Actually I disagree. Played a little over an hour yesterday. The game is clearly heads above the rest of most games out. But it's not because of the lighting I'm afraid. It uses static light probes a lot. The flashlight that casts dynamic shadows is a nice touch and it looks like they are using the technique from Naughty Dog for GI bounce of the flashlight. The tried and true old expensive but incredible looking parallax occlusion mapping for textures is back! The enormous detail they worked on the textures is amazing! They actually layered the texture pipeline for an asset. I see 1) tessellation on the object, then they layered a POM on top of it. Finally they added high resolution normal mapping on top of that! First I've ever seen in a game. The game is full of polish.
But Ghosts though .......