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No Man's Sky could end up being the "Spore" of this generation

RexNovis

Banned
It seems we've switched to concern that what the game actually is is still too boring or won't be executed correctly so for some reason the game needs extra emphasized concern to help it along. I find it amusing, moar No Man's Sky attention topics. Keep it on the lips :D

Haha well that's one way to look at it. This whole "concern" crap has just gotten way out of hand. I seriously wish mods would institute some sort of policy regarding the absurd number of pointless concern threads. How is it that when there are two threads on a specific news item one gets closed but these concern threads just have open season until they eventually devolve into a nonsensical shit fest and the mods are forced to shut them down.

Maybe we should just start a "No Man's Sky: Concern OT" or something. Speaking as someone who comes to GAF to discuss new and interesting stuff in regards to gaming it's both exasperating and exhausting seeing this crap drudges up again and again and again and again with the exact same result every single time.

I mean hell it wouldn't be so bad if people actually had a unique or different criticism but it's the same ones every time and they are answers the same way with the same rebuttals and the same information only to be seemingly ignored or dismissed in favor of restating the objections again. It's pointless.

Fans of Sony exclusives come out of the woodwork in GAF threads constantly. Maybe you don't read those threads where people are suddenly waving their dicks around over how The Order and No Man's Sky are more interesting and important than anything on any other platform? Threads like this one exist because the fans of these games basically ask for it.

Seriously dude? Really? Yea us space exploration fans really have all this meaningless shit posting coming. We totally deserve it. You sure told us.
 

daveo42

Banned
Come on. Most footage we've seen so far is slowly tilting the right analog stick to look at the pretty colors. The question is fair if anything.

I really see this as a game with a lot of promises yet won't deliver like Spore, Fable, Destiny, etc.

The concept is cool, but the execution is on a wait and see. Of course, we don't know if the game is going to be great or bad. Yet the hype, footage, and everything about it just reminds us of failed promises of yore.

I think you've missed most of the footage and info that has come out about this game in the past few months. Amir0x has a post or two in this thread alone detailing a good chunk of info and footage we have from the game.

As for the hype, it is because of what it is, not what we think it will be. I, for one, am excited just to go planet-hopping and explore a galaxy. Some people do get excited by exploration games and open-ended gameplay.
 

RedSwirl

Junior Member
The reason I am really excited for this game is because I think it's going to be like playing Skyrim but without the main story. I love open worlds and every time I play one I find much more enjoyment in exploring the world and messing around than I do playing the main plot.
Far Cry, Oblivion, Fallout, all great games because I spent hour and hours going here and there, taking my time, trying out new things and just being an overall menace. NMS appears to be a huge open world that wants me to just aimlessly go from one spot to another, slowly making my way towards the end game. I wouldn't want to just Tie-Fighter the whole time, or Minecraft all day long. I want to just experience the galaxy and as random encounters or fights come up I will choose to deal with them if I want.

There are quite a few videos and narratives that go over the crux of the game so for someone to say, "Yeah, but what do I do?!?" just tells me that they are the sort who need clear and decisive hand holding and/or objective placement in their games. I, quite, frankly, don't want to know what I am supposed to do. I want to just roam and experience and make the game my own.

EDIT: I had a close friend pass away a few years ago and one of my other buddies was going to say something at the funeral. He fretted for a week as to what he should say, how should he say it, what do other people say at eulogies and was writing up notes and stuff, throwing them out and getting really frustrated.. I told him forget all that planning. Shawn was a good man and a good friend and just go up and start speaking about his life without notes and without preplanning. He did and it was the best speech ever. Organic and real, no specific narrative just a man that spoke straight from the heart and was able to let out everything he needed to with no preamble. Sometimes is best to just show up and take control. We don't always need to know what exactly we are getting into. Sometimes you just suit up and show up and show the world how it's done.

I think this is the closest description you can make if you're talking about games that have come out on consoles. That's at least what Frontier Elite II feels like to me.

You have a universe, you have places to discover, you have resources that can be gathered, you have NPCs and separate factions you can interact with, ships and gear to be bought, money to be made. The only major difference is that there aren't lines of tasks pre-made by the developers. It's like Skyrim except you make all your own goals. They did say however that there is "one core thing" you can do to permanently change each star system.

