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Phil Spencer: Starfield being 30fps is a "creative choice", not a hardware issue.

Ribi

Member
Why did you make it 30 then? Just have it run at a cinematic 24 fps you fucking liar. In fact if I see this game run at anything higher than 30fps on pc I know you're even more of a fucking liar. If it was a creative decision then it better be capped at 30 on pc
 

recursive

Member
They might be, but PC will also likely benefit from additional CPU overhead and technologies like DLSS.
Maybe but recommended specs are basically xbox sx equivalent. If there is a way to run 60fps on that setup not a good look for phil/Apple guy. My prediction is it will be able to run 60fps but I don't care since I am way above those specs.
 

Knightime_X

Member
Good.

The people who bitch about 30fps would prefer the game look like the top image, just so it could be 60fps.

Normal people are happy with the locked 4K30fps decision. It will be an objectively superior experience because of it.
JWQPZZ4.jpg
 

Jigsaah

Gold Member
My next question would have been..."So you mean this to say....60 fps update coming in the future....orrrrrrr"
 

Sacred

Member
This by far the biggest most ambitious game ever attempted and expected it to be 60 FPS on consoles.. if you scale everything way back maybe. I'll take the full experience at a rock solid 30.
 
This by far the biggest most ambitious game ever attempted and expected it to be 60 FPS on consoles.. if you scale everything way back maybe. I'll take the full experience at a rock solid 30.
This game drops to the low 20's on series X, it is NOT a locked 30 fps.
 

SF Kosmo

Al Jazeera Special Reporter
Maybe but recommended specs are basically xbox sx equivalent. If there is a way to run 60fps on that setup not a good look for phil/Apple guy. My prediction is it will be able to run 60fps but I don't care since I am way above those specs.
They're a little above XSX equivalent, but yeah if that spec can do a locked 4K/60 at console equivalent settings then it's probably a bad look. I dunno if that will be the case though, it might have dips.

But like I said PC has a lot of things that will let players get what they want out of it. Gsync/VRR will help cover those dips and tweaking settings and resolution and using DLSS can all help.

Likewise I am probably more than double the recommend specs so I am not that concerned.
 

93xfan

Banned
If the intention was to avoid having a mode with massive cut-backs to reach 60, then yes of course it's a creative choice.


30 FPS:

image



60 FPS:

image
They don’t want to be reasoned with. They want to do some console warring, and one thread about the frame rate was not good enough for the pathetic zealots.
 
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I don't care. After playing TotK for 50+ hrs at "30" fps, I'll be fine.

Glad they're just coming out and saying it instead of having to wait and witness whatever FFXVI's frame rate is supposed to be
 

Fafalada

Fafracer forever
If they wanted to scale back systems, scale, lighting, texture detail, ambient occlusion, resolution etc.. etc.. they could've made a game that ran at 60fps on Series X.
That's how PC players optimize games - it's not how development works.

To be clear - I am not debating different framerate targets bring different tradeoffs - but framerate (on a fixed platform at least) 'is' a design choice, you don't pull trade-off levers until you've hit it - you design for it. The framerate/feature options (if any) are done by pulling levers - but that's an aside.
 
It's due to the engine and open world nature of Creation.
Even on PC I think it can go no more than 60fps?
No one other than those who can't play it will be worried about it being 30fps.
I'm going to be too busy raiding ships, building bases and generally shaking up the universe, to worry about the concerns about the framerate.
 

teraflops

Neo Member
Why does everyone give Tears Of The Kingdom a break then? According to reviews and common sentiment it is one of the greatest games ever made. I mainly play on PC at 4k 60+ fps and used my Switch for the first time in years when that game came out. It honestly wasn't that bad and I didn't even notice after a few minutes. I've played a bunch of games at 30fps on my Steam Deck too. It's not ideal but not really a big deal once your eyes get used to it. Fun games are still fun.

I think they mean creative in a sense that they didn't want to launch a 1080p game in 2023 so it could lock to 60. 4k is a marketing term too. Sure only being 30fps is a huge deal on a gaming dedicated message board but many casuals probably won't care as long as it looks good.
 

Corndog

Banned
Pristine 30fps is the superior Starfield experience.

Get fucked, pc players. Playing that pinnacle of software engineering on your disgusting 60 or even 120 frames per second like a total loser.

