Shmunter
Member
From an ex-sony dev
They’ve taken some stuff out, and replaced it with more advanced equivalent is the word on the street. The only things we can go by at the moment is respected tech analysts and their vetted sources.
From an ex-sony dev
From an ex-sony dev
From an ex-sony dev
From an ex-sony dev
Nah, dude. It's not crazy to say that a console has 1 or 2 features that will appear in a future GPU. This can apply to any console.RGT is sounding like the 2020 version of Misterxmedia and his stacked GPU secret sauce.
Ah ah, he's a long time Xbox fanboy. What's next ? Timdog ?
Some Xbox fans seem more interested in PS5 hardware than PS5 fans themselves. They definitely should buy a PS5 for their peace of mind. You know you can order one, yeah ? Come play with us and stop arguing about technical tags you don't understand at all.
I can't understand this stupid passion for RDNA version number. It makes zero sense, any platform maker may use a similar or better custom solution they made themselves of any feature, like they do all the time.
From an ex-sony dev
RGT is sounding like the 2020 version of Misterxmedia and his stacked GPU secret sauce.
Any future PC RDNA 3 can claim "full RDNA 2" when it's a superset of RDNA 2.Well that is because the PS5 is a cross of Rdna 2,3 and 4. Maybe Sony can fully disclose when AMD unveils rdna4.
BiG NAVI's very fast 128 MB Infinity Cache is based on Zen 2's Level 3 cache IP, hence it has its own data retention behavior.XSX and PS5 are APUs, 6000 card are GPUs. not all designs are interchangeable. Infinity Cache seems like something to reduce latency between CPU/GPU in a PC.
It will be back compatible, but with a different collection of evolved tech features. Some will stay the same, but not all - otherwise it would just be RDNA2.Any future PC RDNA 3 can claim "full RDNA 2" when it's a superset of RDNA 2.
Both RDNA 2 and future RDNA 3 still runs on the native RDNA instruction set.It will be back compatible, but with a different collection of evolved tech features. Some will stay the same, but not all - otherwise it would just be RDNA2.
Nobody thought a god of war sequel would be ready by next year bruh! Fuck outta here with that shit!That's just throwing obivuous shit and see which sticks imo
Nobody thought a god of war sequel would be ready by next year bruh! Fuck outta here with that shit!
the downplaying of someone with legit info and sources is fucking crazy! No need to argue with dudes like you anymore as we if this was about Xbox...
? MLID got it from RGT.
RGT probably heard it from Matt the former SCE software engineer, whom he invited on his show.
I watched a few MLID videos long before he got into next gen consoles rumors.
I standby my claims, he is throwing shit to see which sticks, his sauces are from 4chan,wcftech,vidzcardz which gets from chinese forums chiphell/bilibili,reddit,youtube,neogaf->internet->neogaf,twitter
aka he has no insider sources.
Unless you are MLID, i dont get your angst?![]()
From an ex-sony dev
From an ex-sony dev
Morre'sLawisDead said:I feel the need to firmly clarify a few things after seeing so many Sony & XBOX fanboys go crazy with my console rant (and misquote the shit out of it):
1) NEITHER CONSOLE strictly has any exact version of desktop RDNA 1, RDNA 2, RDNA 3, or RDNA 9. These are custom devices that frankly cannot be exactly compared to desktop generations.
2) Sony still hasn't officially confirmed everything inside the PS5 APU (and they may never do it). However we CAN be sure the XSX does not have Infinity Cache...nor the ROP counts of Big Navi.
3) Based on the size of the PS5 die - it is unlikely to have the same sort (or size) of infinity cache the desktop RDNA 2 chips have...however it does have a custom cache setup & cache scrubbers.
4) The cache scrubbers in the PS5 (that are NOT in the XSX) are almost certainly used to reduce cache misses so the die doesn't NEED as much cache as desktop RDNA 2 for a similar effect.
5) The PS5 has arch tweaks for VR, Geometry Culling, Asset Streaming from the SSD, and boosting features that multiple sources state won't be on PC till RDNA 3...or later. It's not literally RDNA 3.
6) The XSX also has some unique tweaks for VRS & Ray Tracing that sound different from RDNA 2, and possibly more advanced than the desktop chips. In other words, neither console is RDNA 1.5 or 2.5, and both have some unique features to boost performance that the desktop cards don't have (The 6900XT is still definitely "Stronger" than both consoles though lol). However the PS5 was built from the ground up specifically to run next gen games that were not possible before, and the (more expensive to produce) XBOX had parts of its design tweaked so it could be used to stream multiple 1080p gaming instances (google it). This fundamental distinction in intended use cannot be understated in importance when it comes to understanding why the XSX may underperform gaming expectations relative to the cheaper to produce PS5.