I enjoy Frontier a lot, and making your own goals in that game, even a simple one, can turn into a complex thing. If you want to reach a certain place you might need to get a new ship or something. That might require making money by trading resources or mining. That mining might require you to find a place to mine. Maybe there might be some dangers to get past there. It's kind of like how Animal Crossing initially lures the player and then sucks them in without actually having an end goal. The only thing that keeps me from thoroughly enjoying Frontier is that I couldn't quite deal with its Newtonian physics flying. I'm expecting NMS to basically be a more console-friendly and accessible version of that game.
 
I remember everybody being really hyped about Spore.

The concept was neat, and I think the prototype build looked interesting iirc.

However, I think a ton of the hype not only rested on the concepts, but also that it was supposed to be Will Wright's next revolutionary tentpole.
I didnt read the whole thread. Why did this guy get a ban? Did he insult someone?

He was probably banned for starting a thread about the 16 year old actress from Modern Family (Ariel Winter).
 

RedSwirl

Junior Member
Took another look at the VGX trailer. Here's what happened in it:

1) Whomever was playing somehow acquired like 7.6 Heridium on the space station.

2) They landed on a planet called Achaia and did something which removed 3.2 Heridium in exchange for around 1300 units (probably money). They probably pressed some buttons to sell the Heridium. Maybe that element is more expensive on that particular planet than on the space station. Maybe they got it from one of the NPCs.

3) They then warped to another star system. When you think about it that's a pretty wide range for the warp drive. Maybe they can warp anywhere in that particular galaxy (there will be multiple, possibly millions of galaxies)? Maybe that's an advanced warp drive.

4) They then landed on one particular planet in that new system and began walking towards a point of interest that was highlighted on the HUD when they entered the system.
 
It's cool that you can fly around seamlessly between planets, but I don't see much of a game behind it. This is going to be one of those "a few minutes of novelty and then never play it again" kind of games.
 
Just from what I have seen I know I will love the game. Unless they decide to strip the game and leave it a shell of what it was and I don't foresee that because Sony is helping out not EA.
 

androvsky

Member
Took another look at the VGX trailer. Here's what happened in it:

3) They then warped to another star system. When you think about it that's a pretty wide range for the warp drive. Maybe they can warp anywhere in that particular galaxy (there will be multiple, possibly millions of galaxies)? Maybe that's an advanced warp drive.

I think it was mentioned that was a special debug mode on the warp drive just to give a better idea of how big the galaxy was for the trailer. You wouldn't normally be able to warp that far.
 

Steel

Banned
Molyneux really poisoned the waters for innovative sounding games, and honestly spore wasn't a terrible game even if it didn't deliver on the hype. No idea if No Man's Sky will deliver, but honestly I'd be content with 10% of what they're promising.
 

RedSwirl

Junior Member
I think it was mentioned that was a special debug mode on the warp drive just to give a better idea of how big the galaxy was for the trailer. You wouldn't normally be able to warp that far.

So normally you'd probably only be able to warp to the systems displayed connecting to where they were when the star chart first showed up. Kinda like the trade route display in Frontier.
 

todahawk

Member
It's cool that you can fly around seamlessly between planets, but I don't see much of a game behind it. This is going to be one of those "a few minutes of novelty and then never play it again" kind of games.

Fair enought but I don't think you've looked very hard:
Here's a bit of info I sorted up in hopes of making some things a bit clearer. It's all gathered from actual info from interviews, trailers etc.

What is No Man's Sky?
- In a nutshell, the goal is to earn money, get the best gear and survive the trip to the center of the galaxy. Yes, you can explore planets or stay in one forever, but if you're asking for a goal, a purpose, that's it.

Why would I want to get to the center of the galaxy?
- It's the main goal of the game, the only objective. Apparently, there will be "a compelling reason to head towards the center of the galaxy, as well as an ending that will provide you with a sense of closure. But there will be a reason to continue playing after that ending". Remember that Minecraft, Don't Starve, DayZ or even Dark Souls don't have a clear goal, they throw you into the world without telling you what to do next. 90% of Dark Souls is melee combat and walking, sounds pretty boring if you think about it that way, doesn't it.

