qthaumaturge
Banned
And never port in to PC?Sony would pump out at least one game which showed the full extent of it's capabilities 2 years in to the PS5 life cycle
And never port in to PC?Sony would pump out at least one game which showed the full extent of it's capabilities 2 years in to the PS5 life cycle
By the time they do SSDs wont be too unattainableAnd never port in to PC?
There have been various next gen exclusive games which still haven't shown it off.
If the SSD was such a fundamental gamechanger in game design then Sony would pump out at least one game which showed the full extent of it's capabilities 2 years in to the PS5 life cycle. What they have produced so far hasn't shown this at all.
I didn't say it was a game changer. I don't get this idea that it is must be either revolutionary or it is "nothing". I certainly would rather have the SSD we have than go back to elevator and subway rides. Or, on topic, removing pop-in. Like I said, if devs can do more than just loading then that is great. I'm not ready to write off the possibility anyway.
Various sony devs and 3rd party shills all kept jerking their dicks off on how it's going to be the biggest gaming leap since 3D and revolutionise game design completely. So far all we've seen is fast loading times.
We already have tech demos on PC showing off what can be done with SSDs. Intel released an SFS + DirectStorage demo where you can literally throw in terabytes of texture data if you want to. And it has zero effect on performance because your 4k display only has 8.3 million pixels onscreen.It is far too early to write off SSD as a "nothing burger" when devs are still having to make games that support HDD. Remember, PC gamers haven't even had DirectStorage tech for very long. In any case, if all we get out of SSD is faster loading times, smaller game footprints and no pop-in then that is fine too. I certainly don't see the need to outright downplay the technology.
DEVELOPERS DEVELOPERS DEVELOPERS!!!
I'm not assuming nothing. Developers have confirmed time and time again. You guys just pretend to not listenYou don't know what's going on under the hood. Maybe all these assets fit to RAM so they get pre-loaded before you access them. You don't know how much RAM an area uses while it plays. So you are assuming things as well as the other guy.
Lmfao. You guys are trippinYou fell for the marketing. There was nothing revolutionary about what that game did. Many games can load new areas without a loading screen.
Lmfao. You guys are trippin
I remember a few people were showing the Miles Morales exiting a building instantly with no loading back to the city as THE POWER OF THE SSD.There have been various next gen exclusive games which still haven't shown it off.
If the SSD was such a fundamental gamechanger in game design then Sony would pump out at least one game which showed the full extent of it's capabilities 2 years in to the PS5 life cycle. What they have produced so far hasn't shown this at all.
The cool thing about PS5 supporting regular NVMe drives is that they all track how much data has been read from the disk. So, we can simply check that by plugging it into a PC. It looks like this.I'm not assuming nothing. Developers have confirmed time and time again. You guys just pretend to not listen
Yeah and so happen to never be done before. Sure Jim.
This topic has already been throughly dissected by multiple tech outlets.
It’s not a magic ssd .. it’s clearly more software and design driven.
Isn't that Ratchet and Clank? Don't they load in entire new worlds through portals in real time with non pop in?There have been various next gen exclusive games which still haven't shown it off.
If the SSD was such a fundamental gamechanger in game design then Sony would pump out at least one game which showed the full extent of it's capabilities 2 years in to the PS5 life cycle. What they have produced so far hasn't shown this at all.
An Nvme SSD isn't a steep PC requirement. My sub $500 walmart laptop came with one and that was over a year ago.I wonder if we'll see truly revolutionary games design this gen. As long as developers create games for the largest possible market, ie. previous gen machines and low-specced PCs without SSDs, we'll only enjoy faster loading times. I'd hoped that Sony's PS5 exclusives games would show the way, but now Sony is also targeting the PC market so who knows if the higher-ups at Sony are willing to publish games with such steep PC requirements.
They must have felt foolish when it was revealed that game was cross genI remember a few people were showing the Miles Morales exiting a building instantly with no loading back to the city as THE POWER OF THE SSD.
But the game does the exact same thing on a PS4 Pro(probably PS4 too, but I only played it on Pro).
Explained earlier in the thread, the portals are disguised loading screens and so are some of the on rail set pieces in between them. They only load up very small areas as well not an entire planet level you have to use the spaceship to access different levels like in the previous games.Isn't that Ratchet and Clank? Don't they load in entire new worlds through portals in real time with non pop in?
I'm still using HDDs for gaming on my PC. Sometimes i transfer the games i currently play on the SSD to see the difference.
The only difference is loading times. And, in the case of a couple of games streaming stutters reduce a bit, though that might be placebo. There are no other differences in pop-in or other graphics related issues. Basically, i'm still playing most games through the HDD without issues.
So faster medium only helps in loading times and maybe some stutters. That's it. Don't expect crappy engines to be fixed by pure brute forcing. I mean, look at Unreal Engine 4. You can can have the best parts money can buy and you are still going to get intense stutters thanks to the new trend of shader compilation. Developer incompetence will always be a bottleneck, not the hardware. And don't fall for the marketing. PS5's SSD speed marketing was the same bullshit Sega pulled of with "blast processing" and you guys fell for it.
Outside of the PS5 the only defense I can make is watch some of those Star Citizen SSD vs HDD videos. HDD has trouble loading in assets quick enough.Explained earlier in the thread, the portals are disguised loading screens and so are some of the on rail set pieces in between them. They only load up very small areas as well not an entire planet level you have to use the spaceship to access different levels like in the previous games.
Isn't that Ratchet and Clank? Don't they load in entire new worlds through portals in real time with non pop in?
