So does this mean we will avoid another From Software game from being a jaggy juddery mess with no pro patch since the the Pro will be there from the start of the consoles life cycle?
I mean, resolution play a huge role in bandwidth requirements and computational power, here is example:
Additionaly the resolution of effect is not bound to resolution of whole product, you probably experienced blocky shadows, etc. So you saw that in action. That means that certain effect could be downscaled on weaker cards just by changing the config.
And if we look at this picture, which is how die in 2080Ti looks like:
So RT cores is not bound to the Compute cores, that is why people cry that 1ST get RTX is a scam, because the computational side of thing does not improve that much in first series of nVidia RTX cards due to, not that much big of a leap in computational power of the card, thus it's not that much more powerfull in games without RTX. But the die is gigantic on 2080Ti (or any Turin card for that matter) in comparison to Pascal/previous architectures (due to added specialised cores like a Tensor cores for deep learning and HPC, but their speed is measure with TOPS, which stand for teraOperation).
We don't know if 4TF version of the card is going to have less RT cores. RT cores are not in the computational cluster in GPU and it cannot be measure with TF. Raytracing would suffer on weaker, if it would be software solution. We have confirmation, that it's not the case.
Main problem is CPU, because if that sucks, than you are limited of what you can do and to an extend amount of RAM and bangwidth (for alpha effect, but than again they could run on half the resolution or any resolution unbound to resolution of the picture).
I hope this explains your concerns.
But yes, it's more work, but most often it's just tweaking the config.
HAVE DARE YOU TO HOLD THE GAMEZZ BACK.
This is mostly on CPU, because we seen when you make console with relative good GPU and weak CPU, to not being able to do these things. There are some stories about X1X not being to able utilize it's GPU/RAM due to the a slow CPU. Most games are CPU bound (you can check that, if you run games on really low resolution and still get shitty performance). Obviously games are CPU/GPU bound together, it's not like without good GPU game can be played. Most the asset streaming (how many things can be on screen, how big of levels can be presented, how fast things can change on screen, etc) is bottlenecked by CPU, because you crunch data by CPU which are then send to GPU. GPGPU to handle things demands to do things really differently and to run with massively parallel processing (dirty explanation would be how things were on Cell processor, so really hardcore programming*), sure devs definitely offload some very specific computation things on GPU (those things which are not shown on screen and has nothing to do with what you see). Problem with powerfull processing is that, you still have to have some central brain which synchronize whole process.Tbh i don't give a damn about rtx (if that was you point, sorry my english is not optimal), i was more talking about when devs sits in a table and decide how is gonna be their game.
How big are the levels, how much stuff on screen, how many destructible parts, how many particles, how many npc on screen, etc etc.
Not an expert but aren't modern games engines mostly gpu based these days? Or these aspects are more cpu and ram related?
I'm not talking about how many bells and whistles you can scale down or up in different hardware but the core design of the games.
Maybe i'm wrong but i think devs are more happy to work with double (or more) the raw power when they are designing their games from scratches.
No it's not, we are getting powerful CPU this time around.There's a big difference between launching two next gen SKU's that share the same basis and insisting your last gen 1.3TF hardware carry through to next gen.
No it's not, we are getting powerful CPU this time around.
PS5 Pro Set To Launch Alongside Regular PS5 - Rumor - PlayStation Universe
According to a new rumor, Sony intends to launch a PS5 Pro alongside the regular PS5. Get the latest here.www.psu.com
According to respected Japanese journalist Zenji Nishikawa, Sony is apparently set to release a more enhanced PS5 Pro alongside a ‘standard’ PS5 SKU this holiday season. As usual, buckets of salt should be at the ready, but Nishikawa for his part has been proven right in the past on rumors regarding the Switch Lite and the leaked technical specifications of the PS4 Pro prior to its launch.