What are the main incentives? Why would I want to play this game?
- As was mentioned, leveling yourself by ways of earning money and gear while trying to survive in a harsh environment is the main incentive, like in a vast number of games, or at least it's the main gameplay mechanic pushing you forward. The other incentive is of course pure exploration, which is enough for a lot of people but technically it might not be. You engage in a number of activities, both on the surface and in space, earn money, improve and buy gear and reach the center of the galaxy. Of course, getting money will be challenging, it will often put you in dangerous situations and you will probably die a lot.

So what do I do, what activities are there?
All of these activities earn you money, some more than others:

Non-violent:
- Exploration (discovering and naming of creatures, plants, locations, crashed ships, structures, artifacts, portals to dangerous planets)
- Resource Gathering (gather and sell minerals from a fictitious periodic table of elements using a multi-tool for scanning, a mining laser for gathering)
- Trading (buy resources cheap from one space station, sell them to another for profit)

Violent:
- Destroy Guardian Robots (gathering and killing too much alerts robots that hunt you down, you have weapons and grenades at your disposal)
- Escort and Defend (escort ships on their journey, defend them from enemy attacks)
- Destroy Ships (destroy trader ships, lone or groups of traveler NPCs, choose sides in huge fleet battles or evade them altogether, kill the local police)

There is also one "core thing" you can do for every solar system, and this "thing" is of great significance, fundamentally changes that solar system and players can choose whether or not they want to do that.

*Note: They've mentioned that killing creatures doesn't actually earn you money (discovering and scanning them does), but you can do it nevertheless.

How does exploration actually work?
- You have a galactic map with all of the stars revealed. Clicking on a star shows its basic solar system data, with more info if someone's already been there and shared it. You hyperjump to the selected solar system and then target one of the planets. As you enter the orbit, your ship's computer scans the surface and shows you essentially question marks, points of interest detected on the surface. These points of interest can be any of the aforementioned activities that earn you money while on the surface as well as trading posts, portals etc. Basically, you get rewarded for revealing what the question marks are and then do the stuff related to said activity, whether it is scanning of new species, mining resources, a dangerous trap, jump to new worlds, kill some robots etc. You can freely explore the entire planet if you want, and you'll probably find some nice things out there as well, but a few of the key locations will be marked with these "question marks".

Just imagine Far Cry 4, but instead of the towers revealing icons and those icons depicting exactly what the missions are, you reveal icons just by arriving at the planet and discover what the icons are by actually going there.

What do I do with all this cash I earned?
- Well, the main goal is to survive the trip to the center of the galaxy, so you want to make sure you can actually pull this off. There are three main things you can upgrade:
- Suit - (shields, carrying capacity, jetpack, degree of survival in toxic, corrosive, radioactive, acid and other environments)
- Weapons - (improve scanning range and type, resource gathering, laser beam, plasma grenade, energy shot, for space there are different weapons with different specialties like lasers for shields, plasma for hull damage, torpedoes for heavy damage but with slow projectiles)
- Ship - (buy new ones actually, but they can have different stats defined into three classes: Fighter, Trader and Explorer, different engines, stealth tech, different types of weapons for different occasions)

Doesn't sound all that difficult. What are the obstacles, where's the difficulty?
- If your ship is destroyed, you respawn after death without your ship and cargo but you still have your hard earned money and suit upgrades. If you get killed while on foot, naturally you loose what resources you had on you and respawn near your ship, still having your money and suit upgrades.
- Planets have different atmospheres, radiation, toxic and corrosive environments, liquid hazards like acids and alcohols so you need to upgrade both your suit and ship to survive in these harsh environments.
- Some planets have robot guardians that attack you if you exploit (as you should) the planet's natural resources, kill off wildlife etc. In other words, the robots punish you for doing everything you can to survive and improve your gear.
- Participating in conflict between factions will win favors with one over the other, meaning one faction will give you wingmen for support or trader discounts while the other will actively attack you if you're in bad relations with them.
- Attacking outposts and space stations enrages the local police. You don't get rewarded for attacking space stations but you do for killing cops (or any ships for that matter).
- Fuel is used for interstellar (hyperspace) travel and is very expensive. An easier way of getting fuel is by mining for resources, or you could do any of the other activities to earn cash and spend it on fuel. Fuel also takes up cargo space so you need to balance that if you want to do trade runs.
- Hazardous planets (or maybe all of them?) deplete your suit's oxygen levels so you need to be mindful of this when embarking on longer journeys through the inhospitable terrain.
- Portals to other planets can be extremely dangerous (you can only use them on foot) but can also give larger rewards, since you're basically warping to a high level area while you're still at a very lower level. Also, each portal requires a different weapon or combination of weapons to activate.

