VFXVeteran
Banned
Yup, makes sense that 1440p is a target the hardware was comfortable with.
Do you think that Pixel rate and Texel rate in GPUs in tech like nanite will be a big factor in performance? It would gel with the idea that AMD will be pushing clocks in their next cards, as I think PS5 high clock is really just the beginning and we will see PC GPUs, at least from AMD, hitting higher frequencies than that.
I'm not sure the clock rate would matter a whole lot. Meaning if you turn up the clock 15-20% wouldn't necessarily translate to more triangles or more pixels. It could though. I think the clock rate would affect more of the lighting/shading side of things more. And while Nanite stole the spotlight, we still have to contend with lighting/shading.