... marketing firm? Hello Games?
The trailers aren't quite as choreographed as most. They do admit there's some debug stuff going on that normal players won't be able to do, but they also admitted they had to play and replay things multiple times in order to create something they could present as a trailer.
Sean Murray said he did most of it. And it's not so much "showing the game off at it's peak" but flying around, looking for something interesting to put in the trailer that doesn't give away too much stuff or confuse people with it's potential weirdness. For example, the "dinosaur" planet was picked mostly because everyone kind of inherently "gets" what a dinosaur is. He's said that there are animals, or different scenarios with animals being in unfamiliar environments that would, out of context, not make sense to show.There is something called nitpicking and you are doing a great job at it. You don't really need a marketing firm, you just need someone to select things that show your game at its peak.
How do you know it isn't as choreographed as most? Do you have some inside knowledge that we don't know?
Welp, now I suddenly hope it has Stargate-style 'portal' transitions.
Spore tried too hard to be too many things.
No Man's Sky is really just an interstellar exploration simulator, with no additional pretense. Worst case is it will be boring after a while.
They can be billions of quadrillions, or a googleplex's worth of planets, it doesn't change my point. I want to know what's the point of exploring the planets other than exploration for the sake of it.There is literally nothing pretentious about this. In fact, as it's been pointed out - billions is short changing the game. If anything, saying billions is talking it down.
There's a lot of pretense in this game, which is why one might say that it's getting overhyped. "Billions of possible procedurally generated planets with unique life forms and resources".
They can be billions of quadrillions, or a googleplex's worth of planets, it doesn't change my point. I want to know what's the point of exploring the planets other than exploration for the sake of it.
Sorry to disappoint
https://www.youtube.com/watch?v=-h5vwfEaONg&t=8m10s
Does have a cool galaxy map navigation and ship warp jumping though
https://www.youtube.com/watch?v=-h5vwfEaONg&t=10m45s
Stuff like MMOs, Assassin's Creed, and Call of Duty have destroyed expectations for rewards. If it's not a gratification IV (not a sequel), then there's clearly something unsatisfying or bad about the game.Are people just really not able to comprehend that an exploration game is about exploration and it's reward is discovery? Like, you aren't leveling up, or tallying kills, or buying property.
Is it that hard?
How do you know it isn't as choreographed as most? Do you have some inside knowledge that we don't know?
There is something called nitpicking and you are doing a great job at it. You don't really need a marketing firm, you just need someone to select things that show your game at its peak.
How do you know it isn't as choreographed as most? Do you have some inside knowledge that we don't know?
Unless they are doing a live presentation being procedural generated is not relevant. They can do multiple runs until a scenario has the beat outcome.I'm kinda shocked at all the posts assuming you do absolutely nothing but fly around and explore in this game. And as someone just said, that by itself would actually be enough for me. But Hello Games has shown and explained repeatedly that there is other shit you do in the game. We know that you explore in order to get resources/money and upgrade your ship and gear so you can explore more and potentially kill bigger and badder stuff.
It's not just a flying simulator. It can be that. But it can also be a space trucker simulator, or a fighter pilot simulator, or a mercenary simulator, or whatever you make of it.
Because if the game is almost entirely procedural generated, it's very hard for them to control what's going on in it as much as you could for a linear AAA game. They can't control or 100% predict what the AI does for instance, and they especially can't directly control how the landscape plays out, just tweak the seed. They already said they had to fly around and actually discover planets that looked good for trailers.
Yes you can
It's just such a small possibility Murray doesn't talk about it much.
Even knowing what area of the Galaxy a friend is you stil have millions of planets separating the 2 of you.
Murray did mention that if you do indeed meet someone it would be a special moment as it would be the first time you actually see " yourself " and seeing what you actually look like could be a surprise
I don't know. The things that makes worlds interesting is design. Not randomness
True, every beautiful landscape on earth was hand-carved by designers. The Alps for instance were filed down by a small indy team before they were purchased and summarily executed by EA.
Unless they are doing a live presentation being procedural generated is not relevant. They can do multiple runs until a scenario has the beat outcome.
Like taking a lot of pictures and picking the best for the magazine later.