Well, Moore law is dead is saying the same thing, as well xbox not having infinity cache.
This is really going to be interesting, apparently XBOX team wanted to have more TF on paper for marketing purposes and considering how xbox fans made the 13TF a tattoo on their foreheads it actually worked.
Anyways, only time will confirm or not these leaks.
From an ex-sony dev
Well, Moore law is dead is saying the same thing, as well xbox not having infinity cache.
This is really going to be interesting, apparently XBOX team wanted to have more TF on paper for marketing purposes and considering how xbox fans made the 13TF a tattoo on their foreheads it actually worked.
Anyways, only time will confirm or not these leaks.
Isn’t this the game “designer” that has not worked at Sony in a long while and already seemed to have a somewhat not too too love-love situation with Sony?.
Unified shaders I believe.Didn't the Xbox 360 have some GPU or CPU features at the time of its release that no PC had? I might be misremembering that. If so it's definitely possible.
Didn't the Xbox 360 have some GPU or CPU features at the time of its release that no PC had? I might be misremembering that. If so it's definitely possible.
He also said Xbox had infinity cache.
Stop posting MLiD please. Dude is full of shit. He might get one out of a hundred rumors right. That's it.
Yeah next few weeks someone will X-ray the PS5 APU and we'll know what the heck is in that chip.All it takes is 1 developer with a latest ps5 dev kit to spill beans.
If its true, there will be more in coming weeks, If its bullshit, there will not be anymore mention of this.
There are a number of twitter users who leak PC parts saying similar things, but we wait for better information for sure. (Kitty / Rogame circle). But again just gossip.
Cant keep sectets forever, it will all come out anyway.
Yeah next few weeks someone will X-ray the PS5 APU and we'll know what the heck is in that chip.
Yeah next few weeks someone will X-ray the PS5 APU and we'll know what the heck is in that chip.
Not me as I won't have money to buy either machine.And 99 % of people still won't give a shit since they'll be too busy playing gorgeous games like Demon's Souls or Miles Morales.
Not me as I won't have money to buy either machine.![]()
I'll have fun with the previews, reviews and hardware stuff.
From an ex-sony dev
Dont even need that, Just AMD to follow up with white paper on this slide and there it is if you read each point carefully and understand the direction and meaning.
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We know for sure the ps5 certainly does not have every gpu hardware feature the xsx has would you like me to list them or are you capable of looking it up yourself?Yes, it's GPU had unified shaders which came to PC months later.
PS5 has every GPU hardware capability the XSX has, the technologies built on top of them just have different names, or no specific names whatsoever. Microsoft is using DirectX 12 features as a marketing tool here. They are technically right tho, the PS5 won't have them, because the PS5 doesn't use DirectX 12, but it's PR speech nevertheless.
PS5 can most certainly have many custom things, some of which could end up in RDNA 3. So it's not that PS5 has RDNA 3 features, rather the opposite.
If you were to listen to some of these people the ps5 is less powerful than the PS4, maybe it's as good as the PS4 pro... But that's stretching it.This guy doesn't even have a dev kit and said PS5 would struggle in open world games. It's obvious why XboxGAF would believe everything he says.
If you were to listen to some of these people the ps5 is less powerful than the PS4, maybe it's as good as the PS4 pro... But that's stretching it.
Nah, dude. It's not crazy to say that a console has 1 or 2 features that will appear in a future GPU. This can apply to any console.
Why is it FUD if you dont understand, why cant you just politely ask ? What is the problem with you ?
Here is an explanation and the discussion on the 6800 low binning. AMD have disabled 1/4 die and binned heavily on die space and freqency, but more to be learned..
Try learning something before shouting FUD ,. Jesus.
so the xsx (54cu) is a 6800, (with 1 WG missing in each block... so 18 cu’s x 3)
so the xbox series S is 20cu, which is a quarter of a full 6900xt...
the split memory stuff in the xbox’es probably can be explained but the memory mapping of the cu’s...
(custom?)
a ps5 is a half of a 6800xt with lisa su “brand” of “hot sauce”... lol
maybe so... but the math works out... (maybe not the memory configuration)No, not even close. They are all chips though.