So will all of this actually be fun or worth it?
- Well that depends, it might get boring quickly or the variety of combinations might keep things fresh at least for a few dozen hours. People play Destiny, Far Cry 4, Dark Souls or Don't Starve, games which have extremely repetitive and annoying elements for a lot of people but are still loved by a great many people. My point is, No Man's Sky clearly has gameplay, and while exploration is directly encouraged and essential, it's not the only thing you can do in the game. It's not a walking simulator by any stretch. You earn money, have a goal you can pursue, upgrade your gear, engage in combat, have a lot of dangerous situations etc. That being said, it might turn out to be a boring game, it depends on balance, how interesting the activities are and a number of factors, one of which is the player himself. It's not a game for everyone, but those are rare anyway.

I hope this clears some things to some people, especially with posts saying there is no gameplay and such. Also, I recommend reading the NMS wiki archive on reddit that has all of this info and more.

&

Read this for an extensive, bulletpointed overview of what we know is in the game.

And this is what they have shown in trailers to date on top of the extensive exploration, the day to day amazement of enter and leaving atmospheres, etc...

Find resources:

screenshot2014-12-07ajdz0i.png



Trading:

screenshot2014-12-07ausaqc.png



Dogfights:

screenshot2014-12-07a64zly.png


screenshot2014-12-07abnzfs.png



Land combat:

screenshot2014-12-07aefy4f.png



Discovering and sharing:

screenshot2014-12-07afpy4h.png



Planet portals:

screenshot2014-12-07aafz92.png
 
I think you've missed most of the footage and info that has come out about this game in the past few months. Amir0x has a post or two in this thread alone detailing a good chunk of info and footage we have from the game.

As for the hype, it is because of what it is, not what we think it will be. I, for one, am excited just to go planet-hopping and explore a galaxy. Some people do get excited by exploration games and open-ended gameplay.

I read the info, yet to see any footage of the puzzle solving, shooting, etc.

I like exploration and open ended gameplay. But I need a better incentive to keep playing then "getting to the center of the universe and you discover a planet before anybody". Hell, games live and die by the gameplay itself. Dark Souls is open ended and has a sense of exploration, but what you do in the game is clear. Gives you a reason to play it.

Where's the footage then? All I've seen was the exploration bits where it was mostly look at the pretty world. Can you link the footage you're talking about.
 
I read the info, yet to see any footage of the puzzle solving, shooting, etc.

I like exploration and open ended gameplay. But I need a better incentive to keep playing then "getting to the center of the universe and you discover a planet before anybody". Hell, games live and die by the gameplay itself. Dark Souls is open ended and has a sense of exploration, but what you do in the game is clear. Gives you a reason to play it.

Where's the footage then? All I've seen was the exploration bits where it was mostly look at the pretty world. Can you link the footage you're talking about.

Puzzle solving? Huh. Where did it say anything about that?

Anyway, if you want to see more gameplay of these things, that's understandable, but it's just grating at this point that people keep asking what you do in the game... Because we HAVE plenty of info on that
 

DigtialT

Member
But I need a better incentive to keep playing then "getting to the center of the universe and you discover a planet before anybody"

But that's the whole draw of the game and the main motivation that the developers are designing the game around. To explore the universe and eventually get to the center, at what ever pace you want.
 
But that's the whole draw of the game and the main motivation that the developers are designing the game around. To explore the universe and eventually get to the center, at what ever pace you want.

OK, what is the incentive for me to explore then? What will I find? What will I be able to do? We have some info, sure, but it's still very vague about that whole thing.

