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PS5 Pro Set To Launch Alongside Regular PS5

So does this mean we will avoid another From Software game from being a jaggy juddery mess with no pro patch since the the Pro will be there from the start of the consoles life cycle?
 
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Gavin Stevens

Formerly 'o'dium'
So does this mean we will avoid another From Software game from being a jaggy juddery mess with no pro patch since the the Pro will be there from the start of the consoles life cycle?

Just because you use the same ingredients as a top chef, it doesn’t mean you can make the same meal.

Trouble is, and I LOVE FROM Software with all my heart... they can be a bit spotty in the tech department.
 

GymWolf

Member
I mean, resolution play a huge role in bandwidth requirements and computational power, here is example:


Additionaly the resolution of effect is not bound to resolution of whole product, you probably experienced blocky shadows, etc. So you saw that in action. That means that certain effect could be downscaled on weaker cards just by changing the config.

And if we look at this picture, which is how die in 2080Ti looks like:
967256-turing-versus-pascal-schema-cipu-653x367.jpg


So RT cores is not bound to the Compute cores, that is why people cry that 1ST get RTX is a scam, because the computational side of thing does not improve that much in first series of nVidia RTX cards due to, not that much big of a leap in computational power of the card, thus it's not that much more powerfull in games without RTX. But the die is gigantic on 2080Ti (or any Turin card for that matter) in comparison to Pascal/previous architectures (due to added specialised cores like a Tensor cores for deep learning and HPC, but their speed is measure with TOPS, which stand for teraOperation).

We don't know if 4TF version of the card is going to have less RT cores. RT cores are not in the computational cluster in GPU and it cannot be measure with TF. Raytracing would suffer on weaker, if it would be software solution. We have confirmation, that it's not the case.

Main problem is CPU, because if that sucks, than you are limited of what you can do and to an extend amount of RAM and bangwidth (for alpha effect, but than again they could run on half the resolution or any resolution unbound to resolution of the picture).

I hope this explains your concerns.

But yes, it's more work, but most often it's just tweaking the config.

Tbh i don't give a damn about rtx (if that was you point, sorry my english is not optimal), i was more talking about when devs sits in a table and decide how is gonna be their game.
How big are the levels, how much stuff on screen, how many destructible parts, how many particles, how many npc on screen, how complicated are the geometry for the levels, how many polygons the characters have, number of unique animation etc etc.
Not an expert but aren't modern games engines mostly gpu based these days? Or these aspects are more cpu and ram related?

I'm not talking about how many bells and whistles you can scale down or up in different hardware but the core design of the games.

Maybe i'm wrong but i think devs are more happy to work with double (or more) the raw power when they are designing their games from scratches.
 
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Hope this is true because of the consumer friendly nature of it but for some reason i doubt it. I understand purchasing a $1000 phone might be warranted considering the usage but i use my gaming systems a whole damn lot too and im ok with spending 500-600 on a console. Possibly even more if the specs warrant the price. Primarily a pc gamer but ps exclusives are incredible and id like to play them as well as they could be played. Hope xbox’s exclusives this next gen give me a reason to feel similarly but them being pc day 1 releases as well has me struggling to find the logic behind purchasing one atm.
 
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M1chl

Currently Gif and Meme Champion
Tbh i don't give a damn about rtx (if that was you point, sorry my english is not optimal), i was more talking about when devs sits in a table and decide how is gonna be their game.
How big are the levels, how much stuff on screen, how many destructible parts, how many particles, how many npc on screen, etc etc.
Not an expert but aren't modern games engines mostly gpu based these days? Or these aspects are more cpu and ram related?

I'm not talking about how many bells and whistles you can scale down or up in different hardware but the core design of the games.

Maybe i'm wrong but i think devs are more happy to work with double (or more) the raw power when they are designing their games from scratches.
This is mostly on CPU, because we seen when you make console with relative good GPU and weak CPU, to not being able to do these things. There are some stories about X1X not being to able utilize it's GPU/RAM due to the a slow CPU. Most games are CPU bound (you can check that, if you run games on really low resolution and still get shitty performance). Obviously games are CPU/GPU bound together, it's not like without good GPU game can be played. Most the asset streaming (how many things can be on screen, how big of levels can be presented, how fast things can change on screen, etc) is bottlenecked by CPU, because you crunch data by CPU which are then send to GPU. GPGPU to handle things demands to do things really differently and to run with massively parallel processing (dirty explanation would be how things were on Cell processor, so really hardcore programming*), sure devs definitely offload some very specific computation things on GPU (those things which are not shown on screen and has nothing to do with what you see). Problem with powerfull processing is that, you still have to have some central brain which synchronize whole process.

