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SUPPOSEDLY Leaked Non-Final XBOX 2 Specifications

Xenon Hardware Overview

By Pete Isensee, Development Lead, Xbox Advanced Technology Group

This documentation is an early release of the final documentation, which may be changed substantially prior to final commercial release, and is confidential and proprietary information of MS Corporation. It is disclosed pursuant to a nondisclosure agreement between the recipient and MS.
“Xenon” is the code name for the successor to the Xbox® game console from MS. Xenon is expected to launch in 2005. This white paper is designed to provide a brief overview of the primary hardware features of the console from a game developer’s standpoint.

Caveats
In some cases, sizes, speeds, and other details of the Xenon console have not been finalized. Values not yet finalized are identified with a “+” sign, indicating that the numbers may be larger than indicated here. At the time of this writing, the final console is many months from entering production. Based on our experience with Xbox, it’s likely that some of this information will change slightly for the final console.

For additional information on various hardware components, see the other relevant white papers.

Hardware Goals
Xenon was designed with the following goals in mind:

•Focus on innovation in silicon, particularly features that game developers need. Although all Xenon hardware components are technologically advanced, the hardware engineering effort has concentrated on digital performance in the CPU and GPU.

•Maximize general purpose processing performance rather than fixed-function hardware. This focus on general purpose processing puts the power into the Xenon software libraries and tools. Rather than being hamstrung by particular hardware designs, software libraries can support the latest and most efficient techniques.

•Eliminate the performance issues of the past. On Xbox, the primary bottlenecks were memory and CPU bandwidth. Xenon does not have these limitations.

Basic Hardware Specifications

Xenon is powered by a 3.5+ GHz IBM PowerPC processor and a 500+ MHz ATI graphics processor. Xenon has 256+ MB of unified memory. Xenon runs a custom operating system based on MS® Windows NT®, similar to the Xbox operating system. The graphics interface is a superset of MS® Direct3D® version 9.0.
CPU

The Xenon CPU is a custom processor based on PowerPC technology. The CPU includes three independent processors (cores) on a single die. Each core runs at 3.5+ GHz. The Xenon CPU can issue two instructions per clock cycle per core. At peak performance, Xenon can issue 21 billion instructions per second.

The Xenon CPU was designed by IBM in close consultation with the Xbox team, leading to a number of revolutionary additions, including a dot product instruction for extremely fast vector math and custom security features built directly into the silicon to prevent piracy and hacking.

Each core has two symmetric hardware threads (SMT), for a total of six hardware threads available to games. Not only does the Xenon CPU include the standard set of PowerPC integer and floating-point registers (one set per hardware thread), the Xenon CPU also includes 128 vector (VMX) registers per hardware thread. This astounding number of registers can drastically improve the speed of common mathematical operations.

Each of the three cores includes a 32-KB L1 instruction cache and a 32-KB L1 data cache. The three cores share a 1-MB L2 cache. The L2 cache can be locked down in segments to improve performance. The L2 cache also has the very unusual feature of being directly readable from the GPU, which allows the GPU to consume geometry and texture data from L2 and main memory simultaneously.
Xenon CPU instructions are exposed to games through compiler intrinsics, allowing developers to access the power of the chip using C language notation.
GPU

The Xenon GPU is a custom 500+ MHz graphics processor from ATI. The shader core has 48 Arithmetic Logic Units (ALUs) that can execute 64 simultaneous threads on groups of 64 vertices or pixels. ALUs are automatically and dynamically assigned to either pixel or vertex processing depending on load. The ALUs can each perform one vector and one scalar operation per clock cycle, for a total of 96 shader operations per clock cycle. Texture loads can be done in parallel to ALU operations. At peak performance, the GPU can issue 48 billion shader operations per second.

The GPU has a peak pixel fill rate of 4+ gigapixels/sec (16 gigasamples/sec with 4× antialiasing). The peak vertex rate is 500+ million vertices/sec. The peak triangle rate is 500+ million triangles/sec. The interesting point about all of these values is that they’re not just theoretical—they are attainable with nontrivial shaders.

