this is sort of a collection of ideas i've seen other people post.
i forgot who, but someone suggested removing the gamepad from the wii u, and that seems really fucking obvious at this point.
-they don't ever need to manufacture a gamepad ever again. just sell it as an accessory or bundle it with a game as a special deal (mario kart 8 + gamepad bundle)
-drop the price of the wii u to a profitable level. their attach ratio is right around 5 games per system, and that includes the mario or nintendoland or zelda already sold with it. so whatever mario kart and smash will cover... drop it to that. if it's $200, great. if it's $250... fine. spend some coin advertising the new price point, and patch out gamepad functionality for the games that need it.
-for the 3ds, keep making special editions, as that seems to push hardware well enough. get the 2ds out in japan so sales don't decline to below 4m for the year.
-on the mobile side, port over minigames included in larger titles (this was anth0ny's idea), like the stuff from super mario 64 ds.
solidsnakex also recommended expanding virtual console to mobile, but as part of a service that would also work on the 3ds and wii u. i think the only way it works out to start is if it's just nes titles. it would be a good way to acquaint nintendo with the idea of providing an online service as well as a physical product.
i forgot who, but someone suggested removing the gamepad from the wii u, and that seems really fucking obvious at this point.
-they don't ever need to manufacture a gamepad ever again. just sell it as an accessory or bundle it with a game as a special deal (mario kart 8 + gamepad bundle)
-drop the price of the wii u to a profitable level. their attach ratio is right around 5 games per system, and that includes the mario or nintendoland or zelda already sold with it. so whatever mario kart and smash will cover... drop it to that. if it's $200, great. if it's $250... fine. spend some coin advertising the new price point, and patch out gamepad functionality for the games that need it.
-for the 3ds, keep making special editions, as that seems to push hardware well enough. get the 2ds out in japan so sales don't decline to below 4m for the year.
-on the mobile side, port over minigames included in larger titles (this was anth0ny's idea), like the stuff from super mario 64 ds.
solidsnakex also recommended expanding virtual console to mobile, but as part of a service that would also work on the 3ds and wii u. i think the only way it works out to start is if it's just nes titles. it would be a good way to acquaint nintendo with the idea of providing an online service as well as a physical product.