Brigandier
Member
Are we expecting a better CPU than just an increase in clock speed?? I certainly am.
But this is just not true. And you can't say the outrage over their coverage is ridiculous when the actual games speak for themselves.Both PS5 and Xbox series X GPU are made by the same manufacturer. The Xbox series X having a more capable GPU is an objective fact.
The outrage over their coverage of a reveal is hilarious. Wait until you find out that literally every gaming press outlet has agreements to cover game reveals and events.
What you're describing is not objective. It is a false balance narrative. Just because the PS5 GPU has certain advantages in certain scenarios does not mean that its performance is the same as the one in the series X overall.But this is just not true. And you can't say the outrage over their coverage is ridiculous when the actual games speak for themselves.
But more on the point of it not being true, if Nvidia and AMD have taught us anything, and why I used that reference, is that TF does not tell the whole story. There are things that the PS5 APU is objectively `factually` better at too. And when looking at a whole system, those things can come to bare.
A more objective way to look at this, if you are not being biased, is to simply point out that there are certain areas or types of games/engines that ones APU excels over the other and vice versa.
And on the outrage, this is also an obvious thing. Their coverage is very questionable when the very things they point out when comparing GPUs and CPUs on the PC side of things, and when they seem very well versed in the nuances of systems in the PC space... suddenly all go out the window and become distilled to being all about a TF number in the console space. That makes no sense at all. These are people that would even speak to the fact that one GPU vendor has better drivers than the other as an advantage, but then dismiss that PS5 has more mature tools and is easier to develop for as if that's not part of the strengths of a platform.
And lastly, if you read what I said, as I said it... what I said applies to anyone that is guilty of it. We just happen to be talking about Df here. You cannot be in the business of critiquing and analyzing the very companies that write your paychecks. And if you don't see the obvious pitfalls with that? Then I have to start wondering if you aren't on such a similar payroll. For your sake, I would hope that you are, cause if you weren't.. then your stance truly is sad.
again, there is a lot more to GPU than just the raw TF throughput. And the way the PS5 and XBX APUs are, is such that one is not all round just simply better than the other. And that shows in the games.What you're describing is not objective. It is a false balance narrative. Just because the PS5 GPU has certain advantages in certain scenarios does not mean that its performance is the same as the one in the series X overall.
How much did DF get paid for their coverage?
There is more to GPU factors than just raw TF output, but what you're doing is pretending that every factor is of equal value and importance, and that's simply not accurate.again, there is a lot more to GPU than just the raw TF throughput. And the way the PS5 and XBX APUs are, is such that one is not all round just simply better than the other. And that shows in the games.
Case in point, look at the PS4 vs XB1 APU. The PS4 was just flat-out better. There is not a single case, where a game just performed better on the XB1 than it did on the PS4. On any metric whatsoever. The same cannot be said about the PS5 and XBX, there are games where the PS5 performs better in some shape or form. And this is oin at the analysis DF has done thus far of the games that have been released for them.
anyways, I am bowing out of this conversation. At this point, you are arguing to win and not to learn/share.
You can't compare them tho.ps4 was a whole new generation with brand new game engines while ps5 is mostly cross platform and games made on ps4 engines upscaled. It's like having a runner start hundreds of feet ahead and saying look we won. When it was never the same start at all. Ps4 was a brand new generation while ps5 was mostly cross gen upscale. Ps5 Wil have metacritics higher because it is not really "brand new tech" on the ps5 games while ps4 was all new even so ps3 was not backward compatible with new liblaryYour comparison is very flawed. This is what an appropriate comparison looks like:
PlayStation 4 | Launch (2013)
Big disappointment from the AAA exclusives that should have carried the console launch.
PlayStation 5 | Launch (2020)
- [73] Killzone: Shadow Fall
- [54] Knack
- [84] Resogun
A varied launch lineup with some pretty big names and a high level of quality all around.
PlayStation 4 | Year 1 (2014)
- [83] Astro's Playroom
- [92] Demon's Souls
- [85] Marvel's Spider-Man: Miles Morales
- [79] Sackboy: A Big Adventure
Decent inFAMOUS games and bug-ridden releases of DriveClub and LittleBigPlanet 3.