And you might not give a damn about RT, but it's not going anywhere, due to the fact, it actually simplifies how games are developed. Because as of right now, you have to do a lot offline work and some smoke and mirrors stuff, so the game looks good (prebaked shadows, textures, lights, reflection etc), example wuld be Mirror's Edge, that game looks more advance than what technology is using, because devs spend a lot of times tweaking how every pipe/surfaces looks like, they baked reflection on it offline and then put a texture in there with reflection so it looks how it should, if it would be real. And this is huge overhead in development.

*Look at this video, how hard is to absolutelly basic program "Hello world" on PS3:


If timestamp does not work, it's 6:30 in the video. But I would recommend you to watch the whole thing which explains why is misguided to try do things on powerfull GPU and weak CPU. Since Cell worked more like modern GPU and there is X360 in there too, where the applies the rule of weak CPU and powerfull GPU. In short instead of 3-4 lines of code, you need 144 lines of code.

And by the way my English is shit, so don't worry, I have to start from scratch year ago.

There's a big difference between launching two next gen SKU's that share the same basis and insisting your last gen 1.3TF hardware carry through to next gen.
No it's not, we are getting powerful CPU this time around.
 
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GHG

Member
No it's not, we are getting powerful CPU this time around.

I don't understand... The CPU's in last gen consoles are anemic and should have no business in any considerations when next gen games are being planned.
 

darkinstinct

...lacks reading comprehension.

According to respected Japanese journalist Zenji Nishikawa, Sony is apparently set to release a more enhanced PS5 Pro alongside a ‘standard’ PS5 SKU this holiday season. As usual, buckets of salt should be at the ready, but Nishikawa for his part has been proven right in the past on rumors regarding the Switch Lite and the leaked technical specifications of the PS4 Pro prior to its launch.

As it turns out, Nishikawa originally reported this back in September 2019, but it has only been brought to light now thanks to a post by VFXVeteran, a verified user on NeoGAF who stated the following (with Nishikawa verified as the source of this rumor via Reddit):


Can't believe all the old BS that suddenly reappears. March so far has been nothing but a joke, thanks to no official announcement in February. Now everybody is just grasping for straws and digging out old bullshit rumors to turn them into new bullshit rumors. How do you even survive in all this nonsense? If you honestly believe that the Github leak is false, then Sony is doing what, launch a 12/13 TF PS5 and a 24 TF Pro? And if you believe in a Pro, that means that Github is probably correct and that all insiders are incorrect, because the only jump in performance that would be needed for a two SKU strategy would then be 9.2 TF PS5 and Big Navi 18.4 TF Pro. The latter would be around 650 mm^2 and the APU alone would cost $320, it would consume 400 Watt and probably be literally two times as noisy as a PS5 Pro, while selling abysmal numbers because of its price tag (700+).

All while you have actual rumors founded in reality of a 4 TF SKU and a 12 TF SKU for Xbox. Something that makes much more sense. Because there needs to be a substantial gap between them so that either one has a different share of the market. A 399 9 TF PS5 vs. a 499 12 TF PS5 Pro is complete nonsense. You need to produce both SKUs. And you have no idea which one will sell better. Ever wondered why you are not getting different console colors at launch? Because they can't do it, because they have to condense everything into one SKU because of limited parts. All that while Covid-19 will already limit availability of consoles.

When is the time to wake up from wonderland? It can't all be true, now can it? All that talk about a 12 TF PS5 comes from XSX being 12 TF. Before that, all the discussion happened between 9 and 10 TF. Why is that? Because it makes sense. Because some things are financially viable, and others are not. I see a pattern here. When Ariel first came up it was rumored to be the Xbox APU. That soon shifted because 8 TF felt too powerful for Xbox for some. It was also using RDNA1, and there was a growing "concerned" group of users that made everybody believe that Xbox was still using GCN and RDNA was built for Sony only. So 8 TF RDNA Navi for Sony and maybe 10 TF GCN Vega for Microsoft. Well, it turned out to be that Ariel was indeed a Sony APU. And everybody was happy with it.

Then E3 happened and Microsoft talked about most powerful consoles and using next gen RDNA. People were confused. So if Xbox was at 10 TF and it wasn't GCN (but there was still a reason to believe that Microsoft was just talking about the GCN equivalent, because "insiders"), surely Sony would be bigger than that. And so talk shifted to 9 - 10 TF for PS5. And look, Oberon appeared and it was at 9.2 TF, how crazy was that? All was good in wonderland. Then the VGA happened. Double the One X for Microsoft. Yeah, for sure they were talking about GCN tflops now. 2x X = 12 / 1.5 = 8 < 9.2. Sony still wins. Microsoft with their lies and make-believe PR BS. We never forget. But just in case they actually mean 12 TF Navi, let's up our insider knowledge to 12 TF for everyone. Doesn't matter really, I always said 10+, double digits. But really I meant 12+. Still double digits, higher than 10+. Two weeks later every insider follows Klee and pretends it is 12 TF. Fair enough, at least some consistency.