As it turns out, Nishikawa originally reported this back in September 2019, but it has only been brought to light now thanks to a post by VFXVeteran, a verified user on NeoGAF who stated the following (with Nishikawa verified as the source of this rumor via Reddit):
Next-Gen PS5 & XSX |OT| Console tEch threaD
Xbox or PS5 related? Any hints? BGs is a Playstation VR dev.www.neogaf.com
Sorry, I...wrote a lot of text and yours just popped up and I guess it overflow my brain. Sure you are right, but that's the case for only a year and just for MS exlusives. And who gives a fuck about them honestly. And even if you give a fuck, look how Forza Horizon 2 was handled.I don't understand... The CPU's in last gen consoles are anemic and should have no business in any considerations when next gen games are being planned.
It is a smart thing to do regardless who does it, catering to your audience instead of alienating them.Since when is what MS is doing a smart thing to do?
Can't believe all the old BS that suddenly reappears. March so far has been nothing but a joke, thanks to no official announcement in February. Now everybody is just grasping for straws and digging out old bullshit rumors to turn them into new bullshit rumors. How do you even survive in all this nonsense? If you honestly believe that the Github leak is false, then Sony is doing what, launch a 12/13 TF PS5 and a 24 TF Pro? And if you believe in a Pro, that means that Github is probably correct and that all insiders are incorrect, because the only jump in performance that would be needed for a two SKU strategy would then be 9.2 TF PS5 and Big Navi 18.4 TF Pro. The latter would be around 650 mm^2 and the APU alone would cost $320, it would consume 400 Watt and probably be literally two times as noisy as a PS5 Pro, while selling abysmal numbers because of its price tag (700+).
All while you have actual rumors founded in reality of a 4 TF SKU and a 12 TF SKU for Xbox. Something that makes much more sense. Because there needs to be a substantial gap between them so that either one has a different share of the market. A 399 9 TF PS5 vs. a 499 12 TF PS5 Pro is complete nonsense. You need to produce both SKUs. And you have no idea which one will sell better. Ever wondered why you are not getting different console colors at launch? Because they can't do it, because they have to condense everything into one SKU because of limited parts. All that while Covid-19 will already limit availability of consoles.
When is the time to wake up from wonderland? It can't all be true, now can it? All that talk about a 12 TF PS5 comes from XSX being 12 TF. Before that, all the discussion happened between 9 and 10 TF. Why is that? Because it makes sense. Because some things are financially viable, and others are not. I see a pattern here. When Ariel first came up it was rumored to be the Xbox APU. That soon shifted because 8 TF felt too powerful for Xbox for some. It was also using RDNA1, and there was a growing "concerned" group of users that made everybody believe that Xbox was still using GCN and RDNA was built for Sony only. So 8 TF RDNA Navi for Sony and maybe 10 TF GCN Vega for Microsoft. Well, it turned out to be that Ariel was indeed a Sony APU. And everybody was happy with it.
Then E3 happened and Microsoft talked about most powerful consoles and using next gen RDNA. People were confused. So if Xbox was at 10 TF and it wasn't GCN (but there was still a reason to believe that Microsoft was just talking about the GCN equivalent, because "insiders"), surely Sony would be bigger than that. And so talk shifted to 9 - 10 TF for PS5. And look, Oberon appeared and it was at 9.2 TF, how crazy was that? All was good in wonderland. Then the VGA happened. Double the One X for Microsoft. Yeah, for sure they were talking about GCN tflops now. 2x X = 12 / 1.5 = 8 < 9.2. Sony still wins. Microsoft with their lies and make-believe PR BS. We never forget. But just in case they actually mean 12 TF Navi, let's up our insider knowledge to 12 TF for everyone. Doesn't matter really, I always said 10+, double digits. But really I meant 12+. Still double digits, higher than 10+. Two weeks later every insider follows Klee and pretends it is 12 TF. Fair enough, at least some consistency.
