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The PlayStation VR2 PC adapter launches August 7

ArtHands

Thinks buying more servers can fix a bad patch
I mean it's almost exactly how it works on the Quest 3. It's cheaper, I'd be able to do it without spending anything. There's no latency involved that would make any difference, it's a fully wired loop. PC > Ethernet > PS5 > PSVR2. Physical space does not change for me. Nor does electricity really, the PS5 would provide the power for the PSVR2 and running a video decoding app isn't going to send the system in to overdrive. Using your fan to cool you down would likely draw more power than adding the PS5 to the equation.

Why do you feel the need to bring this up again when it's been discussed to death and wasn't the outcome? I'm not sure what your goal here is, other than proving your incapable of understanding this would be a solution that ensures Sony sells a PS5 to anyone who intends to use a PSVR2 for PC VR. Which is Sony's goal here, they want people buying games on a PS5.

From the perspective of many people it doesn’t make sense. It is similar to expecting PC players will just buy a PS5 as a middle man to use DualSense to play Steam games on PC. Other PCVR headset doesn’t require an external $500 device running at 200W to be used with a PC.

The fact that Sony didn’t opt to make the PS5 mandatory in this setup really indicate who is being delusional here.
 

THE DUCK

voted poster of the decade by bots
Er, if you purchased PC VR you would have access to Steam and Meta is cable free.

PSVR2 is a bust. It’s an now an overpriced PC headset that gives you access to a couple of PS5 VR games that you need the console for regardless.

They won’t produce another unit. This is Sony done with VR.

While your not wrong, he does have a nice oled vr display. And the ability to play gt7 in vr. So it's not all bad.
 

Zathalus

Member
Great for those who own a PSVR2 for PS5 and don't have a seperate headset for PC. But for somebody who only owns a gaming PC it seems a bit useless. They would be better served picking up a Quest 3.
 

Justin9mm

Member
Jesus another headfuck of a box like OG PSVR, plus you need a dedicated displayport and cable. Why this couldn't be designed with just USB C plug in like PS5 is beyond me. Lazyness!!

It doesn't make it very competitive. Who is this for exactly? A serious PCVR gamer would be better off with a Quest 3 and wireless!!!!!!!! The general PS5 gamer probably doesn't even have the rig to see benefits over using the PS5. Sony shit the bed again..
 
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Jesus another headfuck of a box like OG PSVR, plus you need a dedicated displayport and cable. Why this couldn't be designed with just USB C plug in like PS5 is beyond me. Lazyness!!

It doesn't make it very competitive. Who is this for exactly? A serious PCVR gamer would be better off with a Quest 3 and wireless!!!!!!!! The general PS5 gamer probably doesn't even have the rig to see benefits over using the PS5. Sony shit the bed again..
PSVR2 is a P55 peripheral first and foremost. They designed PS5 with a custom USB-C port to provide the required power and the bandwidth needed for high quality video.

Sony are lazy because the USB ports on PCs don’t have these capabilities as standard?
 

splattered

Member
They could have just allowed VR Porn on the PS5 and avoided needing to make and sell this adapter for the PC for people. As if anyone is going to use this on PC for anything other than porn. Ha.
 

Minsc

Gold Member
From the perspective of many people it doesn’t make sense. It is similar to expecting PC players will just buy a PS5 as a middle man to use DualSense to play Steam games on PC. Other PCVR headset doesn’t require an external $500 device running at 200W to be used with a PC.

The fact that Sony didn’t opt to make the PS5 mandatory in this setup really indicate who is being delusional here.

You can more easily argue the fact that PC support was not announced or included by default shows your train of thought incorrect, and they fully wanted everyone to purchase a PS5 who buys a PSVR2 as they made it clear that was the only way to use it. It's only when the PSVR2 bombed to all hell that they became desperate and threw PCs in the mix. They went so far as to ensure PCs would not work with PSVR2 at launch, so the idea that they may not want people to not own a PS5 to use their PSVR2 with isn't' really as far-fetched as you keep saying it is.

