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Travelers Tales founder says Ratchet & Clank: Rift Apart doesn't need an SSD to work and it would be possible even on PS3

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Raploz

Member
I found an interesting video that was posted 6 days ago and I wanna share it with you all just to see what you think.
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Yep. You read that right. All that marketing talk about how the PS5 SSD makes the dimensions in Ratchet & Clank: Rift Apart work seamlessly is apparently complete BS. It would be possible to have the instant transition between dimensions even on a PS3 by using smart loading techniques.

The guy in the following video has been on the industry for decades and is the founder of Traveler's Tales. He was involved in many games, including the Lego games, Mickey Mania, Sonic R, Sonic 3D and Toy Story for Genesis.

Here's the video:




Do you think Sony marketing is misleading people? Or do you think he's wrong and the SSD is needed for Ratchet & Clank: Rift Apart? Share your opinions below.
 
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Hobbygaming

has been asked to post in 'Grounded' mode.
So this guy knows better than a top studio in the gaming industry right now?

Cracking Up Lol GIF by HULU
 
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Hugare

Member
You could make something that looks similar to what Rift Apart does. But not the same thing. Not by a mile.

Like, you could mask loading with cutscenes or linear setpieces (like the Uncharted 2 train section, for example), but it qould take quite a while to load a full level during gameplay

But it wouldnt be possible to go back in forth between dimensions instantly like in R&C. It's not the same concept.

Unknown Youtuber looking for atention yet again
 
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kiphalfton

Member
The guy in the following video has been on the industry for decades and is the founder of Traveler's Tales. He was involved in many games, including the Lego games, Mickey Mania, Sonic R, Sonic 3D and Toy Story for Genesis.

This guy may have been in the industry decades, but doesn't matter since he's worked on unambitious garbage that entire time.

All I can say to this guy is "pipe down Jr".
 
I have no idea about that, but I'm very sceptical. But I'll give him that he's performed some very clever tricks on the Sega Genesis hardware - some of the most impressive stuff ever made on that console.
 
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Brofist

Member
Even as a skeptic this seems pretty far fetched. Sure it can be done with a fair amount of compromise.

By the time all is said and done though I don’t think there will ever be a game on the PS5 that literally can’t be done on the Xbox or PC for the entirety of the gen.
 

cireza

Member
Third time we have this thread. And that's the third time he is right.

He is not talking about visual fidelity, he is talking about the very concept of streaming to memory the next area while you are in the current one. This is not something new at all.

He made this video because Insomniac said this was enabled by the SSD of the PS5, which is wrong. The SSD is not an enabler of this feature, it can be achieved on older consoles. Streaming content to the RAM during gameplay is nothing new. Super Nintendo and MegaDrive did this all the time.
 
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Fredrik

Member
Does it matter? Game looks awesome and runs perfectly, day 1, Insomniac should be praised for it no matter if it turns out it could run on a C64.
 
Third time we have this thread. And that's the third time he is right.

He is not talking about visual fidelity, he is talking about the very concept of streaming to memory the next area while you are in the current one. This is not something new at all.

He made this video because Insomniac said this was enabled by the SSD of the PS5, which is wrong. The SSD is not an enabler of this feature, it can be achieved on older consoles. Streaming content to the RAM during gameplay is nothing new. Super Nintendo and MegaDrive did this all the time.
Thank you. Finally someone who understands and doesn't think he means it could run with that optics/resolution/fps on PS3. It was just about the secret sauce.
 

bender

What time is it?
Thank you. Finally someone who understands and doesn't think he means it could run with that optics/resolution/fps on PS3. It was just about the secret sauce.

I think he's misrepresenting what Insomniac are saying related to the SSD enabling the rift feature. You could simplify your levels and fidelity on just about any older hardware and achieve something similar but Insomniac's MO is to push visual fidelity and the hardware in the PS5 let's them do the seamless transitions without sacrificing one of their core tenants.

And no I don't think the PS5 is some magical device.
 
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Hobbygaming

has been asked to post in 'Grounded' mode.
Third time we have this thread. And that's the third time he is right.

He is not talking about visual fidelity, he is talking about the very concept of streaming to memory the next area while you are in the current one. This is not something new at all.

He made this video because Insomniac said this was enabled by the SSD of the PS5, which is wrong. The SSD is not an enabler of this feature, it can be achieved on older consoles. Streaming content to the RAM during gameplay is nothing new. Super Nintendo and MegaDrive did this all the time.
Streaming whole new areas within a second or two in a game like Rift Apart wouldn't be possible without the SSD or significant loading

It's flushing the old assets and loading all new assets in seconds
 
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Thebonehead

Banned
Third time we have this thread. And that's the third time he is right.

He is not talking about visual fidelity, he is talking about the very concept of streaming to memory the next area while you are in the current one. This is not something new at all.