So I'm wondering. Is it going to be one of those games where they give you little info and that is all there is? Because that would definitely be disappointing. I'm just trying to get as excited as you all are. I hope it's a great game but now? Just don't see it.

I'll stick to my pessimistic stance, I guess.
 

BigDug13

Member
OK, what is the incentive for me to explore then? What will I find? What will I be able to do? We have some info, sure, but it's still very vague about that whole thing.

So I'm wondering. Is it going to be one of those games where they give you little info and that is all there is? Because that would definitely be disappointing. I'm just trying to get as excited as you all are. I hope it's a great game but now? Just don't see it.

I'll stick to my pessimistic stance, I guess.

What's the incentive for anyone to explore in real life? It seems like you want waypoints and directions and a checklist of things you need to do. I don't think this game is going to provide that. Like Minecraft, tutorials are limited. Try shit out and see what you can do.
 

RedSwirl

Junior Member
I want to know if I can see other players. I feel like that question has been danced around for a while now.

Pretty sure they said yes. It might be the only way you see what player characters actually look like.

Though, they said human players will be spread so thinly, actually seeing another player will be a big deal.
 

Illucio

Banned
When Spore was announced I laughed and thought it was going to be a terrible game. People kept hyping about the game when I couldn't have cared less, then I got confused when it started getting a bunch of awards before the game came out, and when it was released and wasn't as good people thought it would be I just shrugged and moved on.
 
What's the incentive for anyone to explore in real life? It seems like you want waypoints and directions and a checklist of things you need to do. I don't think this game is going to provide that. Like Minecraft, tutorials are limited. Try shit out and see what you can do.

What I was saying is the we barely saw any gameplay that wasn't moving around. If I can shoot in the game, show me that and show me how that plays. How are the mechanics when it comes to flying? Many questions like that is what I'm getting at. How does it play any of the features it said it would and how is it going to be fun?

Most of the hype I've seen seems more wishful thinking. People thinking about the possibilities without wondering about the core basics that could make or break it. That's what I'm referring to.
 
It funny watching people repost all the things that were most likely approve for display by a marketing firm. You can see people posting pre-approve videos that shows exactly what marketing wants the players to see. This allows the players to fill in the blanks in their mind and eventually leads to hyping the game beyond expectations.

I mean think back to last summer how Bungie was doing the same Destiny. I mean they even manager to convince players that the game had significantly more content than the beta.
 
What I was saying is the we barely saw any gameplay that wasn't moving around. If I can shoot in the game, show me that and show me how that plays. How are the mechanics when it comes to flying? Many questions like that is what I'm getting at. How does it play any of the features it said it would and how is it going to be fun?

Most of the hype I've seen seems more wishful thinking. People thinking about the possibilities without wondering about the core basics that could make or break it. That's what I'm referring.

Literally the post above yours says what you do in the game. This is what people are hyped about. I don't think it's wishful thinking expecting the devs to follow through with these goals since none of them seem outrageous.

The other questions you're asking about flying/shooting mechanics are a little premature, but something I want to know too. I'm sure we'll find out more of this kind of info when we're closer to the release date.

It funny watching people repost all the things that were most likely approve for display by a marketing firm. You can see people posting pre-approve videos that shows exactly what marketing wants the players to see. This allows the players to fill in the blanks in their mind and eventually leads to hyping the game beyond expectations.

I mean think back to last summer how Bungie was doing the same Destiny. I mean they even manager to convince players that the game had significantly more content than the beta.

You really think this indie team has a marketing firm? I know they're being backed by Sony, but so far that just seems to be inviting them to conventions to show off a trailer.
 

androvsky

Member
It funny watching people repost all the things that were most likely approve for display by a marketing firm. You can see people posting pre-approve videos that shows exactly what marketing wants the players to see. This allows the players to fill in the blanks in their mind and eventually leads to hyping the game beyond expectations.

I mean think back to last summer how Bungie was doing the same Destiny. I mean they even manager to convince players that the game had significantly more content than the beta.
... marketing firm? Hello Games?
 