Xenon is designed for high-definition output. Included directly on the GPU die is 10+ MB of fast embedded dynamic RAM (EDRAM). A 720p frame buffer fits very nicely here. Larger frame buffers are also possible because of hardware-accelerated partitioning and predicated rendering that has little cost other than additional vertex processing. Along with the extremely fast EDRAM, the GPU also includes hardware instructions for alpha blending, z-test, and antialiasing.

The Xenon graphics architecture is a unique design that implements a superset of Direct3D version 9.0. It includes a number of important extensions, including additional compressed texture formats and a flexible tessellation engine. Xenon not only supports high-level shading language (HLSL) model 3.0 for vertex and pixel shaders but also includes advanced shader features well beyond model 3.0. For instance, shaders use 32-bit IEEE floating-point math throughout. Vertex shaders can fetch from textures, and pixel shaders can fetch from vertex streams. Xenon shaders also have the unique ability to directly access main memory, allowing techniques that have never before been possible.

As with Xbox, Xenon will support precompiled push buffers (“command buffers” in Xenon terminology), but to a much greater extent than the Xbox console does. The Xbox team is exposing and documenting the command buffer format so that games are able to harness the GPU much more effectively.

In addition to an extremely powerful GPU, Xenon also includes a very high-quality resize filter. This filter allows consumers to choose whatever output mode they desire. Xenon automatically scales the game’s output buffer to the consumer-chosen resolution.

Memory and Bandwidth
Xenon has 256+ MB of unified memory, equally accessible to both the GPU and CPU. The main memory controller resides on the GPU (the same as in the Xbox architecture). It has 22.4+ GB/sec aggregate bandwidth to RAM, distributed between reads and writes. Aggregate means that the bandwidth may be used for all reading or all writing or any combination of the two. Translated into game performance, the GPU can consume a 512×512×32-bpp texture in only 47 microseconds.

The front side bus (FSB) bandwidth peak is 10.8 GB/sec for reads and 10.8 GB/sec for writes, over 20 times faster than for Xbox. Note that the 22.4+ GB/sec main memory bandwidth is shared between the CPU and GPU. If, for example, the CPU is using 2 GB/sec for reading and 1 GB/sec for writing on the FSB, the GPU has 19.4+ GB/sec available for accessing RAM.

Eight pixels (where each pixel is color plus z = 8 bytes) can be sent to the EDRAM every GPU clock cycle, for an EDRAM write bandwidth of 32 GB/sec. Each of these pixels can be expanded through multisampling to 4 samples, for up to 32 multisampled pixel samples per clock cycle. With alpha blending, z-test, and z-write enabled, this is equivalent to having 256 GB/sec of effective bandwidth! The important thing is that frame buffer bandwidth will never slow down the Xenon GPU.

Audio
The Xenon CPU is a superb processor for audio, particularly with its massive mathematical horsepower and vector register set. The Xenon CPU can process and encode hundreds of audio channels with sophisticated per-voice and global effects, all while using a fraction of the power of a single CPU core.

The Xenon system south bridge also contains a key hardware component for audio—XMA decompression. XMA is the native Xenon compressed audio format, based on the WMA Pro architecture. XMA provides sound quality higher than ADPCM at even better compression ratios, typically 6:1–12:1. The south bridge contains a full silicon implementation of the XMA decompression algorithm, including support for multichannel XMA sources. XMA is processed by the south bridge into standard PCM format in RAM. All other sound processing (sample rate conversion, filtering, effects, mixing, and multispeaker encoding) happens on the Xenon CPU.

The lowest-level Xenon audio software layer is XAudio, a new API designed for optimal digital signal processing. The Xbox Audio Creation Tool (XACT) API from Xbox is also supported, along with new features such as conditional events, improved parameter control, and a more flexible 3D audio model.
Input/Output

As with Xbox, Xenon is designed to be a multiplayer console. It has built-in networking support including an Ethernet 10/100-BaseT port. It supports up to four controllers. From an audio/video standpoint, Xenon will support all the same formats as Xbox, including multiple high-definition formats up through 1080i, plus VGA output.