And the 200W figure? Streaming only uses 1/3 of that, it's just like you're hell bent on being unable to see another POV. Even at the excessive amount of ~70w, and even if you played it 8 hours a day for an entire year, which would never happen, it's still less than the price of the adapter is.

Saying an argument centered around them requiring a PS5 in the picture is illogical is the exact opposite. They don't really care about supporting the PSVR2. Where is Astrobot 2? On the PS5, not the PSVR2. What they want is you to buy a PS5. What they have is a pile of PSVR2s no one wants and people are constantly getting rid of.
 

Ogbert

Member
So, if I bought a PC VR headset I would have less choice for games... like I just said.

With a PSVR2 headset I get both PC VR games AND PSVR2 games. Not really seeing the downside, but keep on console warring little buddy.
You fellas are awfully sensitive.

I own a PC and PS5. It’s nothing to do with console warring. Sony finds itself in a sort of no man’s land with PSVR2. The sales are poor. I don’t expect them to produce another unit.

The mistake was having it tethered. Whatever future VR has is with a cable free headset.
 
I was putting games in my psn-wishlist this weekend since I was pretty much ready to order the VR2 with its reduced sale price and the Plus games coming, but this puts me right back to nah I'm good...
They won't support it properly but try to squeze profit out of it. F them. At most I would have seen 20€ reasonable fair. But with so few games released and so little future support shown, my will for accepting any price is very small.
They could and imho should have made it free like the free VR1 for PS5 adapter, show some good will and add a feature to the hw that should have been there day one.
How is this supposed to extend its audience or even revive it? PC-users are probably still better off with wireless Meta Quest or Pico. People who play on both, probably have the money for both and don't care, might have two VR-sets already or buy now this adapter if they leaned a little more to VR2, those seem the rather small core target.
If I am an only PS5 user I am probably way more invested in PS5 anyway, so with only some PC gaming as a goal they might just get last gen Meta Quest2, for more, but wireless.

It's not as ridiculously priced as the vertical stand for PS5 but it is disappoiting that Sony tries to get profit on anything this gen, in this case even without proper foundation before. It was not selling like hot cakes.
 

ArtHands

Thinks buying more servers can fix a bad patch
You can more easily argue the fact that PC support was not announced or included by default shows your train of thought incorrect, and they fully wanted everyone to purchase a PS5 who buys a PSVR2 as they made it clear that was the only way to use it. It's only when the PSVR2 bombed to all hell that they became desperate and threw PCs in the mix. They went so far as to ensure PCs would not work with PSVR2 at launch, so the idea that they may not want people to not own a PS5 to use their PSVR2 with isn't' really as far-fetched as you keep saying it is.

And the 200W figure? Streaming only uses 1/3 of that, it's just like you're hell bent on being unable to see another POV. Even at the excessive amount of ~70w, and even if you played it 8 hours a day for an entire year, which would never happen, it's still less than the price of the adapter is.

Saying an argument centered around them requiring a PS5 in the picture is illogical is the exact opposite. They don't really care about supporting the PSVR2. Where is Astrobot 2? On the PS5, not the PSVR2. What they want is you to buy a PS5. What they have is a pile of PSVR2s no one wants and people are constantly getting rid of.

Well they definitely prefer it if this move leads to people wanting to a PS5 to use a PSVR2, but imagining that they will do that by asking folks to have both a PS5 and a PC in order to use PSVR2 with PCVR games is just laughable and unrealistic, since it goes against any common sense to think an average consumer will want to place a PC AND a console in close proximity, and leave them running just to use a peripherals when practically every other alternatives that doesn't require that. No company does that because it is ridiculous as hell in the first place.. They might as well offer other incentives like giving exclusive discounts towards purchasing a PS5 if you connect the PSVR2 to the PC for the first time or something.

I am seeing from the logical POV.
 