Then the Github leak happens. And it's threatening all dreams. PS5 is back at 9.2. Xbox is at 12 and on RDNA2. It's dismissed as being old and outdated. Because Klee said so. Because Matt said so. Well, there it is. Microsoft is really just playing games and this false leak is showing them at a false 12 TF. And then MS announced 12 TF RDNA2. Total breakdown. RDNA exclusive for Sony? Screw that, Sony uses the latest technology too. Cerny (who created the most underpowered Playstation ever) would never disappoint us. And so the pattern continued. Just like Ariel and 8 TF and then 10 TF and then 12 TF now RDNA2 was the new savior of Playstation. And hey, they can even go to 13 TF. Or 14 TF. And now a Pro, because if Microsoft goes with two SKUs, then Sony does the same.
And it's wrong, all of it. Because it implies that Sony is reacting to Sony. They both made their choices over two years ago. That's when they decided the amount of TF they wanted to target, which architecture to use, which price point to target, what kind of cooling would be required to get there. That was all decided over two years ago. And then you run with it. Mark Cerny was hired for one job: To get rid of high subsidies for console hardware and create a smart console instead of a powerful console. That's what the PS4 is. A cheap console with a low end mobile CPU and a mid to low end mobile GPU. To make money right from the start. And it was a great design, just look at what 1.8 TF GCN and a Jaguar delivered. Some visually truly amazing games. But they were only ever matching low to medium PC settings in multiplatform games. Because in reality they were weak. Cerny then went on to design a second console with the same price tag. The PS4 Pro. Still no loss leading device. Instead he talks about how brute force is a stupid solution and checkerboard rendering is the way to reach 4K, because you don't see a difference.
And now that very same Cerny that designed two very price sensitive consoles in a smart way to punch harder than the sum of their parts is expected to go with the latest technology and the highest performance because ... why exactly? Oh, right, because insiders say so. And because Microsoft can never beat Sony.
But they already did. Remember the Github leak? Assuming that Oberon is outdated: Arden is obviously not. So that means that Sony went from a one year headstart (PS5 devkits have been around since December 2018, XSX devkits have been around since November 2019) to a point where in June 2019 AMD is testing Microsoft's final APU, while they are still only testing Sony's devkit v2 APU, with 3 and 4 not even showing up. Boy, did Microsoft beat them if Github leak is wrong. From lagging a year behind to being half a year in front over the span of two years. Damn!
But of course that's highly unlikely. What is likely is that back in early 2018 Sony made the decision to repeat the success of PS4 and target Nintendo along the way. A 399 price tag was targeted, along with some cool new controller features to enhance the gaming experience. Back in 2018 everybody was realizing that Moore's Law had run its course, there would be no more TF wars, it was all about smart design from now on. Something Cerny excels at. If you can create games like Horizon Zero Dawn with 1.8 TF - does it matter if you end up at 8 or 9 or 10 TF? It doesn't.
At the same time Microsoft made another choice. Instead of chasing Nintendo, like they had done with Xbox One and Kinect, they decided to go with the power crown. A small, but highly profitable piece of the market. One X was the console that tested the water for such an audience and it worked out. In 2020 RDNA2 would become available, so why not go with it? Sure, it's more expensive, but it really doesn't matter in a console built for performance, not for price.
And then something happened that disrupted everything. Up until this point it was a hardware company (Sony) against a software company (Microsoft). It was easy to figure out who would have the smarter design and a 9 TF PS5 would probably not feel underpowered to a 12 TF Xbox. Do some checkerboard rendering and the resulting image will ne very comparable, see 4 TF Pro vs. 6 TF One X. Until Nvidia showed DLSS. That's the true game changer. Deep learning algorithms only ever get smarter and better results over time and they are a software problem. Not a hardware problem. If there is one company (aside from Amazon and Google) that can go all-in on a cloud-based software problem, it's Microsoft, who at the point Nvidia revealed DLSS had already been working on a similar technology for a couple of years.