PlayStation 5 | Year 1 (2021)
- [67] CounterSpy
- [71] DriveClub
- [59] Entwined
- [75] Hohokum
- [73] inFAMOUS: First Light
- [80] inFAMOUS: Second Son
- [79] LittleBigPlanet 3
- [83] MLB 14: The Show
Despite the flop of Destruction AllStars, it was a solid year overall.
PlayStation 4 | Year 2 (2015)
- [88] Deathloop
- [62] Destruction AllStars
- [81] Final Fantasy VII Remake: Intergrade - Episode INTERmission
- [84] Ghost of Tsushima: Iki Island
- [81] Kena: Bridge of Spirits
- [78] MLB The Show 21
- [88] Ratchet & Clank: Rift Apart
- [86] Returnal
A year carried by the critical acclaim of Bloodborne and sleeper hit status of Until Dawn, but tainted by the end result of The Order 1886 as well as the lack of a high-profile release later in the year.
PlayStation 5 | Year 2 (2022)
- [92] Bloodborne
- [87] Bloodborne: The Old Hunters
- [79] DriveClub Bikes
- [78] Everybody's Gone to the Rapture
- [63] Fat Princess Adventures
- [81] Helldivers
- [80] MLB 15: The Show
- [81] Tearaway Unfolded
- [63] The Order 1886
- [79] Until Dawn
A fantastic year, with a steady flow of high-quality AAA releases from some of PlayStation's biggest franchises.
PlayStation 4 | Year 3 (2016)
- [75] GhostWire: Tokyo
- [94] God of War: Ragnarok
- [87] Gran Turismo 7
- [88] Horizon: Forbidden West
- [77] MLB The Show 22
- [N/A] Returnal: Ascension
- [88] The Last Of Us Part I
Some amazing releases on the PS4 side of things, but mixed to absolutely terrible results when it comes to PSVR's launch window games and the PSN lineup.
PlayStation 5 | Year 3 (2023)
- [79] Alienation
- [71] Bound
- [66] DriveClub VR
- [62] Here They Lie
- [53] Kill Strain
- [72] Let It Die
- [85] MLB The Show 16
- [59] PlayStation VR Worlds
- [85] Ratchet & Clank
- [78] RIGS: Mechanized Combat League
- [64] Shadow of the Beast
- [77] Street Fighter V
- [82] The Last Guardian
- [54] The Tomorrow Children
- [69] Tumble VR
- [93] Uncharted 4: A Thief's End
- [72] Until Dawn: Rush of Blood
The bad taste of mouth left by Forspoken was kind of mitigated by Final Fantasy XVI and the successful launch of PSVR2. We're now waiting to see how the Firewall, Helldivers and Spider-Man sequels pan out over the course of the second half of the year.
In conclusion, the output of games during the early years of the PS5 generation was of a much better quality than in the case of the PS4.
- [87] Final Fantasy XVI
- [N/A] Firewall Ultra
- [64] Forspoken
- [71] Forspoken: In Tanta We Trust
- [N/A] Helldivers II
- [79] Horizon: Call of the Mountain
- [82] Horizon: Forbidden West - Burning Shores
- [N/A] Marvel's Spider-Man 2
- [82] MLB The Show 23
Dude pick one... do loads of factors at play matter or not?There is more to GPU factors than just raw TF output, but what you're doing is pretending that every factor is of equal value and importance, and that's simply not accurate.
It's interesting that you feel DF doesn't take every aspect into account when they come to the conclusion that Xbox has a better GPU, even going as far to call them biased, yet you point towards game comparison of multiplatform games as the definitive answer on GPU performance, despite the fact that there are loads of other factors at play.
I wont allow you to have a pro untill we start to see more and more games at this level.
Playing 60 fps or a not its a choice now. Since this was running with 1440p res at locked 30fps, you could have something like 900-1080p at 60fps with reconstruction technique ps5 base if that became a real game.
Before the Pro we had this making our jaws dropping to the floor:
We have nothing like that so far and you guys already want a pro when the base has not yet matured.
Isn't that the point big brains?
A bit testy there, Pedro but yes, It is. As is always the case with these type of rumours the few percent of those that are really excited for an upgrade want a $1000 monster and don't mind paying for it.
That's fine but at the end of the day a PS5 Pro like the PS4 Pro before it is mostly a business decision from Sony to make even more profit and thus will provide a minimal/subtle upgrade for the most part (looks at TLOU 2).