Saying gt7 is the best vr game is definitely amateur hour :messenger_grinning_squinting:
GT7 in VR is the best experience I've ever had with VR by far. I generally find most experiences in VR to be cool but ultimately not worth owning a system for.

GT7 is already very good, but VR adds a lot, and then a wheel adds even more. You could say that Asseto Corsa is a better experience but I play games to have fun and GT7 is more fun to me whether "real SIM racers" consider it casual or not. I'm not trying to pretend that I'm a professional driver, I'm playing a game to have a fun time.
 

Justin9mm

Member
PSVR2 is a P55 peripheral first and foremost. They designed PS5 with a custom USB-C port to provide the required power and the bandwidth needed for high quality video.

Sony are lazy because the USB ports on PCs don’t have these capabilities as standard?
The USB-C port on the PS5 console is a 10Gbps port. The standard USB-C port on a PC is 10Gbps. So what magical capabilities does Sony's USB-C port have?
 

Minsc

Gold Member
The USB-C port on the PS5 console is a 10Gbps port. The standard USB-C port on a PC is 10Gbps. So what magical capabilities does Sony's USB-C port have?

It provides the 12V current at the amps needed to run the headset. Most PC USB-C ports do not, at least not beyond 1.5A.
 

Katatonic

Member
What's the issue?

Isn't this exactly what PC players were hoping Sony would release?

Is there some nuance I'm missing?
 

Minsc

Gold Member
What's the issue?

Isn't this exactly what PC players were hoping Sony would release?

Is there some nuance I'm missing?

I mean besides literally all the things from the OP the PSVR2 has that aren't being supported? HDR? Eye Tracking? ETFR? The force triggers? The cool headset vibration feature? The list was pretty gut wrenching if you were looking forward to all that stuff you have on the PSVR2 with the PS5, and now it's gone.

The PSVR2 is an OLED HDR headset, and prior to this announcement, I was under the belief that once it had PC support, I would have access to a PC VR headset that could provide me HDR. Because well, PSVR2 is an HDR headset. And now it can't.

And it can't do eye tracking either, another cool thing I don't have with the Quest 3.

And the controllers having force triggers are one of the more immersive things over the Quest 3 controllers, but again, now those are gone.

So yeah, this was a pretty shitty way to announce their PC support @ $60, by saying most of the cool things about the headset outside the OLED panels don't work on PC.
 
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Chukhopops

Member
I mean besides literally all the things from the OP the PSVR2 has that aren't being supported? HDR? Eye Tracking? ETFR? The force triggers? The cool headset vibration feature? The list was pretty gut wrenching if you were looking forward to all that stuff you have on the PSVR2 with the PS5, and now it's gone.
To be fair I think most of those wouldn’t be supported by PCVR games even if they were supported at a hardware level. No VR dev is going to bring support to those unless the PSVR2 reaches a certain market share on PC.

IMO it’s a good deal if you already have a PSVR2 and want to use it more so kudos to Sony for that. If you don’t have a VR headset you should look carefully and try the competition before buying a PSVR2.
 
Saying its not is amateur hour. Its pretty clear you don't play it with a wheel and likely don't play it at all. Which is OK because it costs a ton and is not for casual gamers.
lol...

I don't think you have a clue what my sim racing rig looks like :messenger_tears_of_joy:
I would bet I spent more money on that rig alone than you spent on the car that drives you to work everyday. Triple 55in screens with ambilight (that I don't even use nowadays), pimax crystal, fanatec DD1 base with multiple racing wheels (rally, F1, GT...), racing seat, handbrake, clubsport pedals (with break performance kit)... shall I go on? :messenger_relieved:

Obviously the best PC to run all that shit as well if you wanna count it too.

The diss wasn't on racing games, was on saying that casual ass shit GT7 being called the best VR experience.
 
Yeah, you know there's different tastes, Racing games are my fav type of games so yes, gotta respect others opinions
Yeah, we're here to challenge each other's opinions :messenger_winking:
There's way better racing games out there and especially in VR. Saying GT7 is the best vr one comes across as unknowledgeable for such a bold claim.
 

