Alextended said:
They have some form of indie development.
No, they have small-company development. Which is good, but not really the same thing (or at least, not fully encompassing of the same thing.)
bon said:
Why doesn't Nintendo copy PS Home? Why doesn't Nintendo copy Kinect? Why doesn't Nintendo copy THE MOON IN THE SKY? It exists so Nintendo should have one of their own!
Nintendo doesn't copy PS Home because it's idiotic and pointless and no one cares about it (and also because the only elements anyone likes are basically Animal Crossing with bro paint.) I think it's very likely that Nintendo
will copy Kinect eventually (in terms of introducing camera-driven gameplay on their home console) although, again, Kinect is a result of
Microsoft doing exactly what I suggest: seeing that there's a niche for something (motion control) and, rather than slavishly copying it, creating their own distinct spin on it.
rosjos44 said:
I see your point about the price point. But why do developers have to drop their price after they make their money back off the title? Why not keep it 49.99 or 59.99?
Price discrimination. At $50-$60, games are
extremely expensive compared to other forms of media -- enough so that the majority of the market will only be willing to pay that much for the "best" games, either those that are so spectacular that they're worth the money or those that have so much replay value/multiplayer "stickiness"/etc. that they keep on delivering for months or years.
By artificially keeping all their games at $50, Nintendo prices out all the cost-sensitive gamers who bought Wiis -- these people have no good way to get new content for $20, and for many games they'll never consider spending $50 on them, which means they're now lost forever as customers for those games. Even worse, this means that people who want $20 games have only one option --
used copies of crappy third-party games. Now, instead of buying a discounted new game that literally sells zero copies a month now (Fire Emblem Wii, Twilight Princess, Metroid Prime 3) and giving part of the sale to Nintendo, they're buying a worse game and giving all the proceeds to Gamestop. These low-price sales are also one of the best ways to build a franchise -- Sony has quite a few series that sold poorly on release, went on to be very successful as Greatest Hits, and later did much better upfront on the sequel, God of War being the best example.
Nintendo's executives understand this very well, because
they're the people who invented the discount line in the first place. They just became so filled with hubris that they believed (wrongly) they could make up the difference by never dropping prices and "forcing" all those price-sensitive gamers to buy at full price.
And the idea that people are going to wait around for things to price-drop only works when they crater right away (as happens with, say, many of EA's games.) People who want something right away aren't going to wait a year for a 50% discount. If you're putting out three-year-old games on Greatest Hits, you have little chance of cannibalizing your upfront sales. It's worth noting that this happens in other media industries -- movies go from $30 on release to $5 later on, books are first published as $35 hardcovers and rereleased as $10 paperbacks, etc.
(To be clear, I wouldn't price-drop games that continue to sell well -- NSMB, Mario Kart, Wii Sports Resort, etc. These games have heavy community elements and will continue to be "worth" $50 to people for years because of how much ongoing group enjoyment they can get out of them.)
Draft said:
Nintendo's tactic here seems short sighted. They're the cable company, desperately looking for ways to slow down the market penetration of Netflix.
That's kind of the other problem here. I've gone on record many times as saying that I believe, fully and unambiguously, that much of Nintendo's software
will continue to be worth $40 to people even in the smartphone era. People will be making the comparison between systems even if the games aren't on the same device directly. Nintendo shouldn't make the same mistake third-parties make where they believe games are only competing with Nintendo's titles if they're on the same system.
Alextended said:
Huh? What a joke. Do you see Sony and Microsoft abandoning big budget titles in favor of $1 quickware or what?
No, but you do see both recognizing that the Uncharteds and Angry Birds of the world can coexist side-by-side. I find the argument that everyone should abandon premium game development and race towards the $1 barrel-bottom insipid, but I do think a system that can deliver both levels of content is superior to one that's stuck in only one corner of the market. (*cough*PC*cough*)