Did Sony anticipate machine learning for PS5? That's the question you should ask yourself, instead of getting into petty TF wars that have no meaning anymore. Even if Sony has 12 TF - if they don't have machine learning, they are outperformed by a factor of 1:3. As in Xbox Series X would be three times as powerful as PS5 if they are both at 12 TF. So did Cerny, who is a hardware guy, who designed Backwards Compatibility for PS5 only through hardware, plan for this? Sony didn't talk about in in the Wired articles. Or at CES. Cerny did talk up a game changer of his own. But it was a hardware part, the SSD. If PS5 doesn't include hardware for machine learning the war is over. A 4 TF Lockhart SKU with machine learning (as rumored back in January 2019) will rival a 12 TF PS5 in 4K performance. That PS5 would still outperform Lockhart massively at 1080p to 1440p resolutions, of course. We are seeing a shift from dominance of hardware to dominance of software. And with a hardware company and a software company creating these consoles, the shift will be similar.
A PS5 Pro is sort of the solution to this problem. A 9.2 TF RDNA1 PS5 and a 12+ TF RDNA2 PS5 Pro later. I think it will be interesting either way, with a 299 Lockhart potentially outperforming a 9.2 TF PS5 at a $100 to $200 lower price point because of software. And a 12 TF XSX that will be unrivaled in its first year or two. That 8K laser mark on the XSX APU? It's there for a reason.
Just because you use the same ingredients as a top chef, it doesn’t mean you can make the same meal.
Trouble is, and I LOVE FROM Software with all my heart... they can be a bit spotty in the tech department.
So is this now a good thing that Sony is doing it?
Same with PS NOW putting control on there it’s a good idea to have a game rental service?
I don’t know about people in general, but I’d buy the PS5 no matter what specs and price tag it’d have, because I’m confident it will have the best first and second party exclusive games.did anyone say it’s smart? Sony HAS to do it, if Microsoft does it, otherwise they will fail miserably.
just think about the following scenario:
$499 - xbox Series X: most powerful console
$399 - PS5: Medium power
$299 - Xbox Series X: cheapest console, medium power
Then Microsoft has the most powerful console AND the cheapest
why would anyone buy the PS5 then?
people who want the most power for Multiplatform games buy series X
people who want to pay the least will buy Xbox series S
PS5 maybe in a couple of years, when there are enough exclusive games, but this will not happen at launch. Will take a couple of years, 2022 or 2023 at the earliest.
Console gaming WAS an exception, until a few years ago, and I’m not a fan of this new reality.It is a smart thing to do regardless who does it, catering to your audience instead of alienating them.
Business 101, maximizing profit and acceptance rate, a few upset forum users is an acceptable side effect and changes nothing.
Platform holders didn't go with refreshes and multi SKU's at launch in the past, Pro/X changed that and they now know what sells and what doesn't.
Every society has a low, mid and upper class that equals their spending habit, gaming is no exception to that, you cater to them or risk potential sales.
Now you got it. Actually it's not that difficult: Everything Sony does is good.So is this now a good thing that Sony is doing it?
Same with PS NOW putting control on there it’s a good idea to have a game rental service?
Nothing official the other side. I have both consoles so no fanboy hereAw, man. Can it with the barely stealth fanboyism, will ya?
1) An article doesn’t make it official. But that seems to be flying over your fanboy head
2) PS Now was not invented yesterday - you knew that, right? Because it does look to me like you don’t
On topic : at launch? Unlikely
did anyone say it’s smart? Sony HAS to do it, if Microsoft does it, otherwise they will fail miserably.
just think about the following scenario:
$499 - xbox Series X: most powerful console
$399 - PS5: Medium power
$299 - Xbox Series X: cheapest console, medium power
Then Microsoft has the most powerful console AND the cheapest
why would anyone buy the PS5 then?
people who want the most power for Multiplatform games buy series X
people who want to pay the least will buy Xbox series S
PS5 maybe in a couple of years, when there are enough exclusive games, but this will not happen at launch. Will take a couple of years, 2022 or 2023 at the earliest.