Frwrd

Member
Adapter will be available for $59.99

GPJ5sFwWAAArMNR





It Begins Season 12 GIF by The Simpsons
 

Bry0

Member
lol...

I don't think you have a clue what my sim racing rig looks like :messenger_tears_of_joy:
I would bet I spent more money on that rig alone than you spent on the car that drives you to work everyday. Triple 55in screens with ambilight (that I don't even use nowadays), pimax crystal, fanatec DD1 base with multiple racing wheels (rally, F1, GT...), racing seat, handbrake, clubsport pedals (with break performance kit)... shall I go on? :messenger_relieved:

Obviously the best PC to run all that shit as well if you wanna count it too.

The diss wasn't on racing games, was on saying that casual ass shit GT7 being called the best VR experience.
Yeah I dunno, I have a rig, I have both assetos, automobilista, rfactor and a quest 3. I still play VR GT7 the most. It has the best interiors, fun progression, and an excellent VR experience that doesn’t require constant fiddling. I think it’s a better VR experience than any of the pc sims.
 

R6Rider

Gold Member
Yeah I dunno, I have a rig, I have both assetos, automobilista, rfactor and a quest 3. I still play VR GT7 the most. It has the best interiors, fun progression, and an excellent VR experience that doesn’t require constant fiddling. I think it’s a better VR experience than any of the pc sims.
Yeah, but you didn't spend enough money so your opinion is wrong.
 
Yeah I dunno, I have a rig, I have both assetos, automobilista, rfactor and a quest 3. I still play VR GT7 the most. It has the best interiors, fun progression, and an excellent VR experience that doesn’t require constant fiddling. I think it’s a better VR experience than any of the pc sims.
Visuals in VR, AMS2 for sure is top of the line. Iracing is pretty amazing too. AC has god tier handling, though a bit oldschool UI. ACC is probably the best for GT cars, but it does require a pretty monster pc to run without slowdown on the starting grid, but visuals are also top tier.

Thing is, GT7 is as arcade as can be and not even nearly as good as the old ones. Even GT sport was better. So even though every racing game should only be played in VR, GT7 is overall pretty shit tier if you want to actually feel like you're racing anything mildly realistic.
 

Katatonic

Member
I mean besides literally all the things from the OP the PSVR2 has that aren't being supported? HDR? Eye Tracking? ETFR? The force triggers? The cool headset vibration feature? The list was pretty gut wrenching if you were looking forward to all that stuff you have on the PSVR2 with the PS5, and now it's gone.

The PSVR2 is an OLED HDR headset, and prior to this announcement, I was under the belief that once it had PC support, I would have access to a PC VR headset that could provide me HDR. Because well, PSVR2 is an HDR headset. And now it can't.

And it can't do eye tracking either, another cool thing I don't have with the Quest 3.

And the controllers having force triggers are one of the more immersive things over the Quest 3 controllers, but again, now those are gone.

So yeah, this was a pretty shitty way to announce their PC support @ $60, by saying most of the cool things about the headset outside the OLED panels don't work on PC.
Not trying to be a wise ass, but at that point, why wouldn't you just get a PS5?
 

Danknugz

Member
all the features that would make it worthwhile (basically the eye tracking w foveated rendering) are not available with the PC drivers apparently, so basically it's worthless

that was kind of the one thing psvr2 had over other headsets and as far as i understand was only implemented in a handful of games (all i heard about was GT7). PC could have improved on this but alas.
 
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Objectively false.

Like WTF are you actually talking about?
In the spectrum of Simulation -------------------- Arcade, GT7 is on the side of Arcade. If we're being very very generous, it can be seen as simcade. But I definitely consider it arcade, too many aspects missing to consider it a simulator.

Do you need a picture?

What the fuck are you talking about?
 

Darko

Member
No eye tracking means this is a bust for me.

What's the point if it doesn't support the features that come with the headset?
What? What steam games support eye tracking for any headset? I’ll wait.
 