Then the Github leak happens. And it's threatening all dreams. PS5 is back at 9.2. Xbox is at 12 and on RDNA2. It's dismissed as being old and outdated. Because Klee said so. Because Matt said so. Well, there it is. Microsoft is really just playing games and this false leak is showing them at a false 12 TF. And then MS announced 12 TF RDNA2. Total breakdown. RDNA exclusive for Sony? Screw that, Sony uses the latest technology too. Cerny (who created the most underpowered Playstation ever) would never disappoint us. And so the pattern continued. Just like Ariel and 8 TF and then 10 TF and then 12 TF now RDNA2 was the new savior of Playstation. And hey, they can even go to 13 TF. Or 14 TF. And now a Pro, because if Microsoft goes with two SKUs, then Sony does the same.

And it's wrong, all of it. Because it implies that Sony is reacting to Sony. They both made their choices over two years ago. That's when they decided the amount of TF they wanted to target, which architecture to use, which price point to target, what kind of cooling would be required to get there. That was all decided over two years ago. And then you run with it. Mark Cerny was hired for one job: To get rid of high subsidies for console hardware and create a smart console instead of a powerful console. That's what the PS4 is. A cheap console with a low end mobile CPU and a mid to low end mobile GPU. To make money right from the start. And it was a great design, just look at what 1.8 TF GCN and a Jaguar delivered. Some visually truly amazing games. But they were only ever matching low to medium PC settings in multiplatform games. Because in reality they were weak. Cerny then went on to design a second console with the same price tag. The PS4 Pro. Still no loss leading device. Instead he talks about how brute force is a stupid solution and checkerboard rendering is the way to reach 4K, because you don't see a difference.

And now that very same Cerny that designed two very price sensitive consoles in a smart way to punch harder than the sum of their parts is expected to go with the latest technology and the highest performance because ... why exactly? Oh, right, because insiders say so. And because Microsoft can never beat Sony.

But they already did. Remember the Github leak? Assuming that Oberon is outdated: Arden is obviously not. So that means that Sony went from a one year headstart (PS5 devkits have been around since December 2018, XSX devkits have been around since November 2019) to a point where in June 2019 AMD is testing Microsoft's final APU, while they are still only testing Sony's devkit v2 APU, with 3 and 4 not even showing up. Boy, did Microsoft beat them if Github leak is wrong. From lagging a year behind to being half a year in front over the span of two years. Damn!

But of course that's highly unlikely. What is likely is that back in early 2018 Sony made the decision to repeat the success of PS4 and target Nintendo along the way. A 399 price tag was targeted, along with some cool new controller features to enhance the gaming experience. Back in 2018 everybody was realizing that Moore's Law had run its course, there would be no more TF wars, it was all about smart design from now on. Something Cerny excels at. If you can create games like Horizon Zero Dawn with 1.8 TF - does it matter if you end up at 8 or 9 or 10 TF? It doesn't.

At the same time Microsoft made another choice. Instead of chasing Nintendo, like they had done with Xbox One and Kinect, they decided to go with the power crown. A small, but highly profitable piece of the market. One X was the console that tested the water for such an audience and it worked out. In 2020 RDNA2 would become available, so why not go with it? Sure, it's more expensive, but it really doesn't matter in a console built for performance, not for price.

And then something happened that disrupted everything. Up until this point it was a hardware company (Sony) against a software company (Microsoft). It was easy to figure out who would have the smarter design and a 9 TF PS5 would probably not feel underpowered to a 12 TF Xbox. Do some checkerboard rendering and the resulting image will ne very comparable, see 4 TF Pro vs. 6 TF One X. Until Nvidia showed DLSS. That's the true game changer. Deep learning algorithms only ever get smarter and better results over time and they are a software problem. Not a hardware problem. If there is one company (aside from Amazon and Google) that can go all-in on a cloud-based software problem, it's Microsoft, who at the point Nvidia revealed DLSS had already been working on a similar technology for a couple of years.

Did Sony anticipate machine learning for PS5? That's the question you should ask yourself, instead of getting into petty TF wars that have no meaning anymore. Even if Sony has 12 TF - if they don't have machine learning, they are outperformed by a factor of 1:3. As in Xbox Series X would be three times as powerful as PS5 if they are both at 12 TF. So did Cerny, who is a hardware guy, who designed Backwards Compatibility for PS5 only through hardware, plan for this? Sony didn't talk about in in the Wired articles. Or at CES. Cerny did talk up a game changer of his own. But it was a hardware part, the SSD. If PS5 doesn't include hardware for machine learning the war is over. A 4 TF Lockhart SKU with machine learning (as rumored back in January 2019) will rival a 12 TF PS5 in 4K performance. That PS5 would still outperform Lockhart massively at 1080p to 1440p resolutions, of course. We are seeing a shift from dominance of hardware to dominance of software. And with a hardware company and a software company creating these consoles, the shift will be similar.