RedSwirl

Junior Member
It funny watching people repost all the things that were most likely approve for display by a marketing firm. You can see people posting pre-approve videos that shows exactly what marketing wants the players to see. This allows the players to fill in the blanks in their mind and eventually leads to hyping the game beyond expectations.

I mean think back to last summer how Bungie was doing the same Destiny. I mean they even manager to convince players that the game had significantly more content than the beta.

The trailers aren't quite as choreographed as most. They do admit there's some debug stuff going on that normal players won't be able to do, but they also admitted they had to play and replay things multiple times in order to create something they could present as a trailer.

That Damn Shark!
That first trailer that we showed at VGX [in 2013], it starts off underwater and there's a shark there. I don't know how many times we took that shot, but it was like hundreds. All you do is you start off underwater, you turn around, you walk up, and you walk along the beach, and then you get into your ship and fly up. It should be so simple. I wanted the shark in there because he scares away the fish that he goes past, it just gives some visual interest. And he just kept attacking us.

It was late at night and we didn't want to start changing the code so we were just like, “Come on, let's just take it again because sometimes he doesn't attack you.” And then you have these brilliant moments where he didn't come at you and you were like great and you would walk up and something else would go wrong.

I think the issue is, NMS just isn't a game that's easy to demo in front of an audience in a two-minute trailer. The extent to which it uses procedural generation probably means they can't control the experience of it nearly as much as EA could for a Battlefield Hardline trailer. I don't know if Minecraft had trailers before its beta became available to the public. I feel like NMS could very easily have gone the Minecraft/Early Access route but Hello Games is adamant on shipping it "complete."

I have a feeling this is going to get a lot more interesting once people are actually able to start streaming the game.
 
I want to know if I can see other players. I feel like that question has been danced around for a while now.

Yes you can

It's just such a small possibility Murray doesn't talk about it much.

Even knowing what area of the Galaxy a friend is you stil have millions of planets separating the 2 of you.

Murray did mention that if you do indeed meet someone it would be a special moment as it would be the first time you actually see " yourself " and seeing what you actually look like could be a surprise
 
Just wanted to say that even though I love the previews, I've also been uncertain about NMS and whether it's good or not will be the deciding factor on whether I upgrade to next gen or not. I guess if not I might upgrade inevitably when GTA VI is announced.

I don't remember a lot about spore because I was in college at the time. I do remember a few years ago going into a Goodwill and seeing a limited edition box set of Spore, but it didn't know what it was so I didn't buy it.
 

BigDug13

Member
Just wanted to say that even though I love the previews, I've also been uncertain about NMS and whether it's good or not will be the deciding factor on whether I upgrade to next gen or not. I guess if not I might upgrade inevitably when GTA VI is announced.

I don't remember a lot about spore because I was in college at the time. I do remember a few years ago going into a Goodwill and seeing a limited edition box set of Spore, but it didn't know what it was so I didn't buy it.

If you're waiting for GTAVI, you probably won't be upgrading for another four years.
 

RiverKwai

Member
OK, what is the incentive for me to explore then? What will I find? What will I be able to do? We have some info, sure, but it's still very vague about that whole thing.

Exploring IS the incentive, what do you mean, what's the incentive? That's like saying, whats the incentive to go on an adventure? This is a fake question, right?

What will you find? Even if I could answer that, I wouldn't. Why even play the game if your condition to be interested in the game in the first place is to spoil it for yourself and everyone else?

What will you be able to do? There is an insane amount of information on this in videos, interviews, articles, and this and every other NMS thread. Question has been answered thousands of times already.

It's not very vague at all, actually.
 
I remember everybody being really hyped about Spore.

I also recall everyone being really hyped about Spore.

Usually these kind of simple comparisons don't interest me but I admit it is kinda fun to play around with the idea, even if it is lacking in any substantial way.
 
NMS is an arcade space exploration game.

The devs have previously said the first scene is you in a spacecraft where you proceed to take off into space. And the quest is to "boldly go where no man has gone before".

A computer algorithm has created the universe so no one knows what's out there. No one knows how many planets there are, how deep the waters go, how far the tunnels travel, which animals are dangerous, which plant life can kill you, which ship battalions are friend or foe, whether there's a planet fully made of water with a palace at its deepest point surrounded by lucrative cartel?