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Minsc

Gold Member
Not trying to be a wise ass, but at that point, why wouldn't you just get a PS5?

I do have a PS5 and have played most all the big PSVR2 PS5 titles, but I was looking forward to comparing the HDR OLED PSVR2 to my Quest 3 (on equal footing, running off the same platform), and I am a bit disappointed a bunch of the more unique things about the PSVR2 aren't being implemented in the PC support. That's all. Amongst the things to compare, I would have been interested in seeing how HDR 4k rips looked on a gigantic screen with the great HDR OLED panels, but that got taken away.

The question was wasn't this exactly what the PC users were hoping for? My answer is nope, I was hoping for / expecting much more, at a lower price too. But I guess we take what we can get.

Most likely the end game for headsets will not be the PSVR2 for me, I imagine an upcoming device will iterate on the Quest 3 in a way the brings it more in line with the AVP quality, which will appeal to me more than the PSVR2.

What? What steam games support eye tracking for any headset? I’ll wait.

VR Chat is a pretty big void of endless content / sort of end game VR place to land, and that's one of the draws to it, having fully immersive VR, and it does do eye tracking, which the Quest Pro also has.
 
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What? What steam games support eye tracking for any headset? I’ll wait.
I could be wrong but I'm thinking Open XR allows for foveated rendering if you have a headset with eye tracking. So you'd basically use the open xr runtime in steam and basically any VR game gets foveated rendering with eye tracking.

Again, could be wrong, but I'm relatively sure it's correct.

edit: yep, I was right:
 
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Danknugz

Member
I do have a PS5 and have played most all the big PSVR2 PS5 titles, but I was looking forward to comparing the HDR OLED PSVR2 to my Quest 3 (on equal footing, running off the same platform), and I am a bit disappointed a bunch of the more unique things about the PSVR2 aren't being implemented in the PC support. That's all. Amongst the things to compare, I would have been interested in seeing how HDR 4k rips looked on a gigantic screen with the great HDR OLED panels, but that got taken away.

The question was wasn't this exactly what the PC users were hoping for? My answer is nope, I was hoping for / expecting much more, at a lower price too. But I guess we take what we can get.

Most likely the end game for headsets will not be the PSVR2 for me, I imagine an upcoming device will iterate on the Quest 3 in a way the brings it more in line with the AVP quality, which will appeal to me more than the PSVR2.



VR Chat is a pretty big void of endless content / sort of end game VR place to land, and that's one of the draws to it, having fully immersive VR, and it does do eye tracking, which the Quest Pro also has.
psvr2 is literally pointless with this gimped feature set, they basically cut it down to be a glorified quest 2.

personally i'm waiting for the index 2 and i should probably sel my index because it's still sitting in my closet unopened box
 
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schaft0620

Member
lol...

I don't think you have a clue what my sim racing rig looks like :messenger_tears_of_joy:
I would bet I spent more money on that rig alone than you spent on the car that drives you to work everyday. Triple 55in screens with ambilight (that I don't even use nowadays), pimax crystal, fanatec DD1 base with multiple racing wheels (rally, F1, GT...), racing seat, handbrake, clubsport pedals (with break performance kit)... shall I go on? :messenger_relieved:

Obviously the best PC to run all that shit as well if you wanna count it too.

The diss wasn't on racing games, was on saying that casual ass shit GT7 being called the best VR experience.

Post a picture with a shoe on your head.
 

Švejk

Member
This is good and all, but this is not going to move units as much as a price drop. Most PC nerds that have any interest in VR already have a VR set most likely.
Drop the price, you cowards.
 
The USB-C port on the PS5 console is a 10Gbps port. The standard USB-C port on a PC is 10Gbps. So what magical capabilities does Sony's USB-C port have?
The USC-C port on PS5 has 12v power supply and DP alt mode video out.

The vast majority of PC USBs don’t have direct access to the GPU, nor do they provide enough voltage.
 
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