I do have my doubts about Tom and his hardware leaks. He has credibility but it is often close to release promotional leaks but for these hardware leaks he seems to come out at opportune times and they're yet to be proven. I'll hold judgment until after September.The renders are a good tip off this is bogus. The memory speed doesn't even make sense either.
Ps4 pro was a significant upgrade imho. The resolution difference was extremely obvious from the get go
Console generations were always the chance to do major deviations, they were not slapped together parts designed for a market that offers minor updates / constant iteration.That's not how it works. Technology is iterative. They don't completely scrap everything when developing the next generation. Tech that was developed for PS4 Pro went into PS5.
With this rumor, we are getting RDNA 3.5 + Enhanced Raytracing. Those features will be iterated on and expanded with PS6.
The PS4 wasn't backwards compatible. Unlike the PS5 which can play all the PS4 games.Everything is subjective, I guess - but…
Ps4 launch + first 3 years (end of 2016) had:
All of these were “next gen” exclusive, I believe, with one or two titles ending up being ported backwards (like Resogun). This list doesn’t include last gen ports or multiplat launches. I think that’s right, from memory.
- KZ: Shadowfall, graphically ambitious FPS exclusive to next gen.
- Resogun, exclusive to ps4 (for a while),
- Knack
- Driveclub
- Infamous: Second Son
- Bloodborne
- Until Dawn
- Order 1886
- Uncharted 4
Ps5 first 3 years has had:
Right?
- Astro
- Demon Souls (remastered, not sure I should include it but whatever).
- Destruction All Stars
- R&C: Rift Apart
- returnal
- FF VIi
- Ghost wire: Tokyo
- Forespoken
- FF XVI
I didn’t put Spider-Man or TLOU, because it was literally remasters of a LAST gen game. Same reason I didn’t put the few titles on ps4 from ps3.
Ps4 worse? Meh. All subjective I guess. IMO, probably better + an expectation of stuff they showed at e3 for the future that looked awesome too (sorely lacking that vision now).
We don't need native 4K. Waste. Of. Resources. 1440p/1800p reconstruction is plenty fine.
Especially when every PC gamer uses DLSS/FSR/XeSS, so why are we always falling back on the "native train" when it comes to consoles?
Yes, and if console generations are going to be longer, we need Pro consoles. Im ok with it. A 400-500 dollar consile every 4-5 years, while not HAVING to upgrade to enjoy the generation of games, is a good thing. People upgrade their cell phones quicker than that and in many cases they are well over 1k.Console generations were always the chance to do major deviations, they were not slapped together parts designed for a market that offers minor updates / constant iteration.
Look at PS4 Pro vs PS5, look at PS2 vs PS3, look at Xbox One and Xbox Series X|S.
Some features will be reused, many will be new as that is the entire point of the new generation reset: just enough backwards compatibility support to carry the digital library forward (plus some software enhancements you can layer on top), but the focus is to enable new dreams / new horizons (and some new puzzles) in a compact box that developers can optimise for years (that is how it punches above their weight, but being designed/customised at the architecture and components level for the problem at hand).
What major breakthrough created for PS4 Pro enabled PS5?
I am sorry, but I still see the main beneficiary of Pro consoles being the console manufacturer that manages to fill a gap now that console generations have gotten longer… cross generation support has grown and devs are spending (less incentive too) less and less time working on each box…
I agree. A banger at 799 is like Steph burying a 3. Easy money.Give me locked games at 60 fps and minimum 1440p with the bells and whistles and I'm happy. Something I thought ps5 would offer but I'm in acceptance now.
Plus who doesn't like buying new hardware. Like I keep reiterating, make it 799 and a banger.
I'd guess it will use Zen 4c or 5c. Smaller footprint and better power consumption at lower clocks.Are we expecting a better CPU than just an increase in clock speed?? I certainly am.
Agree.That's not how it works. Technology is iterative. They don't completely scrap everything when developing the next generation. Tech that was developed for PS4 Pro went into PS5.
With this rumor, we are getting RDNA 3.5 + Enhanced Raytracing. Those features will be iterated on and expanded with PS6.
I always post about before 2013 I had no idea what a TF was. I always looked at ROPs, shaders, texture rate, fill rate, etc when looking at GPU's. Hell, for CPU's I was more interested in instruction set compatibility vs speed.But this is just not true. And you can't say the outrage over their coverage is ridiculous when the actual games speak for themselves.