A PS5 Pro is sort of the solution to this problem. A 9.2 TF RDNA1 PS5 and a 12+ TF RDNA2 PS5 Pro later. I think it will be interesting either way, with a 299 Lockhart potentially outperforming a 9.2 TF PS5 at a $100 to $200 lower price point because of software. And a 12 TF XSX that will be unrivaled in its first year or two. That 8K laser mark on the XSX APU? It's there for a reason.
 

M1chl

Currently Gif and Meme Champion
I don't understand... The CPU's in last gen consoles are anemic and should have no business in any considerations when next gen games are being planned.
Sorry, I...wrote a lot of text and yours just popped up and I guess it overflow my brain. Sure you are right, but that's the case for only a year and just for MS exlusives. And who gives a fuck about them honestly. And even if you give a fuck, look how Forza Horizon 2 was handled.

I appologize for misreading your comment.
 
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Hostile_18

Banned
If this guarantees a high spec machine I'm all for it.

Ultimately the high spec consoles target 4k (for better if worse) so if the low consoles target 1080p the resources needed can be alot less without graphical sacrifices to any version.
 

Shin

Banned
Since when is what MS is doing a smart thing to do?
It is a smart thing to do regardless who does it, catering to your audience instead of alienating them.
Business 101, maximizing profit and acceptance rate, a few upset forum users is an acceptable side effect and changes nothing.
Platform holders didn't go with refreshes and multi SKU's at launch in the past, Pro/X changed that and they now know what sells and what doesn't.
Every society has a low, mid and upper class that equals their spending habit, gaming is no exception to that, you cater to them or risk potential sales.
 

phil_t98

#SonyToo
So is this now a good thing that Sony is doing it?

Same with PS NOW putting control on there it’s a good idea to have a game rental service?
 

Snake29

RSI Employee of the Year
Can't believe all the old BS that suddenly reappears. March so far has been nothing but a joke, thanks to no official announcement in February. Now everybody is just grasping for straws and digging out old bullshit rumors to turn them into new bullshit rumors. How do you even survive in all this nonsense? If you honestly believe that the Github leak is false, then Sony is doing what, launch a 12/13 TF PS5 and a 24 TF Pro? And if you believe in a Pro, that means that Github is probably correct and that all insiders are incorrect, because the only jump in performance that would be needed for a two SKU strategy would then be 9.2 TF PS5 and Big Navi 18.4 TF Pro. The latter would be around 650 mm^2 and the APU alone would cost $320, it would consume 400 Watt and probably be literally two times as noisy as a PS5 Pro, while selling abysmal numbers because of its price tag (700+).

All while you have actual rumors founded in reality of a 4 TF SKU and a 12 TF SKU for Xbox. Something that makes much more sense. Because there needs to be a substantial gap between them so that either one has a different share of the market. A 399 9 TF PS5 vs. a 499 12 TF PS5 Pro is complete nonsense. You need to produce both SKUs. And you have no idea which one will sell better. Ever wondered why you are not getting different console colors at launch? Because they can't do it, because they have to condense everything into one SKU because of limited parts. All that while Covid-19 will already limit availability of consoles.

When is the time to wake up from wonderland? It can't all be true, now can it? All that talk about a 12 TF PS5 comes from XSX being 12 TF. Before that, all the discussion happened between 9 and 10 TF. Why is that? Because it makes sense. Because some things are financially viable, and others are not. I see a pattern here. When Ariel first came up it was rumored to be the Xbox APU. That soon shifted because 8 TF felt too powerful for Xbox for some. It was also using RDNA1, and there was a growing "concerned" group of users that made everybody believe that Xbox was still using GCN and RDNA was built for Sony only. So 8 TF RDNA Navi for Sony and maybe 10 TF GCN Vega for Microsoft. Well, it turned out to be that Ariel was indeed a Sony APU. And everybody was happy with it.

Then E3 happened and Microsoft talked about most powerful consoles and using next gen RDNA. People were confused. So if Xbox was at 10 TF and it wasn't GCN (but there was still a reason to believe that Microsoft was just talking about the GCN equivalent, because "insiders"), surely Sony would be bigger than that. And so talk shifted to 9 - 10 TF for PS5. And look, Oberon appeared and it was at 9.2 TF, how crazy was that? All was good in wonderland. Then the VGA happened. Double the One X for Microsoft. Yeah, for sure they were talking about GCN tflops now. 2x X = 12 / 1.5 = 8 < 9.2. Sony still wins. Microsoft with their lies and make-believe PR BS. We never forget. But just in case they actually mean 12 TF Navi, let's up our insider knowledge to 12 TF for everyone. Doesn't matter really, I always said 10+, double digits. But really I meant 12+. Still double digits, higher than 10+. Two weeks later every insider follows Klee and pretends it is 12 TF. Fair enough, at least some consistency.