Bunch of dweebs.
I’m assuming he is trying to say they went with higher fidelity at 30 fps rather than lower at 60. And we all know Bethesda isn’t know for its stellar visuals.
 

somesang

Member
Honestly I would have been fine if Todd and Phil didn’t even talk about the fps. It is what it is. It’s just fueling the 30 v 60 war. I’m playing on PC anyway.
 

Heisenberg007

Gold Journalism
People who are trying to defend this maybe don't realize that they are enabling 30 FPS.

Devs are gonna see the muted reaction against this and will use that as ammo to make their games 30 FPS only in the future. They will skimp out and won't even both creating a 60 FPS performance mode in their games and will point out to the defense against Starfield's 30 FPS when criticized.

The people who are defending Xbox for delivering back-to-back 30 FPS games will then have no rights to complain when others also start doing this, and 30 FPS becomes the norm once again.
 

01011001

Banned
You guys aren't even making fucking sense anymore.

Just denying simple and factual logic now.

logic?
I have brought it up before, but I'll do it again:
there is no logic behind 30fps being "the way to go" for anything. why not 20fps? saying 20fps is unplayable is simply FACTUALLY wrong... why not 15fps? also playable, many older games ran at 15fps or 20fps, and games that were super popular and critically accalimed too.

people that defend 30fps have an arbitrary line they drew, just like the people like me, that think 60fps should become industry wide standard... except that 60fps makes way more logical sense :)
no double image effect, and maximising input response and fluidity on 60hz TVs, which is still the dominant type of display people play on.

30fps is ENTRIRELY arbitrarily chosen. I played through the first 2 Disaster Report games on Series X just recently (when emulators still worked in retail mode), and those games are locked to 20fps... I had no issue playing those.

so I therefore declare: 20fps is the best choice for a WELL ROUNDED experience :D and you have absolutely no logical argument against that. 20fps is divisible through 60hz and therefore works perfectly on any TV :) just like 30fps. but IMAGINE what developers could do at 20fps :eek: if they just weren't pushed by framerate fanatics like you to push for 30fps! with 30fps we will never get next gen visuals! and I don't care for those "smooth" 30fps, 20fps is perfectly playable and would allow for true next gen games!
 
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X-Wing

Member
Why does everyone give Tears Of The Kingdom a break then? According to reviews and common sentiment it is one of the greatest games ever made. I mainly play on PC at 4k 60+ fps and used my Switch for the first time in years when that game came out. It honestly wasn't that bad and I didn't even notice after a few minutes. I've played a bunch of games at 30fps on my Steam Deck too. It's not ideal but not really a big deal once your eyes get used to it. Fun games are still fun.

I think they mean creative in a sense that they didn't want to launch a 1080p game in 2023 so it could lock to 60. 4k is a marketing term too. Sure only being 30fps is a huge deal on a gaming dedicated message board but many casuals probably won't care as long as it looks good.

Because TOTK is running on a handheld console. Expectations aren't the same as for the 500 USD "Most powerful console".
 

01011001

Banned
I would tell you, I didn't buy this high end TV:

DZ-04.jpg


To play at a measly 1440p in 2023. Drop that damn framerate.

4K TVs have such a high pixel density that running at lower than native is finally not that noticeable anymore, and upscaling artifacts are very miniscule now.
so getting a high end 4K OLED should ESPECIALLY be something someone does when they plan on running games at various different resolutions, that includes 1440p
 

01011001

Banned
Why does everyone give Tears Of The Kingdom a break then? According to reviews and common sentiment it is one of the greatest games ever made. I mainly play on PC at 4k 60+ fps and used my Switch for the first time in years when that game came out. It honestly wasn't that bad and I didn't even notice after a few minutes. I've played a bunch of games at 30fps on my Steam Deck too. It's not ideal but not really a big deal once your eyes get used to it. Fun games are still fun.