In order to provide greater flexibility and support a wider variety of attached devices, the Xenon console includes standard USB 2.0 ports. This feature allows the console to potentially host storage devices, cameras, microphones, and other devices.

Storage
The Xenon console is designed around a larger world view of storage than Xbox was. Games will have access to a variety of storage devices, including connected devices (memory units, USB storage) and remote devices (networked PCs, Xbox Live™). At the time of this writing, the decision to include a built-in hard disk in every Xenon console has not been made. If a hard disk is not included in every console, it will certainly be available as an integrated add-on component.

Xenon supports up to two attached memory units (MUs). MUs are connected directly to the console, not to controllers as on Xbox. The initial size of the MUs is 64 MB, although larger MUs may be available in the future. MU throughput is expected to be around 8 MB/sec for reads and 1 MB/sec for writes.

The Xenon game disc drive is a 12× DVD, with an expected outer edge throughput of 16+ MB/sec. Latency is expected to be in the neighborhood of 100 ms. The media format will be similar to Xbox, with approximately 6 GB of usable space on the disk. As on Xbox, media will be stored on a single side in two 3 GB layers.

Industrial Design
The Xenon industrial design process is well under way, but the final look of the box has not been determined. The Xenon console will be smaller than the Xbox console.
The standard Xenon controller will have a look and feel similar to the Xbox controller. The primary changes are the removal of the Black and White buttons and the addition of shoulder buttons. The triggers, thumbsticks, D-pad, and primary buttons are essentially unchanged. The controller will support vibration.

Xenon Development Kit
The Xenon development environment follows the same model as for Xbox. Game development occurs on the PC. The resulting executable image is loaded by the Xenon development kit and remotely debugged on the PC. MS® Visual Studio® version 7.1 continues as the development environment for Xenon.

The Xenon compiler is based on a custom PowerPC back end and the latest MS® Visual C++® front end. The back end uses technology developed at MS for Windows NT on PowerPC. The Xenon software group includes a dedicated team of compiler engineers updating the compiler to support Xenon-specific CPU extensions. This team is also heavily focused on optimization work.
The Xenon development kit will include accurate DVD emulation technology to allow developers to very precisely gauge the effects of the retail console disc drive.

Miscellaneous Xenon Hardware Notes

Some additional notes:
•Xenon is a big-endian system. Both the CPU and GPU process memory in big-endian mode. Games ported from little-endian systems such as the Xbox or PC need to account for this in their game asset pipeline.

•Tapping into the power of the CPU is a daunting task. Writing multithreaded game engines is not trivial. Xenon system software is designed to take advantage of this processing power wherever possible. The Xbox Advanced Technology Group (ATG) is also exploring a variety of techniques for offloading graphics work to the CPU.

•People often ask if Xenon can be backward compatible with Xbox. Although the architecture of the two consoles is quite different, Xenon has the processing power to emulate Xbox. Whether Xenon will be backward compatible involves a variety of factors, not the least of which is the massive development and testing effort required to allow Xbox games run on Xenon.

Found this at B3D...which was found here.

What does it all mean?!?!? Probably bullshit.
 

shpankey

not an idiot
::smoke rises above head from confusion::

Brain overload. Quick, someone smart break it down for us common folk.
 
too bad i'm retarded and have no clue what all that means. one thing i am sure of is i will pay extra to have a harddrive come standard on the console. it's not so much that i have a problem BUYING it sepearately if it's able to do that, its just i want it standard on the console so all designers can take advantage of it, and dont have to worry about the userbase of the HDD.
 

Suikoguy

I whinny my fervor lowly, for his length is not as great as those of the Hylian war stallions
FrenchMovieTheme said:
too bad i'm retarded and have no clue what all that means. one thing i am sure of is i will pay extra to have a harddrive come standard on the console. it's not so much that i have a problem BUYING it sepearately if it's able to do that, its just i want it standard on the console so all designers can take advantage of it, and dont have to worry about the userbase of the HDD.

Acording to this, the HDD will be extra, and not included.
The descison "Has not yet been made" on a included HDD
 

Kon Tiki

Banned
shpankey said:
::smoke rises above head from confusion::

Brain overload. Quick, someone smart break it down for us common folk.
Here, lets see. Oh, hmm, ah, wow.