Then the Github leak happens. And it's threatening all dreams. PS5 is back at 9.2. Xbox is at 12 and on RDNA2. It's dismissed as being old and outdated. Because Klee said so. Because Matt said so. Well, there it is. Microsoft is really just playing games and this false leak is showing them at a false 12 TF. And then MS announced 12 TF RDNA2. Total breakdown. RDNA exclusive for Sony? Screw that, Sony uses the latest technology too. Cerny (who created the most underpowered Playstation ever) would never disappoint us. And so the pattern continued. Just like Ariel and 8 TF and then 10 TF and then 12 TF now RDNA2 was the new savior of Playstation. And hey, they can even go to 13 TF. Or 14 TF. And now a Pro, because if Microsoft goes with two SKUs, then Sony does the same.

And it's wrong, all of it. Because it implies that Sony is reacting to Sony. They both made their choices over two years ago. That's when they decided the amount of TF they wanted to target, which architecture to use, which price point to target, what kind of cooling would be required to get there. That was all decided over two years ago. And then you run with it. Mark Cerny was hired for one job: To get rid of high subsidies for console hardware and create a smart console instead of a powerful console. That's what the PS4 is. A cheap console with a low end mobile CPU and a mid to low end mobile GPU. To make money right from the start. And it was a great design, just look at what 1.8 TF GCN and a Jaguar delivered. Some visually truly amazing games. But they were only ever matching low to medium PC settings in multiplatform games. Because in reality they were weak. Cerny then went on to design a second console with the same price tag. The PS4 Pro. Still no loss leading device. Instead he talks about how brute force is a stupid solution and checkerboard rendering is the way to reach 4K, because you don't see a difference.

And now that very same Cerny that designed two very price sensitive consoles in a smart way to punch harder than the sum of their parts is expected to go with the latest technology and the highest performance because ... why exactly? Oh, right, because insiders say so. And because Microsoft can never beat Sony.

But they already did. Remember the Github leak? Assuming that Oberon is outdated: Arden is obviously not. So that means that Sony went from a one year headstart (PS5 devkits have been around since December 2018, XSX devkits have been around since November 2019) to a point where in June 2019 AMD is testing Microsoft's final APU, while they are still only testing Sony's devkit v2 APU, with 3 and 4 not even showing up. Boy, did Microsoft beat them if Github leak is wrong. From lagging a year behind to being half a year in front over the span of two years. Damn!

But of course that's highly unlikely. What is likely is that back in early 2018 Sony made the decision to repeat the success of PS4 and target Nintendo along the way. A 399 price tag was targeted, along with some cool new controller features to enhance the gaming experience. Back in 2018 everybody was realizing that Moore's Law had run its course, there would be no more TF wars, it was all about smart design from now on. Something Cerny excels at. If you can create games like Horizon Zero Dawn with 1.8 TF - does it matter if you end up at 8 or 9 or 10 TF? It doesn't.

At the same time Microsoft made another choice. Instead of chasing Nintendo, like they had done with Xbox One and Kinect, they decided to go with the power crown. A small, but highly profitable piece of the market. One X was the console that tested the water for such an audience and it worked out. In 2020 RDNA2 would become available, so why not go with it? Sure, it's more expensive, but it really doesn't matter in a console built for performance, not for price.

And then something happened that disrupted everything. Up until this point it was a hardware company (Sony) against a software company (Microsoft). It was easy to figure out who would have the smarter design and a 9 TF PS5 would probably not feel underpowered to a 12 TF Xbox. Do some checkerboard rendering and the resulting image will ne very comparable, see 4 TF Pro vs. 6 TF One X. Until Nvidia showed DLSS. That's the true game changer. Deep learning algorithms only ever get smarter and better results over time and they are a software problem. Not a hardware problem. If there is one company (aside from Amazon and Google) that can go all-in on a cloud-based software problem, it's Microsoft, who at the point Nvidia revealed DLSS had already been working on a similar technology for a couple of years.

Did Sony anticipate machine learning for PS5? That's the question you should ask yourself, instead of getting into petty TF wars that have no meaning anymore. Even if Sony has 12 TF - if they don't have machine learning, they are outperformed by a factor of 1:3. As in Xbox Series X would be three times as powerful as PS5 if they are both at 12 TF. So did Cerny, who is a hardware guy, who designed Backwards Compatibility for PS5 only through hardware, plan for this? Sony didn't talk about in in the Wired articles. Or at CES. Cerny did talk up a game changer of his own. But it was a hardware part, the SSD. If PS5 doesn't include hardware for machine learning the war is over. A 4 TF Lockhart SKU with machine learning (as rumored back in January 2019) will rival a 12 TF PS5 in 4K performance. That PS5 would still outperform Lockhart massively at 1080p to 1440p resolutions, of course. We are seeing a shift from dominance of hardware to dominance of software. And with a hardware company and a software company creating these consoles, the shift will be similar.