Tears of the Kingdom
A: doesn't have a first person/third person shooter focus that requires CONSTANT and QUICK camera movement to track enemies.
B: has low input lag thanks to using a double buffer vsync instead of the usual tripple buffer that games like Starfield use.
and C: playing it in handheld mode will mitigate the percieved stutter thanks to a smaller screen.
a smaller screen reduces the gaps between frames. when on a massive 55" TV an enemy moves sideways at high speeds at 30fps, it might end up being a gap of multiple centimeters between the position the enemy was in last frame and the position the enemy is in in the current frame.
now on a small handheld screen this multiple centimeter wide gap from one frame to the next shrinks down to only a few milometers.

and of course... IT'S A TABLET WITH A 2016 MOBILE SOC INSIDE... the fact TotK runs at all is a miracle.


I think they mean creative in a sense that they didn't want to launch a 1080p game in 2023 so it could lock to 60. 4k is a marketing term too. Sure only being 30fps is a huge deal on a gaming dedicated message board but many casuals probably won't care as long as it looks good.

they are a PC first company... a platform where 1080p is still the leading output resolution. so basically, they are releasing a 1080p game in 2023, because the vast majority of players on PC will play either at 1080p or 1440p
 
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Hoddi

Member
4K TVs have such a high pixel density that running at lower than native is finally not that noticeable anymore, and upscaling artifacts are very miniscule now.
so getting a high end 4K OLED should ESPECIALLY be something someone does when they plan on running games at various different resolutions, that includes 1440p

Hard disagree. Upscaling 1440p to 4k is fundamentally no different from upscaling 720p to 1080p at the same DPI. If you can't tell the difference then it simply means you're sitting too far from the TV and didn't need a 4k TV to begin with.

I use a 27" 4k monitor on my PC and the difference between upscaled 1440p vs native is genuinely massive even at this small screen size. It's also the reason that I'm still using an old 1080p plasma with my consoles.
 

TexMex

Member
Not sure if I'm more surprised that he could say it with a straight face or that anyone could possibly believe him.
 

01011001

Banned
Hard disagree. Upscaling 1440p to 4k is fundamentally no different from upscaling 720p to 1080p at the same DPI. If you can't tell the difference then it simply means you're sitting too far from the TV and didn't need a 4k TV to begin with.

I use a 27" 4k monitor on my PC and the difference between upscaled 1440p vs native is genuinely massive even at this small screen size. It's also the reason that I'm still using an old 1080p plasma with my consoles.

I never said I can't tell the difference, AND NO IT'S NOT THE SAME.

the higher the pixel density, the less egregious it is to upscale from a lower resolution. if you try to scale 720p up to 1080p you have an uneven scaling, meaning some pixels need to be "wider" than others. this introduces artifacts.
scaling from 1440p to 2160p is also an uneven scale, so some pixels need to be wider than others. BUT because we are talking about WAY MORE pixels here, a "double wide" pixel will stand out way less compared to a single wide pixel, if your resolution is that fucking high.
this is one of the reasons that the Analog Pocket has such a high resolution display. it scales original gameboy and gameboy color perfectly, but it also scales GBA really well, even tho it's an uneven scaling. but it isn't that noticeable due to the high pixel density of the Analog Pocket's screen.

if you scale from 720p to 1080p, the TV or the console have way less pixels to work with, and with less pixels to work with you will have way more obvious unevenness in the scaling.

if you had a, let's say, 32k 50" display. so a display with 30720x17280 pixels. ANY image displayed on that screen would look like the native resolution of the display, because there would be such an enormous amount of pixels to devide any give resolution into, that the image would almost look like you used a super high definition printer and printed out the image. integer scaling would basically become completely useless, as any scaling would look like integer scaling.

such a display would be perfect for any resolution you throw at it, as its pixel grid would be so dense that scaling artifacts would not exist on it.

and while 4K is far from such perfect scaling, it's still markedly better at scaling from lower resolutions than a 1440p or 1080p screen
 
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Helghan

Member
Why did you make it 30 then? Just have it run at a cinematic 24 fps you fucking liar. In fact if I see this game run at anything higher than 30fps on pc I know you're even more of a fucking liar. If it was a creative decision then it better be capped at 30 on pc
You didn’t read the thread before replying?
 

GenericUser

Member
Of course it's an "artistic choice". If the artists put less detail into the game world, there would be less to render and calculate and thus the framerate would be higher. It's not wrong per se, but a bullshit statement anyway.
 

MrA

Member
the scale , level of detail and complexity of systems sure is a better sounding reason for 30 fps than vague creative decisions,
if a game is cpu bound it is cpu bound
 
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