Thats because games are still being designed around HDDs. How many games actually require an SSD? Surely, you know this has more to do with cross gen being shoved down our throats then anything else.This is relevant to both Xbox and PS5, but as PS5 has a faster SSD it's even more of a glaring example.
So we an SSD in the PS5 and XSX that promised us no load times and no pop in.
Well, 3 years in and we still have the same issue with pop in that we had in the HDD era of last gen.
Wether its first party games or third party, there is no difference.
With the PS5 we have the SSD giving the maximum speed straight out of the box, unlike the XSX which relies alot more on software, so it's not going to get any faster in the future than it is now.
To me it looks like the cause of the pop in has nothing to do with the SSDs, but rather it is always going to be limited by the RAM and bandwidth, so by my reckoning it's something that we will still have throughout this generation.
With the XSX maybe the Sampler Feedback Streaming could help mitigate this once it gets exploited, but we don't know yet.
Do any of you still think the SSDs are going to erase pop in down the track?
You can have the most powerful GPU in the world and still be bottlenecked by the SSD, and at the same time, you will need a powerful GPU with an adequate amount of VRAM and bandwidth to ensure it looks good while you traverse through it. Both are needed.It's not just that the world needs to look good as you lazily soar over it – it's that it needs to stay looking good while you travel very, very quickly, as Jansén explains: "You're flying at enormous high speeds on a Banshee over this very, very detailed landscape. It doesn't matter how much we can render, unless we can stream it in as fast when we're moving very fast from one place to another. So just this shift to these newer hard drives, it can't be underestimated because, and it really has a lot of implications."
"It's not just the old 'I'm taking this slow walk as I enter into the place because we have to stream everything in'," explains Jansén of the benefits to his maps, "it's little subtle things that people don't think about, which is how close together are all the places in the world. If you look at, with the old hard drives, they had to be spaced out very far [apart], because you had to stream out the old and stream in the new, so it just created a formulaic world. So, there's a ton of stuff like that."
Thats the engine. It hot nothing to do with ssd
There have been various next gen exclusive games which still haven't shown it off.
If the SSD was such a fundamental gamechanger in game design then Sony would pump out at least one game which showed the full extent of it's capabilities 2 years in to the PS5 life cycle. What they have produced so far hasn't shown this at all.
It's not so much SSD, but NVMe that is the gamechanger. The PS4 used SATA II and PS4 Pro used SATA III which severely hampered throughput. Using an SSD on both platforms helped, but only until you hit the throughput cap. At most we're just going to get dramatically reduced loading times as we've seen already and have been seeing on PC for a long time.
A lot of people seem to believe that we're at a point where hardware capacity can overcome software design and implementation issues with sheer horsepower, but we never have been, we aren't now, and we probably never will be.
That's even less impressive than blizon crystals. They are very tiny rooms being disguised as "alternate universes".
The cause of pop-in in most cases isn't an item appearing from nowhere, that wasn't being rendered, as (exponent) depth cueing fog to the horizon is typically used to blend visibility when an item first appears.This is relevant to both Xbox and PS5, but as PS5 has a faster SSD it's even more of a glaring example.
So we an SSD in the PS5 and XSX that promised us no load times and no pop in.
Well, 3 years in and we still have the same issue with pop in that we had in the HDD era of last gen.
Wether its first party games or third party, there is no difference.
With the PS5 we have the SSD giving the maximum speed straight out of the box, unlike the XSX which relies alot more on software, so it's not going to get any faster in the future than it is now.
To me it looks like the cause of the pop in has nothing to do with the SSDs, but rather it is always going to be limited by the RAM and bandwidth, so by my reckoning it's something that we will still have throughout this generation.
With the XSX maybe the Sampler Feedback Streaming could help mitigate this once it gets exploited, but we don't know yet.
Do any of you still think the SSDs are going to erase pop in down the track?
Seconds are irrelevant, the point is it's still a disguised loading screen. We already know the SSD is responsible for much faster loading times.Except a PS4 with a 5400rpm HDD couldn't load the next section in just a few seconds. The sections might be small, but they are rather high detail and each uses completely different assets from the last.
That doesn't mean those rift jumps couldn't be done on PS4 period, but they would have to be a lot less detailed or you'd be floating in the "rift void" for 20 seconds instead of 2 seconds between each one.
Seconds are irrelevant, the point is it's still a disguised loading screen. We already know the SSD is responsible for much faster loading times.
And what it's able to load in 5 seconds or so isn't all that impressive. Like it can load a small pirate boat(as in the boat appears completely flat on the floor) and then in another portal sequence it loads a tiny arena the size of a few houses which is walled off from the rest of the planet that you need to travel to with the spaceship to actually explore.
Yeah, I'm not saying it does anything "magical", just things that would involve a lot more waiting if the loading had to be done from an HDD. The SSD makes it a fast, snappy experience. If there was a 30 second break between each of the environment such a sequence would be a lot less enjoyable and impactful, and would probably not have been attempted because of that. So no, it's not impossible with an HDD, but impractical.
What do you expect to get more than loading times?It is far too early to write off SSD as a "nothing burger" when devs are still having to make games that support HDD. Remember, PC gamers haven't even had DirectStorage tech for very long. In any case, if all we get out of SSD is faster loading times, smaller game footprints and no pop-in then that is fine too. I certainly don't see the need to outright downplay the technology.
This gens secret sauce lol.Almost certainly they're not.
PS5 is using maybe 20% of what's possible.
I guess so but the only things it seems to be loading in 5 seconds are walled off pocket areas the size of a small park. Not actual levels or planets.