I don't see where is the problem with what Phil has said.
Push the graphics: 30fps.
Don't push the graphics: 60fps.
I imagine that Bethesda will allow for mods on Xbox as well. I'm pretty sure they are supported on console if the developer allows for them and we are talking about Bethesda. But regardless, I will be feasting on 3080TI with both the devs and community aiding in my experience.At least for us pc dudes, Bethesda is among us and mods will fix their mess.
Can't say the same for games like Jedi survivor.
I imagine that Bethesda will allow for mods on Xbox as well. I'm pretty sure they are supported on console if the developer allows for them and we are talking about Bethesda. But regardless, I will be feasting on 3080TI with both the devs and community aiding in my experience.
Of course they are, because there's more than one way to spend performance. You can spend it on how the game looks, how the game plays, how the game works, and it's up to the creatives to decide what use of resources is best for their games.That's not a creative decision. Creative decisions are not dictated by hardware.
Bro you talking sense to these people. Dont do it. They will not understand.The depth and scope of this game is unmatched and it's the reason why it will be the game of the generation. The game being 30FPS or 60FPS isn't going to change that fact so falling for the outrage bait is useless.
The independence is legendary. You should have seen the look on Phil's face when Todd kicked down his door, screamed PS5 cancelled, and dropped the mic. You do not mess with Todd.Bethesda works independently under MS. Todd Howard confirmed to IGN that its his decision to keep Starfield 30fps on consoles as he prefer locked stable frame rate and not fluctuating 60. Stop blaming my boy Phill for everything.
Dumb post. They can easily make game 1080p60fps and turn settings to low.That's the dumbest shit I've heard in a long time. Nobody intentionally makes an FPS 30fps if they could make it 60. Bethesda's engine is just garbage, the game is not technically impressive at all. Stop lying, Phil.
They might be, but PC will also likely benefit from additional CPU overhead and technologies like DLSS.So are the recommended specs for 4k/30fps on PC? Curious to see if these hold up to release.
Not necessarily. If they could I am sure they would offer a 1440p performance mode on Series X at least. But the game might be too CPU bound.Dumb post. They can easily make game 1080p60fps and turn settings to low.
That's different. MS will not interfere with creative decisions of how to make a game. But theyvwill decide where game will be released.The independence is legendary. You should have seen the look on Phil's face when Todd kicked down his door, screamed PS5 cancelled, and dropped the mic. You do not mess with Todd.
Im pretty sure SX can hit 60 but hit on fidelity must be hard which is making Todd not to go for 60.Not necessarily. If they could I am sure they would offer a 1440p performance mode on Series X at least. But the game might be too CPU bound.
People seem to forget BGS always treats PC as the lead platform. They have never been known for excellent console versions. Skyrim was rough on consoles. But people dealt with it because the game was good.
What if MS says it must ship by a certain date, and both consoles must have the same features?That's different. MS will not interfere with creative decisions of how to make a game. But theyvwill decide where game will be released.
There is a difference between Releasing game on competing platform vs not interfering with creative decision of game director.
Laugh reacts onlyGood.
The people who bitch about 30fps would prefer the game look like the top image, just so it could be 60fps.
Normal people are happy with the locked 4K30fps decision. It will be an objectively superior experience because of it.
yeah he just said it in a kinda stupid way.I don't see where is the problem with what Phil has said.
Push the graphics: 30fps.
Don't push the graphics: 60fps.
Dumb post. They can easily make game 1080p60fps and turn settings to low.
But if you watched Todd interview, he wants to keep fidelity high. So he going for native 4k at 30. Fact its hitting native 4k should tell you everything why he decided to 30fps.
Todd said to Phill - Look Boss, we can make it 60 but fidelity of the game getting compromised hard. Game is vast and massive in scale. We getting popins and low res textures everywhere when hitting 60. Our artists work real hard to design every detail in the game and we want our fans to see it in its full glory in 4k. So please understand.What if MS says it must ship by a certain date, and both consoles must have the same features?
Would dropping one feature for parity really be an independent decision?
I don't accept your analogy. Film v digital is about aesthetic, the same with paint and music. They are intentional choices. Nobody chooses 30fps, if they can run it at 60fps. Games are able gameplay primarily. Lower frame rate compromises that.Of course they are, because there's more than one way to spend performance. You can spend it on how the game looks, how the game plays, how the game works, and it's up to the creatives to decide what use of resources is best for their games.
All art involves creative decisions based on the limitations of the medium. Whether or not a movie is shot on film or digital, whether a painter uses oil paints or watercolors, whether a guitar player uses accoustic or electric... The "hardware" in all these cases has limitations that impact the result, but it's up to the artist how to work with those limitations to make the thing they want.
Of course it is. That's common sense. When you're designing a game around a piece of hardware, obviously the capabilities of that hardware (and how far you want to push it) are taken into consideration.
If they wanted to scale back systems, scale, lighting, texture detail, ambient occlusion, resolution etc.. etc.. they could've made a game that ran at 60fps on Series X.
That's not what this game is though.
Again, buy a high end PC if you want 4k/60 visuals. We're only going to continue to see these concessions more and more on these consoles as the generation goes on.
CPU is not as weak, you making it to be.It doesn't though. If the CPU is the limiting factor turning down the resolution, texture quality, etc, wouldn't help. If it isn't, they should easily be able to provide a 1440p60 mode without many other very noticeable downgrades. And I believe that if they could they would, so I think their engine is just very inefficient and hammers the CPU way more than it should.
I don't see where is the problem with what Phil has said.
Push the graphics: 30fps.
Don't push the graphics: 60fps.
C
CPU is not as weak, you making it to be.
It could be more of a split memory issue or SS holding back?
So besides Redfall (waiting on 60fps patch), you are not happy that every first party game that MS has released this gen has a 60fps?Only Nintendo get to do this. Fuck off Phil.
And they have an excuse, and they even have some of their games run at 60fps.
Please tell me at how many fps Starfield runs on the PS5What i learned after launch of next gen about Xbox Series X is that:
- It's not the most powerful console ever
- 60fps is not its Standard output
- It doesn't eat monsters for breakfast
Bonus:
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Only Nintendo get to do this. Fuck off Phil.
And they have an excuse, and they even have some of their games run at 60fps.
7.5 Billion FPSPlease tell me at how many fps Starfield runs on the PS5
I'd be good with 1440p 60 fpsGive me an 1800p40 option please.
Bethesda using their own engine though.People who are crying about 60fps. I will just say one thing get ready for more 30fps games, especially UE5 games are extremely demanding and most of them will run at 30.