Summary: You will be trying to shove dollar bills into Xbox 2. The girls of DOA will look THAT good.
 
sounds exciting! but what does it mean?!

I like the idea of the USB hdd part, makes the box cheaper AND i can have a bigger HDD if I need it :>
 

Suikoguy

I whinny my fervor lowly, for his length is not as great as those of the Hylian war stallions
BlackSalad said:
sounds exciting! but what does it mean?!

I like the idea of the USB hdd part, makes the box cheaper AND i can have a bigger HDD if I need it :>

I don't cause that means few games will take adavantage of the HDD, just look at the ps2
 

BeOnEdge

Banned
so how does it compare the the ps3? if this is real, i knew the hard drive would either be the one networked from a pc or an add on! :)

"I don't cause that means few games will take adavantage of the HDD, just look at the ps2"

what games take advantage of the HDD now? XBL games? and what do most XBL players have? a PC and some kinda home network? whats inside your PC? a hard drive? I fail to see what the problem is. sonys HDD is an afterthought. u cant compare what MS is doing and will do with a harddrive to what sony did. all sony did was try to play catch up.
 

Suikoguy

I whinny my fervor lowly, for his length is not as great as those of the Hylian war stallions
BeOnEdge said:
so how does it compare the the ps3? if this is real, i knew the hard drive would either be the one networked from a pc or an add on! :)

"I don't cause that means few games will take adavantage of the HDD, just look at the ps2"

what games take advantage of the HDD now? XBL games? and what do most XBL players have? a PC and some kinda home network? whats inside your PC? a hard drive? I fail to see what the problem is.

So now I get to buy an extra HDD, or I have to keep the computer on?
Thats BS

Man how opinions changed, the xbox was superawesome cause it had a HDD, now its better that the next xbox does not have one?
.. man some people are amazing.
 
BeOnEdge said:
so how does it compare the the ps3? if this is real, i knew the hard drive would either be the one networked from a pc or an add on! :)

If the supposed specs of the PS3 are real, in terms of computational power, XBOX 2 is far less...but then, theoretical specs are still theoretical. I can't see PS3 being less powerful than the XBOX 2, on paper. How it turns out for devs to use that power on all the new machines, though, is sketchy.
 

shpankey

not an idiot
BeOnEdge said:
so how does it compare the the ps3? if this is real, i knew the hard drive would either be the one networked from a pc or an add on! :)

"I don't cause that means few games will take adavantage of the HDD, just look at the ps2"

what games take advantage of the HDD now? XBL games? and what do most XBL players have? a PC and some kinda home network? whats inside your PC? a hard drive? I fail to see what the problem is. sonys HDD is an afterthought. u cant compare what MS is doing and will do with a harddrive to what sony did. all sony did was try to play catch up.


Halo, for one. Morrowind is another. There are others as well, I just forget them. Halo literally streams levels in on the fly from the HDD and it was VERY important in making the game.
 

RiZ III

Member
um .. maybe I should know his, but if a cpu can do 21 billion instructions per second, is there really need to have super optimized code?
 

IJoel

Member
Basically Xenon's specs are as follows:

CPU
3.5+ GHz IBM PowerPC processor - The CPU includes three independent processors (cores) on a single die. Each core runs at 3.5+ GHz. The Xenon CPU can issue two instructions per clock cycle per core. At peak performance, Xenon can issue 21 billion instructions per second. Each of the three cores includes a 32-KB L1 instruction cache and a 32-KB L1 data cache. The three cores share a 1-MB L2 cache.

GPU
500+ MHz ATI graphics processor - The shader core has 48 Arithmetic Logic Units (ALUs)
- superset of Direct3D version 9.0: 3.0 Shading Language for Pixel and Vertex Shaders + Advanced Pixel Shaders (3.0+)

RAM
256+ MB of unified memory - 22.4+ GB/sec shared BW for both CPU and GPU

Audio
Apparently processed by the CPU.