A PS5 Pro is sort of the solution to this problem. A 9.2 TF RDNA1 PS5 and a 12+ TF RDNA2 PS5 Pro later. I think it will be interesting either way, with a 299 Lockhart potentially outperforming a 9.2 TF PS5 at a $100 to $200 lower price point because of software. And a 12 TF XSX that will be unrivaled in its first year or two. That 8K laser mark on the XSX APU? It's there for a reason.

Cerny already confirmed multiple times that PS5 has 8K/120hz support. Who gives a shit about that laser mark on the SoC, when noboday can see it?

About Machine learning, Sony is one of those leanding company's providing machine learning tools and deep R&D. We could very well see this back in the PS5.



 
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Just because you use the same ingredients as a top chef, it doesn’t mean you can make the same meal.

Trouble is, and I LOVE FROM Software with all my heart... they can be a bit spotty in the tech department.

Love everything about BB and Demons Souls from everything I've seen in videos/reviews/art style etc etc, but Ive never played more than 2 or so hours of either due to wanting to wait for a higher rez and framerate. Yes, I have put off playing a video game for over ten years (DsS). Heres hoping its a good year for either a DsS remaster or RPCS3.
 

OrionNebula

Member
So is this now a good thing that Sony is doing it?

Same with PS NOW putting control on there it’s a good idea to have a game rental service?

Aw, man. Can it with the barely stealth fanboyism, will ya?

1) An article doesn’t make it official. But that seems to be flying over your fanboy head

2) PS Now was not invented yesterday - you knew that, right? Because it does look to me like you don’t



On topic : at launch? Unlikely
 

Woodchipper

Member
did anyone say it’s smart? Sony HAS to do it, if Microsoft does it, otherwise they will fail miserably.

just think about the following scenario:

$499 - xbox Series X: most powerful console
$399 - PS5: Medium power
$299 - Xbox Series X: cheapest console, medium power

Then Microsoft has the most powerful console AND the cheapest

why would anyone buy the PS5 then?

people who want the most power for Multiplatform games buy series X

people who want to pay the least will buy Xbox series S

PS5 maybe in a couple of years, when there are enough exclusive games, but this will not happen at launch. Will take a couple of years, 2022 or 2023 at the earliest.
I don’t know about people in general, but I’d buy the PS5 no matter what specs and price tag it’d have, because I’m confident it will have the best first and second party exclusive games.
It is a smart thing to do regardless who does it, catering to your audience instead of alienating them.
Business 101, maximizing profit and acceptance rate, a few upset forum users is an acceptable side effect and changes nothing.
Platform holders didn't go with refreshes and multi SKU's at launch in the past, Pro/X changed that and they now know what sells and what doesn't.
Every society has a low, mid and upper class that equals their spending habit, gaming is no exception to that, you cater to them or risk potential sales.
Console gaming WAS an exception, until a few years ago, and I’m not a fan of this new reality.

I’m worried about the games. Developers now have to develop games for low and high end consoles, and they can’t optimize their games for the high end consoles because then the low end versions will either look or run like crap. That’s how it is already to some extent, and I don’t like it. I’m privileged enough that I was able to upgrade to a Pro when it was released without even looking at the price tag, so I’m part of the problem, I know, but I did it simply because I want my games to look and run as good as possible (without getting a PC, so don’t throw that argument at me.) However, I’d much rather they never released the Pro and stuck with the base model throughout the generation.
 
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phil_t98

#SonyToo
Aw, man. Can it with the barely stealth fanboyism, will ya?

1) An article doesn’t make it official. But that seems to be flying over your fanboy head

2) PS Now was not invented yesterday - you knew that, right? Because it does look to me like you don’t



On topic : at launch? Unlikely
Nothing official the other side. I have both consoles so no fanboy here
 

Type_Raver

Member
did anyone say it’s smart? Sony HAS to do it, if Microsoft does it, otherwise they will fail miserably.

just think about the following scenario:

$499 - xbox Series X: most powerful console
$399 - PS5: Medium power
$299 - Xbox Series X: cheapest console, medium power

Then Microsoft has the most powerful console AND the cheapest

why would anyone buy the PS5 then?

people who want the most power for Multiplatform games buy series X

people who want to pay the least will buy Xbox series S

PS5 maybe in a couple of years, when there are enough exclusive games, but this will not happen at launch. Will take a couple of years, 2022 or 2023 at the earliest.


To borrow your format, should this be true I wonder how many TF a PS5 Pro would be before becoming prohibitively expensive?

