games a year are these types of players buying?

There's a number of other factors for why old gens die out and when (this transition has been an extraordinarily weird one...) but the most clear thing you should know here is that all new gens work out this way. There's enough business on one side of the transition for a while to keep the old hardware in games for a little while, and then after a while, the party's over. PS4/X1 will hang around for a while still because it's generally more doable than previous gens to port down (and particularly Japanese publishers will support PS4 where possible since that's a tricky market currently and Sony is not leading the territory,) but once you add in costs for port studios and QA and online infrastructure maintenance on games games like this, the math for past-gen does not add up to enough.

Switch meanwhile is all on its own; there's been no transition, and sure there has been a portion of attrition of gamers just as there has been on PS4/X1, but there's also been a lot of new Switches sold in the past few years. Is it enough to pay for Switch's very own customized version of Mortal Kombat? We can't say how that math works out (other than that they're doing just that,) but WB Games has all the data of DLC sales for MK11 on Switch as well as PS4/X1, and they can look at those numbers in 2021,2022, 2023 so far, and they can forecast how much those people will spend on the next game, plus compare the activity numbers of MK11Ultimate on PS5/XbSeries as well as other platforms, and they can make a call for the new MK1 based on accurate analytics we can only generalize. And by their math, a Switch version is a viable product.
I think you make some great points, and I suspect you may even be correct about the numbers.

My only issue would be that big publishers are probably mace aware by the hardware manufacturers - who, I'm sure, know how many people are still actively playing their consoles.

The big guys in the industry are still porting the big I.P to last gen, which I don't think they'd do if it were such a small number.

That's why I'm not totally convinced it would be a waste of time and money offering last gen MK1...and the (lack of?) return on time and money invested is the only reason they wouldn't do it.
 
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CamHostage

Member
If Capcom, Sony , WB, E.A, and Activision, to name a handful, are still committed to porting the biggest games of this year like Resi 4 Remake and Hogwarts Legacy (and their most successful yearly iterations like FIFA and CoD) then I don't see why the publisher of Mortal Kombat would ignore that market.

The next yearly iterations of FIFA and CoD and other big franchises have not yet been announced. We'll see if any of the others pull this trigger. (FIFA is usually the last game on any platform, but there's so much going on with the FIFA/EA FC situation.) So far only a few titles have dropped the lesser platforms, but at some point the math will make that choice more clear.

The choice also has more burden to it on older consoles if they're online games. Supporting up-and-running games costs money in support staff (and that's even more complicated where online cross-play is included, since you can't punt smaller activity bases down the road to prioritize the main platform when all platforms are tied together. "Krossplay" probably won't happen between Switch and console, same as MK11, and we'll see how PC works this time too.)

So lets take 3 cases by this same publisher WB Games: Gotham Knights, online game, they dropped past-gen despite being in concurrent development; Hogwarts Legacy, no online, past-gen came late and also Switch is coming later; Mortal Kombat 1, online game, they dropped past-gen but have port studios working on a Switch version.

Every franchise has different sales projections in a market, and there's more to these decisions than we know. In the case of a franchise like MK (especially with its database of active players online for each platform and for DLC sold,) they have a lot of data to make this projection and choose their shot.

Now, don't get me wrong, it's time to move on in my eyes, and we need to stop restricting developers by forcing them to develop with old gen in mind...and if there weren't a Switch version I'd believe that was the reason they haven't offered last gen players a version.

People overestimate this whole "restricting developers by forcing them to develop with old gen in mind." Sure, there's some great tech out there or in development to utilize the power of these consoles, but there's also a lot which can still be done with old boxes, especially when the hard work is done figuring out how to do any of this stuff in the first place on any platform.

Most advancements this gen have been additive so far. You can add RT features on top; you can optimize loadtimes for SSD. Even cool new tech like Nanite and Lumen have fallback methods (though results or viability will vary greatly, of course.) Tech stuff is coming that will make that gap too wide a canyon to leap, but it hasn't really worked out like previous gens where that stuff broke out in games as soon as new hardware enabled it. (Though we forget how long past-gen support continued on some platforms.) Compound that with such long development times these days, and we're seeing a lot more PS4 games this year than we saw PS3 games three years into its old-gen years.

Basically, if you were a publisher, the question of, "Is this game too 'next-gen' to put on any other platform?" is not yet the biggest factor of how you'd choose console releases. And especially with a 1-on-1 fighter such as MK, it may never be the deciding factor; you could find a way to put these fighters on a phone if people would buy them.
 
The next yearly iterations of FIFA and CoD and other big franchises have not yet been announced. We'll see if any of the others pull this trigger. (FIFA is usually the last game on any platform, but there's so much going on with the FIFA/EA FC situation.) So far only a few titles have dropped the lesser platforms, but at some point the math will make that choice more clear.

The choice also has more burden to it on older consoles if they're online games. Supporting up-and-running games costs money in support staff (and that's even more complicated where online cross-play is included, since you can't punt smaller activity bases down the road to prioritize the main platform when all platforms are tied together. "Krossplay" probably won't happen between Switch and console, same as MK11, and we'll see how PC works this time too.)

So lets take 3 cases by this same publisher WB Games: Gotham Knights, online game, they dropped past-gen despite being in concurrent development; Hogwarts Legacy, no online, past-gen came late and also Switch is coming later; Mortal Kombat 1, online game, they dropped past-gen but have port studios working on a Switch version.