Game Media
12X DVD Drive/Media

Game Controller
Same as Xbox with the following differences:
- Removal of the Black and White buttons
- Addition of shoulder buttons

Ports
- 4 controller ports
- 2 ports for memory cards (initial memory card size = 64MB)
- USB 2.0 port (not propietary apparently)
- VGA Output

Interesting Notes
- People often ask if Xenon can be backward compatible with Xbox. Although the architecture of the two consoles is quite different, Xenon has the processing power to emulate Xbox. Whether Xenon will be backward compatible involves a variety of factors, not the least of which is the massive development and testing effort required to allow Xbox games run on Xenon.
- In addition to an extremely powerful GPU, Xenon also includes a very high-quality resize filter. This filter allows consumers to choose whatever output mode they desire. Xenon automatically scales the game’s output buffer to the consumer-chosen resolution.
- No decision has been made to include a Hard Disk.
- Based on our experience with Xbox, it’s likely that some of this information will change slightly for the final console.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
The Xenon CPU is a custom processor based on PowerPC technology. The CPU includes three independent processors (cores) on a single die. Each core runs at 3.5+ GHz.

werent people very skeptical of this rumor before?

i'm not tech head, but i must admit to being aroused by this spec sheet!
 

shpankey

not an idiot
Suikoguy said:
Man how opinions changed, the xbox was superawesome cause it had a HDD, now its better that the next xbox does not have one?
.. man some people are amazing.

Hey, I'm an Xbox fan (as you know) and I'll be fucking pissed if their isn't a HDD! I think it is hands down the biggest jump (feature wise) in console gaming this generation (much like analog sticks in previous generations), and to lose a feature that awesome is fucking absolutely completely WRONG! Whichever system has a HDD will be one of the major factors on which system I'll get (lets face it, all 3 are gonna have kick ass games).

But yeah, you will find some apologizers who will basically apologize for anything. :(
 

BeOnEdge

Banned
IJoel said:
500+ MHz ATI graphics processor - The shader core has 48 Arithmetic Logic Units (ALUs) (12x4???? - If so, this is the equivalent of an X800PRO.


is this out already? or coming out this year? if so, i call fake.
 

IJoel

Member
BeOnEdge said:
is this out already? or coming out this year? if so, i call fake.

Yes, it's out already. It's possible they are using these set of specs to describe the initial development units though. But, they said that there's a chance for slight change. I'm not sure if this could include a GPU change.

The other thing is that we don't know if, well, it shares the same architecture of the X800 GPU. It seems it shares the same pipeline as the X800Pro though.
 

Suikoguy

I whinny my fervor lowly, for his length is not as great as those of the Hylian war stallions
BeOnEdge said:
is this out already? or coming out this year? if so, i call fake.

Or you could call it cutting costs, its all in how you look at it :D
 

Suikoguy

I whinny my fervor lowly, for his length is not as great as those of the Hylian war stallions
MightyHedgehog said:
Or you could say that this isn't final. Or it's fake. :D

But of course, thats why we are all here speculating
hehe
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
shpankey said:
Hey, I'm an Xbox fan (as you know) and I'll be fucking pissed if their isn't a HDD! I think it is hands down the biggest jump (feature wise) in console gaming this generation (much like analog sticks in previous generations), and to lose a feature that awesome is fucking absolutely completely WRONG! Whichever system has a HDD will be one of the major factors on which system I'll get (lets face it, all 3 are gonna have kick ass games).

But yeah, you will find some apologizers who will basically apologize for anything. :(

rsc2 is another game that uses the HDD extensively for streaming data. BOE raised a good point, if xenon has an "add-on" HDD or (more importantly) the ability to connect and use a PC's HDD, then that would be something that a good portion of the user base could use and developers could support it...

i love the HDD in xbox (user soundtracks, near unlimited save file storage, DLC etc)
 

----

Banned
3.5+GHZ Power PC? Why does that not sound even remotely reasonable to me? Aren't they only up to 2.5GHz right now and isn't that extremely expensive. 18 months from now a 3.5+ Ghz PowerPC computer will probably be somewhere in the $3,000 range. I know Apple over inflates the prices of their computers, but not that much.
 

