• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

New screenshots and artwork from S.T.A.L.K.E.R. 2

CamHostage

Member
Looks very nice , UE5 doing the heavy lifting .

So... I see a lot of this response of, "Oh man, it's UE5, at last, bringing the next-gen!", and yeah, Unreal Engine 5 is in there, but I think that's actually an over-assumption of what's going on here. Let's not diminish what the team GSC Game World really worked hard to make just because there's a new hot engine that's making high-spec work look easy.

Don't thank UE5 for how great this looks. Thank the development team.

GSC has been working on STALKER 2 since at some time before 2018 (after that initial false-start some time around 2010.) The released a first trailer in July of 2020, and released a in-engine gameplay teaser later that December (unsure but this first trailer may be in-game engine rather than some CGI contractor doing its work.) Then they ran a playable sequence in June of 2021, and they're readying the game to ship this April in 2022.



On the Unreal Engine 5 side, we don't have a complete timeline for which pilot partners were working with Epic and for how long in testing UE5, but we do know that The Coalition (who were chosen by Epic to showcase and speak about UE5 development at this year's GDC, and they were tasked with evaluating UE5 for Microsoft Xbox Game Studios. They only started their work on the engine in November of 2020. (Epic of course had previously revealed the engine in May of 2020 through its amazing internal demo, but even as late as October, The Coalition was working on its "evaluation" project of UE5 by building in UE4 so they could convert it once they had a build of UE5.) A select few developers did get UE5 private builds before the official Early Access build in May of 2021, but not that much before, and if The Coalition of all companies didn't have it until the end of 2020, likely nobody else did either...



Point is, it's not the "heavy lifting" of Unreal Engine 5 making this magically all happen. GSC has been working hard on this game with Unreal Engine 4 for most of its development time. Almost everything we have ever seen of STALKER 2 has (in all likelihood) been UE4 footage, before they were even able to update it and test further upgrades. UE4 is still incredibly powerful (especially if you know what you're doing and build your own systems to push it where you need to go,) and if you throw a shit-ton of high-quality assets (say 180GB or so) at it, and if you target only high-spec machines which can handle everything you're trying to throw at it. you can make a very pretty game. Then, UE5 comes in and helps with its extraordinary new features... but they would have been additive to the STALKER 2 development process, not transformative. GSC already had their game on track, with or without UE5.

(In fact, I'd kind of be surprised if the team is actually relying on the new features of UE5 too much? They would have already made systems or found tools in 2018/2019 to make some of what UE5 does happen in a different way. Not Nanite, but for example there was several alternatives to Lumen before UE5, and will still be others that compete with or collaborate with Lumen even once UE5 launches. GSC has for sure done some evaluation of features like Lumen and swapped functions in where it worked best, but it's quite possible they'll still ship with their own GI and lighting systems still in place. Unless there's a massive and advantageous difference, they'd have to be careful about the choice to throw out everything that's already working well when moving full-speed towards the finish line of shipping the game.)

We can talk about those 2020 demos and what could be "bullshots" versus realtime in-game, but if STALKER 2 wasn't actually ready to realize what GSC had shown in 2020 without UE5 "powering" it, they would have been fucked if Epic hadn't actually been ready to bring out UE5 as soon as it has.
 
Last edited:
Hello Stalker fans, what should I play in the series? What is the absolute best Stalker experience? I do not have infinite time so please don't tell me to play through the whole thing chronologically and then with mods k thx.

S.T.A.L.K.E.R.: Shadow of Chernobyl with the Zone Reclamation Project (for bugfixes and some optional QoL improvements) is the best entry point because it's a perfection introduction to the Zone - the world in which the game takes place. You've got options here. You can play it as is with ZRP, or you can slap a significant facelift with my package - XpressTuning's Ultimate Edition. The most important thing here is to get accustomed to the Zone, learn the game and finish it.

After that, i would recommend jumping straight into S.T.A.L.K.E.R.: Anomaly. You don't need to play the rest in the series if you don't want to, and S.T.A.L.K.E.R.: Anomaly is the best possible S.T.A.L.K.E.R. game in existence.

There are about a million options wen it comes to S.T.A.L.K.E.R. and how to play them because it has one of the most dedicated communities i have ever seen that have kept the games relevant and up to date all these years, but generally speaking the above is what i would recommend.
 

ikbalCO

Member
Trolls gonna Troll.
skankhunt-southpark.gif
 

clarky

Gold Member
Looks great in pictures, but just like my dates I have the feeling I'll be disappointed when I see it in real life.
 
Last edited:

winjer

Member
3 month until release and 0 marketing. Definitely delay material.