But more on the point of it not being true, if Nvidia and AMD have taught us anything, and why I used that reference, is that TF does not tell the whole story. There are things that the PS5 APU is objectively `factually` better at too. And when looking at a whole system, those things can come to bare.
A more objective way to look at this, if you are not being biased, is to simply point out that there are certain areas or types of games/engines that ones APU excels over the other and vice versa.
And on the outrage, this is also an obvious thing. Their coverage is very questionable when the very things they point out when comparing GPUs and CPUs on the PC side of things, and when they seem very well versed in the nuances of systems in the PC space... suddenly all go out the window and become distilled to being all about a TF number in the console space. That makes no sense at all. These are people that would even speak to the fact that one GPU vendor has better drivers than the other as an advantage, but then dismiss that PS5 has more mature tools and is easier to develop for as if that's not part of the strengths of a platform.
And lastly, if you read what I said, as I said it... what I said applies to anyone that is guilty of it. We just happen to be talking about Df here. You cannot be in the business of critiquing and analyzing the very companies that write your paychecks. And if you don't see the obvious pitfalls with that? Then I have to start wondering if you aren't on such a similar payroll. For your sake, I would hope that you are, cause if you weren't.. then your stance truly is sad.
What do you mean "Pick one"? At no point have I argued that different factors do not matter. In fact, I've said the exact opposite.Dude pick one... do loads of factors at play matter or not?
You cant on the one hand dismiss that there are loads of factors to an APUs strengths and then the next second say there are loads of factors and that's why one platform sometimes performs better than the other.
Cause if thats the case then you are doin' the very same thing DF does.
This approach only holds true if we disregard all other factors in game development, such as development tools and resource allocation, which play a significant role. Currently, the Playstation 5 is outselling the Xbox Series consoles by a significant margin. Moreover, Xbox Series Sales are divided between Series S and Series X. Most resource allocation for optimization would be directed towards the system with the highest install base, which is the PS5.And I am not nor have I ever spoken to the strength of these `factors`... I am simply saying, that if we are being objective here, the objective fact of the matter, I that almost 3 years into this gen, we are still seeing situations where some games perform better on the PS5 than on the XBX. That is just a fact. That such a fact exists means that it is unreasonable, and even biased, to talk or pretend like that is not the case or to dismiss it. You cannot come and authoritatively say, XBX is better than PS5 because the real-world data (the games) simply does not bac that claim.
again, look at the PS4 and XB1. PS4 APU is better than the XB1.... now, that is an objective, conclusive fact. It's not even an argument or discussion. The PS4 ran pretty much every single MP game better than the XB1. And yes.. you should point to MP games when doing comparisons... why the hell would I even need to explain why that would be the case? Do you know how Spiderman would run on the XBX?
DF has proven to be biased towards microsoft mashines many times by now, just read their xss review when they praise it as some unimagineable sweetspot of power and value, and even casuals knew not to buy many of those(since worldwide ratio ps5 vs xss+xsx is 2:1 already;p).In fact, Digital Foundry, in the same video we discussed earlier, suggests that any differences between the two systems are likely due to software rather than hardware.
While the PS5 may have had certain advantages early in this generation, most games now tend to aim for parity between the two systems. For instance, in the case of Resident Evil 4 remake, the Series X version was actually downgraded post-release to match the PS5 version.
In other scenarios, the PS5 may have a slight lead in FPS, but the Series X often runs at a higher resolution due to its more capable GPU.
You absolutely can come and say that Xbox Series X has more capable hardware without the games showing that right now, because that opinion is based on years of experience analyzing video game tech and hardware, and not just result based analysis that ignores every single other aspect of game development that can impact performance.
Well - to start with internet discourse ignored this argument for well - as long as console wars have been happening, so 40 odd years now - it's always been 'absolute truth of cross-platform titles' that is used as main tool-of-arguments.Most resource allocation for optimization would be directed towards the system with the highest install base, which is the PS5.