Suikoguy

I whinny my fervor lowly, for his length is not as great as those of the Hylian war stallions
op_ivy said:
rsc2 is another game that uses the HDD extensively for streaming data. BOE raised a good point, if xenon has an "add-on" HDD or (more importantly) the ability to connect and use a PC's HDD, then that would be something that a good portion of the user base could use and developers could support it...

i love the HDD in xbox (user soundtracks, near unlimited save file storage, DLC etc)

But you need to keep in mind, streaming over a network is far slower then if the HDD was in the system. It would simply not work like its being used for Halo or Rallisport Challenge 2
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Suikoguy said:
But you need to keep in mind, streaming over a network is far slower then if the HDD was in the system. It would simply not work like its being used for Halo or Rallisport Challenge 2

ahhhh, ok. like i said, i'm no tech head, but that sounds reasonable. in that case, MS, throw the damn HDD in their, please. how much extra "cost" does that tack on? i dont think they'd need anything much larger then the xboxes HDD
 

shpankey

not an idiot
Xenon is designed for high-definition output. Included directly on the GPU die is 10+ MB of fast embedded dynamic RAM (EDRAM). A 720p frame buffer fits very nicely here. Larger frame buffers are also possible because of hardware-accelerated partitioning and predicated rendering that has little cost other than additional vertex processing. Along with the extremely fast EDRAM, the GPU also includes hardware instructions for alpha blending, z-test, and antialiasing.

They should be talking about 1080p instead of 720p. Fuck 720p, we got that shit now on some Xbox 1 games. We need 1080p.

P.S. I just want to vent some more. There better be a fucking HDD in Xbox Next... that's all I'm saying. Serious, it is probably the top thing I'll be looking for in a next gen system. I just can't live without one anymore. I absolutely refuse it (unless none of them have it, in which case I'll probably just become one of those "jaded gamer" dudes lol).
 
As for the whole HDD thing, the role of M-Systems Flash device has yet to be determined...they've only said that it will be a proprietary unit for the X2.

With the increase in RAM, the need for a built-in HDD-like device for streaming and caching of data is somewhat nullified, but it'd be a shame to not have one built-in. I'm thinking there will be one inside the final box.
 

----

Banned
shpankey said:
Hey, I'm an Xbox fan (as you know) and I'll be fucking pissed if their isn't a HDD! I think it is hands down the biggest jump (feature wise) in console gaming this generation (much like analog sticks in previous generations), and to lose a feature that awesome is fucking absolutely completely WRONG! Whichever system has a HDD will be one of the major factors on which system I'll get (lets face it, all 3 are gonna have kick ass games).

But yeah, you will find some apologizers who will basically apologize for anything. :(
I'm totally with you. I've been a fan of Xbox since day one in large part due to the hard drive and I would be disgusted if Xbox 2 didn't offer some massive storage device. That to me has become essential to a video game system. I will not buy a video game playing device that does not have a massive storage area.

Absolutely nothing I've heard regarding Xbox 2 has sounded the least bit appealing to me.
 

aaaaa0

Member
Assuming this document isn't total crap....

At peak performance, Xenon can issue 21 billion instructions per second.

If each of those instructions is a 4 operand vector FLOP, that's 84+ GFLOPS.

500+ MHz ATI graphics processor - The shader core has 48 Arithmetic Logic Units (ALUs)
...
The ALUs can each perform one vector and one scalar operation per clock cycle

So, ~120+ GFLOPS

Therefore system total is around 200+ GFLOPs. (Wild-ass guess pulled out of my ass.)

ERP says he thinks PS3 will do around 500 GFLOPs system wide. (Probably another wild ass guess.)

I suspect it will be a lot easier to code for a 6-way SMP + shader architecture, than a crazy Cell design though.

(12x4???? - If so, this is the equivalent of an X800PRO)

How's that?

I thought the X800 only had 6 vertex shader units and 16 pixel shader units?

According to this document (if it's not total BS), the xenon GPU has 48 shader units, which are dynamically assignable between vertex and pixel shading.