Maybe they are more concerned about making the game, than making trailers and bullshots.
Remember CP 2077 or BF 2042. Lot's of trailers and marketing. So much money and effort that should have gone into making the game.
 

kyussman

Member
I've never played a Stalker game but have looked at a lot of info on the games on YouTube,they seem less hand holdy than your average western game.This should be a woke free zone and for that alone they have my interest.
 
I so fucking called it:



Not really a shock if true. I said this a few times, game was announced too sudden, with some "gameplay" trailer that just looked too good for devs that havent made a game in ages(most of the og went to metro anyway afaik) then they announce NFT's lmao. This whole project just stinks. Even if it does pop up in April, I would wait until there are actual gameplay videos/playthroughs from people.
 

J3nga

Member
Maybe they are more concerned about making the game, than making trailers and bullshots.
Remember CP 2077 or BF 2042. Lot's of trailers and marketing. So much money and effort that should have gone into making the game.
By any means quality over faster delivery.
 

Ozriel

M$FT
That would leave Xbox with a very dire first half of the year.
Thinking about buying a PS5 for HZD and some of the last year games

Only if you’re part a niche group of gamers who only play AAA exclusive titles and absolutely refuse to get Gamepass.

Not really a shock if true. I said this a few times, game was announced too sudden, with some "gameplay" trailer that just looked too good for devs that havent made a game in ages

Kena was one Of the best looking games of 2021, made by devs who’d never made a game before.
 

eNT1TY

Member
Loving the Call of Pripyat vibes im getting which had the most visual diversity in the series. The object density is impressive both indoors and outdoors. Ima pay retail for this even though i have 2 years of gamepass because i love STALKER.
 

daveonezero

Banned
The original was a game I liked so much but my PC was never quite up to snuff to really run it well.

I tried so many times to play it and usually only got a few hours in but just playing that first area and poking around was so satisfying.

Really my type of game. I hope this one recapture and expands on what they were trying to do in the original and expansions.
 

Ozriel

M$FT
I do have Gamepass but I haven't bought an XSX to play "old" or indie titles

Hmm. I don’t believe Outriders and MLB at launch were considered Indie titles or old games, but who am I to dispute your idiosyncrasies?
MS tends to fill up their gaps with third party AAA deals for Gamepass. They’re starting up with Rainbow Six this month. They’ll most certainly have more deals in H1 2022.


Try to put some thought into these discussions.


Kena had Epic and Sony backing.

Same way STALKER 2 has MS ‘backing’ for timed exclusivity. Yet you’re convinced they can’t make a visually impressive game despite them showing a gameplay demo.
 
Same way STALKER 2 has MS ‘backing’ for timed exclusivity. Yet you’re convinced they can’t make a visually impressive game despite them showing a gameplay demo.

Dont worry dude, I wasnt conviced on Kena either, still haven't played it and I'm sure most say it looks good but it has barely been the talk. I'll doubt stalker 2 looks like that until I play it.
 

gamer82

Member
looks nice shame I don't have xbox , I struggle to even get playtime on my switch and ps5 these day, gaming burnout I think . seem to collect game more than finish them.
 

Ozriel

M$FT
looks nice shame I don't have xbox , I struggle to even get playtime on my switch and ps5 these day, gaming burnout I think . seem to collect game more than finish them.

I have all the consoles and I can empathize with this. It’s tough to get the time to game these days between work, family life and working on my side projects.

Perhaps best to ease into these things with smaller games. So stuff like Kena and the upcoming Sifu on PS5.

Yeah, I’d recommend something like Sifu. Probably lower stress levels than the likes of Elden ring, good fun and should be relatively short.
 

Ozriel

M$FT
Will be the best looking game of next year.

It’ll have tough competition with the likes of God of War and Horizon Forbidden West. Not to mention GT7 and Forza Motorsport.
But if the gameplay they've shown is any indication, it should be up there with the best. It looks spectacular
 
Last edited:

//DEVIL//

Member
after the matrix experience. really very few few few games that can manage to impress me or at least, keep me excited graphically about an upcoming game. This is one of them.
 

Fools idol

Banned
not to be that guy but how technically competent are the devs? I remember the first game vaguely for its amazing atmosphere but it was janky as sin no?
 

Sentenza

Member
not to be that guy but how technically competent are the devs? I remember the first game vaguely for its amazing atmosphere but it was janky as sin no?
Well, it's not like the technical competence of the first game (which was still impressive in several ways) is of particular relevance, in general, given that there aren't more than a handful shared devs between the two projects.
The studio that made the first S.T.A.L.K.E.R. was shut down in 2011 or so. Then the former studio owner went around doing some shenanigans trying to monetize the IP before the announce of an upcoming rebooted development of S2 from a completely new studio came out of nowhere few years ago.

EDIT- Fuck, accidental gravedigging. I mixed few threads I was watching in parallel and I thought I was answering to a new reply on the most recent one.
 
Last edited:
Top Bottom