$5xx - PS5 Pro @ 15TF...?
$499 - Xbox Series X (high) @ 12TF
$399 - PS5 @ 9TF
$299 - Xbox Series S (low) @ 4TF

A bit of background...
PS4 at 1.8TF to the Pro at 4.2TF, a 2.3x improvement
XB1S at 1.3TF to XB1X at 6TF, a 4.6x improvement.

So hypothetically speaking, while 15TF sounds great, the PS5 Pro only a 66% improvement over the standard PS5.
(I doubt it would be 15TF , i think its would be closer to 13TF for bragging rights)
 

Hobbygaming

has been asked to post in 'Grounded' mode.
did anyone say it’s smart? Sony HAS to do it, if Microsoft does it, otherwise they will fail miserably.

just think about the following scenario:

$499 - xbox Series X: most powerful console
$399 - PS5: Medium power
$299 - Xbox Series X: cheapest console, medium power

Then Microsoft has the most powerful console AND the cheapest

why would anyone buy the PS5 then?

people who want the most power for Multiplatform games buy series X

people who want to pay the least will buy Xbox series S

PS5 maybe in a couple of years, when there are enough exclusive games, but this will not happen at launch. Will take a couple of years, 2022 or 2023 at the earliest.
In this scenario a lot people might just keep it simple and go with the $399 PS5

Plus, it's all about the games at the end of the day
 

Sussoloc

Member
In this scenario a lot people might just keep it simple and go with the $399 PS5

Plus, it's all about the games at the end of the day
I think many casuals will go for the cheapest console since it's good enough for Fifa/COD/BF/Minecraft/Fortnite/GTA and so on. Casuals don't care much about 3rd person action adventures and J-stuff and 100 bucks are 100 bucks.
 
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sdrawkcab

Banned
I'll tell you exactly what this is; a Sony fanboy (yes, a fanboy, because a regular person wouldn't even bother with such a rumor) couldn't possibly stand the idea that the Xbox Series X would be the more powerful console going into next gen, so they decided to do something about that...even though spreading wishful rumors do absolutely nothing about that.

They saw the old post in 2019, figured "Hey, this guy has been right before...". And it's not that it was ignored before; it had no credence or a reason for that rumor to exist, because Xbox's specs weren't confirmed as fact. Because I guarantee if Microsoft announced specs/details Sept 2019, this rumor would have gained a lot more traction the very next day.

I'm not saying it's impossible, but it's extremely unlikely. A jet plane engine can fall out the sky and kill me right now - also possible, but I'm not going to lose any sleep over it. Sony has never released a Pro version alongside the base model. Yes, Xbox might be doing it, but they far more reasons to do so, coming off a huge loss this gen, compared to Sony.

I can't even say Sony's response is reactionary to Microsoft's, because Microsoft has made no real indication that they'll launch two consoles simultaneously. In fact, the last real rumor about Lockhart, was that it was cancelled. I don't really see why Sony would have reason to have a trick up their sleeve by launching a "Pro" version at this time.

To add to that, if they really are launching a Pro version, they'd have to have it in development at least a few yrs now, along with the base model (which they've never done before - and they had no reason to be developing such a thing). So this couldn't even be reactionary, because it would have to be in development for some time.

Even if this was a reactionary move, and they didn't finish develop a Pro version yet (which, again, is unlikely) there's no way they can launch it holiday 2020.
 

drezz

Member
At least they got to dividing their audience from the start and not with the whole ps4 base and pro mid gen nonsense.
If I could at the start get a PS4 Pro I would, but I was a early adopter and just could not get my self to buy another just cause of the upgrades, even doh Im a big FPS>All guy.
So If I can get a PS5 PRO at the very get go I would be happy, and if they come out with a PS5 ULTRA™ in 5 years.. I guess I'd be in the same spot as I was when PS4 pro was announced.
But still... If people and the system needs a low price to be sucessfull, I hope they at least give us a option from the start to have a more beefy system;like my pc.
 

drezz

Member
Sony has never released a Pro version alongside the base model
Didnt PS3 Have a cheaper 20gb PS3 and a 80gb(with backwards compatibility and Memeory stick reader)?

When PS3 got avaiable in Norway the 20gb was the only one around for almost 4 months cause the BWC option got bought out.
 

NeoIkaruGAF

Gold Member
did anyone say it’s smart? Sony HAS to do it, if Microsoft does it, otherwise they will fail miserably.

just think about the following scenario:

$499 - xbox Series X: most powerful console
$399 - PS5: Medium power
$299 - Xbox Series X: cheapest console, medium power

Then Microsoft has the most powerful console AND the cheapest

why would anyone buy the PS5 then?
Because price and brand are the most important factors for the mass market.

X360 only got a foothold in Europe because the first batch of PS3s came later AND the console cost a kidney.