He made this video because Insomniac said this was enabled by the SSD of the PS5, which is wrong. The SSD is not an enabler of this feature, it can be achieved on older consoles. Streaming content to the RAM during gameplay is nothing new. Super Nintendo and MegaDrive did this all the time.
Swiv and silkworm on the Amiga did exactly this. Reading off the floppy to load in the next areas as you were playing so there was zero pause in the gameplay.
 

Moonjt9

Member
Third time we have this thread. And that's the third time he is right.

He is not talking about visual fidelity, he is talking about the very concept of streaming to memory the next area while you are in the current one. This is not something new at all.

He made this video because Insomniac said this was enabled by the SSD of the PS5, which is wrong. The SSD is not an enabler of this feature, it can be achieved on older consoles. Streaming content to the RAM during gameplay is nothing new. Super Nintendo and MegaDrive did this all the time.
The whole point is that the SSD allows much higher levels of fidelity because the throughput is so much faster. Of course the idea of data streaming is not new, and nobody said it was, least of all Sony or Insomniac. What is new is using high speed data transfer to use high quality assets at all times to push visual fidelity and enable better level and world design at the same time. That’s not possible on ancient hardware, and you know it.
 

shubik

Member
Who even cares about this clickbait drama? Everyone who played the game knows how good it looks. For me, that game is the definition of next-gen. If the rift mechanic could be done on a PS4 or not is really irrelevant, to be honest. Even the best-looking PS4 game is not coming close to the visual fidelity of the new Ratchet game. 60 FPS WITH RT was not possible last gen.
 

Panajev2001a

GAF's Pleasant Genius
I found an interesting video that was posted 6 days ago and I wanna share it with you all just to see what you think.
---------------
Yep. You read that right. All that marketing talk about how the PS5 SSD makes the dimensions in Ratchet & Clank: Rift Apart work seamlessly is apparently complete BS. It would be possible to have the instant transition between dimensions even on a PS3 by using smart loading techniques.

The guy in the following video has been on the industry for decades and is the founder of Traveler's Tales. He was involved in many games, including the Lego games, Mickey Mania, Sonic R, Sonic 3D and Toy Story for Genesis.

Here's the video:




Do you think Sony marketing is misleading people? Or do you think he's wrong and the SSD is needed for Ratchet & Clank: Rift Apart? Share your opinions below.

Read the video’s comments, he is not saying the SSD is not needed but he is suggesting we are not seeing gameplay we have never seen before. The point of XSX’s XVA and PS5’s SSD is to allow to use the SSD as extension of the main RAM continuously swapping data in and out and maximising the visual quality of what is on screen. This is the thing only next generation consoles enable on the consoles side (on PC you can easily put 32 or 64 GB of RAM).

Third time we have this thread. And that's the third time he is right.

He is not talking about visual fidelity, he is talking about the very concept of streaming to memory the next area while you are in the current one. This is not something new at all.

He made this video because Insomniac said this was enabled by the SSD of the PS5, which is wrong. The SSD is not an enabler of this feature, it can be achieved on older consoles. Streaming content to the RAM during gameplay is nothing new. Super Nintendo and MegaDrive did this all the time.

Insomniac was not wrong, the specific implementation they did at the visual quality they did was only possible on PS5. This is just the n-th time, not the first nor the last one, someone wants to take “the other thing” down a notch and have some Forum drama with a gotcha moment.

Visuals, complexity of the level, framerate, etc… is the outcome and that outcome was not possible on PS4 let alone PS3.

The big big point of both XSX’s XVA and PS5’s SSD solution is to maximise the amount of RAM used to store data for the frame you are rendering, constantly unloading portions of RAM and streaming new data from the SSD without wasting tons of space in memory with deep buffers storing 10+ seconds of gameplay (storing active data and data you may need 10-20 seconds from now).

From this point of view such an argument is quite disingenuous no matter how right you may be on how you could Store 2-3 versions of the scene in memory and achieve a similar effect (only thing you need is to conveniently forget this is limiting the amount of RAM you can dedicate to store each scene variation and thus its visual quality).
 

SkylineRKR

Member
I don't know this guy and his history with bullshitting, but think about it. This is a PS5 exclusive, by Insomniac. Ofcourse they're going to say its only possible on PS5. We've seen older games with instant transitions, such as Portal (though not to a completely new environment). I guess there could be some workarounds for older systems. The game would push less objects to begin with since it would've been a PS3 generation game. There are older games that load data on forehand.

The dimension rifts are pre baked. They don't appear at random spots and they don't warp you to a random location IIRC. With less fidelity, some pre loading, who knows what older systems could do. If it could be done with the graphics of ToD, idk.

Perhaps he should prove it, by making a homebrew PS3 game with the same features.
 
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