Sure - but we've had this song & dance many times before - Saturn, PS2, the first XB, PS3 etc. The delta just happens to be the smallest in history to date this time, so even taken at face value - it's kind of a nothing statement.You absolutely can come and say that Xbox Series X has more capable hardware without the games showing that right now
I would think they would need to double CUs wouldn't they? Similar to ps4 to pro? So wouldn't that be 72 CU?
you are not objectiveWhat you're describing is not objective. It is a false balance narrative. Just because the PS5 GPU has certain advantages in certain scenarios does not mean that its performance is the same as the one in the series X overall.
How much did DF get paid for their coverage?
I think people are going to be disappointed when they hear TFs for this machine as far as pure brute force power goesI would think they would need to double CUs wouldn't they? Similar to ps4 to pro? So wouldn't that be 72 CU?
no point in relying on TFsI think people are going to be disappointed when they hear TFs for this machine as far as pure brute force power goes
Exactly why they wont push that number this time aroundno point in relying on TFs
there are other parts to improve like clocks, memory speed but it all comes down to the software
as we have seen the 9TFs console performing the same or better than the 12tfs one
Ps5 is 10 tflops, not 9. And it performs like a 10 tflops console in many games where the 12 tflops console performs like a 12 tflops console.no point in relying on TFs
there are other parts to improve like clocks, memory speed but it all comes down to the software
as we have seen the 9TFs console performing the same or better than the 12tfs one
Probably add another 18CUs to become 54CUs to keep PS4 compatibility (multiples of 18).I would think they would need to double CUs wouldn't they? Similar to ps4 to pro? So wouldn't that be 72 CU?
Fascinating conversation while I agree that a TF number isn't everything while evaluating performance it's still extremely important when marketing a new product it's why I think it'll be at least 20 TF even if in practice it's 3-4 times stronger due to efficiency than base PS5 that's hard to market to people outside of forums
Using the same clocks now, what would that translate into TF wise? Out of curiosity.
It's not a false balance narrative, this shit has been discussed to death. If you put the GPUs side by side and layout the specs, they trade blows in different areas which play out based on games. You see PS5 win some and XSX win some and they are equal in some. Yes, software plays a role in this as well.What you're describing is not objective. It is a false balance narrative. Just because the PS5 GPU has certain advantages in certain scenarios does not mean that its performance is the same as the one in the series X overall.
How much did DF get paid for their coverage?
54 CUs active is more likely.So the PS5 pro will have 96 ROPs,224 TMUs and 56 CU if that tweet is accurate.
Dual issue hasn’t meant jack on rdna 3 in game performance. Just want people to be cognizant of this. 30 (performs like ~15) lol
Disagree. And Cerny didn't say more CUs are not the answer, he simply said it makes sense for them to use faster CUs than just use more CUs. And him saying that wouldn't mean that they would never increase the CU count. And in truth, if all they have done is increase it to 60CUs...just 8 more than the XSX, after3+ years, that means that his original stance still holds true. Focusing on faster CUs (assuming those 60CUs clock at over 2.3Ghz) as opposed to just having more of them.Ps5 is 10 tflops, not 9. And it performs like a 10 tflops console in many games where the 12 tflops console performs like a 12 tflops console.
In some Games it performs equal or better but that could be fire to the dx12 overhead and other engine limitations. Tflops are tflops. They are still the best way to measure the consoles graphics performance. Even with amd faking/inflating the tflops counts with rdna3 cards.
If tflops didn’t matter then the ps5 wouldn’t be dropping to 720p and sub 720p in games like ff16 and Star Wars. No amount of clock speeds or memory io utilization saved the ps5 there. They needed a more powerful gpu, plain and simple.
You guys need to stop falling for pr bs from these guys. Cerny said more cus isn’t the answer and yet with the pro he’s going to have 60 cus anyway. Gtfo. These guys are masters of pr and shouldn’t be trusted. Ps5 was based on rdna 2 6000 series cards and every single card from the 10 tflops 32 cu 6600xt to the 13 tflops 40 cu 6700xt to the 16 tflops 60 cu 6800 offered a more or less linear performance increase.
I don't see that happening. Even if that GPU is clocked at 2200mhz (less than the clocks in the PS5, it's still going to be a 16.8TF GPU. If at 2300Mhz, that's a 17.6TF GPU, at 2400Mhz, that's a 18.4TF GPU.My guess is the headline TF figure will fall into the 13-15TF bracket and as Heisenberg says Sony will barely mention or talk about such metrics.