In this scenario a lot people might just keep it simple and go with the $399 PS5did anyone say it’s smart? Sony HAS to do it, if Microsoft does it, otherwise they will fail miserably.
just think about the following scenario:
$499 - xbox Series X: most powerful console
$399 - PS5: Medium power
$299 - Xbox Series X: cheapest console, medium power
Then Microsoft has the most powerful console AND the cheapest
why would anyone buy the PS5 then?
people who want the most power for Multiplatform games buy series X
people who want to pay the least will buy Xbox series S
PS5 maybe in a couple of years, when there are enough exclusive games, but this will not happen at launch. Will take a couple of years, 2022 or 2023 at the earliest.
I think many casuals will go for the cheapest console since it's good enough for Fifa/COD/BF/Minecraft/Fortnite/GTA and so on. Casuals don't care much about 3rd person action adventures and J-stuff and 100 bucks are 100 bucks.In this scenario a lot people might just keep it simple and go with the $399 PS5
Plus, it's all about the games at the end of the day
If I could at the start get a PS4 Pro I would, but I was a early adopter and just could not get my self to buy another just cause of the upgrades, even doh Im a big FPS>All guy.At least they got to dividing their audience from the start and not with the whole ps4 base and pro mid gen nonsense.
Didnt PS3 Have a cheaper 20gb PS3 and a 80gb(with backwards compatibility and Memeory stick reader)?Sony has never released a Pro version alongside the base model
Because price and brand are the most important factors for the mass market.did anyone say it’s smart? Sony HAS to do it, if Microsoft does it, otherwise they will fail miserably.
just think about the following scenario:
$499 - xbox Series X: most powerful console
$399 - PS5: Medium power
$299 - Xbox Series X: cheapest console, medium power
Then Microsoft has the most powerful console AND the cheapest
why would anyone buy the PS5 then?
I’d sayGAF > Internet > GAF > Internet > GAF > Internet > GAF > Internet > GAF > Internet > GAF > Internet > GAF
You are mostly right, but i think the price matters at the beginning of a new gen. 100 bucks is a shitload of money for many people and if you only play your yearly Fifa or Madden, you don't have a big library that you could miss.Some of you really should get in your skull that the majority of console buyers just want a cool, affordable machine to play the yearly sports game and a couple of major AAA releases that will look good on their huge TVs and that they’ll casually play but never finish. Also most of them don’t really care about exclusives and they’ll happily spend 100 more bucks to get the system their friends play on, it’s not like they’re buying another console for the next 5 years anyway.
Didn't Gaf said that launching two SKUs "if true" is suicide?
Have you ever actually bought a new phone outright? Most people get them through a two year contract. Always have always will.
I guess Sony is copying Microsoft this time.
insert obligatory GAF > Internet > GAF
Then the question will be: Is there going to be a mid-generation refresh to a SUPER PRO PS5?
I think if this was the case we would have seen the Xbox One S start to outsell the PS4I think many casuals will go for the cheapest console since it's good enough for Fifa/COD/BF/Minecraft/Fortnite/GTA and so on. Casuals don't care much about 3rd person action adventures and J-stuff and 100 bucks are 100 bucks.
Price matters most at the beginning, later it's what your friends have. The One S years later when PS4 already had a very huge lead and most customers buy what their friends already have.I think if this was the case we would have seen the Xbox One S start to outsell the PS4
The casuals do like cheap prices but if they're hearing PS5 is better then they'll follow the hardcore
I'd much prefer it if there were one fairly high spec machine on release that didn't target 4k for the most part but left that to a mid gen refresh 2 or 3 years down the line.If this guarantees a high spec machine I'm all for it.
Ultimately the high spec consoles target 4k (for better if worse) so if the low consoles target 1080p the resources needed can be alot less without graphical sacrifices to any version.
it's not a 360 thoughPS5 Pro. The loudest piece of equipment in electronics history.