A PlayStation launching in the same timeframe as an XBox will always trump the XBox as long as it’s below 400€ in Europe. The US market may be different, but after this gen I don’t even know why MS are bothering with a lesser model. It would have to launch at $199 to somewhat resemble a viable proposition. Performance is still not a priority for a lot of gamers, but resolution and graphics fidelity is, and the lesser model is likely going to struggle big time.

Some of you really should get in your skull that the majority of console buyers just want a cool, affordable machine to play the yearly sports game and a couple of major AAA releases that will look good on their huge TVs and that they’ll casually play but never finish. Also most of them don’t really care about exclusives and they’ll happily spend 100 more bucks to get the system their friends play on, it’s not like they’re buying another console for the next 5 years anyway.
 

Bitmap Frogs

Mr. Community
This thing or things are going on sale in 6 months and all that Sony has said is that it exists.

Either they've fucked up and are on salvage mode or they planning something big to wipe out Microsoft momentum.
 

Ingeniero

Member
If this means that the PS5 pro wil be available at launch and we will not be imposed a "pro pro" or "pro max" version 4 years from now then that's fine.
 
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Sussoloc

Member
Some of you really should get in your skull that the majority of console buyers just want a cool, affordable machine to play the yearly sports game and a couple of major AAA releases that will look good on their huge TVs and that they’ll casually play but never finish. Also most of them don’t really care about exclusives and they’ll happily spend 100 more bucks to get the system their friends play on, it’s not like they’re buying another console for the next 5 years anyway.
You are mostly right, but i think the price matters at the beginning of a new gen. 100 bucks is a shitload of money for many people and if you only play your yearly Fifa or Madden, you don't have a big library that you could miss.
What your friends have becomes more important later when single persons want to buy it. At the beginning friends and groups will make an arrangement and the price is very important.
 

Vawn

Banned
I guess Sony is copying Microsoft this time.

insert obligatory GAF > Internet > GAF

If this was actually true it was decided on years ago. You don't just turn your single console into two different ones over night in response to what you see competition is launching.

I still say this is fake, but I hope it's true. I love expensive, powerful consoles (just not at the expense of games).
 

Hobbygaming

has been asked to post in 'Grounded' mode.
I think many casuals will go for the cheapest console since it's good enough for Fifa/COD/BF/Minecraft/Fortnite/GTA and so on. Casuals don't care much about 3rd person action adventures and J-stuff and 100 bucks are 100 bucks.
I think if this was the case we would have seen the Xbox One S start to outsell the PS4

The casuals do like cheap prices but if they're hearing PS5 is better then they'll follow the hardcore
 

Sussoloc

Member
I think if this was the case we would have seen the Xbox One S start to outsell the PS4

The casuals do like cheap prices but if they're hearing PS5 is better then they'll follow the hardcore
Price matters most at the beginning, later it's what your friends have. The One S years later when PS4 already had a very huge lead and most customers buy what their friends already have.
 

NT80

Member
If this guarantees a high spec machine I'm all for it.

Ultimately the high spec consoles target 4k (for better if worse) so if the low consoles target 1080p the resources needed can be alot less without graphical sacrifices to any version.
I'd much prefer it if there were one fairly high spec machine on release that didn't target 4k for the most part but left that to a mid gen refresh 2 or 3 years down the line.
 

Flyinmunky

Member
I don't want a cheaper base model which hampers developers, forcing them to build games that have to work on a base console.

Just do a PS5 thats the best spec they can do at a acceptable cost. Do a Pro version mid gen if there is a reason to.
 

Gargus

Banned
A lot of thread titles lately around here stating a rumor as if it were a fact. I thought we were better than this.
 

johntown

Banned
Interesting concept and IMO it makes sense and then maybe later have the PS5 Pro2 or something. It also would allow for a higher price premium PS5 and then one for the masses that is maybe what 30% - 40% better than the PS4 Pro?
 

SNG32

Member
It this is true then i'm still buying the cheaper version since that's the one they develop for. But still this doesn't make sense because If there trying to close the gap between PC then they would be better with the mid gen upgrade. Because Once the new gpu's for pc drop both the PS5 and PS5 pro will be outdated.
 

darkinstinct

...lacks reading comprehension.
I cracked the code. :D So when BGs first arrived he said he wishes for a future where Sony and Microsoft team up to create the ultimate machine and followed it up with an evil laugh. Yesterday he posted a picture with two very evil looking characters. Today he posts on Era that those that expect 9 TF will be both happy if it is and happy if it isn't. There's only Lockhart and XSX. And Sony is using the same hardware. Those that expect 9 TF will be happy because it's actually 12. Those that wish for 9 TF will be happy because it's actually 4 (Lockhart). Combine that with everybody saying they are nearly identical and Sony teaming up with Microsoft for PS Now and Sony being quiet about PS5. It all makes sense now! Especially the two SKUs for PS5. Microsoft sucking in Japan.

giphy.gif
 
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