That's quite an upgrade from X800...

Plus, (if true), this sounds really interesting:

Vertex shaders can fetch from textures, and pixel shaders can fetch from vertex streams. Xenon shaders also have the unique ability to directly access main memory, allowing techniques that have never before been possible.

That's way beyond anything on PC cards right now.
 

BeOnEdge

Banned
IJoel said:
Yes, it's out already. It's possible they are using these set of specs to describe the initial development units though. But, they said that there's a chance for slight change. I'm not sure if this could include a GPU change.

The other thing is that we don't know if, well, it shares the same architecture of the X800 GPU. It seems it shares the same pipeline as the X800Pro though.

then its old or fake. MS has already stated a billion times they were using exclusive GFX hardware. we've read a billion times that ATI is building something that wont be availible on the PC market. why believe something thats the total opposite of whats already been said? and i doubt the specs would get "leaked" by someone and have their name right in the first lines of the document.

edit-just read Aaaaos post and that makes more sense. MS isnt going with stuff that already out there. a major upgrade or something that isnt here yet fits in perfectly.
 

shpankey

not an idiot
btw... why are they only putting 256 megs of ram in it? Damn them... they fucked up when they only put 64 in Xbox, now they're fucking up again. They should be talking 1 gig IMO. At least 512 minimum. 256 is just going to be a bottleneck this gen... AGAIN.

If they would output 1080p, with 6x FSAA and 16x AF with trilinear (which ATI can do already and is my dream for next gen consoles), then if you account for the ram for the game code, then the ram for the textures and buffers and all that other shit, 256 is just not enough... AGAIN. Fuckers. They always skimp in the wrong spots.

Missing must have items for Xbox Next...

Hard Drive
Backwards Compatibility
gig of ram
1080p
DVI output
6x FSAA (they only mention 4x)

damnit.
 

Suikoguy

I whinny my fervor lowly, for his length is not as great as those of the Hylian war stallions
well, keep in mind things may change, but if the fall 2005 launch is right, they don't have a whole bunch of time, if they want to have 1 million for launch production would need to start how many months before launch?
 
I'd imagine that production wouldn't have to start until 6-8 months before the console is released. That seems like what everyone does, right? So specs could change, incrementally by that time. Eh, I don't know.
 

BeOnEdge

Banned
1, a gig of ram does nothing. if sega can get outrun 2 running flawlessly with 1/2 the ram from its arcade board, 4 times the ram is FINE. this isnt a resource hogging PC. 256 is perfect.
2, its 1080i not 1080p
3, DVI can be sold seperately like todays HD pack. its not mainstream enough to be standard.
4, Please dont bring up BC ever again.

"well, keep in mind things may change, but if the fall 2005 launch is right, they don't have a whole bunch of time, if they want to have 1 million for launch production would need to start how many months before launch?"

i've stated time and time again its not coming out in 2005 and you answered why its not. half the stuff wont be ready til end of this year/spring next year. that leaves 6 months for production. NO. just...NO. 2006=cheaper yet more powerful tech and an unrushed system.
 

----

Banned
Missing must have items for Xbox Next...

Hard Drive
Backwards Compatibility
gig of ram
1080p
DVI output
6x FSAA (they only mention 4x)

damnit.
How about Wi-Fi support? These are the type of basic features I expected from Xbox 2 and it doesn't sound like the hardware is gonna have any of these things.
 

Suikoguy

I whinny my fervor lowly, for his length is not as great as those of the Hylian war stallions
---- said:
How about Wi-Fi support? These are the type of basic features I expected from Xbox 2 and it doesn't sound like the hardware is gonna have any of these things.

I think Wi-Fi should be an addon, not everybody has a wireless home network.
But it should be a cheaper addon then the current one.
 

aaaaa0

Member
Another interesting thing:

At peak performance, the GPU can issue 48 billion shader operations per second.
The peak triangle rate is 500+ million triangles/sec.

Does that mean I can potentially afford to run complicated (25-100 instruction) shaders on nearly every triangle and still run at near peak efficiency?

(The shader ops rate is way way bigger than the triangle rate.)
 
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