Spore was caught up in micromanaging your 'animal', in NMS you're managing unexplored space.
 
Yes you can

It's just such a small possibility Murray doesn't talk about it much.

Even knowing what area of the Galaxy a friend is you stil have millions of planets separating the 2 of you.

Murray did mention that if you do indeed meet someone it would be a special moment as it would be the first time you actually see " yourself " and seeing what you actually look like could be a surprise

Oh shit really?

Now that would be amazing. Would be so great to try and meet up with a friend, if even possible.
 

~Kinggi~

Banned
I remember everybody being really hyped about Spore.

They were. Fucking Robin Williams played the game and gave a little comedy demo at one of its debuts. Everyone was absolutely amazed at the potential of spore. Was a long time ago though, so people dont really remember.
 

RiverKwai

Member
A computer algorithm has created the universe so no one knows what's out there. No one knows how many planets there are,

Technically, this is not true. We know how many planets there are. It's just an unfathomably large number of planets to try and wrap your head around. There are two to the sixty fourth power planets in No Man's Sky,

Interestingly enough (if you are a nerd, I guess) "Two to the sixty fourth" is the basis of pretty old math fable.

http://en.wikipedia.org/wiki/Wheat_and_chessboard_problem#Second_Half_of_the_Chessboard
 

Riho Hyena

Neo Member
I've always been cautiously excited by NMS. Of course, I'm very excited, but at the same time, I don't want to let my hype run wild. But, with all the stuff they've been showing, such as that nice, thick GI article, it's very hard not to get hype over this thing.
 

RedSwirl

Junior Member
Technically, this is not true. We know how many planets there are. It's just an unfathomably large number of planets to try and wrap your head around. There are two to the sixty fourth power planets in No Man's Sky,

Interestingly enough (if you are a nerd, I guess) "Two to the sixty fourth" is the basis of pretty old math fable.

http://en.wikipedia.org/wiki/Wheat_and_chessboard_problem#Second_Half_of_the_Chessboard

Yeah, it's around 18 qintillion (18,446,744,073,709,551,616). (Qintillion comes after quadrillion which comes after trillion)

And didn't one of the recent GI things confirmed that these are NOT confined to one galaxy? I think it was confirmed early on that when they say "center of the universe" they really mean Universe and not galaxy. And when you think about it 18 quintillion planets is probably way too many for one galaxy (at least one the size of the Milky Way). They've already said that each star system will have between maybe five and a dozen planets. Split that up and you've got possibly billions of galaxies in this game.

But yeah, it's so much that even if every person on Earth bought a copy of the game, the entire game will never be fully explored. It's effectively infinite as far as anyone is concerned.

Also, Reddit seems to have a really comprehensive list of confirmed facts about NMS: http://www.reddit.com/r/NoMansSkyTheGame/wiki/archive
 

RiverKwai

Member
I think it's pretty interesting that this is what Sean Murray himself has to say about meeting expectations and delivering on promises:
http://youtu.be/R4zKTNLz0kQ?t=35m5s

"I worry about disappointing people. We are going to deliver on everything we've said, I hope. That's certainly the plan, but the interest around the game... some people might expect things that aren't in the game, that aren't in ANY game, because the game sounds quite ambitious. So they presume there might be other things that can't even possibly exist."

Dude knows you all better than you know yourselves!
 
Nah because the lead behind this game actually plays games. Will Wright didn't. If he had, it would have been clear to him what was wrong with Spore.
 

WarpathDC

Junior Member
Spore was like Fable x1000. A developer shared a vision that was too ambitious and it fell under the weight of the creator's and fans expectations. Both games are solid in their own right but incredibly dissapointing compared to their original concept.

NMS is procedurly generated so technically it's not necessarily something that hasn't been done before (each new minecraft seed still has amazing sections to me IMO). The travel between these 'seeds' and detail within is the unprecedented and most ambitious part.


Personally I think NMS will be a good 25-50 hours worth of exploration but nothing earth shattering.
 

PFD

Member
The game has been inexplicably overhyped. Personally I'm not expecting much, beyond slow exploration of pretty planets.
 
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