Oh my, just know that the GamesRadar dude is by far and large the person in the gameplay videos most confident at the game, the second one being IGN but by somewhat of a margin.
It's very interesting to observe how they play the game in the videos and how that may color their opinion of the game. Most of the GIF's people are making in this topic are from GameRadar's video though since they seem to have the most mastery of the game's mechanics, time skills, and general playing. The others get swamped a lot, hide behind cover too much, etc.
I don't think it's leaps ahead, not visually or in gameplay either. Both look pretty damn great though.I don't know, Uncharted 4 is pretty hard to beat, especially with all their recent trailers.
This already beat it imho.
Looks decent. Don't know why it slight reminds me of inFAMOUS Second Son though. And wish they did not use recognizable actors.
Also, it's funny how the threads not focusing on impressions of what kind of game this is or actual gameplay are bigger than this damn thread.
Find it weird as well.Also, it's funny how the threads not focusing on impressions of what kind of game this is or actual gameplay are bigger than this damn thread.
Thomas Puha ‏@RiotRMD
Clarifying: the press demo in January had some issues with screen tearing in cut-scenes and Jacks jacket physics were broken. ALL FIXED.
OMG, WHERE DID U GET THIS!?
Game looks really good. How game stand graphically compared to previous previews during last year? Any proper comparisons? Some members said here there is a downgrade.
IMO no. Nathan Drake looks much better during cut-scenes than Aiden in those shots in your post.
Direct feed?
Looks 1080p with film grain and other post-processing, low AF though![]()
Just love these movements and visual effects.
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Game looks really good. How game stand graphically compared to previous previews during last year? Any proper comparisons? Some members said here there is a downgrade.
IMO no. Nathan Drake looks much better during cut-scenes than Aiden in those shots in your post.
I'm sure you'll be happy if there is a downgrade.
Of course you don't think it looks better. Even if it did...I'm not sure you would say so...or visit the thread.
L-O-L
I had the same impression as you. Upon analyzing a bit more of the footage shown I guess it's because of the way the protagonists stand still and some running animation that looks strangely familiar.
Edit: A few images to illustrate:
I disagree. Nathan Drake certainly is better animated during gameplay.IMO no. Nathan Drake looks much better during cut-scenes than Aiden in those shots in your post.
Just love these movements and visual effects.
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Looks rather meh i do not feel this game at all even since reveal.
Quantum Break |OT| It's About Time.
Looks decent. Don't know why it slight reminds me of inFAMOUS Second Son though. And wish they did not use recognizable actors.
Also, it's funny how the threads not focusing on impressions of what kind of game this is or actual gameplay are bigger than this damn thread.
Weve seen some explosive gameplay so far. Will there be a focus on action or will we see some temporal puzzles in there too?
Kyle Rowley, Lead Game Designer: We've spent a lot of our efforts on making the core moment-to-moment gameplay as fun, exciting and unique as possible, and it's true that a large percentage of that takes place in combat, where the time powers we've created really come into their own. However, we're always looking to improve on our previous work and even internally at Remedy we knew that maybe players became a bit fatigued with the pacing and variety of the gameplay in past games especially so with Alan Wake.
With that in mind, we've tried to increase the number of player verbs and as a consequence, diversify the type of gameplay players get to experience. As seen in previous footage we've shown, we've spent some considerable effort on creating these epic, destructive, adventuring and platforming spaces where time is literally stuttering, fracturing and breaking around the player. These are more high-octane set pieces that really get the heart pumping! Then on the other side of the spectrum to balance things out a bit we have some calmer, quieter moments where the player can really explore and take in the amazing artwork and optional story content the team has created we even threw in some puzzles for good measure.
The time powers look fierce, how do you balance making Jack (and the player) feel powerful without unbalancing challenge.
Rowley: This is something we've seen commented on a few times and it ties into a couple of things. The first is from a narrative perspective; this is a super-hero style origin story that we're telling in Quantum Break, so Jack obviously has powers which make him a bit super-hero like. The second ties into how we as designers and developers make our games. We spend a lot of time in the early stages thinking "How do we want the player to feel here? What emotion are we trying to evoke?"
In Quantum Break it was important to us that as a player, you feel empowered and feel like a badass. I'll always remember when I was playing Knights of the Old Republic 2 and at the end of the game, you have all these awesome powers you're storming towards an enemy base and force-lighting all these helpless enemies. Cries of "he's too powerful, ahhhh" really made me feel like I was some supreme being, and it made me feel like I was the most terrifying Sith Lord to ever grace the galaxy, and that everyone should fear me. So when developing Quantum Break, we've tried to ensure the core mechanics have been designed to make you really feel like you're powerful, like you can control time, like you're special in some way, and that taking down enemies feels satisfying.
That being said, Monarch arent slouches they hit hard and they're very aggressive in pushing the player out of cover, flanking etc. Players will really need to make use of the more defensive powers in order to survive hell I helped design the game and I'm still getting owned!
I'm sure you'll be happy if there is a downgrade.
Of course you don't think it looks better. Even if it did...I'm not sure you would say so...or visit the thread. Unless the Conduit I know has changed....in that case, nm.
I'd expect UC4 to set a pretty good standard and it won't surprise me if it's more impressive visually. I mean, lets at least be honest across the board here, lol.
I disagree.
I can't see why you think so.I don't know why, but nothing about this game looks interesting to me... Especially the time travel parts, they just look like they will lose their "Cool" feeling fast and turn out to be boring and cheap.
I disagree with your disagree.
Nathan Drake
Aiden
.Quantum Break |OT| It's About Time.
O
May i ask you why you did't say anything to member eden, hm? Maybe he's wrong. Oh yes...
I disagree with your disagree.
Nathan Drake
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Aiden
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So do we know what the footage was running on, l always thought it looked a bit too good for Xbox one game in the previous footage is this Xbox one or PC?. We are going to have to get them to tell us each time they show it now I don't want bait and switch like other third party devs do.
Wooooo!