Every franchise has different sales projections in a market, and there's more to these decisions than we know. In the case of a franchise like MK (especially with its database of active players online for each platform and for DLC sold,) they have a lot of data to make this projection and choose their shot.



People overestimate this whole "restricting developers by forcing them to develop with old gen in mind." Sure, there's some great tech out there or in development to utilize the power of these consoles, but there's also a lot which can still be done with old boxes, especially when the hard work is done figuring out how to do any of this stuff in the first place on any platform.

Most advancements this gen have been additive so far. You can add RT features on top; you can optimize loadtimes for SSD. Even cool new tech like Nanite and Lumen have fallback methods (though results or viability will vary greatly, of course.) Tech stuff is coming that will make that gap too wide a canyon to leap, but it hasn't really worked out like previous gens where that stuff broke out in games as soon as new hardware enabled it. (Though we forget how long past-gen support continued on some platforms.) Compound that with such long development times these days, and we're seeing a lot more PS4 games this year than we saw PS3 games three years into its old-gen years.

Basically, if you were a publisher, the question of, "Is this game too 'next-gen' to put on any other platform?" is not yet the biggest factor of how you'd choose console releases. And especially with a 1-on-1 fighter such as MK, it may never be the deciding factor; you could find a way to put these fighters on a phone if people would buy them.
You make some great points and there's not much I can really argue against.

I do think there's some grey areas around just how engaged the user base on old gen and whether they are still spending money on new games as opposed to playing older stuff or titles from their backlog (perhaps, because they envision upgrading to current gen asap).

As for CoD and FIFA, they tend to be very last I.P. to completely abandon the previous console generation - so I concede that maybe they aren't representative of the wider industry.
 
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Justin9mm

Member
then we would have the 3rd game called Mortal Kombat... that would be way worse.

and I bet people will eventually start calling it MK12 anyways, just like everyone in the world (INCLUDING THE XBOX STORE BTW) calls the 2011 reboot MK9, which of course lead Netherrealm to name the next games MK10 (MKX) and 11.
But these are technically reboots and not a sequel. Actually, I think MK 2011 was a soft reboot and this is an actual reboot!? Same thing I guess, I dunno, I feel in another 10 years time saying to someone MK1 is more confusing than just MK 2023 which is what I'll understand it to be.
 
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01011001

Banned
But these are technically reboots and not a sequel. Actually, I think MK 2011 was a soft reboot and this is an actual reboot!? Same thing I guess, I dunno, I feel in another 10 years time saying to someone MK1 is more confusing than just MK 2023 which is what I'll understand it to be.

MK9 was more reboot than this one, as this one's story is based on actions directly made by Liu Kang in MK11's ending

MK9's story begins with Raiden sending back a message to himself in the past, showing him what happens in MK Armageddon. and due to this the timeline changes from there. but the start point is the same as MK1/2, so it quite literally starts over (reboots) from there.

MK1 however has the MK11 version of Liu Kang create a new universe where everyone is free to do as they please. it's not even established if all the characters lost all the memories of their past version in this one... maybe yes, maybe no, maybe the story goes towards the old universe being restored somehow, hard to judge. but it doesn't seem like he reversed time in this one.
 
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DavidGzz

Member
I just bought 11 and Injustice 2 with all the DLC for 10 bucks. I beat the story for 11 and this trailer makes sense to me now. Pretty crazy story mode for a fighting game.
 
A huge install base... many of whom have moved on, either to a current console/PC or fallen out of the hobby.
And who told u that ??? Fucking stupid ass aasumptions
They have an install base of more than 150 million consoles selling 2 3 million on them can generate them 100s of millions of dollars
If it's on switch it can most definitely be on PS4 and Xbox one
 

Ozzie666

Member
Anyone else want to see Nether realms take on a TMNT fighter?
If you had asked me in the early 90's if MK would potentially be the more relevant fighting franchise, over Street Fighter. I would have laughed.

Any chance of friendships?
 

CamHostage

Member
And who told u that ??? Fucking stupid ass aasumptions
They have an install base of more than 150 million consoles selling 2 3 million on them can generate them 100s of millions of dollars
If it's on switch it can most definitely be on PS4 and Xbox one

OK then chief, you've made your argument, "fucking stupid ass" is going to be tough for Tams to counter even with statistics and historical evidence...

I'm gonna say you win and nobody needs to discuss this further. Go ahead and port it to PS4 and Xbox One yourself. Make them dollars!
 
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CamHostage

Member
It's not going to have anything groundbreaking if it's on a switch

Graphically, maybe, although you can put a lot of graphical detail and technological features on top of a base game for pure visual firepower, (especially if the port-down versions don't have to interoperate with the mainline versions.)

Technology wise, I'm not sure what "groundbreaking" tech you would make for a 1-on-1 fighting game? There's not a lot about something "groundbreaking" like Nanite which would necessarily make MK a better fighting game. Some cool stuff could conceivably be made of tech that is out there (much of which could just be left out of or simplified for the Switch port,) but most of the work that goes into creating a fighting game goes into the battle balance, the moves, the mechanics and combo systems and ruleset, all that stuff. Having breakable backgrounds or finisher cutscenes takes some extra horsepower and memory, but it's not necessarily where these types of games break ground (unless, of course, the game literally has characters breaking the ground...)
 

cireza

Member
Mortal Kombat 1. They totally need to go back to a retro look for the costumes of the characters. Or at least provide alternative costumes. I always loved the super minimalist style of the original MK.
 
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