Redneckerz
Those long posts don't cover that red neck boy
It might be that he is under NDA hence the generalness of his points.First you claim to have all this insider knowledge on the console industry, but then you make a bunch of claims that show how little you know of it.
All your comments about optimization could only have made sense about 2 decades ago when everyone was using proprietary engines, time to triangle was much longer than it is now and documentation was not only subpar but also sometimes incoherent between the Japanese and English versions. This is the reason why it took so many years to get developers to properly optimize for the PS2 and PS3 (aside for the exotic memory and compute resources setup on the PS3).
Nowadays the documentation is uniform, time to triangle for the PS4 and PS5 is a third of what is was for the PS3 and virtually all developers are using consolidated engines (or engine forks) that are a product of collaborative work between several dev houses.
And now on top of that, generative AI is about to throw a massive wrench into asset creation and code times.
I can concede (with many doubts) that you might have been connected to the videogame industry until 15 years ago, but you're light years away of modern day console optimization.
Optimization is still a thing, though it is more about HALs than exotic archs.
If anything the demoscene shows whats possible.
FWIW i think base current gen is hardly untapped and i agree a potential Pro unit may take things away.